PS: I also patched the server, old builds of the game won't be able to connect to the latest build, so if you're playing with the friends make sure everyone has the latest patch!
Minimon Update #17 - 4 July
I apologize for not having any patch during last week, but I was unable to work due to a fever. Anyway I'm now back and already fixed tons of small bugs.
Removed moving camera from battles
Fixed FPS hiccups
Fixed shop prices bug
Fixed crashes after capturing a monster
Fixed partners visual changing at random
PS: There is still one major stability problem, that seems to happen only in multiplayer/online mode. If you still suffer from random crashes, I recomend you play in online (local server) or offline modes, until I fix the problem.
Minimon Update #16 - 27 June
Memory leak patch
After spending all the weekend working non-stop, here come's a very very important patch that will improve the game stability!
Removed 99% of the game memory leaks
Fixed problem with disappearing characters (was the cause of many crashes)
Added some optimizations
PS: Already available for OSX and Windows now. This patch for Linux will come later today.
Minimon Update #16 - 27 June
Stability patch
Thanks to the players who helped found some issues that caused serious stability problems.
Also achievements are now available too in Linux and Mac!
Fixed problem that caused most of the random crashes
Fixed crash that happened when displaying your team monster list
Fixed splitscreen mode (it is now working again!)
Added more achievements (and enabled them in the Linux and Mac builds)
Fixed online saving problem (some stuff was not being saved!)
Minimon Update #15 - 24 June
Achievements added!
Many people asked why Minimon did not have any achievements. So today I spent many hours adding support for them and created a big list (not final, more will be added later!)
Note that for now while there's already tons of them listed, not all are working yet, they will start working in future patches (some require features that are not working yet!).
Also all achievements already available apply retroactively, once you login with this patch they will unlock.
PS: Achievements currenly only available in the Windows version, achievements for OSX and Linux will come soon.
Minimon Update #14 - 18 June
Hunter Team Order Patch
A new patch is already out with a very requested featured, the option to re-order your hunter, along with your monsters ... meaning, you no longer need to use the hunter as the first element of your Team!
The patch also include some stability fixes, and a couple of minor bug fixes.
Also those guys at the Shibia river now fight too along with their pets - many people asked why most NPC hunters don't fight, the answer is, well, they will fight, just wait.
What's coming soon?
Full rework of the GUI (the game will have a interface that looks way better)
Craft system (a related area is already secretly added in the last patch!)
Thanks to players who helped reporting the problems, the new save system seems functional, so here's a new update!
Stability fixes
Added day-night cycle (check info below)
Added town names to world map
Added offline mode (does not need internet at all, not even to register!)
Now with the day-night cycles, you'll find different monsters in each place, depending if you visit during the night or day.
Later I'll expand this system with some quests, and this will also tie to the incoming crafting/farming system.
About offline mode, since some people told me that sometimes could be nice to be able to play even without internet, I added this mode.
Note that it does not use the same account as the online mode, actually you don't even need an account to play offline!
Minimon Update #12 - 11 June
A quick patch thanks to the players who tested and reported some bugs from the latest big patch.
Problem that caused online players to appear invisible was fixed
It is now possible to use WASD to move in OSX
A little explanation about the invisible characters, it was not exactly a bug, but rather a problem caused by some players who are still using the old versions, and thus, the server don't have their cloth/hair information stored yet.
Today fix just makes the players appear with randomized clothes in case they are still using a old version, so that you can see them. So don't worry if your friends characters look weird now, that's normal until they update the game.
Minimon Update #11 - 10 June
So the big overhaul of the saving system is now pratically done and so here's a new patch, that also includes proper animations to smack monsters around!
Saving, trades and other important things are now done 100% server-side (hacking will now be very difficult, if not impossible)
Initial version of the new battle animations system (only Smack has animation now, but more will come soon)
Big fix of the Spanish translation (still lots of work to do in this though!)
Tons of small bugs fixed
PS: While I did test extensively this new version during the last days, I'm afraid some saving bug might appear. If you find something weird going on, like some stuff not being saved correctly after you logout, please inform me, either via PM or just post a thread in the forums!
Explanation about patch delay
Hi guys, for this next update I decided to rework the whole saving system for the game, so it will take a while for me to release a new patch (well, just a few more days I hope).
This new update will remove the 'Save' button. Some people asked me why there was a save button in a online game, and the reason was to allow offline play.
However to a few reports of hacking (and I found a few myself too), I decided to improve the saving system before it is too late. Starting from next update, a internet connection will be required to play.
For those who prefer to play alone, you can still select the single-player mode as before. The game will still save your character in the game servers, allowing you to switch between multiplayer and single-player as you want.
If anyone who currently owns Minimon and for some reason would prefer that internet connection requirement is not necessary, please comment here.
PS: I also fixed tons of small bugs. And I'll try to squeeze some new content into the next patch :)