This is a short and quick update about a new version update for Momodora RUTM. The game was updated to version 1.04c, with the following changes:
-Fixed a rare crash that happened when the player died during a room transition at the final area of the game.
-Fixed a grass positioning bug on some ledges of the forest area.
-Removed the leap attack from Raddish and Skeleton enemies.
That's all for now. Have a good day! :rghost:
Version 1.04b Update
Hi all
We just updated the game with the following:
Added support for Danish.
Fixed some text issues in the Korean localization.
Fixed some text issues in the Spanish localization.
Fixed a bug that caused the mouse cursor to show up in full screen if you entered full screen by using the Alt+Enter shortcut.
We hope you all keep enjoying Momodora: RUtM
Version 1.04a Update
Hello everyone!
The game was recently patched with the following changes:
-Repurposed the Cinder Key item. That item is no longer necessary to progress through the game. The locked door was moved to block the access to an optional path in the Cinder Chambers area.
-Mouse cursor is no longer displayed if the game is in Fullscreen. It still shows up in Windowed mode.
-Decreased the volume of a couple of sound effects ("reflecting knife", and the "wall moving" sound).
-Fixed an issue some monitor setups had related to fullscreen only displaying black screen and audio.
That's it for now. Until next time!
September 3rd update:
-Fixed Italian localization issues.
Version 1.04 Update
Hello everyone!
Here's a new version update for Momodora: RUtM. This version brings some changes to improve player experience.
Changelog for version 1.04:
[General]
-Reduced the intensity of the "red flash" effect when the player is hurt. The death animation flash effect also was reduced.
-Made some changes to the room where you get the "Cinder Key" item, hopefully making it more intuitive.
-Added more details to the cutscene after the Whiteleaf Park boss battle.
-Added a new visual cue for the dash recharge.
-Made some input changes related to climbing ladders.
-Swapped Confirm/Cancel controller input for japanese players.
-Decreased the volume of the dagger reflection sound effect.
-Added extra antecipation frames to Fennel's jump attack animation.
[Enemies]
-"Bat Head" enemies now only spawn when you are the edge of a screen, and always at the opposite side of where you are.
-You can now attack fire on the ground to put it out. It also won't hurt you if it's started fading away.
-Reduced the damage done by fire a little bit.
-Added more visual cues to Lubella's ground attack.
-Reduced the screenshake in Lubella's air attack.
-Made some changes to the pillar-spawning attack from the Heretical Arsonist, increasing the deacceleration of the balls when they get close to you. The pillars also spawn closer to the position where the balls stopped.
-The Heretical Arsonist now has a longer cooldown after throwing the teleport balls.
That's it for now. See you next time!
August 14th edit: Some new changes were made to the game:
-Updated the Sacred Ordalia Grove background music.
-Changed the confirm/cancel input back to the way it was for japanese players.
August 16th edit: Another quick hotfix patch to fix two issues that have been found:
-Fixed a collision issue in the latter "swinging platform" room in the Subterranean Grave area. The level design of this room was also retouched up a little bit.
-Added more checks to the final boss' hitbox, as I received a bug report that her hitbox could vanish during one of her attacks. Hopefully the issue is fixed now.
Language Update - Korean and Chinese
Hello everyone,
Based on your feedback, we've decided to touch up the Chinese localization of the game. Much of the text was rewritten and made better. We hope you'll enjoy these changes!
This update also brings some other minor changes, like bug fixes.
Changelog (version 1.03c)
-Improved Chinese localization
-Fixed typos and missing text in Korean localization
-Fixed some background art issue in Lupiar/Magnolia's boss room
-Fixed the position of the version text displayed on the title screen
Until next time!
Language update - Korean
Hello everyone,
We've finished implementing a new language: Korean!
The game was updated to version 1.03b to reflect that change.
That's it for now!
Language Update - Chinese
Hello everyone,
We've finished implementing a new language: Chinese!
The game was updated to version 1.03a to reflect that change.
That's it for now!
Version 1.02c update!
Hello everyone! Here's a new update to the game. Mostly some fixing of rare bugs and some changes to the balancing of some enemies.
Changelog (version 1.02c):
[Balancing]
-Reduced the damage done by the regular Radish enemies.
-Added a visual cue for jumping Imp Girl's attacks.
-Jumping Imp Girls wait at least 2 seconds before attacking again.
-Some changes to the Bloodstained Tissue effect: now it hits twice per orb, and the homing behavior was changed to a fixed pattern.
[Bug Fixes]
-Fixed a bug where you couldn't change the game's language if you returned to title screen when a dialogue box was open.
-Fixed a crash that happened when you talked to Magnolia after her dialogue was already over.
-Fixed a bug where the map screen would remain active during the Game Over screen.
[Misc]
-Improved some visual effects.
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Version 1.02b update
Hello everyone!
We are bringing a small patch for Momodora: RUtM. Notable changes are some optimizations and bug fixes.
Changelog for version 1.02b:
[General] -Optimized an item combination that caused a lot of lag: Pocket Incensory + Bakman Patch.
[Bug Fixes] -Fixed a softlock in case you enter the "knight miniboss" screen from the left, when he's still alive.
-Fixed a situation where the Bakman Patch would have poison effects.
-Fixed a very rare scenario where you could reload your save and the HUD would be invisible.
-Fixed a bug where you could defeat Magnolia and her sprite would be floating above the ground.