My Mom is a Witch cover
My Mom is a Witch screenshot
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Genre: Adventure, Indie

My Mom is a Witch

A new boss: Vampire Lord



With the Halloween around the corner it's a perfect time for a new undead boss in the catacombs. The Vampire Lord can fly and has a cool superman-dash attack. He starts showing up in the catacombs after you find the Eye of Ramana.

Since the Vampire Lord is undead, you can use the Staff of the Dead to raise him from dead once you defeat him. He is a very powerful ally who can tank a lot of damage. His dash attack does massive damage to other bosses, so try to lure the boss enemies close to him when he's about to attack.

Happy Halloween!

Translations



Version 2.6.2 is online. This is the first version of the game that supports translations. For testing, I have done the complete translation to Serbian (Cyrillic), and it is now included in the game. Since I'm a native speaker I plan to maintain that one with every new release.

The game can be translated to any language, so if you want to add a translation for your language, please head on to the translation page:

http://sonofawitchgame.com/translate

When you create the translation, you can add it to your copy of the game, without having to wait for me to add the files in a new release.

The translations from other players are saved as well, so multiple people can contribute for the same language. If you start adding translations and you see that some of the text is already translated, please post your intentions on the forum, so that you can coordinate choices for some common words, phrases or NPC names:

http://steamcommunity.com/app/539400/discussions/0/142261352660003484/

I have tried hard to properly set up fonts and plural forms for all languages, but if I missed something or some characters are missing, please let me know.

If you have any questions or problems, you can write on the forum or contact me directly at: dev@bigosaur.com

New quests



Update Oct 14: version 2.5.7 is up with bugfixes, see below.

A new version is online with three new quests:

- defend a princess from a squad of goblins and get a reward
- help the evil princess take over the throne
- heads or tails challenge with a chance to double your coins

Other changes:

- added two new achievements (related to the new quests)
- changed the way mom's books unlock
- fixed in-game text that shows unlocks after some achievements
- the game settings file is now saved in two steps, so it is able to recover if your hard disk is full or the file cannot be written for any other reason

Version 2.5.7:

- fixed the princess achievement bug in online co-op games where only one of the players would get the achievement
- fixed the vampiress sword bug in online games the other player would see the sword doing 1 damage on screen instead of damage increasing with every hit (the sword would actually do the full damage and reduce the enemy health, only the damage numbers that popup were wrong).

The 3rd forest boss



Update Oct 7: a new version with important bugfixes is up. See below.

A new version is up with the Cyclops brothers Ugh and Ogh - a new forest boss. It unlocks once you beat the Executioner. They are the weakest boss unit so far, but there are two of them, so fighting is interesting.

Beside this, there are a couple of fixes as well:

- The Dragonfire potion would temporarily remove the darkness boost from the player until he re-enters the room. Fixed.
- If your undead servants fight another undead who dies and you raise it to fight for you, your units would keep trying to attack it (even though they are now allies and they cannot hurt each other). Fixed.
- players have a very short 10-frame invulnerability while getting up after being knocked down (this helps in some situations where you have a lot HP but are getting stun-locked).

Version 2.5.5:

- fixed the netcode bug where the skeleton ranger wouldn't show up on the screen after the first level in online games
- blood from attacks done via voodoo dolls is now shown in the proper room
- after you beat the Ogre Mom boss you can now get any of the mom's books as a starting item
- damage for some magic staves re-balanced
- melee weapon reach is shown on the pause screen
- fixed problem with head images of frozen enemies while dying
- re-balanced cyclops boss HP for co-op games
- changed the description for gold arrows to avoid confusion with the piercing arrow rage attack

9 new achievements



A new version is up with 9 new achievements and a couple of important bugfixes for network games including the situation where players playing on guest computer in online game couldn't pick up the long jump reward.

Version number is 2.5.3.

New boss and more



Update Oct 1st: Version 2.5.1 is up with a few additions as well. See below.

Version 2.4.8 is up:

- new 4th level boss, unlocks after you beat the Butcher
- new themed room in the forest: the long jump competition
- added icons for mana and inventory slots (when more than 6)
- changed darkness to give buff to players while actually fighting in the dark
- twilight staff adds darkness only to the current room and boosts stats for all players in the room
- darkness scroll adds darkness to the whole level, but without progression. It's effectively the same as using the Twilight staff in every room on the floor
- fixed bug: hunger and poison would reduce player HP during cut-scenes
- fixed bug with goblins dropping bombs in casual mode
- fixed issues with cut-scenes not playing properly on guest computers in online games
- recording now runs during cut-scenes as well
- changed avarice to only double coin pickups to allow some coin-based achievements in the future
- balancing for lightning-based weapons
- other minor fixes

Version 2.4.9. changes:

- pets no longer attack raised undead allies
- removed splash damage from fire arrows
- hidden the petrification protection amulet from the item pool until enemies are added who have petrification attack (level 7)

Version 2.5.0. changes:

