Monster Girl Manager cover
Monster Girl Manager screenshot
Genre: Strategy, Indie

Monster Girl Manager

v0.45 Patch Notes

Bugs:

  • Fixed the crystal rest event removing health rather than restoring it
  • Fixed We ride not removing trapped stacks from the entire team
  • Fixed a sprite error for the circle tee
  • Fixed a crash caused by the black donut.
  • Fixed a draw error with gloves during certain attack animations
  • Fixed some centaur attack animations holding a scroll


Balance:

  • Replaced the elf's animal friend skill with the elven bread skill.
  • Roar no longer double stacks on size two enemies
  • Encourage, pipe smoke, and prepared now restore energy

v0.44 Patch Notes

Bugs:

  • Fixed an ear draw error for lamia and elves
  • Centaurs are no longer immune to bleed and poison
  • Fixed crystal cave events showing the wrong results
  • Fixed the rolling stone event always succeeding


QoL:

  • If you click swap in battle, you can now cancel by left clicking outside of monster girls, in addition to the standard right click.
  • If you click an attack, then click swap, the attack will be canceled.

v0.43 Patch Notes

Bugs:

  • Fixed an issue where events were displaying the wrong name
  • Fixed a drawing error on the lamia aim sprite
  • Fixed a map error on cave floor 22
  • Fixed an animation error for "behind me"
  • Fixed seduce being able to miss
  • Fixed a sprite error on the puffy shirt
  • Fixed a running torso draw error for the lamia


Balance:

  • Slightly reduced the strength of some bosses
  • Reduced "get down" base damage
  • Adjusted some skills' base accuracies


New:

  • Added centaur
  • Reworked ear sprites

v0.42 Patch Notes

Bugs:

  • Fixed an issue where if your last monster girl was knocked unconscious by a trap that led to battle, you would still be taken into battle.
  • You can no longer give mile stones to a girl after they have already recieved that mile stone tier
  • Fixed some drawing issues with skirts and dresses on the lamia in battle.
  • Fixed a crash caused when trying to flee battle
  • Fixed a crash caused when exiting the check stats menu while the tutorial dialogue is open
  • Fixed a crash caused by swapping backwards in battle when alone.
  • Fixed a map issue in the cave on floor 16 and floor 31

QoL:

  • Reverted the clothing retains palette change. Swapping clothing will now change to a default palette for the clothing article.

Balance:

  • Swapped clothing costs of striped shirt and suit jacket


v0.41 Patch Notes

Bugs:
The shop now properly uses the shop artifact table
Fixed an issue where the text would draw black in the enter dungeon menu
Fixed the sound of blood drain
Fixed some gui elements drawing over each other when getting an artifact in the battle screen.
Fixed critical hit and resists text overlapping
Fixed an issue where the artifact bag would draw its borders incorrectly

Balance:
Enemy strength and dodge start lower but scale up faster.
Enemy stats are no longer the same between tiers.
Reduced enemy spawn rate if less girls are in a dungeon.
You can no longer flee battle if any monster girls are low on energy

New:
Added new clothing.

v0.40 Patch Notes

v0.40 patch notes

Bugs:
Fixed a crash that occurred when less than 3 monster girls entered a boss fight
Fixed a crash that occurred when an artifact activated on an enemy turn
Fixed an issue with events drawing incorrectly.
Fixed an issue with screen shake not activating properly.
Fixed an issue with a black rectangle appearing in the title screen after skipping the save info screen
Fixed the tie being the incorrect color on the vest portrait sprite
Fixed an issue where portraits would draw slightly off center in certain screens.

QoL:
Dungeon Prep confirmation screen will now show the dungeon tier and location
You can now look at monster girls' artifacts, name, and status within the found artifact menu.
Monster girls' names will now be displayed on the dungeon map.
You can now see all the skills a monster girl is expected to learn in the new summon screen
Changed toggle screenshake option text to make it clearer if screenshake is active.

Balance:
Reworked a large number of enemy stat blocks.
Ruin events have been slightly altered with new event table.
Altered the shop artifact inventory. Rarer artifacts will no longer be sold in the shop and certain artifacts can only be found in the shop.
Artifact drop rates have been changed so certain artifacts only appear in the cave.
Artifact drop rates have been changed so powerful artifacts only drop in later tiers.
After beating tier 4 for the first time, successive runs of tier 4 will drop Large Mile Stones, instead of more Black Pyramids.


New:
Added a story cutscene at the end of tier 4 ruins.
Added the cave dungeon. Unlock by beating tier 4 ruins and purchasing the cave map in the shop.
Demogi now wears something more formal.

v0.39 hotfix

Bugs:

  • Fixes a crash that occurred when asking a girl to follow you after giving her a milestone
  • Stay Still achievement will now activate when you use home run on a lamia rather than a demon.

v0.39 Patch Notes

Bugs:

  • Fixed an issue where hovering an enemy status in the back slot would show the description slightly offscreen
  • Fixed an issue with blood drain was healing the target rather than the caster
  • Fixed map issue son floor 24 and 41
  • Fixed an issue with red slime casting eruption
  • Fixed an issue where golil would give an undefined status condition when using blue orbs
  • Fixed the player being unable to move after exiting milestone acceptance dialogue
  • Fixed smith and forge animations
  • Fixed fly up and moon dance for the moth
  • Fixed a bug where if black donut activated an overflow, the enemy team would get another turn
  • Self targeting moves that also target the whole team will no longer activate team targeting artifacts twice
  • Fixed comet using a purple orb rather than a brown orb
  • Fixed a bug where if you paused during the room fade-in for the main menu and quit, you would be taken back to town
  • Fixed a graphics bug where if you crit against a resistant target, resist wouldn’t show.



