Nightmare: The Lunatic cover
Nightmare: The Lunatic screenshot
Genre: Platform, Indie

Nightmare: The Lunatic

Devlog #6 + Busan Indie Connect Festival 2023 Participation

Hello! This is Maetdol Games.

We came back to the Devlog again.
We are working hard to update, so please be patient!

Nightmare: The Lunatic has been selected as Connect Pick for Busan Indie Connect Festival 2023!
You can meet us at BEXCO Exhibition Hall 1 in Busan from August 25th to August 27th for three days!

For more information about the BIC Festival 2023, you can check it out on the homepage.
https://bicfest.org


Here's a progress update.

*In progress

  • Stage 5
  • Overall Enemy Balancing - (New)
  • Additional Weapons+ - (New)

*Complete

  • Stage 4
  • Additional totems
  • Achievement applied - (In progress -> Complete)
  • Stage 3, 4 sound effects - (In progress -> Complete)
  • Stage 4 BGM - (In Progress -> Complete)
  • Traces of Nightmare Renewal - (In Progress -> Complete)
  • Additional weapons - (In progress -> Complete)
  • Overload Renewal - (Scheduled -> Complete)
  • Grant Erosion - (Scheduled -> Complete)
  • Continue - (Scheduled -> Complete)
  • Pad Vibration - (Scheduled -> Complete)

*Scheduled

  • Additional Totems+ - (New)
  • Unique and special Corruption - (New)
  • Corruption Enhancement System - (New)
  • Player Room (Encyclopedia/Statistics) - (New)
  • Nightmare Difficulty - (New)
  • Translate additional elements - (New)
  • Lunatic Difficulty - (New)
  • Additional Elite Bosses - (New)
  • Story elements - (New)

After completing the above list, it is officially released.
As long as the end is in sight, we will run hard.
We ask for your interest and support.


Here are some new updates!

1. Stage 5



The stage 5 is the City of Water and Gladiators! Currently all of normal enemies are completed and we are working on boss resources and implementation. When everything is finished, it will be updated after sound is added.

2. Additional Trace of Nightmare (Bless, Curse)



Blesses and Curses, which were only 7 each, are added! 20 blesses and 17 curses have been added. Powerful blessings and irritating curses await updates!


Next time, we will work harder so that we can meet you with update news instead of a Devlog.

Thank you!

Nightmare: The Lunatic Discord
https://discord.gg/6hw6TTyvBg

v0.2.1 Update + v0.2.1.1 Hotfixes

v0.2.1.1 Hotfixes

  • Fixed an issue where the game freezes when entering the elite boss room again after reviving with the Bless: 'Dream Within A Dream' effect after dying to an elite boss.
  • Fixed an issue where the wave did not progress when acquiring the 5th trace of nightmare in the wave room.
  • Fixed an issue that the altar appeared when not in the shop when obtaining Bless: 'Negotiator' while Set: 'Avarice' was acquired.
  • Fixed an issue where Don Sagnan could only move a short distance during the sword dash pattern and then stop.
  • Fixed an issue where Corpse Bats of Totem: 'Corpse Bat' could hear multiple sounds when hitting an invulnerable enemy.



Hello. This is Maetdol Games.

Demo version has been updated!
The save file is also linked, so if you haven't purchased it yet, please try the demo version!

About v0.2.1 update.

* Major Updates

Continue applied.
You can now continue where you left the game!


Pad vibration is supported.
- You can turn vibration on and off in the Input tab of Settings.


Added a function to change the order of weapons.
Now it's easier to place your weapons in the order you want!


Bless: 'Dream Within a Dream' effect has been changed.
We wanted to be able to farm more, but as the stage went up, the fatigue increased, so changed it.
- Before: Restart the stage with full HP once upon death.
- After: Resurrects with full HP in the previous room once upon death, increases one of the stats displayed in the inventory by 20%


The effect of Battle Angel Statue has been changed.
Fixed the unpleasant effect of randomly changing weapons.
- Before: Randomly change all your weapons, corrupt all changed weapons (minimum grade blue)
- After: Corrupt all your weapons. If weapon was corrupted already, change the corruption(minimum grade white)



