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Lord of Rigel screenshot
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Genre: Strategy, Turn-based strategy (TBS), Indie

Lord of Rigel

Release 1.06- Galaxy View Outliner

Greetings Lords of Rigel! For the first content update in March a requested quality of life feature has been added- an empire outliner in galaxy view.

The outliner provides a list of your colonies, outposts, and fleets. You can pan to the system or fleet, enter planet view, and most importantly you can access the build queue.

The system and planet view sidebars have similarly been adjusted, allowing you to quickly edit the build queues of other occupied planets in either system or planet view.

While the outliner does provide a powerful new tool. the empire menu is still the best way to quickly filter through planets, change focus, and change build queueus.


Image 1. Galaxy view outliner


Image 2. Option to disable outliner in settings

Release 1.06- Galaxy Menu Outliner

Change Log:
Ticket #2107 QOL - Galaxy view outliner

Release 1.05 Hotfix #5b

Change Log:
Critical- Fix for rare case of softlock when diplomatic or spy messages transition to a GNN event when GNN was turned off in settings
Reduced memory overhead
Minor autoexplore performance optimization

Release 1.05 Hotfix #5- New Player Logos

Change Log:
Content- New Faction Logos
QOL- Added save process indicator for autosaves and main saving.
Minor performance increase for autosaves

Lord of Rigel Weekly Special- 25% Off

Greetings Lords of Rigel! To celebrate six months since release and the community features and quality of life improvements added since release LoR is 25% off.



Since release Lord of Rigel has had additional features in the form of "Free LC" added including:

  • New Leaders
  • Additional Planet Resources
  • Additional Faction Logos
  • New Map Modes
  • New Technologies (Breaching Pods, Electron Flux, Continuum Emitter)
  • Galactic Council Decrees
  • In-Game Achievements Menu



New Map Mode


New Logo Options


Achievements Menu


Council Decrees


Electron Flux Cannons

Over the rest of the year additional "Free LC" is planned along with continued performance optimizations and AI improvements.

Release 1.05 Hotfix #3

QOL- Changed final expansion and exploration achievements to first council decree and final war for completionists with slow systems. Players who earned the prior achievements will receive the new ones automatically.
Balance- Decoupled player initial spy mission attempt and success rolls
Fix for cases when end turn indicator would not fade out at same time as other UIs when transitioning to planet view
Critical- Tactical- Fix for rare case of combat not ending with starbase destruction
Tactical- Fix for rare case of shift select not updating weapons and specials list
Tactical- Fix for "traffic jam" situations with manual movement where movement appeared unresponsive

Release 1.05 Hotfix #2

QOL- Indicator for turn processing stages
QOL- Tiny galaxy faction count tooltip now indicates you can't change faction count
Critical- Fix for rare case of outpost ship UI appearing multiple times in a row if invalid outpost destinations had queued in player expansion
Critical- Fix for a rare softlock case on scene reload for some systems

Release 1.05 Hotfix #1

Critical- Tutorial Fix for rare case of transitioning to system view during fleet movement tutorial could result in locking progress
Critical/QOL- Tutorial tooltip on star systems when in Planets menu portion notes to use the planets menu to issue fleet orders (for situations where players may not realize how to progress that stage)

Lord of Rigel Release 1.05- Galactic Council Decrees

Release 1.05 and Let's Play!



Greetings Lords of Rigel! Release 1.05 includes Galactic Council Decrees. This let's play continues the one from September, with a Katraxi game involving skirmishes with the Tulocks and votes on galactic council decrees.

Release 1.05- Galactic Council Decrees


Council Decrees are active in games with diplomatic victories, elder species, and the Doomsday Clock active. Decrees provide economic sanctions to the faction leading in an economic category (BCs, Food, Industry, Research) and bonuses to other factions. Decrees stay active until a Lord of Rigel is elected, or a new decree is passed or fails a vote. Active decrees also reduce the Doomsday Clock, lowering risk of the last great war breaking out.

This update also includes a community requested color checker in new game that will warn if your faction is too close to an existing one.


Image 1. A Council Decree vote


Image 2. Council Decree option in New Game


Image 3. Faction Color Checker in New Game

What's Next?


The plan moving forward is to focus on performance and AI optimizations. New leaders, events, some technologies, and resources are also still planned over the next six months. We appreciate your continued support of Lord of Rigel. For those who have appreciated the game, please like the game. As can be seen from the updates the past few months, constructive feedback has been helpful for quality of life improvements implemented into the game.

Change Log:


Ticket #2102 Council Decrees
QOL- Votes to Win and Votes to Pass added to Galactic Council menus
Balance- Increased beam weapon velocity in tactical, increases accuracy
Balance- Increased galactic council abstention chance if votes are close to victory
Balance- Council votes better influenced by AI personality goals
Optimized player fleet combat order of operations
Fix for rare case of income resetting as 0 when colonizing a new system
Fix for missile weapon modification technology prerequisites
Fix for faction colors on planetary defenses in tactical, improving indicator visibility

Release 1.04 Hotfix #10

Change Log:


Balance- Uncreative techs tied to galaxy seed
QOL- Council vote countdown displayed in diplomacy menu
Stardate increment syncs better with autoturn
Autoexplore performance optimization
AI expansion performance optimization
Fix for rare case of non homeworld wormholes visible on initial galaxy generation fog of war