"I am the cure" Steam achievement will now activate with plague mask instead of early warning
Fixed a crash triggered when fighting the flytrap boss with one monster girl
Fixed a crash caused by the command animation
Monster girl attacks should now draw large enemies being hurt even if targeting their backs.
Deactivated mods will now stay deactivated when restarting the game.
If you have exactly 30 artifacts, you can no longer go to the next page in the held artifact menu.
Undefined artifacts will no longer be added to the player inventory
Acid Vomit now has sound and animation
QoL:
Adjusted text width for some text boxes.
Steam Workshop Integration
Added steam workshop integration.
The functionality is currently limited to modifying existing game files. This includes sprites, all in-game text, and custom dungeon layouts.
I may expand what can be modified in future updates depending on requests from the modding community.
I plan on writing a modding guide within the next few days and including it inside the new mod folder inside the local game files, as well as posting it in the steam guides.
If you have any questions, feel free to post them on the steam forums. I'll do my best to answer them in a timely manner.
You can also go to the official discord and ask me directly. Clicking the discord icon in the main menu will take you there, or you can use this link: https://discord.gg/xsBZEx7bwZ
Bugs:
Fixed crash caused by enemies using vine slap and wine wrap
Fixed some jungle floors.
Dungeon should no longer end if you only have one monster girl and she uses a monkey paw.
A number of multi attacks will now show battle numbers on the target if attacking the back half of a single large enemy.
Fixed a freeze that occurred when opening the options menu
Fixed a freeze that occurred when closing the options menu
QoL:
Tsunami sprite size increased.
When summoned, monster girls will now wear pre-selected outfits based on their personality
Balance:
Added campfires to Tier 4 ruins
v0.52 Patch Notes
Bugs:
Stampede and bee swarm now show proper damage numbers
Enemy overflows will no longer show damager number over empty monster girl slots
Fixed some floor errors
Adjusted several boss sprite placements
Fixed a crash caused when a harpy attacks a size 2 enemy
Mock now properly slows and removes enemy frenzy
Can now open back slot girl's pack in the give artifact menu
Insect swarm now makes an attack sound
QoL:
Monster girls will now display their dungeon outfits in the unseal and seal menus.
Balance:
Ticking watch damage can no longer be resisted.
Crystal armor no longer scales with user's current armor. It gives 20% max health armor now rather than 10% to compensate.
v0.52 Patch Notes
Bugs:
Stampede and bee swarm now show proper damage numbers
Enemy overflows will no longer show damager number over empty monster girl slots
Fixed some floor errors
Adjusted several boss sprite placements
Fixed a crash caused when a harpy attacks a size 2 enemy
Mock now properly slows and removes enemy frenzy
Can now open back slot girl's pack in the give artifact menu
Insect swarm now makes an attack sound
QoL:
Monster girls will now display their dungeon outfits in the unseal and seal menus.
Balance:
Ticking watch damage can no longer be resisted.
Crystal armor no longer scales with user's current armor. It gives 20% max health armor now rather than 10% to compensate.
v0.51 patch notes
Bugs:
Fixed artifacts not displaying if you open a second backpack while another is open
Enemy multi attacks now trigger damaged artifacts liked rabbit's foot, padded coat, and absorb spring.
Fixed puffy shirt placement while moving
Fixed spike pit displaying the wrong monster girl if you have a flier
Fixed typos in text files
Reap now deals bleed damage instead of burn damage.
Fixed feather storm not displaying damage
Balance:
Metal Detector now collects gold as you travel
Wheelie shoes now reduce energy drain while travelling, as opposed to completely mitigating it.
Increased gold given by boxing glove and beggar's hat
Reverted padded coat change. Padded coat now blocks a flat amount.
v0.50
New:
Added Harpy
Bugs:
Big gorilla center realigned so it doesn't encroach on your space
Fixed typo in moth ability description
Fixed a number of typos in text files
Fixed text overflowing in dungeon event boxes
Fixed text overflowing in give artifact menu
Bosses will now display their name when hovered
Stripped shirt now has a hurt sprite.
School Uniform top tie now changes color properly in the hurt animation
Fixed a crash caused by golem throwing the rock at spaces without monster girls
QoL:
Centaur can now wear skirts, dresses, and aprons.
