Added support for character-rerolls. This an item that you can use on a character, once activated you need to stand still for 10 sec and are then kicked to the login again where you can remake the character and still keep any progress. You can read more details about the character-reroll here.
An effect and sound that will play when a player dies with a charged trinket.
Changes:
Using a bow under water will now reduce the bow damage by -75%
Woodcutting titles now require x10 the amount to unlock
Mining titles now require x10 the amount to unlock
Extraction titles now require x10 the amount to unlock
Butcher titles now require x10 the amount to unlock
Improved invasions invading cities by not moving the whole force there.
Tweaked some Ai collision and attack timing on humanoid Ai.
Fixes:
Fixed the window collision on houses.
Fixed Daub Inside walls and floors to have the correct texture.
The Relic armor bag should now drop correctly.
Fixed an issue whit dual strike dealing 2x piercing damage.
Server Patch 2017-08-14
Fixes:
Fixed issue where organizing your modular house chests wouldn't always correctly save during server-reboot.
Server Patch 2017-08-10
Added:
Added a daily fixup for items in modular buildings to make sure everything is in a valid slot.
Changes:
Spawners blocked by Territory Structures or Modular Buildings will no longer turn off, instead they will shrink their radius and amount of creatures spawned, if this makes them too small to exist they will be turned off.
Made AI invasions more likely to invade cities.
Fixes:
Fixed issue with butchery stat not updating correctly.
Patch Notes 1.86.01.05
Added:
Added stats for mining
Added stats for Woodcutting
Added titles for mining
Added titles for Woodcutting
Added titles for lock picking chests
Added stat for extraction
Added titles for extraction
Added stat for butchery
Added titles for butchery
Added a few new spawns of wild life to make the world feel a bit more alive
Fixes:
Added the floating Arena! (For real!)
Fixed issue with snooping showing the old inventory
Patch Notes 1.86.01.03
Added:
Added a Khurite floating arena in the middle of Myrland that uses the old arena rules with a radius that turns everyone grey when going inside.
Added a special Arena Bonfire that can be lit using a torch, this will start a smoke pillar that burns for 60 minutes, announcing that someone is at the arena and are looking for a fight.
Added version handling for mounts to prevent pre-patch issues in the future.
Changes:
Increased range for magistrate when he turns off guards to make sure all guards gets removed.
Placing a merc,guard,sentry,lictor,guild guard or guard on a TC structure will now make the NPC spawn one hour after being placed instead of instantly.
All Old (pre-patch) bull horses and lykiators with no mutation will now have their stats capped when loaded.
A pet that caps out in breeding will no longer reduce all stats by 1 instead it will reduce stats until it's under the cap.
Right click on inventory to send items to a modular building will now auto-stack.
Breeding cap increased to 435.
HP now decreases the mount breeding cap more aggressively.
Sewer Bandits no longer uses Bow attacks.
All TC Longwalls now have the same HP as the short wall versions of the same type.
TC Banks, Inns, Religion House and Libraries HP have been lowered to not be greater than Metal walls HP.
TC Gates that have less then 90% hp and are hit by a battering ram operated by 4 people or more will now open the gate for 60 seconds.
Invasions that grow strong enough will now move towards cities.
Fixes:
Fixed an issue with guards instantly spawning a new guards when one died.
Fixed an issue in modular building storage when moving two items on top of each other could cause one to go invisible.
Patch Notes 1.86.01.02
Added:
Right-click to auto-move items now works to modular building storages.
Changes:
Casting dark orders on AI make them react like if they where hit by the caster.
You can no longer place territory structures really close to control towers and vice versa.
TC Gates now have stricter placement rules.
Fixes:
Fixed UI issue with amulets that gave skills reading as if you got extra skill from attributes.
Fixed issue with stacking from modular houses.
Fixed icon issue when snooping.
Fixed icon issue on vendors.
Fixed issue with boots looking like they where dyed black if not dyed.
Fixed crash when stabling multiple pets too quickly.
Fixed Flower Pot and Plant seed combine..
Fixed the Tindrem garden walls that sometimes could push a mounted player on top of them.
Fixed issues when trading the white rabbit foot.
Fixed a glitch that made chaotic meld a lot less of a rare drop then it should be.
Fixed Daub Inside walls that looked like outside walls.
Fixed an issue where you could place TC structures on some waters.
Fixed cave camp lake, you can now gather water from it.
Added checks when placing control towers and structures to check if they are too close to a modular house.
Built support for dying bags.
Added support for colored bags in static trades such as loot,modular house storage etc.
Added support for potions to show color in static trades.
Rebuilt parts of the system to allow dynamic icons to better show up in all UI. This means you should now get generated icons for weapons,armors etc in loot and other static trades.
Changes:
You can now dye all parts of your armor.
You can now stack items in modular house storage by dragging them on top of each other.
You can now stack items from the inventory when placing them on an item in the a modular house storage.
You can now stack items from a modular buildings storage to a slot in the inventory.
You can now swap items from the inventory to a modular building storage.
Right clicking items in a modular house storage will now try to auto stack it in your inventory.
Upgrading the outside walls of a modular building will now add more health.
Mount breeding points down from 495 to 375.
Mount downhill pitch down from 0.55 to 0.6.
Base mount break speed increased.
Mount pitch-changes is now double as fast.
Optimized item handling on the server and the client.
Optimized a lot of client sided item lookup.
Decreased the "too close to territory structure" range when placing a modular house.
Bull Horse Max Hp decreased by 10%.
Fixes:
Added support for dyed bags.
Fixed a icon glitch in static trades.
Fixed issue where dyed armor would show as dyed even when you changed to a none-dyed version.
A guild that controls a town and turn off guards will now remove all current guards and correctly stop them from spawning again.
Fixed Campodon Trophy to require Campodon Carcass instead of Tusks.
Fixed TC Librarian that could spawn in the roof of the building.
Fixed some floors on Daub House Modules that you were falling through.
Amulets and Rings Development Update
So it’s been a while since we released the new housing and we are happy to hear that most people find that update a lot of fun!
But today’s update is about a new secret feature we have been working on for a little while: Amulets and Rings.