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Genre: Shooter, Role-playing (RPG), Arcade

Nienix

Russian localization!

Version 1.0409


🎯 [Russian] All text in the game has been translated to Russian! This work was single-handedly done by Alekseyzz2078. Many thanks for your help! You can find him on Discord if you have any questions.
🎯 [Balance] Changed the rewards for a few Grand and Uber Continuum Events.
🎯 [Balance] The "Ordnance"-type active auxiliary items are now much more likely to roll damage buffs relevant to their damage types.
🎯 [Balance] The likelihood of Ex fragments has been increased in the Continuum XL difficulty.
🎯 [Balance] The Founders T7 skill "Skill Shot" has been buffed.
🎯 [Balance] A few elite enemy weapons that previously were very weak have been buffed.
🎯 [Misc] A new elite enemy modifier has been added - elites can now roll with a weapon that reduces warp plasma.
🎯 [Bug fix] Fixed issues related to the evaluation order of some item sets.
🎯 [Bug fix] Corrected some texts that were hard-coded to English.

Hotfixes

Version 1.0408


🎯 [Bug fix] Fixed a crash-related issue for the skill "Warp Enabled Bullets" introduced by yesterdays patch.
🎯 [Bug fix] The Founders T7 skill "Skill Shot" now correctly benefits from temporary buffs to sensor range.
🎯 [Bug fix] Fixed an issue with the flight speed debuff that given an edge-case scenario could cause a speedup instead of of slowdown.

Balance update

Version 1.0407


🎯 [Balance] "Cluster"-type bullets generated by weapons such as the Cluster Missile and Cluster Turbo Grenade now consider the rotation of the payload.
🎯 [Balance] The Damage % bonus cap has been raised to 3000% (up from 1000%).
🎯 [Balance] The Imperius T2 skill "Warp Plasma Injector" has been reworked. It now increases warp plasma regeneration by a percentage.
🎯 [Balance] The Vagrantis T3 skill "Turret Damage Booster" has been buffed. It is stronger and now affects turret slot % effectiveness rather than base % damage buffs.
🎯 [Balance] The Vagrantis T2 skill "Fuel For Peanuts" has been buffed - it now reduces engine warp plasma requirement by 50%-100%.
🎯 [Balance] The Vagrantis T4 skill "Rocket Jump" has been buffed - it now increases engine power by 50%.
🎯 [Balance] The Vagrantis T6 skill "Warp Enabled Bullets" has been reworked. It no longer has any skill dependencies and works as follows: Bullet velocity of fixed-point weapons, on-board turrets and summons is first increased by {0}%, and then by an additional {1}% based on the bonus attack speed to fixed-point weapons.
🎯 [Balance] The Vagrantis T7 skill "Omnipotent Fortitude" has been nerfed for smaller ships, but buffed for larger ships as the ship diameter penalty now is reduced (diameter ^ 0.8).
🎯 [Balance] The Imperius T7 skill "Warp Plasma Damage Amplifier" has been nerfed.
🎯 [Balance] The Founders T7 skill "Skill Shot" has been nerfed.
🎯 [Balance] The Xinthu T7 skill "Drone Damage Mastery" has been nerfed.
🎯 [Balance] The Founders skill "Molten Metals" now require 3 points to be at max effectiveness.
🎯 [Balance] Player resistance debuffs in Continuum Events have been reduced (this only applies for newly rolled events).
🎯 [Bug fix] Fixed an error that caused some active buffs, such as sensor-range buffs from the Scanner Sensor, to not be considered for some damage buff skills for on-board ship turrets.
🎯 [Bug fix] Fixed a race condition in the loot filter that could cause it to not be applied.
🎯 [Bug fix] Fixed an error that caused network clients to nullify item cooldowns on item swaps.

Misc update

Version 1.0405


🎯 [Balance] Shooting range has been increased for scout and fighter summons that have really fast weapons, such as snipers and beam-type weapons.
🎯 [Balance] The Founders skill Molten Metals has been slightly nerfed.
🎯 [Bug fix] Fixed an issue that on rare occasion could cause cave gateways to not spawn.
🎯 [Bug fix] Fixed an issue with the Founders skill Molten Metals: it previously only increased bullet speed, but not bullet lifespan.

