Option to disable friendly fire, adjust the color of lasers, and more!
Version 0.5550920376
🎯 [Misc] You can now set friendly fire to "None" (henceforth the default value). If "None" is set, collisions are disabled between player bullets/beams/etc and player ships - unless the bullets/beams/etc provides useful buffs to other players. 🎯 [UI] Descriptions have been added for all friendly fire options. 🎯 [UI] You can now change the color of the laser sight. This option is located in the user interface section of the main menu options. 🎯 [UI] The "Loot filter" has been renamed "Item filter" 🎯 [UI] The modals in the storage (edit tab label and filters) can now be disabled through the escape/back key. 🎯 [Item filter] Item modifications can now be filtered using the regex text inputs in the character sheet and storage tabs (filter all mods by writing 'mod:'). 🎯 [Storage] You can now move all items from all inventory slots to the storage with a single click (X/RMB instead of A/LMB). 🎯 [Shop] You can now sell all items in all inventory slots (X/RMB instead of A/LMB). 🎯 [Dedicated server] There is now an option to change friendly fire in the dedicated server. 🎯 [Balance] The player previously had a base buff to velocity of 100. This stat has been moved as a based buff to all (new) engines. 🎯 [Bug fix] Fixed an issue that could result in events (e.g., dungeons) overlapping.
Enemy highlighting and an additional control option
Version 0.5550920375
🎯 [Controls] It is now possible to lock the crosshair in front of the ship when using mouse + keyboard. This setting is called "Mouse aim" and located in the control scheme section of the main menu. 🎯 [User interface] It is now possible to enable highlighting (either red or white) to all enemies. This setting is available in the User interface section of the main menu options. 🎯 [Bug fix] Fixed an issue that caused player damage bonuses to get capped at 80%. 🎯 [Bug fix] Fixed an issue with the distress call event which could cause enemies to spawn infinitely. 🎯 [Bug fix] If the chat input was bound to a different key that is valid as a chat input (e.g., "a" or "/"), it would previously add that key to the chat message whenever it was sent. This is now fixed.
Imperius and Vagrantis skill updates, and a reworked Act 3 completion cutscene!
Version 0.5550920374
🎯 [Balance] The Vagrantis skill "Omnipotent Fortitude" has been revised and now also affect on-board ship turrets. 🎯 [Balance] The Imperius skill "Warp Plasma Damage Amplifier" has been revised and now increases % damage instead of fixed values. Damage is increased by X% per point of max hull divided by the diameter of the used ship. This also applies to on-board ship turrets. 🎯 [Misc] The cutscene after Act 3 has been completed has been fully reworked. 🎯 [Bug fix] The dedicated server could previously, given certain conditions, trigger a save of the storage and achievements. If run from the same folder as the Nienix executable, it could cause an overwrite of the storage/achievement data. Note: If this has happened to anyone, you can recover the correct storage/achievements from the Backup save game folder. 🎯 [Bug fix] Fixed an issue related to ghost loot.
Founders skill updates and stackable sensors!
Version 0.5550920373
🎯 [UI] An option to scale general text depending on camera zoom has now been added. It is called "UI Scaling: General text" and is available in the user interface options section. 🎯 [UI] The font scale of consumables are now adjusted depending on the value of "UI Scaling: Item names". 🎯 [Skill] A new Founders skill has been added: "Wormhole Mastery IV" - When an active auxiliary item is activated, the cooldown of any equipped Warp Field Generator is reset. 🎯 [Skill] The Founders skill "Engine Booster" has been replaced by "Crit Booster": Chance of critical hits is increased by X%. Crit damage is increased by Y%. This also applies to on-board turrets. 🎯 [Skill] The Founders skill "Stabilized Molten Metals" has been revised. It now works as follows: Bullet velocity and range are increased by X% per Metre of sensor range. This also applies to on-board ship turrets. 🎯 [Misc] It is now possible to stack sensors (albeit with a dimishing return). 🎯 [Misc] Pressing the on-screen map button now always brings up the full-screen map. 🎯 [Misc] The MTU is now automatically identified by both server and client. This should alleviate network issues for machines that cannot handle an MTU of 1500. 🎯 [Balance] The Founders skill "Mortal Strike" and "Lucky strike", and the Axiom skill "Aim Mastery" now also apply to on-board turrets. 🎯 [Balance] The Founders skill "Lucky Strike" now provides 3% bonus crit per level (down from 5%). 🎯 [Balance] The Founders skill "Sensor Amplifier" has been updated: Sensor range is extended by the range of a Standard Sensor equal to player level. It is then extended by an additional X%. In short, this means that spending a point in this skill is similar to equipping a Sensor. 🎯 [Balance] The Founders Talent "Ignited Warp Plasma" now provides a base buff to explosion radius of all weapons of 100 (up from 40). 🎯 [Balance] The "Drone Hull Module" now provides less % bonus to hull. 🎯 [Bug fix] Fixed an issue that could cause multiplayer games not to be joinable after exiting a game session.
Hotfix to address portal issue
Version 0.5550920372
🎯 [Bug fix] Hotfix to address portal issue introduced by 0.5550920371.
