Monster Girl Manager cover
Monster Girl Manager screenshot
Genre: Strategy, Indie

Monster Girl Manager

v0.36 hotfix

Bugs:

  • Fixed a visual glitch in the give menu
  • Fixed missing bosses in tier 3 and tier 4
  • Fixed a crash that occurred when right clicking when in the leave menu

v0.36 Patch Notes

Bugs

  • Black donut will no longer activate several times when using a clean slate or a white overflow
  • Fixed the give menu freezing when selecting certain items
  • Fixed an issue where a monster girl could run in place in town.


Balance:

  • Largely reduced the health of slimes

v0.35 Patch Notes

Bugs

  • Fixed an issue where killing an enemy with an orb overflow would softlock battle
  • Fixed a crash caused when first aid tried to heal an empty slot
  • Small moon will only show when the caster’s team uses an orb overflow
  • Deflect now properly gives protection.
  • Fixed a bug where you could walk around after opening the give menu


QoL:

  • You can now select dungeon tier in the dungeon prep menu
  • Changed the arrow buttons to be brighter and have more contrast.
  • Milestones will now show up in the give menu regardless of the selected girls trust menu. If the girl doesn't trust you enough, a tooltip will pop up.


Balance:

  • Enemies now scale with average monster girl level in addition to floor. The higher level your girls, the stronger enemies you will face.
  • You now have to beat a dungeon tier before being able to access the next tier
  • Reduced burn generated from orange overflow with a small moon
  • White overflow now scales with small moon and dungeon tier
  • Increased orb slots to 5
  • Behind Me now grants armor to both the target and the caster
  • Forge now slightly burns the cyclops
  • Dark ritual now gives 3 bleed instead of 1
  • Swapped the learn order of hellfire and dark ritual for the demon
  • Battle cry now gives the caster 1 frenzy
  • Prepared now generates a gray orb if one does not exist
  • Smith now gives strength scaling armor.
  • Increased build hive base armor
  • Deredere first aid will now heal without orbs, but you can increase the healing amount with green orbs.
  • Bee Swarm is now a multi attack
  • Hammer throw can now target mid
  • Flare will now activate ally targeting artifacts like med kit.
  • When black donut is activated, it will generate a black orb.

v0.34 Patch Notes

Bugs

  • Fixed the wrong buttons being drawn in the check stats menu tutorial
  • Fixed an issue with the maid outfit showing the sports bra while running
  • Fixed a typo with the moth dialogue regarding light sensitivity
  • Fixed a typo with the megadere holiday dialogue
  • Fixed a crash caused by using the move “last gambit” playing the incorrect sound


Balance:

  • Trust can no longer go above a milestone limit
  • Reduced the stats of the mimic
  • Beating Heart heal now scales with map tier
  • Late Bell no longer creates armor after taking damage from status conditions
  • Increased gray overflow base armor by 10
  • Increased flee energy cost to 25.
  • Multi skills that target the allied team will now activate helpful artifacts such as medkit
  • Increased vampire fang heal percentage
  • Slightly increased the damage of plague mask
  • Magnifying glass now gives a flat amount of focus when attacking a target with burn stacks rather than gaining focus equal to the target’s burn stacks.
  • Increased orange overflow base burn by 10
  • Slightly increased quick knife damage bonus
  • Talking with girls now has a 25% chance to give a girl trust rather than 100%
  • Talking with girls will now restore a small amount of motivation.
  • Talking with girls gives a small training bonus for that week.
  • Motivation and Energy now have a much larger impact on training efficiency.
  • You now restore less motivation from resting.
  • Gift costs have been reduced.
  • Reduced minimum wage to 20 gold.

v0.33 Patch Notes

Bugs

  • Fixed an issue where the primary target of multi attacks were not activating artifacts
  • Forest Friend will no longer inflict blind, and will instead inflict bleed when rolling low.
  • Fixed a bug where you could walk during the week result tutorials
  • Fixed an issue where a crit would display the wrong damage against a resisting target
  • Fixed a typo in the elf spring dialogue
  • Fixed a bug where if a monster girl fainted they would keep all their status stacks
  • Fixed a bug where casting fly up on the caster would draw a clone of the caster.
  • Fixed a bug where the moth’s legwarmers drew over clothes during attack animations
  • Fixed an issue with bees and moths missing parts of their sprite during certain attack animations
  • Fixed a bug where killing a target with a swapping move would soft-lock battle
  • Fixed a map bug on floor 47
  • Fixed an issue where using forced swapping moves on the golem would soft-lock the fight
  • Fixed a crash caused when damage reflect abilities and artifacts tried to reflect burn damage
  • Fixed a crash that occurred when you rapidly pressed the enter button after confirming an overwrite


QoL:

  • Added a way to delete save slots from the load menu.
  • Changed text on pollinate so it does not mention plant girls. Will revisit when plant girls are implemented.
  • Changed the page buttons on the check menu to be easier to see.


Balance:

  • Increased focus given by the handkerchief
  • Changed fly up from preventing damage to making the next move miss.
  • Shallow bowl now does flat damage based on map tier
  • Increased proximity mine damage
  • Reflect damage artifacts and skills can now reflect overflow damage
  • The golem has a slightly increased chance to use magic laser
  • The golem will use gem glow less often

v0.32 patch notes

Bugs

  • Fixed a crash that occurred when loading slot 3.
  • Fixed an issue where loading or starting a new game on slot 3 would load other game slots.
  • Fixed the smith animation
  • Fixed the eye laser animation
  • Fixed lightning animation
  • Fixed overflows displaying incorrect damage
  • Fixed Hellfire not activating when using a black orb


QoL:

  • Monster girls will now generate gold while working. How much they make depends on trust, motivation, energy, and whether they like the job or not.



