Added: Race Info menu now closes when you click anywhere.
Change: Settings appearance border for color picking frame no longer clickable like a button.
Arena:
Added: Super secwet mod menu!
Added: Player count.
Added: Spelling corrections.
Added: On winning a bet, The player is granted 45 essence to the current character.
Added: Players are granted 15 minutes of a multiplier bonus to various affixes while betting in the Arena. [ Grants 1.1x multipliers to Item Find Rating, Module Experience Gain and Click Power.
Inventory:
Added: Lock button text now displayed Lock or Unlock.
Added: Gear Set buttons that are not the current set, Are now darkened.
Bugfix: Can now click items in the inventory after Shift-Clicking an item.
Patch notes - v0.5.39
General:
Change: Leaderboard now defaults to showing top 100.
Change: On clicking leaderboards, Leaderboard is now refreshed with the last viewed leaderboard. By default, This will load top 100 Multiplier leaderboard.
Bugfix: Item find, Magic find, Better items now compare in the Quick Stats viewer.
Click:
Bugfix: Affix 'Idle Click' now works again.
Dungeon:
Bugfix: Affix 'Base Dungeon Clear Multiplier' now works again.
Bugfix: Essence cap now works again.
Passive:
Bugfix: Switching characters no longer bugs the tree.
Patch notes - v0.5.38
General:
New: Under notifications, A new Combat Stats can be used for in comparison of equipment and passive nodes
Bugfix: Number formatting works for negative numbers now.
Inventory:
New: Gear sets! Have up to 3 different sets of gear!
Change: Saving/Loading of how equipped items has changed.
Race & Rebirths:
UI Bugfix: Evolution Race, Advantages and Classes no longer display on rebirth window.
Passive:
Change: Saving/Loading of passive nodes has changed.
UI Bugfix: Traveling stick is no longer colored brown and has its intended color palette.
Patch notes - v0.5.37 Hotfix
General:
Bugfix: Fixed Hero reaching level 5 locking game progress.
UI Bugfix: Rebirth RACE text no longer switches around and displays the wrong race.
UI Bugfix: Arena combat logs are now hidden when reconnecting to the arena.
Patch notes - v0.5.36
Arena:
Bugfix: Switching characters no longer prevents you from connecting to the arena.
UI: More info displayed when round are won and when waiting for fighters.
UI: Fighter numbers now hidden until the first set of fighters show up.
UI: Round information is now hidden when closing arena
Patch notes - v0.5.35
General:
New: Arena! a random Fighter vs random Fighter fun activity. In the future, the fighters will be player created fighters instead of random.
New preview skills available in the Arena! Skills: Ice Spike, Infectious Attack, Blaze, Magic Missle, Overcharge
Advanced Combat:
New: Skill Burning - The Burning ailment can now be applied from Might and future Fire Damage Hits.
New: Charges! Power, Frenzy, Shell and Burnt charges. Charges provide buffs while active and can be stacked up to a limit.
New: Clicking a quick-access module button that already has the module at the top left will toggle quad-view mode.
Bugfix: Skill Heavy can no longer activate multiple times.
Dungeon:
Balance: Increased scaling of multiplier reward for every 10 stages and every 50th stage.
UI: Multiplier numbers now only use one type of number formating.
Inventory:
Bugfix: Clearing inventory no longer leaves behind the GS or Rarity of the item.
Race & Rebirths:
Balance: Rebirthing with a lower reset multiplier no longer changes your multiplier.
Change: Race, Advantage and Class selection has been changed to a different method.
Bugfix: New players no longer start Advanced Combat with Heavy and Might.
Passive:
Bugfix: Passive node `Town Population from Villages` should now properly work
Patch notes - v0.4.34
General:
Bugfix: Tutorial should now be able to be skipped. (again)
Click:
UI: Cost of an upgrade is now colored red or green depending on if you can afford the upgrade.
Dungeon:
Bugfix: Using essence now saves the dungeon timer's immediatly.
UI Bugfix: Potential fix for speed up Essence timer only showing 10:59 or less.