* Bug Fixes

  • Fixed an issue where money would drop when defeating a tutorial boss.
  • Fixed an issue where the contract image was distorted.
  • Fixed an issue where the Weapon: 'Gauntlet''s SpAttack would sometimes pass through enemies.
  • Fixed an issue where Bless: 'Negotiator' did not apply immediately when acquired in the Shop and Shelter.
  • Fixed an issue that the wave room starts immediately when the golden box of Totem: 'Golden Compass' is the starting reward.
  • Fixed an issue where hitting an enemy affected by Totem: 'White Flag' would break the effect.
  • Fixed an issue where some weapon attacks would hit enemies through walls.
  • Fixed an issue where contracts could not be properly processed when playing in Traditional Chinese.
  • Fixed Lich not doing anything after receiving the effect of Totem: 'White Flag'.
  • Fixed an issue where gold was not consumed even when using the Golden Altar of Set: 'Avarice'.
  • Fixed an issue where Weapon: 'Orb''s SpAttack did not work while holding certain totems.


* Gameplay

  • Giving up the control room will no longer charge the active totem.
  • Friends who auto-attack enemies no longer break breakable walls.
  • The Unlock Shop event has been modified.
  • Added Scarecrow to Shelter. Beat it up freely!
  • Fixed keywords related to enemies.
    - Enemy: All enemies (boss + normal enemy)
    - Boss: Boss
    - Normal enemy: Non-Boss Enemies


* Weapons

  • Now, when parrying with Weapon: 'Shield''s SpAttack, the gem and gauge are not recharged.
  • Reduced parrying time after Weapon: 'Shield' SpAttack.
  • Weapon: 'Bow''s SpAttack has been modified.
    - Lowered the performance in normal rooms and increased the performance in boss rooms.
    - Number of bounces: 6 -> 4 times
    - Removed the effect of increasing ATK each time it bounced
    - Boss damage: 0.2x -> 0.5x
  • Increased the SpAttack's charge distance of Weapon: 'Spear'.
  • Increased the SpAttack's continuous use duration of Weapon: 'Spear'.


* Enemies

  • Iron Maiden now never changes direction.


* Bosses

  • A stun indicator now appears on the boss's head when you break its pattern.


* Totems

  • Added 'Cannot be used in shelter' to the description of Totem: 'Hourglass'.
  • Totem: 'Cute Polygon''s shield now remains in effect for 2 seconds after the Overload ends.
  • Fixed the amount of Max HP increase for Totem: 'Suspicious Mushroom'.
    - 30 -> 40
  • The effect of Totem: 'White Flag' has been modified.
    - Cooldown: 6 rooms -> 4 rooms
    - Duration: 5 seconds -> 7 seconds
  • Added 'permanently' keyword to totems.
    - Stats that increase 'permanently' remain effective even if the totem is removed.
    - Applicable Totems: Black Dice, Suspicious Mushroom, Regenerating Mushroom, Growth Potion
  • The following totems no longer appear in the shop.
    - Ancient Coin, Donation Box, Dream Merchant’s Golden Bundle
  • The following totems will no longer appear at Health Shelfs.
    - Dragon and Phoenix Soup, Junk Food, Meat, Suspicious Mushrooms
  • Set: 'Best Friends' now shows the amount applied in the buff.


* Traces of Nightmare

  • Now the effect of Bless: 'Dream within a Dream' is applied before 'You Are Died.' UI appear.
  • The effect of Bless: 'Negotiator' is applied to Curse: 'Toll Collection'.
  • Bless: 'Nightmare Minions' no longer attack enemies through walls.
  • Curse: 'Forgetfulness' effect no longer removes wave room's start rewards.
  • Mutant enemies in Curse: 'Mutants' now ignore paralyses and physical attacks.


* UI

  • Select keys are now displayed in the Weapon and Totem Selection, Contracts, and Corrupt Weapon windows.
  • Nightmare Shards will not appear in the UI if you have not contracted Contracts: 'Nightmare Extractor'.


Nightmare: The Lunatic Discord is running, so please join us!

Nightmare: The Lunatic Discord
https://discord.gg/6hw6TTyvBg

Thank you!

v0.2.1 Update

Hello. This is Maetdol Games.

Demo version has been updated!
The save file is also linked, so if you haven't purchased it yet, please try the demo version!

About v0.2.1 update.

* Major Updates

Continue applied.
You can now continue where you left the game!


Pad vibration is supported.
- You can turn vibration on and off in the Input tab of Settings.


Added a function to change the order of weapons.
Now it's easier to place your weapons in the order you want!