- added pause menu option to quickly restart the game into character selection screen
- fixed a problem when the doors would stay closed if the necromancer raises player's undead mount
- fixed AI for undead pigs so they don't act erratically in co-op games
- the extravagance curse would show the old name (generosity) in popup text
- fixed netcode bugs where dead enemies would sometimes show as alive only on one player's screen

Version 2.5.1. changes:

- the long jump achievement reduced to 200 and disabled the voodoo doll trick which could be used to get the 500+
- the skeleton king icon is now properly shows when you can see foes beyond doors
- fixed a netcode bug where sometimes your undead servants would attack in an empty room after you used the escape scroll or a bomb to run away in online game
- fixed bug regarding the transition of AI ownership in networked games
- fixed a netcode bug where a remote player could get poisoned on host computer even though the same player was not hit on his screen

Cut-scenes and bugfixes



Version 2.4.1 is up with important changes and bugfixes:

- the new cut-scenes are added at the end of castle level and at the end of dungeon level
- the final room in the catacombs is added (after the boss fight)
- there were a couple of bugs regarding those cut-scenes which would make the game crash on some computers. These should now be fixed.
- the catacombs cut-scene does not play if you enter the catacombs via the forest shortcut
- the portal sound effects were too loud
- sometimes the game would get stuck during level transition, if the attack button was pressed during the fade-in and fade-to-black animations. This is now fixed.
- in co-op, a part of the portal graphics would disappear after the necromancer fight in the catacombs. This is now fixed and players who have completed the level are shown inside the portal until everyone enters
- returned goblins (instead of undead) to the blocked rooms in the forest

Big update: Catacombs



A new version is available with a bunch of new content:


  • The 5th level, Catacombs, with 5 new enemy types
  • New hero: Undead Skeleton Ranger
  • Unlocking the new hero is done via a special quest in the old part of the catacombs which is a really dangerous place
  • 2 new bosses
  • 3 new special areas in the forest
  • 1 new mount (zombie pig)
  • 1 new pet (finds hidden runestones)
  • Blue color skin for the sorceress character and achievement to unlock it
  • Elemental altars where you can get some powerful items and weapons
  • A dozen new weapons and items
  • Improved game engine performance
  • Darkness now increases your stats
  • Item and weapon drops are now slightly affected by starting heroes (ex. you are more likely to get magic items when playing with mage)
  • Avarice doubles coins
  • Fixed Amanda's AI on the final screen so she doesn't get stuck
  • Fixed problem with chat not being available on the character selection screen
  • Co-op death countdown now starts from 60 during boss fights
  • Increased lightning damage for the sword
  • Bow descriptions update after damage upgrade
  • Balanced runestone drops from rocks
  • Rebalanced poison to make the Druid hero more viable
  • Added more stats to pause screen
  • Status effect icons show up in two rows in co-op
  • Fixed many bugs

New version: Player feedback update

A new version (2.2.1) is up with a bunch of changes discussed with players recently:

- added a separate control (key/button) for strong attack only. You can use this when you want to do the alternate attack without spending your rage/mana. Especially useful with the Earthquake Staff. The setting is off by default, but you can set it up in Controller/Keyboard settings

- activating the Fireball Staff special now gives 1-battle Fire Immunity to all players in the room. The main purpose of this change is to remove fireball friendly-fire in co-op, but you can also use it to save players who set themselves of fire or to protect them vs the red dragon or fire spitting traps.

- controls shown on the top of the screen can be turned off. This is useful if you use a custom control setup and keyboard/controller bindings show long text that covers other usable info.

- enemies now get confused for a second after you stomp them. You can only stomp once, just like before. I tried a version with infinite stomping (i.e. enemy would stay down long enough for the player to keep stomping) but it felt pretty boring to play like that and the hero voice sound effect before the stomp would get annoying if it repeats many times in a row. However I noticed that many players still try this, so now they have enough time to see that the enemy has got up - so they can hit it or run away instead of getting hurt.

- automatic pause for the local games is now optional. In networked games, there is no pause, but in local games the game automatically pauses when it loses focus (let's say some system dialog pops up, or you switch to a different program). This could be a problem if you are recording or streaming the game, so you can turn it off in the Graphics settings

- bugfix: it was possible to trigger unlimited arrow piercing attack if you press and hold the directional attack button while rage attack animation was active. Fixed.

- bugfix: the Dragon Fire Potion would remove the Dark Orb buff. Fixed.

Important bugfixes and some improvements

A new version 2.1.7 is out with crucial bugfixes for online multiplayer and a couple of other changes:

- bugfix: network game would desync if Bushido drops an item
- bugfix: network game would desync if connection is really slow and some of the players has really high damage so he can kill all the enemies before a single network message gets to the game host
- bugfix: network game would desync if the host waits on the tips&tricks loading screen while others are playing the game and get some drops

All these are now fixed and there are no known desync issues. Everything should work smooth.

Other changes:

- The Thief enemy now steals whole stacks of items instead of splitting them
- Reduced health gains from food (somewhere between the last update and the way it was before)
- Increased number of food drops for the Strawberry Staff. With this change the Sorceress produces even more HP per room (on average) but food itself isn't so OP. Hopefully this change will be the final in rebalancing that character.