Patch notes - v0.4.33
Fix for users unable to rebirth.
General:
Bugfix: Clicker upgrades now show up in Stats Game.
Bugfix: Game-Breaking Fix for Rebirthing.
Dungeon:
UI: Essence now displays how much time it has stored.
UI: Use Essence button text modified slightly.
UI Bugfix: Upgrading the Maximum Essence now adjusts the display when buying a click upgrade.
Patch notes - v0.4.32
This update introduces a way to find steam items that can cosmetically change the appearance of your game!
General:
New: Appearance changes available from the settings menu.
New: Resource panel can now be dragged with middle mouse button.
New: Various changes to the art of runes. More coming.
Bugfix: Fixed Leaderboards being able to be dragged horizontally.
Click:
New: Upgrade with 10 levels for Additional Dungeon Multiplier Per 10 Stages.
New: Upgrade with 10 levels for % Increased Base Dungeon Clear Multiplier.
New: Upgrades for use with the new Dungeon Essence.
UI Change: Reworded "Lost on Rebirth" to "Reset on Rebirth" for upgrades.
Hero:
New: Completing a quest now rewards 500/1000/5000 module experience.
Bugfix: Tooltips for various text regions resized to fit their bounds correctly.
Dungeon:
New: Dungeon Essence - Store up unused time for the dungeon for use later.
Change: Damage received logs have been updated.
Balance: Dungeon timers are now saved based on when you enter the dungeon instead of when the dungeon is finished.
Inventory:
New: Totem creation now give 1000 inventory module experience for each unique rune.
New: Gear Score will show in the bottom right of item inventory slots. (only GS option for now)
Balance: Sword no longer rolls Endurance or % Increased Endurance.
UI Bugfix: Item info no longer shows the gear score box on game load.
Kingdom:
UI Bugfix: Starting an attack now immediately displays the march time.
Race & Rebirths:
Balance: Rebirth resources is now multiplied by the Square Root of the runs best stage.
Passive:
UI Bugfix: Fixed various passive nodes with larger images.
Patch notes - v0.3.31
General:
New: Simple tutorial added. The tutorial guides players along an intended path.
New: You can now scroll while editing the positions of resources in the resource panel.
New: Resource edit button now changes to "save" when editing.
Change: Default backups are every 2 hours now and you can keep up to 72 backups now.
UI Change: Various Dev-text from modules removed.
Bugfix: Notification settings for prefixes and timestamps will now save when switching characters.
Bugfix: Offline progress doesn't check if auto-expedition is checked.
Bugfix: Fixed an issue with Block being multiplied by 0.
UI Bugfix: Stat formatting for numbers over 100,000 fixed.
UI Bugfix: Character selection buttons always highlight slot 1 when hovered over.
Click:
Bugfix: Click power is now properly calculated for new players.
Explore:
Bugfix: Starting "blood trail" has been changed to a sword.
Hero:
New: Toggling the auto expedition will attempt to start an expedition when turned on.
UI Bugfix: Hero fighter is now hidden until the first expedition begins.
UI Bugfix: Re-aligned some elements in the start expedition frame.
Dungeon:
UI Bugfix: Timer displaying 60 seconds. (should show 0-59 now)
Inventory:
New: New graphics for inventory equipment.
New: Shift-Clicking an item from your inventory will now auto-equip that item.
Bugfix: Fixed Amulet rolling Crit Chance Rating wrong.
Bugfix: Slots without equipment prevents viewing equipment info.
Bugfix: Slots without equipment while in equipment view prevents equipping item.
UI Bugfix: Gear Score Box aligned correctly to top right of info panel.
UI Bugfix: Longer affixes now centered more properly
Kingdom:
Bugfix: Month cycles now update the recruit button and slider.
Bugfix: Issue where the population growth was negative on game start.
Bugfix: Large armies that one-shot opponents in army attacks no longer gain soldiers.
Race & Rebirths:
Bugfix: Rebirth resource affix's now work.
Bugfix: Opening the rebirth window now correctly puts current advantage instead of Spelunker.
Passive: Bugfix: Certain % Increased passives fixed.