Bless: 'Dream Within a Dream' effect has been changed.
We wanted to be able to farm more, but as the stage went up, the fatigue increased, so changed it.
- Before: Restart the stage with full HP once upon death.
- After: Resurrects with full HP in the previous room once upon death, increases one of the stats displayed in the inventory by 20%


The effect of Battle Angel Statue has been changed.
Fixed the unpleasant effect of randomly changing weapons.
- Before: Randomly change all your weapons, corrupt all changed weapons (minimum grade blue)
- After: Corrupt all your weapons. If weapon was corrupted already, change the corruption(minimum grade white)



* Bug Fixes

  • Fixed an issue where money would drop when defeating a tutorial boss.
  • Fixed an issue where the contract image was distorted.
  • Fixed an issue where the Weapon: 'Gauntlet''s SpAttack would sometimes pass through enemies.
  • Fixed an issue where Bless: 'Negotiator' did not apply immediately when acquired in the Shop and Shelter.
  • Fixed an issue that the wave room starts immediately when the golden box of Totem: 'Golden Compass' is the starting reward.
  • Fixed an issue where hitting an enemy affected by Totem: 'White Flag' would break the effect.
  • Fixed an issue where some weapon attacks would hit enemies through walls.
  • Fixed an issue where contracts could not be properly processed when playing in Traditional Chinese.
  • Fixed Lich not doing anything after receiving the effect of Totem: 'White Flag'.
  • Fixed an issue where gold was not consumed even when using the Golden Altar of Set: 'Avarice'.
  • Fixed an issue where Weapon: 'Orb''s SpAttack did not work while holding certain totems.


* Gameplay

  • Giving up the control room will no longer charge the active totem.
  • Friends who auto-attack enemies no longer break breakable walls.
  • The Unlock Shop event has been modified.
  • Added Scarecrow to Shelter. Beat it up freely!
  • Fixed keywords related to enemies.
    - Enemy: All enemies (boss + normal enemy)
    - Boss: Boss
    - Normal enemy: Non-Boss Enemies


* Weapons

  • Now, when parrying with Weapon: 'Shield''s SpAttack, the gem and gauge are not recharged.
  • Reduced parrying time after Weapon: 'Shield' SpAttack.
  • Weapon: 'Bow''s SpAttack has been modified.
    - Lowered the performance in normal rooms and increased the performance in boss rooms.
    - Number of bounces: 6 -> 4 times
    - Removed the effect of increasing ATK each time it bounced
    - Boss damage: 0.2x -> 0.5x
  • Increased the SpAttack's charge distance of Weapon: 'Spear'.
  • Increased the SpAttack's continuous use duration of Weapon: 'Spear'.


* Enemies

  • Iron Maiden now never changes direction.


* Bosses

  • A stun indicator now appears on the boss's head when you break its pattern.


* Totems

  • Added 'Cannot be used in shelter' to the description of Totem: 'Hourglass'.
  • Totem: 'Cute Polygon''s shield now remains in effect for 2 seconds after the Overload ends.
  • Fixed the amount of Max HP increase for Totem: 'Suspicious Mushroom'.
    - 30 -> 40
  • The effect of Totem: 'White Flag' has been modified.
    - Cooldown: 6 rooms -> 4 rooms
    - Duration: 5 seconds -> 7 seconds
  • Added 'permanently' keyword to totems.
    - Stats that increase 'permanently' remain effective even if the totem is removed.
    - Applicable Totems: Black Dice, Suspicious Mushroom, Regenerating Mushroom, Growth Potion
  • The following totems no longer appear in the shop.
    - Ancient Coin, Donation Box, Dream Merchant’s Golden Bundle
  • The following totems will no longer appear at Health Shelfs.
    - Dragon and Phoenix Soup, Junk Food, Meat, Suspicious Mushrooms
  • Set: 'Best Friends' now shows the amount applied in the buff.


* Traces of Nightmare

  • Now the effect of Bless: 'Dream within a Dream' is applied before 'You Are Died.' UI appear.
  • The effect of Bless: 'Negotiator' is applied to Curse: 'Toll Collection'.
  • Bless: 'Nightmare Minions' no longer attack enemies through walls.
  • Curse: 'Forgetfulness' effect no longer removes wave room's start rewards.
  • Mutant enemies in Curse: 'Mutants' now ignore paralyses and physical attacks.


