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Lord of Rigel screenshot
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Genre: Strategy, Turn-based strategy (TBS), Indie

Lord of Rigel

Release 1.03

Greetings Lords of Rigel!

This update brings some optimizations to memory use in galaxy view, system view, and the research menu. Stars, research icons, and system asset streaming are optimized with a reduced memory use in saved game data. This should improve performance for some systems in new games. Saved game comparability has also been kept although underlying game data structures have been optimized for memory use.


System view optimizations

The main update however is the addition of the achievement menu in the Hall of Fame. This syncs with your steam cloud but is based on your local achievements save file.


Accessing the achievements menu from Hall of Fame


Achievements Menu

If you are having issues with achievements not syncing follow the steps in common issues with steam cloud saves and you can delete your achievement save for it to force an update. Achievements you earn through your games will be stored in the achievement save and on load it will attempt to sync that save with steam cloud to capture achievements throughout your games.

Release 1.03

Changelog:


Ticket #2091 QOL- Achievement Menu
Galaxy scene memory optimization
Research branch icon memory optimization
Android achievement trigger fix

Release 1.02 Hotfix #5d

Fix for build queue filter UI anchor for non-16:9 and 21:9 resolutions

December Community Update

Greetings Lords of Rigel!

This past week has included a number of optimizations and fixes for community reported bugs. This has included at least one critical fix with colony bases and a range of UI display fixes for incorrect not not displayed data under certain conditions (temporal anomalies).

The plan over December is to continue to work on community reported issues and continue on optimizations. There will also be some data structure changes to allow for council decree support.



New Leader- Gemini the Master Cloner


Gemini started as a science experiment for long term human colonization and expansion, but became a researcher in his own right expanding on cloning technologies. He and a Rigelan leader are both available in the leader pools of new games.



Council Decrees


The planned winter feature addition, council decrees, will be voted on between council leader votes. Decrees apply penalties to a faction ranked highest with a particular resource, but bonuses for all other factions. Active decrees also reduce the Doomsday Clock, so even if you are a lead faction you may want to take temporary economic hit.

Mechanically, this continues the meddling of the elder races to "level" the playing field to advance their own agendas. Expect this in early 2025.

Release 1.02 Hotfix #5c

Change Log:


Fix for case of outposts not appearing in planet view sidebar
Fix for rare case of empty build queue purchase button not disabled in empire menu
Fix for rare case of outposts in sidebars not displaying max planet pop
QOL- Purchase button disabled for one turn production items

Release 1.02 Hotfix #5b

Fix for rare case of temporal anomaly UI display in empire menu affecting non-anomaly planets

Release 1.02 Hotfix #5

Change Log:


Content- New Leader
Additional loading tips (tactical scan, measurement tool, tactical warp out times)
Minor scene transition optimization

Lord of Rigel Update and Steam Autumn Sale

Greetings Lords of Rigel! For the Autumn Sale Lord of Rigel is 25% off. To give a brief overview of the updates since release in August, in addition to improvements to performance and stability and fixes for issues reported by the community there have been numerous quality of life improvements, new content, and balance adjustments.

Quality of Life:



  • Measurement Tool
  • Pan to planet in Planets and Empire Menus
  • Self Destruct Timer in Tactical
  • Warp Out Timer in Tactical
  • Renaming Fleets
  • Delete design option in ship designer pulldown menu
  • Weapon designer with DPS, damage types, cooldown, and range data
  • Council vote results added to event ticker


New Content:



  • Breaching Pods
  • Continuum Emitter torpedo special
  • Two new leaders


Balance:



  • Adaptive scanners added as a priority system to missile and torpedo AI designs
  • AI one turn delay for colonization if fleet or mixed occupation present
  • High-G gravity species penalties for low-G planets.


On the Horizon:


Later in winter a council decree system is planned to be implemented. This applies to games with the Galactic Council and will provide an opportunity to vote on sanctions and bonuses based on species ranking. As council decrees will lower galactic tension (the doomsday clock) it may make sense even in the lead to allow these sanctions to be in place. We'll also continue to provide updates in the form of new leaders and some new technologies.

Your continued feedback and support has been critical, and your save files and issue reports helpful for improving stability and performance.

Release 1.02 Hotfix #4b

Minor galaxy load optimization for some systems.

Release 1.02 Hotfix #4

Changelog:



Ticket #2087 Fix for rare case of missing planets menu items
Ticket #2088 Critical- Fix for rare case of end turn stall with over queued colony bases
Ticket #2089 Content- New Leader