Monster Girl Manager cover
Monster Girl Manager screenshot
Genre: Strategy, Indie

Monster Girl Manager

v0.54 Patch Notes


Bugs:

  • Fixed jungle floor 27
  • "I am the cure" Steam achievement will now activate with plague mask instead of early warning
  • Fixed a crash triggered when fighting the flytrap boss with one monster girl
  • Fixed a crash caused by the command animation
  • Monster girl attacks should now draw large enemies being hurt even if targeting their backs.
  • Deactivated mods will now stay deactivated when restarting the game.
  • If you have exactly 30 artifacts, you can no longer go to the next page in the held artifact menu.
  • Undefined artifacts will no longer be added to the player inventory
  • Acid Vomit now has sound and animation


QoL:

  • Adjusted text width for some text boxes.



Steam Workshop Integration


Added steam workshop integration.

The functionality is currently limited to modifying existing game files. This includes sprites, all in-game text, and custom dungeon layouts.

I may expand what can be modified in future updates depending on requests from the modding community.

I plan on writing a modding guide within the next few days and including it inside the new mod folder inside the local game files, as well as posting it in the steam guides.

If you have any questions, feel free to post them on the steam forums. I'll do my best to answer them in a timely manner.

You can also go to the official discord and ask me directly. Clicking the discord icon in the main menu will take you there, or you can use this link: https://discord.gg/xsBZEx7bwZ


Bugs:

  • Fixed crash caused by enemies using vine slap and wine wrap
  • Fixed some jungle floors.
  • Dungeon should no longer end if you only have one monster girl and she uses a monkey paw.
  • A number of multi attacks will now show battle numbers on the target if attacking the back half of a single large enemy.
  • Fixed a freeze that occurred when opening the options menu
  • Fixed a freeze that occurred when closing the options menu


QoL:

  • Tsunami sprite size increased.
  • When summoned, monster girls will now wear pre-selected outfits based on their personality


Balance:

  • Added campfires to Tier 4 ruins





v0.52 Patch Notes

Bugs:

  • Stampede and bee swarm now show proper damage numbers
  • Enemy overflows will no longer show damager number over empty monster girl slots
  • Fixed some floor errors
  • Adjusted several boss sprite placements
  • Fixed a crash caused when a harpy attacks a size 2 enemy
  • Mock now properly slows and removes enemy frenzy
  • Can now open back slot girl's pack in the give artifact menu
  • Insect swarm now makes an attack sound


QoL:

  • Monster girls will now display their dungeon outfits in the unseal and seal menus.


Balance:

  • Ticking watch damage can no longer be resisted.
  • Crystal armor no longer scales with user's current armor. It gives 20% max health armor now rather than 10% to compensate.

v0.52 Patch Notes

Bugs:

  • Stampede and bee swarm now show proper damage numbers
  • Enemy overflows will no longer show damager number over empty monster girl slots
  • Fixed some floor errors
  • Adjusted several boss sprite placements
  • Fixed a crash caused when a harpy attacks a size 2 enemy
  • Mock now properly slows and removes enemy frenzy
  • Can now open back slot girl's pack in the give artifact menu
  • Insect swarm now makes an attack sound


QoL:

  • Monster girls will now display their dungeon outfits in the unseal and seal menus.


Balance:

  • Ticking watch damage can no longer be resisted.
  • Crystal armor no longer scales with user's current armor. It gives 20% max health armor now rather than 10% to compensate.

v0.51 patch notes

Bugs:

  • Fixed artifacts not displaying if you open a second backpack while another is open
  • Enemy multi attacks now trigger damaged artifacts liked rabbit's foot, padded coat, and absorb spring.
  • Fixed puffy shirt placement while moving
  • Fixed spike pit displaying the wrong monster girl if you have a flier
  • Fixed typos in text files
  • Reap now deals bleed damage instead of burn damage.
  • Fixed feather storm not displaying damage


Balance:

  • Metal Detector now collects gold as you travel
  • Wheelie shoes now reduce energy drain while travelling, as opposed to completely mitigating it.
  • Increased gold given by boxing glove and beggar's hat
  • Reverted padded coat change. Padded coat now blocks a flat amount.



v0.50

New:

  • Added Harpy


Bugs:

  • Big gorilla center realigned so it doesn't encroach on your space
  • Fixed typo in moth ability description
  • Fixed a number of typos in text files
  • Fixed text overflowing in dungeon event boxes
  • Fixed text overflowing in give artifact menu
  • Bosses will now display their name when hovered
  • Stripped shirt now has a hurt sprite.
  • School Uniform top tie now changes color properly in the hurt animation
  • Fixed a crash caused by golem throwing the rock at spaces without monster girls


QoL:

  • Centaur can now wear skirts, dresses, and aprons.
  • Critical Text is no longer massive


Balance:

  • Monster stats will now scale differently if you have less than 3 monster girls in the dungeon
  • Adjusted Boss Health scaling to match the enemy adjustments in v0.49


v0.49 Patch Notes

Bugs:

  • Stopped the game from occasionally opening in low resolution
  • Fixed battle numbers being really small
  • Blade Dash will now apply on hit effects
  • Fixed some font accessibility bugs in battle
  • Fixed being able to click invisible slots in the take-home chest
  • Fixed some hovering artifact visual bugs in the take-home chest.
  • Fixed typos in the personality dialogue file
  • Minor pixel adjustment for some event art


QoL:

  • Added a resistance tutorial
  • Added quantity owned text box in the shop
  • Added artifact price indicators in the dungeon chest and receive artifact menu


Balance:

  1. Elves now have unique event interactions in the jungle.
  2. Reduced tier size to 10 floors.
  3. Golems and automatons now resist pierce and blunt damage.
  4. Reduced health of golems and automatons
  5. Enemy health is now slightly randomized
  6. Reduced enemy scaling to increase battle speed.
  7. Antidote, butter, and sunscreen will now completely mitigate certain traps
  8. Added a way to avoid quicksand in the jungle

v0.48 Patch Notes



Bugs:

  • Sniper will no longer always get +10 base damage
  • Bleed status will now correctly draw under the energy bar
  • Fixed an irregular status infliction with orb activated multi moves.
  • Fixed more jungle floors
  • Fixed cave floor 50 and floor 19
  • Golils will no longer give monster girls focus when using a blue orb
  • Battle status numbers will no longer reset the font
  • Fixed a crash caused by shallow bowl
  • Fixed the 5th monster girl ability and artifact drawing in the wrong spot in the dungeon prep screen
  • Bee "Stinger" skill will no longer trigger on hit effects if it misses.


QoL:

  • Ability is now shown in the new summon menu
  • Hovered skills will now show what positions they target in their description box.


Balance:

  • Reverted magnifying glass so it now scales with enemy burn stacks.
  • Reduced status scaling move base damage
  • Reduced plague mask damage.
  • Reduced bleed/damage ratio for dorodere bleed inflicting skills
  • Lamia and bee will now apply trapped and poison to enemies with multi hit attacks.

v0.47 patch notes

Bugs:

  • Fixed a bug where if you closed the game during the game intro cutscene your starting gold would be 0.
  • Reworked on hit system so the target of a multi hit attack will not double activate artifacts.
  • Fixed some centaur attacks not calculating damage correctly
  • Fixed encourage drawing in the wrong spot
  • Fixed bear trap name display
  • Fixed weird flashing effects on some multi attacks like stampede and bee swarm
  • fixed shallow bowl and proximity mind hitting big enemies multiple times
  • Fixed a map error on floor 22 and 52 of the cave
  • Fixed some font issues with the courier font option.
  • Fixed a bug where if you won a battle by defeating an enemy with a status condition, you could continue to use skills.
  • Fixed having fractions of gold.
  • Fixed fruit giving energy to the wrong girl
  • Fixed a number of impossible floors in the jungle
  • Fixed a bug where if you sealed more than 16 girls, the bottom most girl would not appear in the unseal menu
  • Fixed a bug where if you rapidly clicked when attacking an enemy you could attack twice
  • Fixed rapid fire placement
  • Fixed a drawing error with camoflage


QoL:

  • Energy is now shown in battle


Balance:

  • Buffed artifacts that give status conditions
  • Skills that give status conditions will now scale with damage dealt.
  • Reduced Slime hp scaling
  • Buffed ticking watch base damage
  • Increased healing skills' base values(excluding honey drink).
  • Increased armor skills' base values.
  • Hives are now immune to bleed
  • Cutting attacks now inflict bleed (excluding elf's blade dance and arrow barrage)
  • Hellfire now activates on hit effects.
  • Energy restoring moves now restore more energy
  • Adjusted skill challenge scaling to be harder at higher tiers and less noisy.
  • Skill challenges are impacted less by team trust levels.
  • Warning Sign and Wishing Well now give more luck
  • Skipping a turn will now always restore a little energy.

v0.46 Patch Notes

Bug Fixes:

  • Elven bread skill will now display a bread icon
  • Lead bar no longer heals a decimal value
  • You can no longer exit the dungeon prep menu while the tutorial is up.
  • Fixed a typo in the dungeon tutorial.
  • Fixed a typo in the overflow tutorial.
  • Fixed a graphics bug with first aid
  • Fixed an issue where skill names weren't changing font.
  • Green Overflow should now display healing properly
  • Giving a girl a milestone they couldn't use no longer consumes an action
  • Training in a maxed stat will no display level up in the week results menu



QoL:

  • The week results menu will now indicate if a stat has been maxed
  • Changed late bell description to indicate battle only


Balance:


  • Swapped slimes to a later tier.
  • Reduced golil strength, health, and increased golil defense.


New:


  • Jungle Dungeon including new events, enemies, and maps
  • Cave dungeon story cutscenes