Hello everyone. Today I released v0.63, the artifact rework. The reworks had the following goals:
Remove confusion regarding the take-home chest and equipped artifacts Increase healing options in the dungeons Empower player choice and build strategy Improve skill information Increase artifact mechanic variety Create gold sinks and better balance game economy
Here is how each goal was addressed:
Remove confusion regarding the take-home chest and equipped artifacts: The take-home chest has been entirely scrapped. Instead, all artifacts your team collects will be sold when you leave a dungeon. You can no longer equip artifacts in the dungeon prep screen. Instead, you can equip "Equipment". Equipment has strong non-stacking effects and can be purchased in the store instead of artifacts. To help further separate equipment and artifacts, it will be displayed separately in the dungeon In the future I plan to have players find equipment in the dungeons or possibly craft them in town. For now, all the new equipment can be purchased and sold in the shop.
Increase healing options in the dungeon: New players often complain there aren't enough ways to heal. To combat this I added healing consumables, artifacts, and equipment, in addition to the %health heal buff from last patch. Introduced the firewood consumable: With this item you can turn ANY empty tile into a campsite. To compensate, I slightly nerfed camp activated abilities like the cyclops armor buff and bee healing buff. The healing sword equipment improves all healing on the holder. It can be dropped from certain events in the RUINS. The sleeping bag equipment makes campsites heal 100% energy and health for the holder. It is sold in the shop. Combine with firewood to keep your team healthy If consumables aren't enough to keep your team healthy, I added a large variety of new healing artifacts. The medkit artifact has been split into the blessed egg artifact and medkit consumable.Blessed egg acts exactly like the old medkit artifact. Medkit consumables are expensive, but heal 20% max hp outside of battle and remove half of all negative statuses The trail mix artifact has been split into the pulse flower and the trail mix consumable. Trail mix is cheap, and heals for 10% max hp. Pulse flower acts like the old trail mix artifact.
Empower player choice and build strategy: Before this patch, the strategy was to hit every battle and event and cross your fingers that you got what you needed to win. I want players to be constantly reevaluating their combat capabilities in the dungeon. Now, when you win a battle you will be given a choice of up to 3 artifacts. The rarity of the available artifacts will depend on dungeon luck, which will be explained more below. Removed the "leave artifact behind" option. This option had no strategic weight as there is no limit to the number of artifacts a girl could hold. With the introduction of CURSED artifacts, it made even less sense. You can now trade artifacts between girls outside of battle. Click artifacts inside of a backpack to pick it up, and place it down by clicking inside another backpack.
Improve skill information:
Since launch, players have complained that the game doesn't provide enough information in combat. While I can't show damage ranges due to all the in game effects, I can show base numbers and damage types. Hovering a skill will now display its base damage, base hit chance, and damage type. When you hover an enemy when skill is not selected, it will now display its resistances and stats.
Increase artifact mechanic variety:
Added around 100 new artifacts Added CURSED artifacts that have negative effects but are quite strong Added artifacts that interact with floor number and stairs Added artifacts that interact with the new statuses introduced in v0.56 Added artifacts that work with the consumables system Added more artifacts that interact with the orb system Added more artifacts that interact with critical hits Removed artifacts with extreme edge case uses like Sudden Log and Butter Removed artifact location weights. This reduces game loading times and dungeon creation times. Unfortunately this means modders will no longer be able to control which artifacts drop in which dungeon/tier.
Create gold sinks and better balance game economy: Players have been complaining about having too much gold and nothing to buy. As I have mentioned above, consumables will be a one time purchase at the start of a run. Bosses, events, and battles drop significantly less gold. Added a number of new equipment/artifacts that play off collected gold to help mitigate the loss of other revenue Artifacts are sold based on their rarity when you leave a dungeon. Rather than 1000-4000 gold per artifact you can expect each artifact to sell for 50-200 gold depending on rarity
Misc Changes Balance:
Reduced Minotaur max health and strength
Reduced Goblin Prince max strength
Reduced mimic max health
Reduced goblin max health
Enemies that stack frenzy will now attack instead if they hit a certain number of frenzy stacks
Reduced energy restored from skipping a turn.
Blind, Slow, Broken, and Weak will no longer decay while travelling
Increased the cost of the first girl capacity upgrade to 2000. This is to encourage solo dungeon exploration early game and allow players to grasp combat basics.
Bugs:
Fixed an animation issue with Command
Fixed the left arrow not making sound in the clothing menu
Fixed heal numbers not appearing on enemies
Fixed some hovered artifact text showing off screen.
Fixed some dungeon prep text overflowing text boxes
QoL:
Updated wording on a lot of artifacts
Updated wording on Buffer to indicate it does block positive status as well.
Updated and created more achievements
The portrait in the dungeon prep screens will now display the dungeon outfit and hairstyle
v0.62 Patch Notes
Bugs: Fixed a crash that occurred if you triggered the resistance tutorial at the same time you killed the last enemy. Fixed an alignment issue with a new hairstyle Fixed a crash caused by uploading a new mod. Fixed a black screen error in the cave/jungle dungeons. Fixed a crash caused when old settings files first loaded the new random name file.
v0.61 Patch Notes
New: Added new hairstyles.
