Melon Simulator cover
Melon Simulator screenshot
Genre: Simulator, Indie

Melon Simulator

Alpha 1.5.4 Changes



Alpha 1.5.4 is now available. This update adds tooltips to the level editor and fixes a few issues among other changes. Any feedback, bug reports, etc. can be posted in the discussion boards.

Alpha 1.5.4 Changes



  • added dithered crossfading to objects (hides objects popping in/out)
  • added level editor play shortcut (ctrl + p)
  • added level editor tooltips
  • updated level editor toolbar icons
  • updated level editor objects list ui
  • updated missing player spawnpoints message wording
  • fixed missing face on beam model
  • fixed letter c position bug
  • fixed level collider bugs (fixes weapons going through walls)
  • fixed weapons colliding with doors bug
  • fixed incorporated sign lod bug
  • fixed concrete impact particle collision bug
  • optimized blood decal textures

Alpha 1.5.3 Changes



Alpha 1.5.3 is now available. This update is focused on improving the level editor. Any feedback, bug reports, etc. can be posted in the discussion boards.

Alpha 1.5.3 Changes



  • added level editor bake reflections button
  • added level editor reflection baking (on play)
  • added level editor navigation baking (on play)
  • added level editor play button icon toggle
  • added level editor add new shape button
  • added level editor tooltips
  • added level editor snap angle button
  • added level editor snap distance button
  • added level editor undo button
  • updated level editor toolbar layout
  • updated level editor boundary shader
  • updated level editor default ground size
  • updated level editor to spawn melon while playing
  • updated main menu level editor button
  • fixed level editor play respawn bug
  • fixed level editor tooltip position bug
  • fixed player moving faster diagonally bug

Alpha 1.5.2 Changes



Alpha 1.5.2 is now available. This update adds some festive decorations and fixes a few bugs among other changes. Any feedback, bug reports, etc. can be posted in the discussion boards. Happy Holidays!

Alpha 1.5.2 Changes



  • added christmas lights
  • added automatic quality adjustment (for low end systems)
  • updated atrium level
  • updated single door center offset
  • updated double door center offset
  • updated early access warning
  • updated melon attack to be sent reliably
  • updated respawn as melon button to be more prominent
  • updated nav mesh generation
  • updated create match to include a few default workshop maps
  • updated create match to refresh after subscribing to a workshop map
  • fixed melon chunk network physics (thanks Stumpt)
  • fixed weapons network physics (thanks Stumpt)
  • fixed melon walk animation bug (thanks Stumpt)

Alpha 1.5.1 Changes



Alpha 1.5.1 is now available. This update adds a smoke trail to exploding melons (making them easier to identify), increases player revive speed, and fixes a few issues with melons going through doorways among other changes. Any feedback, bug reports, etc. can be posted in the discussion boards. Happy Thanksgiving!

Alpha 1.5.1 Changes



  • added smoke trail to exploding melons (easier to identify) (thanks HotBlueberryPie)
  • updated melon eat speed and health value to be based on size
  • updated player revive speed (increased) (thanks ButterFingers)
  • updated level editor to show "publish changes" instead of "publish", if published
  • updated level editor locked files check
  • updated doorways to use nav mesh links (optimization)
  • fixed player controlled exploding melon bugs
  • fixed corporation melon spawn bug
  • fixed melons weird jumping bug (thanks HotBlueberryPie)
  • fixed melons getting stuck in doors bug
  • fixed melons door speed bug
  • fixed deferred decal bugs
  • optimized auto start match bug
  • optimized out of bounds check
  • optimized doors

Alpha 1.5.0 Changes



Alpha 1.5.0 is now available. This update adds a point system (per-match). Points can be used to unlock doors leading to new areas of the level. Both of the existing levels have been updated with this new system in mind. This is a big change so I would like to hear your feedback. I have also added modular wall and floor brush prefabs to the level editor which should make it much easier to create maps. Any feedback, bug reports, etc. can be posted in the discussion boards.

Alpha 1.5.0 Changes



  • added player points system
  • added locked doors to construction
  • added locked doors to corporation
  • added modular level editor prefabs
  • added frame rate command (/frame rate)
  • added alert when player joins melons
  • added corporation desk lod (optimization)
  • added arch lod (optimization)
  • added elevator wires lod (optimization)
  • added elevator lod (optimization)
  • added beam lod (optimization)
  • added corporation desk lod (optimization)
  • updated networking library
  • updated scaffolding colliders
  • removed weapon spawnpoints from level editor
  • removed melon spawnpoints from level editor
  • fixed arch collider bug
  • fixed can't hit melons on scaffolding bug (thanks Liquid Dinosaur)
  • optimized cameras
  • optimized materials

Alpha 1.4.9 Changes



Alpha 1.4.9 is now available. This update adds a big boost in performance (I saw a thirty to fifty frame increase in frames per second on my machines with vertical sync disabled). Any feedback, bug reports, etc. can be posted in the discussion boards.

