- Script can set whether to enable hero team death saving.
- Script can set whether to display specific HP value in combat.
Bugfix 2022.10.22
Bugfix
- The passive triggered when HP=0 is not triggered when gaining negative HP causes HP=0
- The combat AI gets stuck when the enemy commits suicide
- Real damage is affected by close/ranged buff
- Prevent incorrect data corrupting script when saving fails
Support inputting Cyrillic, Japanese, and Korean!
New feature
- Support inputting Cyrillic, Japanese, and Korean! No more "口口口".
Update 2022.10.18
Bugfix - When an item is consumed, its skill will no longer be displayed, even though there are still unused items.
v1.03 Dialog portrait position
New Feature
- System will automatically stop all current bgms before playing new bgm audio.
- New dialog portrait position, left, right, and mid.
Update 2022.10.16
New Feature
- The character detail page can stack passive skills for display.
- Item names can now be used when removing items from the map.
BugFix
- Acts activated by macros will be incorrectly activated at the beginning of the game.
Update 2022.10.15
New Feature
- The skill condition "have skill/passive" now supports setting the number of passive.
- The battle will stop and hide the moving NPC.
BugFix
- After deleting a script sheet, dragging and sortting the script sheet causing the program to jam.
v1.1.2 HP Display
New Features
-In the combat, hover the mouse on the character to see the specific value of HP.
-The editor loading screen displays progress.
-The text effect of reducing HP is now in red instead of green.
BugFix
- Reducing the maximum HP cannot reduce the spilled HP at the same time.
- The enemy's position is reversed in the battle.
Bug Fix 2022.10.13
- Fix trigger "Character out in combat" not working - Fix "--hero--" notation not working in "before character cast spell", "after character cast spell", "character HP≤"
Bugfix 2022.10.12
- Adjust video fade out effect to make seamless transition. - Fix text error in chinese.