QoL: Clicking the "open workshop" button will now open the workshop in the steam overlay. Added a new random name list. Click random in the monster girl namer to select one of the random names. This list can be edited by changing "RAND_NAMES.txt" and can be modded. Achievements that have been unlocked will now be doublechecked when the game loads. Dungeon maps now have a different color schemes and music based on the location. You can now change hair color and style in the check stats menu. All existing in game sprites have been saved externally for ease of modding. Added hotkeys for combat. -Press Q or E to swap backward and forward in combat. -Press R to skip to the next monster girl in combat -Press 1,2,3,4 to select a skill in combat -Press 1,2,3,4,5,6 once a skill is selected to select a target. Added hotkeys for shrine summoning. -Press the start button on controller or the enter key on keyboard to automatically generate random girls.
Bugs: Shapeshift changes forms again. Updated shallow bowl tooltip Casting skills on yourself with the clean slate will now remove new status effects. Fixed floor 28 jungle iteration Fixed a floor 26 jungle iteration Hovering delete/enter in the shrine no longer causes the selection icon to show random is selected Fixed an issue where new summons were not wearing outfits. Size 2 enemies can no longer attack themselves when being forced to attack with puppetry and possession Fixed a crash caused when a mood ring or black donut created an orb overflow on an enemy turn and you had less than 3 monster girls on the field. Fixed a bug where you could attack twice Adjusted several leg clothing sprites to cover underwear pixels while running. Fixed a bug where if you fought a bat in the first combat and killed it on the first turn, the battle would freeze. Fixed a problem where you could move after an event appeared Fixed a text alignment issue when leaving the dungeon outside of a campfire. Fixed an issue where rapid kicks was not doing damage
Balance: Charge will now swap regardless if it misses. All healing skills now scale off the target's max health instead of using the standard damage calculation. This nerfs Strength, Frenzy, and early healing but buffs Health, Defense, and late game healing. All Armor skills now scale off the target's max health instead of using the standard damage calculation. This nerfs Strength, Frenzy, and early healing but buffs Health, Defense, and late game healing. Increased the damage of ticking watch. Beating heart now scales off percent health instead of dungeon tier.
v0.60
Bugs:
Fixed a crash that can occur when rolling a nonexistent artifact from an event
Fixed a crash caused when the target of shapeshift faints in battle
Fixed a crash caused by the t4 boss using an attack in the back slot
Fixed a crash caused when quitting using the pause menu in the weekend menu
Fixed a crash caused by displaying the hit chance tooltip with no active skill
Steam achievements and screenshots are now functional again.
Fixed seed "Himari"
Bleed stacks no longer remove hunted
Missing an attack no longer removes hunted stacks
Razor wire no longer apply bleed if it misses.
Old compass and warning sign will activate when picked up again.
Fixed monkeys event not giving you an artifact
Possession will now draw damage done
Club hit animation now appears on the target
Health and energy bars no longer draw below their containers in battle
Lightning tooltip now correctly says that enemies that are hit with a critical are stunned
Added a way to back track on a floor iteration of jungle floor 15
Skills that give avoid will no longer show bleed stacks in the animation.
Stab now gives the frenzy stacks to the attaker, not the defender
Scratch is now a slicing type
Upload mod menu will now open file explorer again. Note that when selecting a directory, you now have to select a file inside that directory. The upload menu will grab the directory name from the file path. The extension that allows you to select a folder directlty doesn't seem to work with the new Gamemaker 2 version. The same directory restrictions still apply. Feel free to ask me about it if you need help with modding.
Balance:
Reduced squeak hit chance by 20%
Razor wire can no longer crit, but it can't miss either
Roar now gives more frenzy
v0.59 Patch Notes
Bugs: Fixed text being too large when opening the game coming from version 0.57 Fixed missing clothing names when summoning a new girl. Girls that were summoned in older patches may still show a missing name in their outfit layers. Fixed the discord and steam forum button in the main menu Fixed the bazooka tooltip. Fixed a crash that occurs when clicking the file bar when uploading a new mod. I'm aware that right now the mod upload mod menu isn't working, and am working on finding a new extension for Gamemaker 2 to get it functional again. Fixed undefined costs in the gift shop Frenzy now decays every turn Fixed Neko tails not showing their tip color during certain animations Fixed some visual bugs with the Neko during attack animations Fixed a crash caused by using deflect Fixed hunted stacks being triggered by status damage Fixed girls that walk back to their station not recognizing they aren't following you anymore. Changed the personality and hair of a certain special cyclops seed.
v0.58 Patch Notes
Upgraded to Gamemaker 2 from Gamemaker 1.4. I had to change a lot for the code to be compatible, so please report any issues.