* UI

  • Select keys are now displayed in the Weapon and Totem Selection, Contracts, and Corrupt Weapon windows.
  • Nightmare Shards will not appear in the UI if you have not contracted Contracts: 'Nightmare Extractor'.


Nightmare: The Lunatic Discord is running, so please join us!

Nightmare: The Lunatic Discord
https://discord.gg/6hw6TTyvBg

Thank you!

v0.2.0 Update + v0.2.0.1 Hotfixes

v0.2.0.1 Hotfixes

  • Fixed an issue that caused the game to crash during Stage 4.
  • Totem: 'Hard Shell' damage reduction reduced from 7 to 4.
  • Totem: 'Corpse Bat' damage has been reduced.



Hello. This is Maetdol Games.

Stage 4 has finally been updated!
We're waiting your feedback.

About v0.2.0 update.

* Major Updates

Stage 4 'Abandoned Lab' has been added.
Many powerful and tricky subjects await you!



Weapon: 'Shield' has been added .
- Unlocked by clearing Stage 4.



Corruption system has been renewed.
- Grades are now given randomly.
- The color is displayed differently depending on the grade: Gray -> White -> Green -> Blue -> Orange



Nightmare Extractor has been added .
- Can be installed in a shelter through a contract.
- When signing a contract, a new money, 'Nightmare Shard' will be dropped.
- You can use Nightmare Shard to Corrupt your weapon or change the Corruption.



Trace of Nightmare system has been renewed.
- The design has been changed.
- Added animation when acquiring.
- Both Bless and Curse are now displayed in the Interaction window.
- Limit 7 -> 5
- Number Effect:
Increases the drop rate of Trace of Nightmare and enhances enemies
-> Increases the drop rate of Trace of Nightmare and Nightmare Shard Gain



Boss rewards have been changed.
You can choose to obtain Totem 1, Totem 2, or Trace of Nightmare.



Slightly Hard(Temporary) difficulty has been added.
Temporary difficulty for those who find the game too easy.
It will be deleted when 'Nightmare Difficulty', a step-by-step difficulty, is added in the future.



* Bug Fixes

  • Fixed an issue where Achievement: 'The Best Defense is Offense' was cleared in the tutorial.
  • Fixed an issue where Achievement: 'It's Insane!' was continuously cleared.
  • Fixed an issue where Achievement: 'Grotesque Weapon' was not cleared.
  • Fixed an issue where sometimes enemies did not appear in the wave room and progress did not proceed.
  • Fixed an issue where the explosion sound effect would occur every time you attack when acquiring Totem: 'Voodoo Doll'.
  • Fixed an issue where the number of Dream Shards displayed at death and the number of Dream Shards actually acquired were different.
  • Fixed an issue where Totem: 'Chisel and Hammer' would activate without using a Trash Can Statue.
  • Fixed an issue where Bless: 'Nightmare’s Minion' was attacking in the air.
  • Fixed an issue where the attack effect of Bless: 'Nightmare’s Minion' was displayed in the air.


* Gameplay

  • You cannot use SpAttack in the control room anymore.
  • Secret room no longer appears next to a boss room.
  • Automatic Parrying no longer recharges Overload gauge, SpAttack gauge, and Gems.
  • The order of contracts in the Contracts Table has been changed.
  • The price of Contract: 'Health Shelf' has been corrected.


* Weapons

  • SpAttack damage of Weapon: 'Shotgun' has been reduced.
  • SpAttack damage of Weapon: 'Hammer' has been reduced considerably.
  • SpAttack of Weapon: 'Hammer' now deals half damage to enemies through walls.
  • The change buff of Weapon: 'Spear' has been changed.
    - SpAttack's ATK increased by 20% -> 25%
  • Corruption: 'Overload time increases by x second(s)' was removed.


* Bosses

  • Don Sagnan's patterns are a bit more difficult.
    - Now Don Sagnan goes into a corner when using Mine Charge and Laser.
    - Chrage distance of Mine Charge has been increased.
    - Now when you parry Charge of Mine Charge, Don Sagnan stops charging but isn't stunned.
  • Elite Boss' HP and ATK increase per stage has been reduced.


* Totems

  • Totem: 'Corpse Bat' now has a 40% chance to spawn a Corpse Bat.
  • The effect of Totem: 'Continuously Spinning Top' has been changed.
    - Duration 4.5 seconds -> 6 seconds
    - Effect per stack 10% -> 7%
    - Max Stacks x -> 10
  • The effect of Totem: 'Secret Manual' has been changed.
    - Effect per stack 5% -> 3%
    - Max Stacks x -> 20
  • Set: 'Daredevil' has been renamed to 'Boss Hunter'.


