Fix for maximum population display in tooltip Balance- Multiple population increase in billions on same turn (note- existing games may require one or two turns for population calculations to adjust to new demographic statistics) Turn rounding fix for very large industry and RPs Balance- Telepathy bonus reduced to +5 Critical- Telepathic diplomacy bonus in tooltip displays and breakdowns (no longer a hidden variable)- Applies to new games AI- Additional warp amplifier and terraforming construction filter fix for rare cases of AI building them in invalid siutations
Release 1.04
Change Log:
Ticket #2097- Content- New planetary resources Balance- Trade treaty and research treaty maximum values not lower than 1 in economic collapse QOL- Camera edge pan speed in tactical adjusts with camera distance like hotkeys Fix for cases where autobuild would attempt to create terraformers and warp amplifiers if they were present Fix for case where build menu autobuild button wouldn't execute until second click Fix for rare case of dead factions sending spy warnings Fix for rare case where canceling fleet order did not refresh UI on turn Fix for case where research and construction turns were off by one turn for some systems Balance/AI- Higher priority for mid-tech tier flat bonus buildings (Autolab, Subterranean Farms, etc.) AI- Empty build queues with autobuild will prioritize a new building if available on next turn Balance- Trade and research treaties use linear growth curves over treaty establishment time Optimization to large fleet (64+ ship) select all/select none button Fix for rare case of fleet max fuel range being incorrect UI- Population in "millions" instead of thousands, each population unit represents one billion UI- Trade and Research Treaty name consistency pass
New Year and Update!
Greetings Lords of Rigel! For the first update of this year we have some stability and community reported issues fixed and a number of requested balance and quality of life improvements.
The main one is the new simple map mode that also displays natural navigation hazards (Black Holes, Nebulae, and Neutron Stars). Some players had accessibility issues with contrast from the stars, so this mode colorizes stars by faction and provides a clear marker of navigation hazards.
Some UI quality of life improvements also include the diplomacy menu remaining open when finishing an audience during a turn. Additionally a new option in settings (on by default) dismisses viewed event ticker items automatically.
Image 1. New Simple Map Mode
Balance wise abstentions are more common in early to mid game galactic council votes. This reduces the chance of final war triggering in the mid game.
AI has also been adjusted for colony focus for no farming, lithovore, and mechanoid species. If a research focus is selected fewer will be assigned to industry.
Finally, trade and research treaties will automatically renegotiate once they reach the maximum value for their stage and should expand (and contract) better as economies change one a treaty has developed.
Again your save files are helpful for narrowing down any encountered issues please send them to contact@rhombus-studios.net while some issues may seem obvious they could be tied to your specific play style or custom species. Having the save with an issue makes it quicker to narrow down and resolve.
What's next? Additional community reported issues will be looked at, but the focus will be on council decrees which will add significant bonuses or penalties if enacted to your economy depending on your rank but also offset the doomsday clock.
Release 1.03 Hotfix #6
Change Log:
Ticket #2096 QOL- Trade and research treaties will autorenegotiate Ticket #2092 QOL- Simple Map Mode Ticket #2093 Balance- Higher galactic council abstain chance Ticket #2094 Balance- Research focus increased researchers for no farming Ticket #2095 QOL- Dismiss event ticker item on view Ticket #2072 QOL- Natural movement penalty indicator in Simple Map mode Fix for rare case of artificial planet going to planet view if no colony was present Fix for rare case where wormhole visuals did not spawn on initial galaxy generation Minor end turn optimizations Optimized sensor UI load Fix for rare case of AI wormhole autoexplore issue from lost colony Same turn housing removal on maximum population QOL- Diplomacy menu remains open when entering audience menu from diplomacy screen Fix for colony bases triggering on next turn for some systems
Release 1.03 Hotfix #5
Change Log:
Fix for rare case of wrong orbit names if building an artificial planet and then a protomatter device on an asteroid field Fix for case where new ringworlds when closing menu on new turn construction colony view would go to system view first Fix for instance where GNN message for artificial planets could reset on save game load QOL- Returning from entering build queue using event ticker returns to galaxy view Balance- Alliance and Union minimum treaty duration timers
Release 1.03 Hotfix #4
Change Log:
Fixed cases where system view and planet view renaming ship designs and build queues triggered hotkeys for some keyboard configurations QOL- Protomatter device now automatically refunds BCs without opening menu if there are no valid orbits
Happy Solstice! Release 1.03 Hotfix #3
Change Log:
Fix for rare case of duplicated planet resources in UI QOL- Planet resources displayed in planet capture menu
Release 1.03 Hotfix #2
Change Log:
Fixed cases of weak economy counter offers of 0 BCs Fixed rare instances of elder species not making counter offers Elder species no longer make tech demands Maximum population calc issue with tolerant and subterranean custom species fix (hit next turn for it to apply) Balance- Elder species only demand colonies if in final war state Balance- Elder species AI archetype setting fix (only applies to new games) Cosmetic- Darkened red nebulas in system view and tactical
Lord of Rigel- Steam Winter Sale
Greetings Lords of Rigel! For the Steam winter sale LoR is 25% off!
2024 has been a busy year with the release of 1.0 and post release support in the form of community requested quality of life features, new leaders, new technologies, optimizations and further bug fixes.
What's next for 2025? Additional community requested features and council decrees which will change the economic landscape with sanctions and bonuses in games with the elder species and galactic council. We intend to continue to support LoR through the next year with more "Free LC."
Speaking of which, five new player logos have been added to LoR, which can be accessed in the new game menu!
Release 1.03 Hotfix #1
Change Log:
Content- New player logo options Rotation hotkey input fix for some laptops AI minimum BC demands no lower than 1 BC for weak economies