Balance:

  • Echolocation gives more focus
  • Increased the base burn of hellfire
  • Increased the damage scaling of sniper
  • Increased the damage of bazooka and earth pillar
  • Increased the damage scaling of ambush
  • Increased the damage of ultimate moves
  • Removed bleed from bite
  • Slightly reduced bleed stacks given by enemies
  • Enemy status stacks now scale with dungeon tier
  • Slightly reduced bandit and wolf base health
  • Reduced the base heal on honey drink
  • Guano now gives slow instead of poison
  • Dungeon gold has been reduced to accommodate gold earned through work
  • Golem laser now gives more burn stacks but has reduced accuracy and base damage
  • Improved the frenzy scaling of minotaur’s rampage

v0.31 patch notes

Bugs

  1. Fixed the player icon sometimes being off-center on the map
  2. Fixed an issue where rapidly clicking the backpack in battle would result in it showing undefined artifact quantities
  3. Changed description of flood to say it generates two orbs.
  4. Fixed a typo in the moth ability
  5. Fixed a typo in the windy greeting for dandere trust level 1
  6. Fixed a crash that occurred when getting a status at the start of battle.
  7. Fixed an issue with the moth girl’s wing placement during the hurt animation.
  8. Flutter will now push back enemies as well
  9. Fixed an issue where multi hit moves that usually dealt no damage would deal damage if the caster had wave pendants.
  10. Fixed an issue where the level 75 and level 45 species moves were swapped
  11. Fan of needles now inflicts poison instead of giving the enemy armor



Balance:

  • You can no longer flee if any monster girls are trapped
  • Slightly reduced bleed given by scratch and bite
  • Increased bleed given by blood drain
  • If stalag-might has no orbs to consume, it will give the user focus.

v0.30

Bugs

  1. Fixed venom moss not activating
  2. Fixed a typo in a rainbow gem. Now reads “start of turn”
  3. Fixed an issue where the maid outfit did not cover the sports bra
  4. Fixed a crash when entering the dungeon with a fanny pack
  5. Fixed a typo with [emotion011]
  6. Fixed an issue where if you had more than 30 artifacts the selection screen would overflow
  7. Fixed some monster girl attacks being assigned to the wrong slots
  8. Eagle eye and eyedrops effect now gives a crit instead of just a guaranteed hit.
  9. Broken Chain now properly gives frenzy
  10. Fixed an issue where exiting the game and loading a different save slot would transfer data between the slots.


QoL

  1. The artifact select screen now has page select that will appear when owning over 30 unique artifacts


Balance:

  • Fly up now targets front as well
  • Fly up now gives one turn of immunity to the target.
  • Fly up no longer gives armor
  • Bees will now avoid the floor collapse event
  • Bandits can only cast reinforcements on every third turn.
  • Minotaur health and defense has been increased
  • Minotaur accuracy has been decreased
  • Armor overflow now gives a flat amount based on dungeon tier
  • Enemies will now apply bleed more often, and will apply more of it
  • The spike pit event now inflicts more bleed
  • Slightly lowered golem strength


New

  • Added moth species

v0.29 Patch Notes

Smaller patch as I prepare to release the moth

Bugs:

  • Fixed an issue where monster girls that were unsealed would overlap with other girls.
  • Fixed a typo in mood ring description
  • The trader will no longer ask for a fanny pack if you don’t have it.
  • The duplicator will no longer create a fanny pack when a fanny pack isn't carried.
  • Trapped icon will now show again if you try to swap while trapped
  • Fixed the flare animation being so tiny
  • Fixed an fps drop during attacks
  • Fixed rapid fire not hitting multiple enemies


Balance:

  • Red Overflow is no longer resisted by slimes
  • Hellfire now inflicts a small amount of burn initially
  • The accuracy/dodge formula has been changed to increase their impact.
  • Unsealed girls will now start with 0 energy and be assigned to the rest station.

v0.28 Patch Notes

Bugs:

  • Fixed some overworld hair sprites not matching the portrait
  • Fixed an issue where skills were showing in the wrong slots
  • Fixed an issue where monster girls were learning the same skills twice at high level
  • Fixed a crash that could occur during the duplicator event if a monster girl didn't any artifacts
  • Fixed a crash that occurred during the end turn event when a girl had fainted but had venom moss equipped
  • Fixed an issue with screenshake never ending
  • Fixed the Padded coat activating when dealing damage to enemies
  • Fixed issue where milestones were not drawing correctly
  • Fixed an issue where the health bar and energy bar could overflow for 1 frame on the map
  • Fixed an issue where the health bar could overflow for 1 frame in battle
  • Fixed the final boss creating infinite screenshake and having long animation times
  • Fixed the flood animation
  • Fixed an issue where girls above the max level would show level 0 in the week results.
  • The golem no longer generates purple orbs and now generates blue orbs
  • Fixed gold given being tied to floor index instead of floor number
  • Offensive species skills no longer deal damage or apply statuses if they miss.
  • Fixed some multi attacks not showing damage numbers
  • Resized the size 3 health bar so it fits inside the focus bar.


QoL:

  • The laughter sound from punishment has been changed to something less grating
  • The level up sound has been changed


Balance:

  • Increased gold earned from winning battles and events
  • Padded coat now reduces damage as a function of enemy strength instead of by a flat amount.
  • Trail mix no longer heals fainted monster girls while traveling
  • Wheel shoes now require at least 2 stacks to reduce energy drain to 0.
  • Reorganized skill learn order to give a back slot an attack sooner
  • The golem generates more orbs when using gem glow
  • Crystal armor now gives percent max health armor
  • Orange Overflow base burn has been increased
  • Red Overflow now deals damage in addition to applying bleed