Performance improvements and changes to cave-type maps

Version 1.0404


🎯 [Misc] Most maps in Act 2, and all Continuum Event cave maps, have been revised. They are now composed of long windy thick connected tunnels.
🎯 [Performance] Non-essential item loot filter checks (such as those used for rendering) are now managed by a background thread. This should serve to increase performance/reduce lag.
🎯 [Performance] Performance has been improved for most of the maps in Act 2.
🎯 [Balance] Scout-type summons now move closer to their targets before they start shooting, making them behave more like dog fighters than snipers.
🎯 [Bug fix] There was previously a need to re-equip the ship after spending points into the Founders skill "Molten Metals" for it to have an effect on on-board turrets. This requirement has been removed.
🎯 [Bug fix] Conditions are now sorted according to type when evaluated. This should remove many of the weird character stat sheet updates that have been observed - some work on this topic likely remain.

Bug fixes

Version 1.0403


🎯 [Bug fix] Fixed several performance issues related to text rendering when playing with Chinese localization. A few menu components had hard-coded fonts that did not support Chinese, causing slow-down due to exception handling.
🎯 [Bug fix] Fixed an error related to sensor range calculations when using the sensor buff condition or some of the sensor buff skills.
🎯 [Bug fix] Fixed an issue that caused latinum to not be shared with client players when playing COOP.

New Continuum Event map modifiers

Version 1.0402


🎯 [Continuum Events] Three new Continuum Event map modifiers have been added - enlarged enemy bullets, frost enemy bullets, and enhanced enemy speed.
🎯 [UI] Hull and warp plasma bars are now prefixed when the value gets really high. For example, the hull bar would show "113 K/221 K" instead of "113232/221233".
🎯 [Balance] There is now a cap on bonus enemy bullets and bonus enemy hull in Continuum Events.
🎯 [Bug fix] Fixed an error related to calculation of enemy patrol paths that could cause a crash.
🎯 [Bug fix] Fixed an error introduced by the latest loot filter patch that disabled rendering of labels for consumables and Latinum.
🎯 [Bug fix] Fixed an issue that could cause some extremely fast enemies to pass through walls.

Hot fix

Version 1.0401


🎯 [Bug fix] Fixed an issue that resulted in very slow weapon range calculations if the item filter was enabled.

A new loot filter!

Version 1.040


🎯 [Loot filter] A new loot filter has been added! Access it from the inventory (next to the encyclopedia). This new filter is separated for each character and is much more comprehensive than the previous one. In addition to specifying various filters for all kinds of items, it is also possible to override the default colors for different items and grades. Color overriding is done by manually editing the loot filter for the desired character. The lootfilters are XML-files located under /Data/Save. For instance, the loot filter for the third character (third row) is named "char2_lootfilter.xml".
🎯 [Loot pickup options] The loot pickup methods (e.g., bulk pickup) have been moved to the loot filter. You need to re-enable it from this menu.
🎯 [UI] Updated item grade borders to better suit the new coloring options in the loot filter.
🎯 [UI] The option "Bullet effects" (see the Combat section of the main menu options) now apply to most bullet effects and not only explosions. Apart from making things more visible in hectic situations, it should also be useful from a performance standpoint.
🎯 [Balance] Crates/boxes destroyed by your summons can now provide loot.
🎯 [Balance] Changed one of the weapons for the LTM Frigate T-6. This change should also increase performance as the previous weapon required more computation effort.
🎯 [Bug fix] Fixed an issue that prevented binding the radial menu to a keyboard/mouse key.
🎯 [Bug fix] Fixed faction-related errors related to the three Frost-type Continuum Challenges.
🎯 [Bug fix] The item set "Grand Justice" can no longer roll for ships without turrets.
🎯 [Bug fix] Fixed an issue with wave spawners that could cause enemies to spawn behind walls.
🎯 [Bug fix] Fixed an issue with the Corrosive Gatling-type weapon that made it unable to heal summons.
🎯 [Bug fix] Fixed an issue that could cause some waypoints to spawn inside dungeons.

Hotfix

Version 1.03971


🎯 [Balance] The on-hit procs player summons introduced by version 1.0397 has been reverted due to FPS loss for end-game summoner builds that had many summons and many on-hit procs. I will rework this feature a bit before including it.
🎯 [Bug fix] Fixed an error for the Melee Maul when under the effect of bonuses to weapon explosion diameter.