If an npc activates a cutscene after talking, it no longer reloads the week
2 of hearts will now activate when inflicting charm
fixed being able to enter a non-existent dungeon if you purchased flower shop 1 upgrade
Item insurance will now properly activate during the misplace event
shop items will no longer pull costs from equipment
red stone will now properly create red orbs
Balance:
Reduced chance to find a cursed artifact for vending machine, jungle monkeys, frozen artifact, and wandering trader events
v0.72 Patch Notes
New:
Every station in town can now be upgraded up to 3 times. Upgrades include faster stat gains, less energy use, and adding new items to the shop.
Added business owner npcs to town. These npcs have hidden trust values that increase when you talk to them or have girls work at their business. When they reach certain trust levels, they unlock upgrades.
Added a trading npc that will sell unique items during a specific time of year
Added a graveyard to town that displays the stats of past girls and when the left.
Added year display to the save slot menus
Reworked shop menu to be sightly easier to understand and to allow simultaneous selling and buying
Bugs:
Fixed ear placement on the dragon species during certain battle poses
Failing the strength check for the boulder event will no longer show a gold pouch success dialogue
White overflow no longer removes avoid from monster girls
Finding a milestone in tier 4 or tier 3 from the crystal event no longer gives you an extra black pyramid
Vampires will now fly over the spike pit event
Gold armor will now reduce 1% damage for every 5 gold collected
Nickel sock will now increase strength by 1 for every 5 gold collected
Fixed reed reflections in the main menu
Fixed a typo in love bug
Lovebug will now give 1 extra charmed stack when activated so enemies still have one after their turn is over
Lead bar will no longer give focus if a multi attack misses the holder
Blood goblet will no longer show Charcoal activating when inflicting bleed
Fixed 1 frame of black when entering the seal/unseal menus
Balance:
All base equipment prices reduced 75%
Reduced upgrade costs for new maps, extra girl slots, and extra action slots
Reduced base clothing cost by 50%
Certain gifts will now only be available if you upgrade certain training stations.
Certain equipment will now only be available if you upgrade certain training stations.
Certain equipment will now only be available to purchase from the mysterious trader
Base motivation and energy losses from training have been adjusted.
Increased the chance to find cursed artifacts.
v0.71 Patch Notes
Bugs:
Changed Punch text to indicate it only inflicts broken on crit.
Fixed an overflow animation crash
Changed Death grip to indicate the next attack is a guaranteed crit.
Death grip will now proc on-hit effects
The crit guarantee from eagle eyes, eye drops, and death grip will now go away when a battle ends
Fixed the wrong healing numbers showing during green overflow
Fixed thorns animation
Fixed full motivation and energy bar showing outside their container
Animation speeds of skills have been normalized
Static charge stun chance is no longer infinity (divide by zero error)
Fixed an artifact description overlap when opening multiple backpacks
Fixed lush terrain animation
Fixed a map error on floor 19 of the ruins
Balance:
Mile stones now give trust (5*milestone size). They are now the best way to increase trust quickly.
Reduced Blood Drain damage since it can be reliably procced with death grip
Slightly reduced alraune end of turn heal from 10% max hp to 7% max hp.
Energy drain per travel tick changed from 2 to 1 (reverted from artifact rework patch)
Reduced the base damage of fists of fury from 10 to 5 now that gaining multiple stacks of frenzy is notably easier
Increased Dragon passive strength and defense scaling (accuracy and dodge scaling untouched)
v0.70 Patch Notes
New:
Added Vampire
Bugs:
Fixed a typo in plague essence
10 of Clubs will now give an extra stun stack if you only have one 10 of clubs
Fixed a variable out of range crash
Fixed a variable not set before reading crash
fixed a crash caused by golils or golems using reassemble
Tier 4 dungeons will now drop two milestones the first time you beat them
Fixed position of Hairstyle 2 movement sprite
Certain attacks that were duplicating enemy sprites have been fixed.
Balance:
Lovebug has been changed to: Inflict Charm on the attacker when the holder is hit by an attack
Beast Claw has been changed to: Inflict Hunted when the holder inflicts Bleed on an enemy.
Fluid Drain healing has been slightly reduced at earlier levels
Heal gel now heals for more
v0.69 Patch Notes
New:
Added zombie
Bugs:
Venom gland will now increase poison stacks with only one stack
When loading a monster girl, she will no longer learn skills she shouldn't know yet.
Heals that target bosses will now target their main stats instead of their position placeholders.
Dragon girls will now properly melt the frozen room event
Dragon girls will now ignore the collapsing floor event
Changed text of lightning to indicate it stuns on crit.
No longer shows the unconscious tutorial when you swap girl positions.
Removed an interaction that would randomly give focus to girls that dodge enemy attacks
Dragon passive will now properly increase strength and defense
Broodmother is no longer immune to burn and no longer benefits from dragon passive
Green overflow will now show healing numbers even if the target is at full health
Lifeforce no longer toggles back on whenever you load the game.