New: Added Neko
Balance: Reduced the accuracy of stun skills. Punch now only applies broken if you crit Icicle, knife throw, and wave crash can now hit front as well as mid Minimum hit chance has been reduced to 10%, and hit chance calculation has been adjusted so base dodge and accuracy have a bigger impact. Lightning now stuns the target if it crits. Angering the monkeys in the monkey event will now damage your team slightly Falling in the teetering bridge event will now damage your team. Gifting sticks, leaves, and rocks now give a minimum amount of motivation
Bugs: Charmed and possession animations will now show the target of the attack on the opposite side Fixed squeak ignoring charmed Fixed guano displaying the previous attack damage numbers. Possession no longer deals damage if the attacking enemy misses Size 2 and larger enemies will now be effected by weak, charmed, stunned, and broken when attacking from middle and back slots Fixed size 2 and 3 enemies attacking a duplicate of themselves when charmed Fixed size 2 enemies in the front slot ignoring bazooka. Fixed floor iterations on floors 4,13,15,18, and 19 of the dungeon. Fixed floor iterations on floor 6 of the cave Impale now deals bleed instead of burn when killing an enemy. Fixed text out of bounds errors when hovering skill descriptions. Fixed cave in inflicting charmed instead of trapped Fixed rabbits foot activating when targeted by charmed enemies. Fixed default palette orbs when selecting none in the clothing menu Fixed room popping in before the fade transition. Cursor will now show up in the dungeon confirm menu Illusion now blinds the target instead of the caster.
QoL: Gifts in the shop will now show base motivation and energy gained. Adjusted some of Tsundere's likes/dislikes to better fit the exercise category. Added personality tooltips to the new summon menu and the check stats menu. Click the arrow next to the personality to see the description. Changed default font to support more languages. Encoded .txt files as UNF-8 instead of ANSI so accented characters show up in game Rewrote some kitsune dialogue. Adjusted Puppetry tooltip Adjusted Possession tooltip Adjusted Rainbow Gem tooltip Added more special seeds. Some special seeds are summoned with unique outfits. Slimes can now have hair color that does not match their body color Centaur tail color now matches hair color Some centaurs can now have reddish/orange coats
v0.57 Patch Notes
Bugs:
Fixed floor 32 and floor 34 of the ruins
Fixed a crash caused when a charmed enemy uses a multi attack
Fixed bazooka showing incorrect damage values
Fixed some enemy attacks ignoring charmed
Blood Goblet, Poison Blade, and Fuel Tank will no longer activate when used on enemies immune to their status effects.
Fixed a crash caused by Buffer.
New status effects are no longer preserved after battle.
Clean Slate now properly removes new statuses
All skills that remove statuses should now work again.
White overflow should now remove new status effects from monster girls.
Glare now inflicts Weak instead of Broken
Balance:
Preserved Amber now preserves up to 5 stacks of useful status effects.
0.56 hotfix
Bugs: Fixed a crash caused when stunning enemies. Fixed a crash caused when using a moth's dust shield Fixed bazooka hitting enemies even if it misses.
v0.56 Patch Notes
New:
Added Kistune
Added new status effects:
Charmed: Skills that target enemies are redirected to nearby allies. If alone, the skill fails. Lose Charmed stacks after an action.
Redirect: Skills targeting this unit are being redirected to an ally.
Buffer: Ignores the next inflicted status. Lose all Buffer stacks at the end of a turn.
Charging: This unit is preparing to use a powerful attack.
Weak: Reduces Strength. Lose Weak stacks every turn.
Broken: Reduces Defense. Lose Broken stacks every turn.
Stunned: Skips an action. Lose a Stunned stack when an action is skipped.
Hunted: Takes 10% more damage from the next skill per Hunted stack. Lose all Hunted stacks when hit by a skill.
Avoid: Automatically dodges the next harmful skill. Lose Avoid stacks when a skill is dodged. Lose all Avoid stacks at the end of a turn.
Retarget: Skills targeting an ally are being redirected to this unit.
Balance:
Reduced frenzy effectiveness from +25% damage to +10% damage
Frenzy will now decay every turn.
Reduced the base strength of bigorilla
Artifacts that give frenzy now give more frenzy to accommodate the frenzy change
Monster girl skills have been reworked to use the new status effects.
Enemy skills have been reworked to use new status effects.
Coil no longer gives armor. Instead it gives extra trapped stacks and deals slightly more damage.
Consume flesh deals more damage and gives more frenzy
Bazooka no longer uses orange orbs, and instead is a multi attack.
Arachne ability now activates on swap regardless if the enemy is already trapped.
Arachne ability will now preemptively stop enemy swapping.
Reduced gold earned from the dungeon in preparation for new gold uses.
Bigorilla, werewolf, and slimes, will now only heal if they aren't at full health.
Bugs:
Fixed a crash caused when clicking between starting position boxes in the dungeon prep menu
Fixed a text error in the corpse flower event
Fixed some typos
Added a slight delay to the upload mod workshop pop-up so it properly displays the mod.
Coagulant will only activate if bleed stacks earned are greater than 0
QoL
Sealing a monster girl will remove her carried artifacts
Added "None" to clothing options. Note that monster girls still wear underwear even if "None" is selected. Some outfits may be changed with this patch.
Heal will be shown even if healing above max health.
Expanded font range to include cyrillic and all of base ASCII.
v0.55 Patch Notes
New:
Added arachne
Bugs:
Fixed "Fail" and "Immune" damage text scaling
Girls now lose health if they fail the log trap event.