Next Day: Survival cover
Next Day: Survival screenshot
Genre: Shooter, Role-playing (RPG), Indie

Next Day: Survival

Disconnecting servers. Installing the update.

Hello! Today at 17:20 Moscow time server games will be disabled to install the update. Estimated downtime ~ 2 hours.

HOT-FIX [07/05/2018]

Hi all! There's is a little update on the server, aimed at fixing some major bugs and errors.
Friends, we want to inform you that we are working diligently to correct the problem with the disconnects that some players have experienced and will inform you about all the results shortly.
We also know about some problems with productivity. Do not worry, as soon as we correct the critical errors we'll start working on the optimization. We already have several solutions for increasing FPS.
Thanks!

HOT-FIX [07/05/2018]
1) Fixed a bug with endless reloading on USA server.
2) Fixed bug with constant zeroing of brightness and contrast settings on the USA server.
3) Fixed a bug when the player could be in the safe zone, although he actually left it.
4) Fixed a bug when you could not climb when in the water.
5) Fixed a bug when sounds and the effects of water during swimming did not work.
6) Fixed a bug when the recipe button in the crafting window did not work.
7) Reduced damage done to cars from the bear maneater.
8) Fixed a bug when boxes of dead characters could fly.
9) Fixed a bug when NPCs at the camp of traitors in the Primorye location attacked players with the "Traitor" faction.
10) Added a safe zone marker to the location of "Dead swamp".
11) Points of characters' respawn transferred to the forest of the location "Dead swamp".
12) Fixed a bug when it was possible to shoot down BOSS animals when in a car.
13) Fixed a bug when NPCs could hang in the air.
14) Fixed a bug when NPCs could be beaten with a butt through walls.
15) In the tambour of the scientific base on the location of the Dead swamp a safe zone has been removed, now it begins only behind the second door.
16) Fixed a bug when splashes when falling into the water did not always work.
17) Fixed a bug when an empty column could be displayed in the leaderboard.
18) Fixed a bug when some quest creatures always spawned.

UPDATE 1.1 [04/05/2018]

https://youtu.be/6Esg11dn3eE

Hi everyone! The next update is uploaded to the servers, It's brought plenty of new things into the game and also fixes! We suggest you to watch a trailer released specially for this event.
Several previous updates were not that successful and some players had lost their interest in the game, we really apologize for this. We completely revised the development plan and focused on developing the main game mode, in the near future we will release another update with a lot of new content!
Unfortunately, we did not manage to finish the work on the quests for the location of "Dead swamp" and not to delay the release of the whole update decided to transfer this task to the next update.

Friends! After the previous update, many players reacted very negatively to the new "Last Survivor" mode, which is only a small addition to the main mode, writing a lot of negative reviews about the game.
If you like the game, please write a review about it in the Steam store. This is very important for us and will greatly help us in the promotion and further development. Thank you for being with us!

UPDATE [04/05/2018]
[Innovations]
1) Added a new location "Dead swamp".
2) Added a new mini-location "Catacombs".
3) Added safes with various valuable items. To open them you will need special keys that can be found in the game world or bought from the merchants.
4) Added some new items:
   Clothing:
   1. Armor helmet 'Altyn' in two colors (black and green) with visor and without.
   2. Helmet "Peacemaker".
   3. Uniform of a soldier (camouflage and digital flora).
   4. Militia shirt with a bulletproof vest.
   5. Tactical pants (narrow and wide).
   6. Suit UKB-1 (Reinforced armor-1). Powerful equipment consists of the following elements: Helmet, jacket, pants, gloves, exoskeleton.
To wear this uniform, you need to collect all the elements and alternately put on the character, the last thing you put on is an exoskeleton.
To operate the costume, a reactor battery is required, which is installed in an exoskeleton.
In working order (when all parts of the suit are worn and the battery charge is not less than 5%), the suit provides a lot of advantages: increased damage in close combat, increased protection from external damage, light aiming and so on.
With a discharged battery, the character management becomes less convenient. You can not run, turns become slow and awkward. Note that in addition to the charge indicator there is an overheating indicator, which depends on the external damage received, after overheating, emergency cooling will work, as a result of which you lose part of the charge and the suit becomes inactive for a while.
A suit without an exoskeleton equipped has some protective characteristics, but half that of an exoskeleton.
In the store, this costume cannot be bought, only to be found in parts in the game world.
   Weapon:
   1. Toxic Kalashnikov.
   2. Gauss Gun. The version of the sniper rifle.
   
   Backpacks:
   1. Hiking Backpack.
   2. Sports backpack (blue and green).
   
5) Added a new recipe for crafting: Makeshift Bandage.
6) Added spawn of bee hive and the ability to get honeycombs.
7) Added three variants of new goals for the character.
8) Added two options for new legs for the character.
9) Added new animal bosses: SABER-TOOTHED RAT, CRESTBACK BEAVER, BEAR MANEATER.
10) Added new animals: beavers, rats, elk, deer, wild boar, fox.
11) Added a new type of NPC - Bosses. Powerful NPCs, dressed in the suit UKB-1 (reinforced armor kit).
12) Added and revised many background sound effects.
13) Added blood sprays in new variations when hitting a firearm.

[Changes]
1) The controller of the camera is improved, bugs are fixed, under which the camera constantly got into walls, roofs and other colliders.
1) Now for the automatic start of the match in the "Last Survivor" mode, 4 players are required, the match start timer is increased to 5 minutes and is not updated when new players are connected. This means that as soon as 4 players are typed, in 5 minutes the match will begin.
2) Now when the inventory is closed, it disappears less smoothly, thereby correcting some problems and artifacts upon reopening.
3) Improved display of pop-up messages, increased speed of appearance and reduced speed of disappearance.
4) The shooting system of the conventional gauss gun is redesigned: the effects of the shots are updated, the speed of shooting is increased, the ammunition is increased to 30.
5) Now cough with toxicity appears, if the criticality of poisoning is 25% or higher.
6) Improved system of rocking weapons when aiming, reduced speed and radius of movement.
7) The scatter in the RPD is reduced.
8) Now you can buy only one sniper rifle - SVD, all the others are removed from the store.
9) Some pistols are removed from the store.

[AI NPC]
1) Now NPCs do less damage when hit in the head.
2) Balance is made in NPC settlements, accuracy of shooting is reduced, NPS with low level of complexity are added.
3) Increased the damage of cold weapons by NPS by 2 times.
4) Fixed a bug where NPCs rebounded very quickly.
5) Fixed a tank that did not show objects in the inventory of the killed NPC.
6) Added a possibility to hit with a rifle.
7) The system of spawning settlements has been improved. Fixed errors of incorrect initialization of settlements, as a result of which there could have appeared not clad NPCs or NPS in T-poses.
8) The sounds of NPC steps are added.

[Corrections]
1) Fixed the main situations that caused the error "Memory cannot be read".
2) Fixed a bug where the animation of opening the door in the reclining position was played.
3) Fixed bugs, where you could climb into the fireplace, on the railing and the window (a house with a merchant in Dyatlovo).
4) Fixed a bug where it was impossible to sell weapons added in the last update.
5) Fixed a bug where crash occurred if you quit the game immediately from the game world.
6) Fixed a bug where the blood particles were not correctly displayed during bleeding.
7) Fixed a bug where particles of blood when hit by enemies ceased to be displayed.
8) Fixed a bug where you could get out of the half-squat in low places.
9) Fixed a bug where the backpack was missing if it was worn immediately after removing the backpack.
10) Fixed a bug where the corpses of characters fell through after the unloading of the location sectors.
11) Fixed a bug in the "Last survivor" mode, in which a parachute flight broke, if the character was sitting in front of him.
12) Fixed a bug where the battery interface of the flashlight battery did not disappear after the death of the character.
13) Fixed a duff of objects when dropping a backpack.
14) Fixed a bug where objects in containers did not spawn.
15) Fixed a bug where animals did not react to the player next to the bushes.
16) Fixed a bug where you could shoot during crawling.
17) Fixed a bug where animals could not move and lost the animation of receiving damage, if they are attacked from several sides.
18) Fixed a bug where players could shoot through some of the colliders.
















































Server offline! Installing the update!

Dear players!

At 17:00 Moscow time servers will be disabled to install a new update. Approximate server downtime will be about 1-2 hours.

Preparing an update

Hello!

At the moment we are working on the upcoming update. Last week, we released the first beta version for testing and are now working on stability and tweaks.

Right on the next week, we will push an update to the public. We want you to know that in this update brings not only the content but huge amount of fixes.

A few screenshots of the new content, which was not showed before:







Big update, coming soon!

Hello! At the moment we are preparing a huge update, which will be released in the public branch before the end of April, but previously we will conduct a beta test, about which we will inform you pretty soon. This update will be the largest one of the whole project and will bring a lot of new things.

A short list of innovations and changes:
1) New open location "Dead marshes".
2) The new sub-location "Catacombs".
3) Nine new species of animals (large rat, beaver, wild boar, fox, deer family, moose).
4) New types of weapons including unique models: a toxic AK and a Gauss sniper gun.
5) New types of armor and clothing, including a unique suit UKB-1 (reinforced armor-1) with a special protection properties.
6) New faces for the character.
7) New backpacks.
8) Bosses dressed in costumes UKB-1 inside the NPC settlements.
9) In all locations there will be locked safes with various rare loot for the opening of which special keys will be needed.
10) New quests connected with the scientists and the location of "Dead marshes".
11) A large number of bug fixes.









Info about new update

Hello, friends! Currently, our team is working on the upcoming update that contains a lot of fixes and content. We’re also concentrated on the problems that are connected with the game’s crashes. In the upcoming weeks we will upload the game with the new location to the beta branch and everyone that want it will have an opportunity to take part in testing. Thanks for your patience, here’re some renders of the new models.




















HOT-FIX [08/03/2018]

Hello! The server is loaded with a hot fix that fixes several critical problems. To download the update, restart the Steam client.

HOT-FIX [08/03/2018]
1) Fixed a bug where the voice communication stopped working.
2) Fixed a bug where the game crashed when connected to the region.
3) Fixed "Memory can not be read" error.

UPDATE: [07/03/2018]

Hello everybody!

Friends, first of all we want to highlight the issue that occured right after the latest update. From time to time the game crashes with the error "Memory can not be read\write." It arose after the game engine update and it is partly fixed already.We apologize for the long decision, it will soon all work as expected!

To the good news.Our team is actively working on preparing a large update, which contains new quests, location and a lot of new clothes for the characters. Work on the location is almost done and next week we are preparing some game’s elements for it.

Well, today we will release a small update, which will bring a number of long-awaited fixes and changes:

UPDATE: [06/03/2018]
[Changes]
1) Updated visual effects (vfx) when hitting different surfaces (metal, wood, stone, water);
2) Updated effect of flying bullets;
3) Improved synchronization of sounds and steps’ animation;
4) Reduced the speed of fog movement in the "Last survivor" mode;
5) Added a special message in the “Last Survivor” mode that informs about the required number of players and the timer before the automatic start of the match;
6) The system of damage in the "Last Survivor" mode has been improved. Now the damage from toxic fog depends on the time of the match. At the first narrowing, the fog will cause a small amount of damage, but the closer the end, the more damage and toxicity the player will receive;
7)The firearm now is not given as a reward in the "Last survivor" mode. Only the winner can take the weapons from the current match and use it in the next one;
8) Now the reward like items (except firearms) is obtained by all players in the "Last survivor" mode. The higher the place you occupied, the more items you will receive. Minimal reward: 1 item. Maximum: 5 items;
9) Improved landing of the character in the water, added effects of splashing water;
10) Improved tree shader. Now the trees and bushes look more bushy and smooth;
11) Updated shot sounds for: RPD, SVD, AKMS / AKM, AK-12, AK-74, GALIL, USAS-12, RPK, AKN, PP 1901, VSS, AUG, M4A1, AS VAL, XM8 LMG;
12) Updated effect of the grenade explosion.

[Fixes]
1) Fixed a bug when voice communication stopped working;
2) Fixed a bug when the LOD levels at the doors were closed, whereas when you’re near the door is open;
3) Fixed a bug when the match in the "Last survivor" mode did not start;
4) Fixed a bug when was thrown back to the menu after loading the scene in the "Last survivor" mode;
5) Fixed a bug when the notification of the number of remaining players popped up, even when searching for players in the "Last survivor" mode;
6) Fixed one of the errors that could cause memory leaks thus the game was crashed;
7) Fixed a bug when players could fall under the water and move there;
8) Fixed a bug when you could crawl under the water;
9) Fixed a bug when duplicate game servers could be displayed;
10) Fixed bug when NPCs became immortal;
11) Fixed a bug when NPCs did not react to players during the fight;
12) Fixed a bug when NPCs were obsessed with recharging weapons;
13) Fixed a bug when the map window wasn’t opened if you click on the active quest window (if there were no active quests);
14) Fixed a bug when you could crawl very quickly.

[Innovations]
1) Added the ability to sell and buy game items in the "Last survivor" mode (the purchase of firearms is impossible);
2) Added new crosshairs: "dot", "small cross" and hidden (without crosshair). The choice of the crosshair is made in the settings menu;
3) Added the sound of a toxic fog when approaching in the "Last survivor" mode.

Release delay and next update

Hello, friends!

First of all I would like to inform you that the game will remain in the Early Access for a while.

As you may know, yesterday we released an update that many of you did not like. We understand that this new game mode does not completely convey the point of our game and you were waiting for the evolution of the main mode. Do not be upset, for fans of the main mode we are preparing next update and want to tell you more about it.

At the moment we are polishing new location named Dead Marshes. Take a look on screenshots below. The size of new location is similar to Primorye map. We are preparing about 20 unique quests which tells a story of group of scientists who have been investigating the reason of catastrophe and where toxic fog comes from.

In the factions settlements you will meet fighters in new reinforced armor sets and a chance to loot a part of that armor (if you find out how to kill one of them) as well as the key to the iron safe that will appear somewhere in these settlements.

We are also changing balance of the game items. Some good weapons will be removed from the game store but the ammunition will remain.

Most recently, we have prepared several new animal models that will be added soon.