Ticket #2104 Content- New Leader Sittas the Glorious Strategist Ticket #2103 Content- New Leader Skill, Planner Increases Maximum Planet Population QOL- Initial menu sorts set to ascending order QOL- Pollution, Morale, and Starvation warnings on end turn only Balance- Raised pollution warning threshold to 4x tolerance instead of 2x Fix for leader diplomacy trait not displaying in tooltip breakdown Fix to filter out outposts on asteroids and gas giants in planets menu Fix for rare case of protomatter menu appearing under fleet combat if a monster attacks a player planet Fix for rare case of establish colony menu appearing under first contact prompt Minor optimization to Planets menu Fix for radiotrophic biotics in pollution tooltip Fix for euphoric chems in morale tooltip Fix for rare case of micro fusion cores not applying
Lord of Rigel- February Community Update
Greetings Lords of Rigel! As January brought new planetary resources and a new weapon, with February we're inching closer to Release 1,05 and Council Decrees.
Council Decrees when enacted will reduce the doomsday clock, and will provide economic sanctions to the highest ranked species and bonuses to lower ranked species. So in cases where you are doing well, it may make sense to let a decree pass to reduce galactic tension at the economic hit.
This week has had a number of fixes and balance adjustments based on community feedback including some rare critical errors and adjustments to tech descriptions. The LoR guide has also been updated with these changes.
There's also a new minor content update with special GNN messages if you use a planet killer to destroy the final Rigelan or Arcturan seats of power.
A Community Game Approaching the End
Your saves and feedback have been important. While not every suggestion will be implemented many of them have been.
Arcturus Falls to the Yalkai
Council decrees will mark the six month update for LoR. What is coming next? For the rest of the year some more small content updates that you've seen since release.
Release 1.04 Hotfix #8
Change Log:
QOL- Autoremove economic plans in first slot on item addition Balance- First spy assignment initially set to hide by default Critical- Fix for clearing data when starting new games in a row- was a cause of performance issues for many players. Critical- Fix for rare softlock with comet autoresolve and cutscene skip Critical- Fix for rare softlock when undefended AI troop transports invade an undefended player planet Fix for rare case of fleet movement menu cycling error Fix for rare case of duplicate fleet data in game instance Fix for rare case of duplicate messages with cutscenes and GNN disabled Fix for case of outpost button in tutorial not refreshing with completed goals Fix for case of camera resetting on dyson sphere or ringworld bombardment Fix for elder race defeat achievements not triggering if cutscenes were disabled Fix for rare case of blank ground combat equipment data Fix for rare case of comet not impacting when an intercepting fleet has instead retreated Rigel and Arcturus defeated cutscenes appear after diplomacy message and before GNN. Dyson sphere and ringworld bombardment menu camera distance adjustment. Sensor range visual fix for new colonies Fix for case of extended fuel range not updating autoexplore with new fuel tech Fix for case of AI not applying best tech upgrades to all ships on research Fix for case of multiple rebellions on same turn not able to join newest rebel factions (should result in fewer, larger, factions) Fix for android researchers and workers bonuses- applies to new androids QOL- Androids will be removed from queue if over maximum population Fix for Rigelan and Arcturan hostile music
Release 1.04 Hotfix #7
Ticket #2101- Balance- Subterranean and tolerant bonuses applied to ground unit maximum amounts Stargate tech description fix Stargate ETA estimate fix when there is no connecting stargate Trade depot and research station upgrade bonuses display on same turn as completed research Fix for initial light hovertank equipment bonuses Fix for case of AI construction of non-flat bonus agriculture buildings when not appropriate Fix for cases where industry morale bonuses did not display on UI refresh
Release 1.04 Hotfix #6
Change Log:
Fix for cases where soft weapon references for weapons visuals did not load in tactical for some systems Fix for case where temporal anomaly on homeworld shut down whole empire economy Fix for case where ship construction achievements did not trigger Fix for a case where union or surrender achievement may not have triggered Fix for cases where morale pollution penalties were calculated wrong during non-turn economy updates Fix for case where AI war declaration did not always apply diplomacy penalty (applies to new wars)
Release 1.04 Hotfix #5
Change Log:
AI/Balance- Reduced risk of AI ambushes and aggression while NAPs and Peace Treaties are enacted AI- Fix for rare case of pirate fleets retreating instead of blockading undefended systems Balance/AI- Filter for planetary gravity generator if a High-G species on a Normal-G planet QOL- All default hotkeys listed in keybinding menu for keys with multiple bindings Fix for cases of duplicate keys being triggered despite key modifiers (ex. ctrl, shift)
Release 1.04 Hotfix #4
Change Log:
Ticket #2099 Cutscene subtitle scaling for 4k resolutions Ticket #2100 Fix for case where blockades triggered under peace treaties and NAPs AI- Alien Control center construction filter adjustments Trade goods removal with autobuild
Release 1.04 Hotfix #3
Change Log:
Fix for case where fuel tooltip was displayed instead of black hole tooltip Balance- Player autobuild no longer adds androids AI- Autobuild for lithovores no longer creates farmers. Androids based on colony focus type. AI- Advanced terraformers, warp amplifiers, and gravity generators no longer require max population to prioritize AI- Housing autobuild adjustments AI- Player Defense building autobuild adjustments QOL- Ground combat automatically skips to resolution after 30 seconds (rare cases of high tech stalemate fights) QOL- Camera reset hotkey (default: backspace) resets to 0 rotation instead of last scene transition rotation QOL- Empire population tooltip now notes it does not count non-taxable population Balance- Ground combat leader bonus adjustment Balance- Ground combat value can not go below 1 Maintenance cost in planet capture and new colony percent matches other tooltips Fix for rare case of incorrect negative ground combat stats in tooltip Fix for case of android count in industry tooltip not showing all androids Fix for empire agriculture tooltip and lithovore and mechanoid counts Fix for UIs where pre-warp and androids were not counted in population total
January Community Update- Release 1.04: New Resources, New Weapons
Greetings Lords of Rigel! For January we have continued fixes for community reported issues and AI improvements tied to autobuild and how the AI prioritizes buildings. Demography has also been reworked so if growth is into the multiple billions it is not capped to an increase of one population unit per turn. Demographic collapse from starvation or plagues will remain capped at a loss of one population unit per turn. Since the new year we've also added in some new content. There's also some memory performance improvements for tactical tied to weapon effects.
New Planetary Resources New resources for planets include ones that reduce pollution, increase morale, provide a boost to population growth, and a set of ruins that increases the maximum population a planet can have. These can be found in new games.
Image 1. New Resources
New Weapon: Electron Flux The electron flux is a new early game weapon in the Force Fields branch of the tech tree. It is for extreme close range combat but penetrates shields and armor. Like other beam and special weapons it does gain improvements from different technologies in the game and can be effective in the mid to late game when combined with other systems like tractor beams or cloaking to get into range or keep a target in place.
Image 3. An Electron Flux cannon in action.
Image 3. The Electron Flux is early in the tech tree.
What to Expect Next More fixes for community reported issues are planned along with further work on council decrees which should provide some changes to how the mid and late game play. Council decrees will be voted on and enact economic sanctions or bonuses based on ranking. Decrees also impact the doomsday clock, buying more time to take positive actions to reduce galactic tension. Expect this later in the winter!
Release 1.04 Hotfix #2
Change Log:
Ticket #2098- Content- Electron Flux special weapon Content- Updated sound effects for meson cannon, particle cannon, and KEW Flavor text for planet resources Memory optimization for weapon effects AI- Optimized AI build queue priority system AI- Fix for cases of autobuild constructing incorrect structures