QoL:

  • Increased border size on artifact and status stack numbers
  • Changed gift category names
  • Reduced fog opacity


Balance:

  • Fleeing battle now properly removes status stacks
  • Moon Light now activates ally targeting artifacts
  • Reduced size 2 and 3 enemy spawn rate
  • Reduced bleed inflicted from blood drain
  • Stalac-Might will now give one frenzy if no orbs are consumed
  • Reduced the effectiveness of supplement

v0.38 Patch Notes

Bugs:

  • Fixed giant rat AI causing animation soft-locks and skill errors.
  • Fixed a typo in the berzerk ax description
  • Fixed issues with animation soft-locks and slowly drifting sprites.
  • Antivenom no longer shows the caster using a hammer
  • Flare will no longer miss enemies
  • Fixed a crash caused when a mimic spawns in a back slot
  • Fixed an issue where ally targeted artifacts weren’t activating when using multi hit moves
  • Fixed an issue where damage scaling friendly skills weren’t scaling
  • Fixed behind me animation
  • Fixed an issue with giant rats casting blood drain if in the back slot
  • Fixed an issue where if a size 2 or larger creature spawned, monster girls would not appear in battle
  • Fixed a map issue on floor 22


Balance:

  • Targeting an ally with a skill will activate artifacts even if the skill misses
  • Red slimes will now use blood drain instead of eruption
  • Reduced bat, cave rat, and giant rat strength
  • Changed Black Stone to Brown Stone
  • Increased the damage scaling on encourage


Achievements:

  • Added new achievements to encourage trying popular team compositions
  • Changed Court is in session to use the brown stone instead of the berzerk ax
  • Fixed camping trip to require the old compass



v0.37 Patch Notes

Bugs:

  1. Fixed a crash caused by black donut
  2. Fixed a visual bug that occured when opening an inventory that only had a milestone
  3. Fixed a visual bug that occured when an enemy cast a team targeting skill
  4. Fixed a visual bug where trail mix would make the health bar flash if at max health
  5. Fixed guano applying status even if it misses
  6. Fixed an issue where slimes attacking a girl holding thorn rose would give the girl resistance
  7. Fixed a map bug on floor 33
  8. Fixed a visual bug that occurred when single enemy cast green or white overflow
  9. Fixed a visual bug where enemies that used multi attacks would not use their attack sprite


Balance:

  1. Green Slimes no longer cast plague puff and will instead use a new move to heal allies
  2. Monster girls will now lose percent max health if traveling without energy.
  3. When a slime uses tackle, it will now slow its target if it hits
  4. Slime Colony will now retreat after creating a slime
  5. Slimes can now cast condense slime in any position
  6. Squeak is now a multi attack
  7. Stone Golils can now throw rocks
  8. Roar now gives two frenzy


Ruins Rework:

  1. Moved the bat boss to a different dungeon. It has been replaced with the minotaur
  2. The stone golem has moved down to tier 3 and no longer casts magic laser.
  3. A new final boss of the ruins has been added
  4. Added brown reptians to the ruins.
  5. Added different colored slimes to the ruins
  6. Wolves have been moved to a different dungeon and have been replaced with giant rats.
  7. Sapphire Golil have been moved to a different dungeon and were replaced with Citrine Golil
  8. Added goblins to the ruins. Their leader currently dwells in a different dungeon and will be released at a later time
  9. Mimics can now appear outside of chest events above tier 1
  10. Slime Colony has been reworked to use new slimes


Developer Comments:
The ruins are seeing a small rework as I move enemies that were originally intended for the cave out, and enemies intended for the ruins in. Right now I feel the game loop is behaving as it should. The training loop feels smooth and the dungeon loop rewards careful team building.

The new enemies should put more focus on mitigating burn status with the introduction of red slimes and reptians. Poison will be less of an issue with the removal of poison puff from green slimes.

I am slightly concerned about power of bleed/poison stacking teams . Many enemies in the ruins are immune to bleed and poison, so it can feel suboptimal to use these teams right now. I plan to make the cave feel more rewarding for players that wish to use these strategies.

Orb teams are still very strong, but part of the issue is the aforementioned weakness of status teams and the currently small species list. I will be avoiding touching orb comps until more content is added.

Armor teams feel balanced. They no longer feel like the only viable strategy. No longer can you slap a cyclops with big pearl onto any team and speed run dungeons.

Heal teams are actually pretty strong right now. I'm surprised I haven't seen any comments on them. The new enemies that stack frenzy should discourage infinite heal tanking.

Focus stacking has seen less use after the magnifying glass nerf. It is still viable, but a lot of enemies got skills that remove focus, so focus may need a buff.

I anticipate black donut abuse now that all of its bugs are fixed. Blind stacking may be the meta team. It didn't feel too broken when I was testing it but we will see.

Remember to visit the discord by clicking the discord icon in the main menu. I am more active there, and I am happy to discuss the game with players.