* Trace of Nightmares

  • Curse: 'Shadow Assassin' has been removed
  • Curse: 'Mutants' has been added.
    - Mutant enemies stronger than normal appear.


* UI

  • Now, the icons of rooms on the map that have been cleared or used objects will be dark.
  • Totems tab of inventory has been changed.
  • Traces of Nightmare tab of inventory has been changed.


Nightmare: The Lunatic Discord is running, so please join us!

Nightmare: The Lunatic Discord
https://discord.gg/6hw6TTyvBg

Thank you!

v0.1.10 Update + Hotfixes

2023.05.04 Hotfixes


  • Fixed an issue where the Unlock Shop event would not progress when playing in Simplified Chinese, Traditional Chinese, Russian, Spanish, or Brazilian Portuguese.
  • Fixed an issue where the weapon swapping tutorial would stop progressing while playing in English.
  • Added weapon shotgun. You can unlock it at the Unlock Shop.



Hello.

It's been a really long time since the last update!
There are quite a lot of changes, so we would appreciate a lot of feedback!

The event and tutorial progress has been reset.
All other data remains intact.
This is not a bug, so please do not reset your data!
Resetting will delete all of your data!!


Added Traditional Chinese, Brazilian Portuguese, Russian, and Spanish.

Stage 4 will be added in the next update due to sound-related issues.

About v0.1.10 update.

* Bug fixes

  • Fixed an issue where button images were not visible in the weapon selection UI in the first playthrough weapon swap type selection screen.
  • Fixed an issue where HP recovery was possible through weapons with Corrupted effect on Max HP increase.
  • Fixed an intermittent issue where the player was not visible.
  • Fixed an intermittent issue where trigger effects based on the number of hits were not applied.
  • Fixed an intermittent issue where zombies in Stage 1 stopped moving.
  • Fixed an issue where even if the invincibility shield of the snake priest in Stage 2 disappeared, the enemy's invincibility was not lifted intermittently.
  • Fixed an issue where the head thrown by the bomber in Stage 3 intermittently stopped moving.
  • Fixed an issue where the cold bullet effect of the Don Sagnan did not disappear intermittently.


* Gameplay

  • The tutorial has been revamped. Try playing the new tutorial!
  • Dialogue for each event has been revamped.
  • Camera movement has been improved. You can see smoother transitions.
  • The option to decrease attack speed of enemies in Easy mode has been removed.
  • Now, if you lose the effect that increases Max HP, your current HP will be reduced by that amount.
  • A time-based wave has been added to wave rooms.
  • The number of rooms in the entire stage has decreased.
  • Achievements have been added.
    - Some Achievements have rewards, so be sure to check them out!
  • The Player room have been added.
    - Currently, it doesn't have any functions, but we plan to allow you to check your collections and statistics in the future.
  • The Shelter has been added between each stage.
    - The boss reward chest has been removed (changed to Elite-only).
    - The Health Shelf has been moved to the Shelter.
    - Boss rewards other than money can now be obtained in the Shelter
    - After defeating a boss, the amount of HP recovered has increased.
  • Unlock prices have increased.
  • Contract prices have increased.
  • The default pad key for inventory has changed.
    - LT -> L3
  • An Active Totem Swap key has been added.
    - Default pad key: LT
    - Default keyboard key: B
  • The dialogue skip key has changed.
    - SpAttack key -> Cancel key


* Weapons

  • The Overload has been modified.
    - The Overload gauge can be used when it is 35% or more full.
    - If the gauge is full, it lasts for 10 seconds, and otherwise it lasts for current gauge / max gauge
  • 8 seconds.
  • The initial delay for the basic attack of the bow has been reduced.
  • The change buff for the revolver has been changed.
    - Shoots bullets with default attacks -> A friend that shoots bullets follows you with default attacks.
  • The initial delay for the recovered after throwing all orbs has been reduced.
  • The ATK of the spear's default attack has been reduced, and the Attack Spd has been increased.
  • The Overload effect of the spear has been changed.
    - Short charge -> SpAttack enhancement (SpAttack gauge is automatically charged, cost is reduced, and enemies hit with SpAttack are pulled along).


