Nanotale: Typing Chronicles cover
Nanotale: Typing Chronicles screenshot
PC Stadia Steam Gog
Genre: Puzzle, Role-playing (RPG), Adventure, Indie

Nanotale: Typing Chronicles

Weekly Update #53: Back from PAX East. What's new?

Hi Fox Riders,

We are finally back at work after the madness of PAX East and the pleasure of crossing multiple countries/airports while the world is getting crazy with the COVID-19. But, we survived and are ready to continue the game.

So, the two last week we worked on improving existing part of the game such as the teleport effect. It's far from being finished but I think we are on the right way.





We also worked on some basic animations for the cave dwellers.









And as usual we played decorated a bit the cave using Houdini.

[previewyoutube="5IGY5TM4j4w;full"]

Thank you for reading!

Cheers,
-VirginRedemption

Weekly Update #52: Best PC/Console game of the year

Hi Fox Riders,

I hope that you all had a great weekend.

Our team was at 1UP conference during the whole weekend. The event hosted the Belgian Game Awards on Friday night where we had the honor to win the Best PC/Console game on the year. ːepipartyː



But before that, we spent the whole week working on the next update of the game.

Here's a video showing you how a level looks before we decorate it. And another video with some basic decoration. Going step by step allows us to do some playtesting to make sure that the level is playable, enjoyable, understandable, and doesn't has blocking parts.

[previewyoutube="dAvwNSQeKJk;full"]

[previewyoutube="bKKmtktNSDI;full"]

Here's another part of the Sunken Caves that we really enjoy to explore even if it was very hard to get the effect we wanted on the waterfall ːepihappyː

Here's the work in progress.

[previewyoutube="eyBMitGsY2k;full"]

And the almost final version. Still need to tweak it a little bit.

[previewyoutube="nEcOZn8h7R0;full"]

Thank you for reading!

Cheers,
-VirginRedemption

Weekly Update #51: Decorating and Improving

Hi Fox Riders,

Last week we continued to work on the Sunken Caves, creating some nice decors with Houdini.





But, we also worked on improving the teleport according to your feedback. It now goes faster.



[previewyoutube="0pcawjx-4MI;full"]

We recently got two reviews reporting issues that we'd like to fix. But for that we need to investigate a bit more about it. So, could you please, tell us in comment if:

  • You encounter any performance issues with the game.
  • In Chinese, you find anymore conflicts between words (spells and enemies).


Thank you very much for your help.

Cheers,
-VirginRedemption

Meet the team at PAX East - Boston

Hi Fox Riders,

David the designer of the game and I, will showcase an updated demo of Nanotale during PAX East from Feb 27 to Mar 1, 2020 in Boston. So, don't hesitate to tell us if you're going too. Our booth #32022 is located down the escalators, take the second alley on your right, and it's right at the end of it.

Also, whenever you are going or not, if you have nice recommendations about where to eat in Boston, I'll take them.



Cheers,
-VirginRedemption


PS: Our friends from Flip It Studio will be on our booth to entertain you with their game in development: a one button racing game starring HAMSTERS!

Weekly Update #50: Decoration of the Sunken Caves

Hi Fox Riders,

So, last week we created a kind of "museum" scene. It's a place where we put all the elements of deco and lore that we'll need in the area.

At first it looked like this.



Then we created a 3D animated version of the Jellyfish you'll find in some area of the caves.



And added them to the museum scene.



Here's a new concept art of the cave, a little bit different from the other zones.



If you are living in Belgium, we'll be at 1UP conference in two weeks. We'll also be later at PAX East.



Thank you for reading.

Have a nice week.

-VirginRedemption

Update #8: Bug fixed including some from Chinese version

Hi Fox Riders,

Today, we released an update of Nanotale with fixes of bugs that you reported, including some that appear in the Chinese version.

Here's today's patch changelog:

  • Language fixes (missing characters and words that start with a spellword)
  • Enemy ui visible in end cinematic and when player is under the tree
  • Fire fx fixed
  • Fix sheep lore in the middle of a dialog that causes the camera to be stuck
  • Fixed issue where the teleporters on the tree wouldn't be useable after game reload


Thank you very much for your help. Don't hesitate to continue to report bugs. It really helps to patch the game and provide the best experience we can.

Cheers,
VirginRedemption

Weekly Update #49: Polishing the available content

Hi Fox Riders,

I hope that you are doing great!

Last week, the art team wanted to polish a bit what we already had in the Ancestral Forest to give our level designers more time alone in the Sunken Caves.

We also worked on some bugs that you reported on the forum. The update should come during the coming days.

We added an animation for the teleport spell. Maybe this needs to be speed up a little bit.



We tweak a bit the pop up from when you discover the lore.



We also reworked a bit on the waterfall.

[previewyoutube="kgDhY67unNA;full"]

And here's a little teaser showing you the level design map of the Sunken Caves.



Thank you for reading!

Cheers,
VirginRedemption

Weekly Update #48: Lore and Decor from the Sunken Caves

Hi Fox Riders,

We are back from PAX South! Everything went really fine. We were so happy to meet some of you and to connect with new people.



While Fabrice and I were enjoying the sun of San Antonio (in fact we didn't because according to people, it was the coldest week they had this winter), the rest of the team continues to work on the Sunken Caves.

Below, some concepts of elements that you will find in the Sunken Caves. We want that biome to have a completely different mood from the Ancestral Forest. What do you think?



Other concepts showing you the mood of the Sunken Caves. What do you think? The people from the Sunken Caves only feed on the Mushrooms they farm.





Creating decor for the cave in Nanotale with Houdini



SURPRISE


We started to work on porting Nanotale 🎉



That's it for last week. Thank you for reading.

-VirginRedemption

Weekly Update #47: Dwellers from the Sunken Caves

Hi Fox Riders,

All rocks for the caves are done so, last week, we were more than happy to work on the dwellers from the next biome.

As a small refresh, the dwellers from the Sunken Caves are mostly fishermen and miners.















Thank you for reading.

Cheers,
-VirginRedemption

Meet us at PAX South

Hi Fox Riders,

We'll be at PAX South from Jan 17 - 19 with Nanotale. If you are attending to the convention, don't hesitate to come and say hi! Our booth is located Hall 3 Booth 16053.

See you there!

-VirginRedemption

ps: You can also follow our trip on my twitter (@schiaraturas) and Instagram (@s0_).