Fixed some dragon dialogue errors.
Monster girls will no longer only lose lifeforce in a dungeon if they faint in battle
Balance:
Death dialogue will now be decided based on trust rather than milestones.
Reduced the cost of consumables
reduced dodge/accuracy gold scaling of the dragon passive
Skip turn now gives 10 instead of 5 energy.
Reduced gold earned from lead bar
Frog ring now gives more buffer
Bleed, Poison, and Burn are no longer blocked by armor
Buffer no longer blocks helpful statuses
Green overflow has been buffed to be in line with other healing skills
Slime girls will now slow attackers if hit in the Front position
v0.68 Patch Notes
New: Added the Lifeforce system. It is enabled by default, but can be disabled/enabled at any time in the options menu.
When a monster girl is summoned, they start with anywhere from 2-5 years of lifeforce, depending on their species. Every week, that lifeforce ticks down. When lifeforce hits zero, the monster girl will "die". For now the death is permanent, but I may add reincarnation/memory mechanics in the future if players want it. If a monster girl faints in battle, she loses 10% of her max lifeforce. Girls can no longer be revived in the dungeon. You can replenish lifeforce by giving girls mile stones. Bigger stones restore more lifeforce. You can now give girls unlimited mile stones, and there are no longer prerequisites to give them. If you want, you can give a new girl a level 3 milestone to immediately allow her to progress to level 99. Sealed girls will not lose lifeforce. Girls no longer learn skills through levels. They learn skills through increasing trust. Every 15 trust, a girl learns a new skill. Story has been modified to discuss lifeforce. Training efficiency will decrease as lifeforce decreases. Earned stats will begin to decrease when a girl is below 50% max lifeforce. Tiers 1-3 Bosses will now only drop 1 mile stone. Tier 4 Bosses will drop 2 mile stones.
This system was requested by a portion of the player base. After examining the benefits, I agreed with their assessment.
It encourages:
Carefully planning weekly activities.
Using gifts to train longer and unlock skills.
Avoiding fainting in the dungeon.
Trying out new teams.
Optimizing mile stone allocation.
I understand that some players don't like the system, which is why it can be turned off whenever you want.
If the lifeforce system is turned off:
Lifeforce will not tick down every week.
Lifeforce will not be lost if a girl faints.
Death events will not trigger, even if a girl has 0 lifeforce.
Mile stones will still increase lifeforce.
Lifeforce will still impact training efficiency.
Bugs: Fixed "What does the fox say" achievement triggering "nothing escapes my web" achievement "I alone" achievement will now activate if you have already beaten the final boss of a dungeon "Pollinator" achievement will now trigger on alraunes instead of every other breed Rewrote some old tutorials that didn't make sense after the artifact update. Punch is no longer water type.
Balance: Dungeon passives such as the moth's "towards light" will no longer trigger if that monster girl has 0 hp.
v0.67 Patch Notes
Bugs: Fixed outfit colors leaking into other outfits when changing clothes the week after a girl was summoned Fixed Mousetrap not activating when the holder is not using a skill Fixed "Nothing Escapes My Web" Achievement failing to activate Fixed the game sometimes appearing as "Spacewar" on Steam due to a Gamemaker update to the appid config.
Balance: Increased Holy Scripture damage so it is more obvious they are stacking
v0.66 Patch Notes
New: Added Dragon Girl
Bugs: Fixed a crash caused by war drums Hidden moon will now generate a white orb instead of a gray orb
Balance: Pitcher Plant event will now inflict less Burn but will also inflict Broken
v0.65 Patch Notes
New:
Added Alraune
Bugs:
Fixed black donut giving one orb per status stack
Fixed hourglass interaction
Clean slate now only activates at the start of battle instead of every turn
hidden moon will now properly generate white orbs on crit
Voodoo doll will no longer crash the game if you use it with a solo girl.
poison kunai now properly poisons the enemy when an enemy attack misses the holder
candle wax now properly gives armor when burned
plague rat now generates poison instead of burn
Balance:
Seduce and Living Dream can now miss
Pollinate will now give double Focus if used on an Alraune
Increased Poison Kunai poison stacks
v0.64 patch notes
Bugs:
Fixed a crash caused when an event tried to find the stats of a non-existent monster girl
Adjusted hair 16 portrait to work with neko ears
Fixed a crash that could occur if you took damage outside of battle while holding a taser
Fixed a crash caused by green statue
Red stone now generates the correct number of orbs
Fixed enemy gray and yellow overflow showing triple bosses
Fixed a crash caused when the construct boss tried to target a girl that had already fainted
Fixed an infinite loop that froze the game when using a consumable and eager lantern
Hunter's bounty will now stack
QoL:
Reduced late game upgrade cost
Balance:
Rock throw, heat laser, and boulder toss can now hit any space and will be used against teams with less than 3 girls