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Genre: Shooter, Role-playing (RPG), Arcade

Nienix

AI updates and world bosses in the beta branch!

Version 1.0427


🎯 [AI] The AI has been updated for various scouts. For example, the behaviour of LTM scouts and Vagrantis scouts has been revised to make these enemies less like "zombies".
🎯 [Balance] Collision damage of some melee-type enemies in Act 4 has been increased.
🎯 [Balance] Collision damage of the first and final bosses in Act 2 have been increased.
🎯 [Bug fix] Fixed an issue with the Founders skill Emergency Repairs that caused the duration timer to increase upon swapping skill trees.

---------Beta branch---------
🎯 [World bosses] World bosses have been added! These can spawn when playing the campaign in the Continuum XXL mode. These are rare and extremely powerful end-game enemies that provide Uber-tier loot when defeated.

UI update

Version 1.0426


🎯 [UI] Description text fields in item popups now include more appropriate line breaks for unidentified items and Continuum Entities.
🎯 [UI] Tutorial text and quest dialogue text now scale a lot higher when the text scale parameter is set to a higher value. For example, the default text size for these widgets is per default 100% larger when playing on the Steam Deck.
🎯 [UI] The quest dialogue text window now scale according to the height of the typed text.
🎯 [UI] Interaction icons for chests and doors now consider the value of "UI Scaling: General text".
🎯 [Misc] The Fleet Commander mode no longer include any line of sight shadows.
🎯 [Bug fix] Public games with really long names no longer overflow into the player count section.

Misc update (some changes reverted)

Version 1.04251


🎯 [UI] The scale of world-space counters for damage, XP and warp plasma are now slightly less affected by the UI Scaling: General text option.
🎯 [Balance] The hull has been decreased a bit for the campaign bosses that got buffed by patch 1.0425.
🎯 [Balance] The "Auto" difficulty option has been restored to how it was pre-1.0425.

Misc update

Version 1.0425


🎯 [Arena] You can now set an enemy level up to 99 in the Arena, given that the creating player is at max level (60). Else, the max enemy level is the level of the creating player.
🎯 [Balance] The "Auto" difficulty setting is now set to "Nightmare" when playing COOP with 3 players (previously "Hard") and "Insane" when playing COOP with 5 players (previously "Nightmare").
🎯 [Balance] The hull has been increased by ~20% for several campaign bosses.
🎯 [Bug fix] Fixed several incorrect Chinese and Russian texts.
🎯 [Bug fix] Players could previously, given certain conditions, bypass instance loot checks by using the single-item-pickup-method (in front of collision/bulk). This is no longer the case.
🎯 [Bug fix] Fixed an issue that could cause crit damage to fail to evaluate for some kinds of beam-type weapons.

Updates to the Arena and text clarity

Version 1.0424


🎯 [Arena] You can now use your summons (including those summoned through procs), on-board turrets and Sentinel ships in the Arena game mode.
🎯 [UI] The clarity of tooltip text has been improved.
🎯 [Bug fix] Frigate-class ships can no longer be resized to Fighter-class through the Pocket Battleship mod.
🎯 [Bug fix] Fixed an issue in the Arena and Fleet Commander game modes that caused entities with big colliders (such as most auras) to be updated multiple times each frame.

Updates to the Arena

Version 1.0424


🎯 [Arena] You can now use your summons (including those summoned through procs), on-board turrets and Sentinel ships in the Arena game mode.
🎯 [Bug fix] Frigate-class ships can no longer be resized to Fighter-class through the Pocket Battleship mod.
🎯 [Bug fix] Fixed an issue in the Arena and Fleet Commander game modes that caused entities with big colliders (such as most auras) to be updated multiple times each frame.

New skills, a new item set, and buffs for Fighters!

Version 1.0423


🎯 [New skill] Tiny but Deadly (Founders T4): If using a Fighter-class non-Sentinel ship, all fixed-point weapon bonuses to attack speed, critical hit chance, critical hit damage and elemental damage are increased by 4 (1 point)- 20% (5 points) of their current amount. At max level, this means that a base buff to attack speed of 200% becomes 240%.
🎯 [New skill] Pocket Pulverizer (Vagrantis T1): If using a non-Sentinel ship that has a diameter less than 201 metres, fixed-point weapon damage is increased by 15% (1 point) -30% (2 points).
🎯 [New item set] A new item set called "Pocket Deathmachine" has been added. This set has been designed to make Fighter-class non-Sentinel ships stronger.
🎯 [UI] Several tooltips have been added and many texts have been revised. For example, the Item filter in the character stat sheet has been renamed to "Item highlighting".
🎯 [Balance] The Founders T7 skill Skill shot has been revised - it has been slightly buffed for Fighter-class ships and slightly nerfed for larger ships. It now reads as follows: Critical hit chance is increased by {0}%, and critical damage by {1}%, per Metre of sensor range. This applies to both fixed-point weapons and on-board turrets. The bonus to critical damage is {2}% higher if using a Fighter-class non-Sentinel ship.
🎯 [Balance] The "Bad Aim" ship mod has been revised and now works as follows: Ship turrets cannot aim. Damage-dealing weapons are 50% more effective. Auxiliary-type weapons that do not provide damage are 5% more effective.
🎯 [Balance] The Founders T1 skill "Strong Force" has been buffed.
🎯 [Balance] The Axiom skills "Deadly Aim" and "Aim Mastery" have been buffed.
🎯 [Misc] There previously could occur a delay when picking up items in hectic scenes. This should no longer be the case.
🎯 [Bug fix] Fixed an issue that could cause some weapons on ship turrets to produce an incorrect (too low) damage output.
🎯 [Bug fix] Fixed an issue that caused incorrect stats to be shown for the Big Mod and Pocket-Sized Mod in the ship tab of the Encyclopedia.

UI update + Continuum XXL in beta branch

Version 1.0422


🎯 [UI] Numbers shown for damage, hull gain, warp plasma restoration and XP are now scaled according to the UI: General text setting (see the main menu options).
🎯 [UI] Text scale options are now per default increased for systems with low resolutions, such as the Steam Deck.
🎯 [UI] Text in the quest log screen and the dialogue screens now account for the desired text scale.

---------Beta branch---------
🎯 [Continuum XXL] A campaign mode above Continuum XL has been added. It is unlocked upon completing the game on Continuum XL. In the current build, it is the same experience as Continuum XL, but with all enemies at max level.

Misc update

Version 1.0421


🎯 [Performance] Added priority queues for some threaded tasks that previously could cause lag in hectic scenes.
🎯 [Performance] Removed a few redundant unload functions
🎯 [Performance] Player bots in PvP modes now find paths to explore more quickly.
🎯 [Misc] It is now possible to zoom out a lot further in the Arena- and Fleet Commander game modes.

-----------Beta branch only-----------
🎯 [Fleet Commander] There are now four new (and separate) maps for the Fleet Commander game mode. Fleet Commander maps can now also include world bosses and structures.
🎯 [Fleet Commander] All units now have map indicators in the Fleet Commander game mode.
🎯 [Fleet Commander] Players now gain additional resources over time as well as when enemy units are destroyed.

Misc update

Version 1.0420


🎯 [UI] Soft and hard caps are now presented in the character information screen for fixed-point weapons, drone summons and on-board ship turrets.
🎯 [UI] The DPS of drone weapons are now presented as sum values instead of the average DPS of each individual weapon.
🎯 [Misc] The tutorial station has been removed from Act 1 when playing on Continuum mode.
🎯 [Balance] Soft caps have been introduced for buffs to damage, crit multiplier, crit chance and attack speed.
🎯 [Performance] Minor performance improvements.
🎯 [Bug fix] Fixed an issue that could cause one of the Founders Trio bosses to be unloaded if moving too far away from it, causing the a soft lock for the boss fight.
🎯 [Bug fix] Fixed an issue that caused some skills not to be enabled for clients upon first joining a game.
🎯 [Bug fix] Fixed an issue that could cause event-type shops to trigger an incorrect UI message.
🎯 [Bug fix] Fixed an issue that could cause some passive skills that buffed on-board turrets, when first allocated with points, to not be applied until ship switch or game session restart.
🎯 [Bug fix] Fixed an issue that caused some auras on some weapons to not properly apply crit multipliers (e.g., the Xinthu Hazardous bomb-type weapons).