Misc patch
Version 0.5550920371
🎯 [Misc] The sound effects volume for summoned worms have been reduced. 🎯 [Misc] Portals in randomized dungeons are now more seldom located close to each other. 🎯 [Misc] Tuned client player movement to reduce lag. 🎯 [Misc] Added an option to manually set bot level in the dedicated server. 🎯 [Balance] The Founders skill "Berserker Rampage" now increases the damage for all weapon types (instead of only Founders-type weapons). 🎯 [Balance] Drone debuffs to resistance in Continuum Mode has been reduced. 🎯 [Balance] The hull of most drones has been increased; the hull of a few Hangar Fighters has been reduced. 🎯 [Balance] The damage of some drones has been increased (e.g., Cloners). 🎯 [Balance] The damage of many Fighter Hangar-type drones has been decreased. 🎯 [Balance] Item stat rolls that increase % hull and % warp plasma are now larger. 🎯 [Balance] Item stat rolls that increase hull and warp plasma (fixed and regeneration) are now larger in Continuum Mode. 🎯 [Balance] The likelihood of procs being triggered has been greatly increased. 🎯 [Balance] The effectiveness of procs has been greatly increased. 🎯 [Balance] Fixed an incorrect text in the dedicated server console application. 🎯 [Balance] The Xinthu skill "Slow But Deadly" now increases damage with 30% per point (up from 15%). It also increases the duration of weapon conditions and auras. 🎯 [Bug fix] Fixed an issue that could result in portals failing to be created (thus causing a soft-lock). 🎯 [Bug fix] Fixed an issue with the collision-type loot pickup method when playing online COOP, which could yield ghost loot for clients. 🎯 [Bug fix] Fixed an issue which caused COOP clients to have to double-click when dropping loot not yet assigned an ID by the server (e.g., inventory items obtained prior to joining the server).
New weapon mods and balance adjustments
Version 0.5550920370
🎯 [New Weapon mod] Glass Cannon Edition: Increased attack speed at the cost of reduced resist all. 🎯 [New Weapon mod] Bruiser Edition: Increased damage and aura effectiveness at the cost of reduced attack speed. 🎯 [Balance] The two new weapon mods described above can roll for all auxiliary weapon types. 🎯 [Balance] The warp plasma requirement of follow-type auras on auxiliary items has been increased by 20%. 🎯 [Balance] The Axiom skill "Heavy Plating" now provides a diminishing return past 360% (600 metres). 🎯 [Balance] The likelihood of stun provided by the weapon mod "Stun Edition" is now based on weapon attack speed and its number of bullets per shot. 🎯 [Balance] The Xinthu skill "Slow But Deadly" (5:4) now provides 10% decreased attack speed and 15% increased damage per level. 🎯 [Balance] Hull repair provided by weapons is now affected by item grade (a higher grade/rarity means a stronger hull repair). 🎯 [Balance] The Corrosive Bomb weapon is now allowed on ship turrets. 🎯 [Balance] All auxiliary-type weapons are now allowed on ship turrets. 🎯 [Balance] Weapons that provide hull repair on collision can now heal self given that they have sufficient explosion radius. This means that most Xinthu-type weapons, given that their bullet explode, now repair self. Previously, weapons would only repair self if they created hull repair auras on termination. 🎯 [Bug fix] Doors now correctly requires defeating the boss enemies to be opened in one of the open-world type Continuum Events. 🎯 [Bug fix] Missing walls have been added to the third level of the "Abandoned C-Class Freighter" event.
Misc update
Version 0.5550920369
🎯 [Misc] The behaviour of Mech T-1 summons has been revised. 🎯 [Balance] The damage and hull of the Mech T-1 summons have been increased. 🎯 [UI] The cooldown bar for the player warp gate summoning animation now scale with the "UI Scaling: Cooldowns" setting in Options: User interface. 🎯 [Bug fix] Fixed a bug that could cause on-board turrets to remain even when ships have been switched. 🎯 [Bug fix] Added a fix for Linux-systems that do not allow access to /proc/net/ipv6_route (which is required to, e.g., select a broadcast address). 🎯 [Bug fix] Fixed a crash error related to a race condition. 🎯 [Bug fix] Fixed a bug that caused hull repair auras not to benefit from the Repair bonus statistic. 🎯 [Bug fix] The Xinthu skill "Protective Hull" now properly increases the Repair bonus statistic instead of merely affecting player hull per second.
Bug fixes
Version 0.5550920368
🎯 [Bug fix] Fixed an error in the world generation system that could cause identical sectors. 🎯 [Bug fix] Fixed an error in the dungeon builder which could cause unreachable portals.
Balance update
Version 0.5550920367
🎯 [Balance] The Auxiliary Item "Predictive Sensor" has had its duration increased to 60 seconds (up from 1 second). 🎯 [Balance] The Founders skill "Skill Shot" now also applies to on-board turrets. 🎯 [Balance] The Founders skill "Mind vs Body" now also applies to on-board turrets and summoned drones. 🎯 [Balance] The Vagrantis skill "Boosters" now provides 10% increased engine power per point spent (up from 2%). It is now also based on the total power (as is described in the player stat sheet), rather than the power of the engine alone. 🎯 [Balance] The Vagrantis skill "Quick draw" now also affects on-board turrets. It also provides 20% bonus speed per level (up from 5%). 🎯 [Misc] Docking/undocking speed for larger ships has been greatly increased. 🎯 [Misc] The "Ricochet" weapon mod now behaves more predictable (a bit closer to the "Bounce" mod). 🎯 [Continuum Transmuter] Auto-fill recipes now support items in all inventory tabs. 🎯 [Bug fix] Fixed an issue with the auto-fill "Random Continuum Entity" recipe that caused it to only be applied for Rare-grade items. 🎯 [Bug fix] Bulk-moving items from the storage to the inventory no longer overflows into world-space if the inventory is full. 🎯 [Bug fix] Fixed a few incorrect texts.