Alpha 1.4.9 Changes



  • added ping command (/ping)
  • updated networking library
  • updated melon spawn to increase distance with each search
  • updated level editor brushes to use consistent uv scale
  • updated main menu buttons to use on click down
  • updated melee slash impact to be sent unreliably as an event (network optimization)
  • updated melee collision to be sent unreliably as an event (network optimization)
  • updated melon attack to be sent unreliably as an event (network optimization)
  • updated melon land to be sent unreliably as an event (network optimization)
  • updated player slash to be sent unreliably as an event (network optimization)
  • updated blood decals to be sent unreliably as an event (network optimization)
  • updated everyone is dead to be sent unreliably as an event (network optimization)
  • updated melons to only synchronize yaw rotation (network optimization)
  • updated player to only synchronize yaw rotation (network optimization)
  • optimized all strings to use interpolation instead of concatenation (optimization)
  • optimized reflection probes
  • optimized melon explode logic
  • optimized boundary collision layers
  • optimized blood decal to use seed for randomization (network optimization)
  • optimized melee impact rpc (replaced quaternion with vector3) (network optimization)
  • optimized melee collision rpc (replaced quaternion with vector3) (network optimization)
  • fixed single door rotation
  • fixed duplicate melon land events (optimization)
  • fixed everyone is dead bug
  • fixed hazmat ragdoll level of detail bug
  • fixed semi-truck level of detail bug
  • fixed telephone pole level of detail bug
  • fixed weapon throw sound clipping bug
  • removed melon spawnpoints
  • removed shadow distance setting (merged with quality)
  • removed dynamic global illumination (optimization)

Alpha 1.4.8 Changes



Alpha 1.4.8 is now available. This update adds preview images for each level in the loading screen, updates the level list in create a match to show the correct workshop titles for each level, and adds additional keybindings to swap weapons (1 - 4) among other changes. Any feedback, bug reports, etc. can be posted in the discussion boards.

Alpha 1.4.8 Changes



  • added level preview image in the loading screen
  • added level editor camera movement smoothing
  • added footstep dust while sprinting
  • added weapon swap buttons (1 - 4)
  • updated create match screen to show workshop titles
  • optimized round manager
  • optimized netcode
  • fixed player duplicate footsteps bug
  • fixed leave match bug

Alpha 1.4.7 Changes



Alpha 1.4.7 is now available. This update adds a new player level system with multiple ranks. The level system is still a work in progress, while some things may change, you will not lose the xp you earn (cumulatively). In addition, if you have played melon simulator previously you will be awarded xp for your previous experience. Any feedback, bug reports, etc. can be posted in the discussion boards.

Alpha 1.4.7 Changes



  • added basic level system (work in progress)
  • added stat for total waves (cumulative)
  • added player out of bounds warning
  • updated player animation blending
  • fixed start match input bug
  • fixed gameover sequence sound repetition bug
  • optimized melee out of bounds reset position
  • optimized joystick deadzones
  • optimized player footsteps
  • removed unused assets

Alpha 1.4.6 Changes



Alpha 1.4.6 is now available. This update is focused on improving the netcode and overall performance. The realtime lighting has been optimized, players and melons should be less "jerky" in multiplayer, and a couple bugs have been addressed among other changes. Any feedback, bug reports, etc. can be posted in the discussion boards.

Alpha 1.4.6 Changes



  • updated network interpolation for melons (multiplayer)
  • updated network interpolation for players (multiplayer)
  • updated low quality lighting settings
  • fixed cross-region join match bug
  • fixed level editor test jump bug
  • fixed settings close bug
  • optimized particles (decreased pool size)
  • optimized blood decals (decreased pool size)
  • optimized realtime global illumination
  • optimized weapon swapping
  • optimized player injure

Alpha 1.4.5 Changes



Alpha 1.4.5 is now available. This update makes weapons spawn dynamically around the map (weapon spawnpoints are still used as a fallback), this should help vary gameplay. New melon death sounds have been added, exploding melons now blast nearby weapons into the air, and the second floor on Corporation has been opened up. Any feedback, bug reports, etc. can be posted in the discussion boards.

Alpha 1.4.5 Changes



  • added new melon death sounds
  • added force to nearby weapons on melon explode
  • added player neck slash animations
  • added player neck throw animations
  • added player neck swap weapon animations
  • updated exploding melons to only damage visible players (within radius)
  • updated corporation to allow access to the second floor
  • updated fluorescent light emission intensity (increase)
  • updated inside window emission intensity (increase)
  • updated weapon spawn manager to spawn weapons dynamically
  • fixed level editor prefabs list duplication bug
  • optimized melee break code
  • optimized melon explode code
  • optimized level loading code