Critical Text is no longer massive
Balance:
Monster stats will now scale differently if you have less than 3 monster girls in the dungeon
Adjusted Boss Health scaling to match the enemy adjustments in v0.49
v0.49 Patch Notes
Bugs:
Stopped the game from occasionally opening in low resolution
Fixed battle numbers being really small
Blade Dash will now apply on hit effects
Fixed some font accessibility bugs in battle
Fixed being able to click invisible slots in the take-home chest
Fixed some hovering artifact visual bugs in the take-home chest.
Fixed typos in the personality dialogue file
Minor pixel adjustment for some event art
QoL:
Added a resistance tutorial
Added quantity owned text box in the shop
Added artifact price indicators in the dungeon chest and receive artifact menu
Balance:
Elves now have unique event interactions in the jungle.
Reduced tier size to 10 floors.
Golems and automatons now resist pierce and blunt damage.
Reduced health of golems and automatons
Enemy health is now slightly randomized
Reduced enemy scaling to increase battle speed.
Antidote, butter, and sunscreen will now completely mitigate certain traps
Added a way to avoid quicksand in the jungle
v0.48 Patch Notes
Bugs:
Sniper will no longer always get +10 base damage
Bleed status will now correctly draw under the energy bar
Fixed an irregular status infliction with orb activated multi moves.
Fixed more jungle floors
Fixed cave floor 50 and floor 19
Golils will no longer give monster girls focus when using a blue orb
Battle status numbers will no longer reset the font
Fixed a crash caused by shallow bowl
Fixed the 5th monster girl ability and artifact drawing in the wrong spot in the dungeon prep screen
Bee "Stinger" skill will no longer trigger on hit effects if it misses.
QoL:
Ability is now shown in the new summon menu
Hovered skills will now show what positions they target in their description box.
Balance:
Reverted magnifying glass so it now scales with enemy burn stacks.
Reduced status scaling move base damage
Reduced plague mask damage.
Reduced bleed/damage ratio for dorodere bleed inflicting skills
Lamia and bee will now apply trapped and poison to enemies with multi hit attacks.
v0.47 patch notes
Bugs:
Fixed a bug where if you closed the game during the game intro cutscene your starting gold would be 0.
Reworked on hit system so the target of a multi hit attack will not double activate artifacts.
Fixed some centaur attacks not calculating damage correctly
Fixed encourage drawing in the wrong spot
Fixed bear trap name display
Fixed weird flashing effects on some multi attacks like stampede and bee swarm
fixed shallow bowl and proximity mind hitting big enemies multiple times
Fixed a map error on floor 22 and 52 of the cave
Fixed some font issues with the courier font option.
Fixed a bug where if you won a battle by defeating an enemy with a status condition, you could continue to use skills.
Fixed having fractions of gold.
Fixed fruit giving energy to the wrong girl
Fixed a number of impossible floors in the jungle
Fixed a bug where if you sealed more than 16 girls, the bottom most girl would not appear in the unseal menu
Fixed a bug where if you rapidly clicked when attacking an enemy you could attack twice
Fixed rapid fire placement
Fixed a drawing error with camoflage
QoL:
Energy is now shown in battle
Balance:
Buffed artifacts that give status conditions
Skills that give status conditions will now scale with damage dealt.
Reduced Slime hp scaling
Buffed ticking watch base damage
Increased healing skills' base values(excluding honey drink).
Increased armor skills' base values.
Hives are now immune to bleed
Cutting attacks now inflict bleed (excluding elf's blade dance and arrow barrage)
Hellfire now activates on hit effects.
Energy restoring moves now restore more energy
Adjusted skill challenge scaling to be harder at higher tiers and less noisy.
Skill challenges are impacted less by team trust levels.
Warning Sign and Wishing Well now give more luck
Skipping a turn will now always restore a little energy.
v0.46 Patch Notes
Bug Fixes:
Elven bread skill will now display a bread icon
Lead bar no longer heals a decimal value
You can no longer exit the dungeon prep menu while the tutorial is up.
Fixed a typo in the dungeon tutorial.
Fixed a typo in the overflow tutorial.
Fixed a graphics bug with first aid
Fixed an issue where skill names weren't changing font.
Green Overflow should now display healing properly
Giving a girl a milestone they couldn't use no longer consumes an action
Training in a maxed stat will no display level up in the week results menu
QoL:
The week results menu will now indicate if a stat has been maxed
Changed late bell description to indicate battle only
Balance:
Swapped slimes to a later tier.
Reduced golil strength, health, and increased golil defense.
New:
Jungle Dungeon including new events, enemies, and maps