Fixed red haired knight not appearing in final room
Fixed companions following the player into town
Fixed Chinese dialogue appearing in Russian dialogue
Other
A Debug Panel can now be opened with F9. If you're sharing screenshots for bugs, it helps us if you activate it beforehand.
Version 0.1.7 patch - bug fixes
Bug fixes
Frozen blobs fixed
Enemies drop no equipment fixed
Teleporting dead companions fixed
It's now possible to hit Evelius with spells without causing softlocks
Fix for a softlock when sending companions into door with powder kegs
One softlock fix for choosing the monster transformation and Evelius being braindead afterwards
Version 0.1.6 patch - bug fixes, balancing
Bug fixes
Dark rooms should not cause permanent darkness anymore
Black screen fix for enter door
Monster cave bug fix
Additional fallbacks for Evelius freezes
Missing voice lines for item selection fix
Balancing
Beehives now have a puddle of honey in front of them, instead of regular green goo. It slows down more.
Rooms with just beehives in them are now a bit smaller.
v.0.1.5 patch - balancing, bug fixes, sounds
Balancing
Lights-Out rooms nerfed: they don't go completely black anymore
Entering alcoves no longer makes you drop two-handed items
Wizard and witch no longer cast/carry death spell/potion
Purple wizards can still cast the death spell, but they have specific elder wands and a longer attack animation
The elder wand is a new item that you can use yourself to cast deadlier spells.
Bug fixes
Further fixes for several game freezes!
Randos don't pickup gambler items before gambling
Anvils don't insta-kill in stake rooms
Some barber fixes (exploit with hairs, black screen)
Sounds
OG monster scream for the gap monsters is back as a variant
Some new sounds (Monster eat, trap sounds)
Version 0.1.4 patch - bug fixes
- More softlock fixes (lever room) - ATM in shops doesn't delete the coins when leaving the room - Citizenship haircut exploit fix - Evelius doesn't appear in the last room anymore exploit fix - Nail waltz rail glitch fix
Version 0.1.3 patch - bug fixes
- Fixes for a lot of game freezes and black screens - Sending companions into door freeze fix - Achievements fixed: "It's All Skill", "Monster Schmonster", "The More the Merrier" - Monster Ending correctly resets inventory when continuing to play as Von Wanst - Random Haircuts again (there was only the OG haircut in the randomized pool) - A few respawn fixes for the magic bottle - More fixes for leaving the tower with companions - Bank money exploit fixed - Zap sound less ear-piercing - Goo and Stomper voice line frequency lower - Pike sound fix - Better visibility for balcony spikes - Sword of red haired knight does no damage to self - Hubert tavern text perfect mood fix - Balcony parallax improvement - Items in player hut saved correctly - Fixes for being stuck after entering a new segment - Some dialogue fixes
Version 0.1.2 Patch - Small fixes
- Fix: Game shouldn't freeze anymore when leaving the tower - Fix: Tutorial now works in 4:3 resolution
Lucky Tower Ultimate is OUT NOW in Early Access!
It’s time, adventurers – Evelius’s Tower awaits. Do you have what it takes to escape?
To celebrate our release, Lucky Tower Ultimate is 10% off until September 20!
Watch the launch trailer here: We can’t wait to see how your feedback shapes the game going forward, and we look forward to hearing about your exploits here on Steam and in our Discord.
If you enjoy Lucky Tower Ultimate, please consider reviewing the game!
Don't forget, there's so much to look forward to during the Early Access journey - view the Early Access Roadmap here:
Adventurers! There's only one week left until Lucky Tower Ultimate launches into Early Access, we can hardly believe it!
We wanted to share a quick FAQ about the game and what to expect during Early Access, as well as the roadmap for you to check out!!
We're so excited to have you on this journey with us!
FAQ
What is Lucky Tower Ultimate?
Lucky Tower Ultimate is a comedic, roguelike adventure game following the trials and tribulations of a narcissistic knight… as he repeatedly tries to escape the dangerous tower he’s been trapped in.
The levels and layout of the tower are procedurally generated, so no two runs of Lucky Tower Ultimate will ever be the same. There are many different traps, weapons, monsters, and rooms to experience.
Lucky Tower Ultimate is the third game in the Lucky Tower series. Lucky Tower 1 and 2 were Flash games made by the same game designers in the 2010s.
What makes Lucky Tower Ultimate different from Lucky Tower 1 & 2?
Lucky Tower 1 & 2 were Flash games that were closer to interactive cartoons than full-featured games. In the original Lucky Tower, you would pick a door that was either the correct path or not—there was only one solution, and it would never change between playthroughs.
Lucky Tower Ultimate is a fully-realised culmination of the series. It is procedurally generated, with many different ways to escape the tower. Each run is unique, with puzzles to solve, combat to hone your skills on, items and loot to combine in unexpected ways, a village that tracks progress across your runs, companions who unlock new quests, and so much more to discover.
How long is gameplay?
We estimate it would take a skilled player at least 10 hours to see everything in the Early Access build. A single run of escaping the tower can be completed relatively quickly if luck is on your side, but you will not experience all the different rooms, items, enemies, quests, and companions in one run.
At 1.0 launch, the True Ending will be added to the game.
Will my save file and meta progress continue through Early Access into 1.0?
Yes, you get to keep your goodies!
When will Lucky Tower Ultimate be available and for how much?
Lucky Tower Ultimate will be available in Early Access on September 13, 2024 for $14.99. You’ll be able to play the game at 9am PT / 12pm ET / 6pm CEST.
I played the demo, what cool new content can I expect at the Early Access launch?
Here is what you can expect in terms of new content at the Early Access launch:
The completely playable tower, including the never before seen 4th level of the tower.
The village outside the tower, where you can spend your money for meta progression
Sound effects for all items and traps added to the game
Alva as a companion
Slime enemies!
Bug fixes
Steam achievements
What upcoming content do I have to look forward to?
Here is a brief overview of some upcoming content you can expect throughout Early Access:
An upgraded look to the cave
Introducing new companions
NPCs that offer you quests
New rooms added to the tower
And more!
Check out the Early Access roadmap for a detailed breakdown of updates!
Early Access Roadmap
Join the Lucky Tower community ahead of the launch:
Lucky Tower Ultimate coming to Early Access on September 13 2024!
We hereby announce that Lucky Tower Ultimate will launch into Early Access on September 13, 2024 for $14.99. What could be luckier than releasing on Friday the 13th!
You’ll also be able to find us at Gamescom from August 21st - 25th, where you can play the Lucky Tower Ultimate demo at the Home of Indies booth.
The demo is playable on Steam from today, until the end of Gamescom on August 25th. This will be the last time the demo will be available before the Early Access release!
We can’t wait for you to join us on our journey through Early Access. For those of you who’ve spent a hundred hours in the demo already, you can look forward to new content at the Early Access launch, including:
The completely playable tower, including the never before seen 4th level of the tower
The village outside the tower, where you can spend your money for meta progression
Sound effects for all items and traps added to the game
Alva the witch as a potion brewing companion
Access to the balcony, where you can jump and run on the facade of the tower
Slime enemies
Steam achievements
Watch the release date trailer here: [TAG-10] Join the Lucky Tower community ahead of the launch: