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Genre: Shooter, Role-playing (RPG), Arcade

Nienix

Enemy highlighting and an additional control option

Version 0.5550920375


🎯 [Controls] It is now possible to lock the crosshair in front of the ship when using mouse + keyboard. This setting is called "Mouse aim" and located in the control scheme section of the main menu.
🎯 [User interface] It is now possible to enable highlighting (either red or white) to all enemies. This setting is available in the User interface section of the main menu options.
🎯 [Bug fix] Fixed an issue that caused player damage bonuses to get capped at 80%.
🎯 [Bug fix] Fixed an issue with the distress call event which could cause enemies to spawn infinitely.
🎯 [Bug fix] If the chat input was bound to a different key that is valid as a chat input (e.g., "a" or "/"), it would previously add that key to the chat message whenever it was sent. This is now fixed.

Imperius and Vagrantis skill updates, and a reworked Act 3 completion cutscene!

Version 0.5550920374


🎯 [Balance] The Vagrantis skill "Omnipotent Fortitude" has been revised and now also affect on-board ship turrets.
🎯 [Balance] The Imperius skill "Warp Plasma Damage Amplifier" has been revised and now increases % damage instead of fixed values. Damage is increased by X% per point of max hull divided by the diameter of the used ship. This also applies to on-board ship turrets.
🎯 [Misc] The cutscene after Act 3 has been completed has been fully reworked.
🎯 [Bug fix] The dedicated server could previously, given certain conditions, trigger a save of the storage and achievements. If run from the same folder as the Nienix executable, it could cause an overwrite of the storage/achievement data. Note: If this has happened to anyone, you can recover the correct storage/achievements from the Backup save game folder.
🎯 [Bug fix] Fixed an issue related to ghost loot.

Founders skill updates and stackable sensors!

Version 0.5550920373


🎯 [UI] An option to scale general text depending on camera zoom has now been added. It is called "UI Scaling: General text" and is available in the user interface options section.
🎯 [UI] The font scale of consumables are now adjusted depending on the value of "UI Scaling: Item names".
🎯 [Skill] A new Founders skill has been added: "Wormhole Mastery IV" - When an active auxiliary item is activated, the cooldown of any equipped Warp Field Generator is reset.
🎯 [Skill] The Founders skill "Engine Booster" has been replaced by "Crit Booster": Chance of critical hits is increased by X%. Crit damage is increased by Y%. This also applies to on-board turrets.
🎯 [Skill] The Founders skill "Stabilized Molten Metals" has been revised. It now works as follows: Bullet velocity and range are increased by X% per Metre of sensor range. This also applies to on-board ship turrets.
🎯 [Misc] It is now possible to stack sensors (albeit with a dimishing return).
🎯 [Misc] Pressing the on-screen map button now always brings up the full-screen map.
🎯 [Misc] The MTU is now automatically identified by both server and client. This should alleviate network issues for machines that cannot handle an MTU of 1500.
🎯 [Balance] The Founders skill "Mortal Strike" and "Lucky strike", and the Axiom skill "Aim Mastery" now also apply to on-board turrets.
🎯 [Balance] The Founders skill "Lucky Strike" now provides 3% bonus crit per level (down from 5%).
🎯 [Balance] The Founders skill "Sensor Amplifier" has been updated: Sensor range is extended by the range of a Standard Sensor equal to player level. It is then extended by an additional X%. In short, this means that spending a point in this skill is similar to equipping a Sensor.
🎯 [Balance] The Founders Talent "Ignited Warp Plasma" now provides a base buff to explosion radius of all weapons of 100 (up from 40).
🎯 [Balance] The "Drone Hull Module" now provides less % bonus to hull.
🎯 [Bug fix] Fixed an issue that could cause multiplayer games not to be joinable after exiting a game session.

Hotfix to address portal issue

Version 0.5550920372


🎯 [Bug fix] Hotfix to address portal issue introduced by 0.5550920371.

Misc patch

Version 0.5550920371


🎯 [Misc] The sound effects volume for summoned worms have been reduced.
🎯 [Misc] Portals in randomized dungeons are now more seldom located close to each other.
🎯 [Misc] Tuned client player movement to reduce lag.
🎯 [Misc] Added an option to manually set bot level in the dedicated server.
🎯 [Balance] The Founders skill "Berserker Rampage" now increases the damage for all weapon types (instead of only Founders-type weapons).
🎯 [Balance] Drone debuffs to resistance in Continuum Mode has been reduced.
🎯 [Balance] The hull of most drones has been increased; the hull of a few Hangar Fighters has been reduced.
🎯 [Balance] The damage of some drones has been increased (e.g., Cloners).
🎯 [Balance] The damage of many Fighter Hangar-type drones has been decreased.
🎯 [Balance] Item stat rolls that increase % hull and % warp plasma are now larger.
🎯 [Balance] Item stat rolls that increase hull and warp plasma (fixed and regeneration) are now larger in Continuum Mode.
🎯 [Balance] The likelihood of procs being triggered has been greatly increased.
🎯 [Balance] The effectiveness of procs has been greatly increased.
🎯 [Balance] Fixed an incorrect text in the dedicated server console application.
🎯 [Balance] The Xinthu skill "Slow But Deadly" now increases damage with 30% per point (up from 15%). It also increases the duration of weapon conditions and auras.
🎯 [Bug fix] Fixed an issue that could result in portals failing to be created (thus causing a soft-lock).
🎯 [Bug fix] Fixed an issue with the collision-type loot pickup method when playing online COOP, which could yield ghost loot for clients.
🎯 [Bug fix] Fixed an issue which caused COOP clients to have to double-click when dropping loot not yet assigned an ID by the server (e.g., inventory items obtained prior to joining the server).

New weapon mods and balance adjustments

Version 0.5550920370


🎯 [New Weapon mod] Glass Cannon Edition: Increased attack speed at the cost of reduced resist all.
🎯 [New Weapon mod] Bruiser Edition: Increased damage and aura effectiveness at the cost of reduced attack speed.
🎯 [Balance] The two new weapon mods described above can roll for all auxiliary weapon types.
🎯 [Balance] The warp plasma requirement of follow-type auras on auxiliary items has been increased by 20%.
🎯 [Balance] The Axiom skill "Heavy Plating" now provides a diminishing return past 360% (600 metres).
🎯 [Balance] The likelihood of stun provided by the weapon mod "Stun Edition" is now based on weapon attack speed and its number of bullets per shot.
🎯 [Balance] The Xinthu skill "Slow But Deadly" (5:4) now provides 10% decreased attack speed and 15% increased damage per level.
🎯 [Balance] Hull repair provided by weapons is now affected by item grade (a higher grade/rarity means a stronger hull repair).
🎯 [Balance] The Corrosive Bomb weapon is now allowed on ship turrets.
🎯 [Balance] All auxiliary-type weapons are now allowed on ship turrets.
🎯 [Balance] Weapons that provide hull repair on collision can now heal self given that they have sufficient explosion radius. This means that most Xinthu-type weapons, given that their bullet explode, now repair self. Previously, weapons would only repair self if they created hull repair auras on termination.
🎯 [Bug fix] Doors now correctly requires defeating the boss enemies to be opened in one of the open-world type Continuum Events.
🎯 [Bug fix] Missing walls have been added to the third level of the "Abandoned C-Class Freighter" event.

Misc update

Version 0.5550920369


🎯 [Misc] The behaviour of Mech T-1 summons has been revised.
🎯 [Balance] The damage and hull of the Mech T-1 summons have been increased.
🎯 [UI] The cooldown bar for the player warp gate summoning animation now scale with the "UI Scaling: Cooldowns" setting in Options: User interface.
🎯 [Bug fix] Fixed a bug that could cause on-board turrets to remain even when ships have been switched.
🎯 [Bug fix] Added a fix for Linux-systems that do not allow access to /proc/net/ipv6_route (which is required to, e.g., select a broadcast address).
🎯 [Bug fix] Fixed a crash error related to a race condition.
🎯 [Bug fix] Fixed a bug that caused hull repair auras not to benefit from the Repair bonus statistic.
🎯 [Bug fix] The Xinthu skill "Protective Hull" now properly increases the Repair bonus statistic instead of merely affecting player hull per second.

Bug fixes

Version 0.5550920368


🎯 [Bug fix] Fixed an error in the world generation system that could cause identical sectors.
🎯 [Bug fix] Fixed an error in the dungeon builder which could cause unreachable portals.

Balance update

Version 0.5550920367


🎯 [Balance] The Auxiliary Item "Predictive Sensor" has had its duration increased to 60 seconds (up from 1 second).
🎯 [Balance] The Founders skill "Skill Shot" now also applies to on-board turrets.
🎯 [Balance] The Founders skill "Mind vs Body" now also applies to on-board turrets and summoned drones.
🎯 [Balance] The Vagrantis skill "Boosters" now provides 10% increased engine power per point spent (up from 2%). It is now also based on the total power (as is described in the player stat sheet), rather than the power of the engine alone.
🎯 [Balance] The Vagrantis skill "Quick draw" now also affects on-board turrets. It also provides 20% bonus speed per level (up from 5%).
🎯 [Misc] Docking/undocking speed for larger ships has been greatly increased.
🎯 [Misc] The "Ricochet" weapon mod now behaves more predictable (a bit closer to the "Bounce" mod).
🎯 [Continuum Transmuter] Auto-fill recipes now support items in all inventory tabs.
🎯 [Bug fix] Fixed an issue with the auto-fill "Random Continuum Entity" recipe that caused it to only be applied for Rare-grade items.
🎯 [Bug fix] Bulk-moving items from the storage to the inventory no longer overflows into world-space if the inventory is full.
🎯 [Bug fix] Fixed a few incorrect texts.

Five new Xinthu Frigates!

Version 0.5550920366


🎯 [Ships] Five new Xinthu Frigates have been added to the loot table! They are between 100 and 350 meters in diameter. Most of these are unlocked in the loot table from Act 2 onwards.
🎯 [Misc] Follow-type auras are no longer turned off when switching between grids.
🎯 [Misc] The recipe widgets in the Continuum Transmuter can now be moved between using arrow keys.
🎯 [Balance] The Axiom skill "Battle Carapace" now requires a single point in the skill "Strong Hull" (down from 5).
🎯 [Bug fix] Fixed an error in world generation system which could yield identical sectors.
🎯 [Bug fix] Larger Vagrantis ships are now properly re-colored based on a given dye (although its primarly glow effects that are affected).