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Genre: Indie

Nevergrind Online

20% Experience boost weekend! Have fun! 😀

302: Early Access 0.13.41 - September 30, 2022 9:20 AM EST
• Enabled a 20% experience boost for the weekend. Enjoy!

New Exceptional Unique Bracers Added!

296: Early Access 0.13.35 - September 21, 2022 12:45 AM EST
• Completed exceptional unique bracers.
• Fixed how spell knockback is calculated in combination with faster cast rate.
• Added code that prevents a trade bug that would sometimes remove your gold twice in rare circumstances.

Exceptional Elite Belts Completed!

294: Early Access 0.13.33 - September 12, 2022 12:40 AM EST
• Completed exceptional unique belts.
• Phase Blade (ENC) had its duration increased and its cooldown removed. Its lightning resistance was also boosted.
• The Stat sheet no longer shows passive skills that you don't have.
• The hero's calculated hit chance has been reworked. The hit chance penalty on higher level mobs has also been removed.
• Mobs' dodge, parry, and riposte had their skills capped to level 50. As a result, melee will not miss as often at higher levels.
• Mobs' double attack skill has been slightly reduced.
• Reduced potion cooldowns to 24.
• Potions no longer heal different values by difficulty, but Super Healing, Mana, and Spirit Potions now heal based on your maximum resource value. If your maximum resource value is very low, it will heal a fixed minimum value instead.
• When a party members earns a new title, other party members are now made aware. This was preventing parties from advancing to the next difficulty without reforming the party.
• The experience bar has been moved from the character sheet to above your skill bar.
• The experience bar now indicates your actual experience values.
• Benevolence (CRU) had its cast time reduced from 2.5 to 2 and its cooldown from 30 to 15.
• Life Tap (SHD), Vampiric Feast (SHD), and Mark of Remphan had their cooldowns reduced from 22 to 16, from 30 to 24, and from 15 to 10, respectively.
• Added elemental damage no longer rolls on rare belts.

Added diminishing returns to spell knockback penalty

293: Early Access 0.13.32 - September 6, 2022 8:53 AM EST
• Added diminishing returns to the spell knockback penalty. This will make it much easier to finish casting a spell even when soloing.

Disabled Spell Fizzling

292: Early Access 0.13.31 - September 6, 2022 8:15 AM EST
• Disabled all spell fizzling.

Experience Death Penalty Removed

291: Early Access 0.13.30 - September 6, 2022 6:55 AM EST
• Disabled experience penalty on death as an experiment for now.

Boosted gold trade limit and server-side security updates.

290: Early Access 0.13.29 - September 6, 2022 1:10 AM EST
• The trade gold limit has been increased to facilitate gold exchanges for highly valuable items.
• Made some server-side security updates.

Exceptional unique boots completed - base spell power values increased!

289: Early Access 0.13.28 - September 5, 2022 3:40 PM EST
• Completed itemization of exceptional unique boots.
• Fixed the obscure spell chain casting bug again. 😉
• Base spell power values were increased for almost all classes.
• Improved added spell power on Celestial Frenzy (TMP).

Exceptional Unique Gloves Now Available!

288: Early Access 0.13.27 - September 3, 2022 3:10 AM EST
• Completed exceptional unique gloves.
• Fixed a bug that caused the mob's target to not work correctly in single player mode after your first dungeon.
• Fixed an obscure bug that allowed you to chain cast skills with a cooldown.
• Improved save behavior in single player after destroying, selling items.

First Player Hits 95! Development Continues Focus On Itemization!

First, I'd like to say congratulations to Crvor, the first player to hit level 95 in Nevergrind Online! This is no small achievement since it was an exceptionally difficult grind from 50 to 95 due to the fact that so many pieces are still missing from the Nevergrind puzzle right now. Raising the level cap from 50 to 99 required a ton of tuning to monster difficulty and class balance. I certainly didn't expect a Bard to hit 95 first, but their party-wide buffs have helped them be useful to any party!



So what lies ahead for Nevergrind Online? Many key roadmap goals have been finished within the last month, which allows me to stay focused on itemization. Of course, treasure hunting is a big part of Nevergrind Online. What fun is taking on the toughest challenges if there aren't big rewards to match? So keep an eye on the Nevergrind Online Roadmap to check on my progress!

Once that is completed, I can start thinking about other exciting features such as talent trees, crafting, and perhaps even an auction house!