* Enemies

  • All enemy HP and ATK have been readjusted. We appreciate your feedback on this change!


* Bosses

  • All boss HP and ATK have been readjusted. We appreciate your feedback on this change!


* Totems

  • The damage of Totem: Exploding Seed has been decreased.
  • Totem: Golden Sun Shield has been changed from attack-type to HP-type.
  • The effect of Totem: Steel Boots has been changed.
    - Ignore floor damage -> 50% decrease in floor damage.
  • Now, acquiring a Hourglass Sand with a stackable active totem will fill the stack completely.
    - Totem: Empty Bottle, Totem: Donation Box (before use)
  • 40 new totems have been added.
  • Totem: Cube of Meat and Totem: Butcher’s Knife have been removed from the Set: Gourmet.
  • The effect of Set: Best Friends has been modified.
    - 30% increase in friend ATK and size -> 30% increase in friend size, 15% increase in friend ATK per friend.
  • Totems that are included in the set have been added. It may be easier to achieve the set.
  • Three new sets have been added.


* Objects

  • Now the Dream Merchant perform actions during conversation.
  • A synthesis machine has been added. It can be unlocked through a contract.
  • Two new statues have been added.
  • The design of the stage portal has been changed.


* UI

  • The overall UI design has been changed.
  • Now, the icon above the player's head will only be displayed if the buff effect is either ATK, Attack Spd, or Move Spd, or if it is a debuff.
  • New languages have been added:
    - Chinese Traditional, Brazilian Portuguese, Russian, and Spanish have been added.
    - There may be untranslated parts depending on the development progress.
  • The position of the timer has been moved below the HP bar.
  • The cooldown for passive totems is now displayed above the SpAttack gauge instead of above the HP bar.
  • The quality of the text showed has been improved.


* Sounds

  • The sound effects for enemies and bosses in Stage 3 have been changed.


Nightmare: The Lunatic Discord is running, so please join us!

Nightmare: The Lunatic Discord
https://discord.gg/6hw6TTyvBg

Thank you.

Devlog #5

Hello!

We really wanted to update the game in March, but we've spent a lot of time and now our desire to show you as much content as possible has actually delayed the update.

We apologize...
As soon as the current work in progress is finished, we will update the game!

Here's a progress update.

*In progress

  • Stage 5
  • Player Room
    <*>Additional Weapons - (Scheduled-> In Progress)
    <*>Stage 4 Background Music - (Scheduled-> In Progress)
    <*>Trace of Nightmare Renewal - (Scheduled-> In Progress)
    <*>Stage 3, 4 Sound Effects - (Scheduled-> In Progress)
    <*>Achievement Implementation - (New)


*Complete

    <*>Stage 4 Boss and Level Design - (In Progress -> Completed)
    <*>Additional Totems - (In Progress -> Completed)

*Scheduled

  • Overload Renewal
  • Enchant Corruption
  • Continue Play
  • Pad Vibration


Instead of adding new plans, we're focusing on finishing the planned and ongoing tasks.
We will finish as soon as possible and update the game!

Here are some new updates!

1. Achievement Icons



Some of you may have already seen the test achievements registered on Steam. We are currently working on the icons for each achievement and will upload them to Steam gradually!

2. New Illustrations


With the addition of new stages, new enemies will appear in the nightmare.
Here's a reveal of the new illustrations!

Artist's Commnet:
Characters and totems from the game are hidden within the illustration. Please take a close look.



3. Nintendo Switch Release


We have signed a contract with a publisher for the Nintendo Switch release. Our goal is to launch the game on both Switch and Steam simultaneously!

We apologize for not keeping our promise from the last Devlog.
Even if we don't meet our own expectations, we will definitely update the game in April.

Thank you!

Nightmare: The Lunatic Discord
https://discord.gg/6hw6TTyvBg

Devlog #4

Hello everyone!

As the development term is getting longer, the period of uploading the development journal has also been extended...
We are developing content to go up with the system, so please wait a little longer for the update.
sorry ;(

Currently, scheduled translations are complete.
However, since development was carried out along with translation, the additional parts will be provided only in Korean and English for a while.

We will share our progress since last New Year's greetings!

*In progress

  • Stage 4 boss and level design
    <*>Stage 5 - (Scheduled-> In progress)
    <*>Additional totems - (Scheduled-> In progress)
    <*>Player room in Merchant's Study - (Scheduled-> In progress)


*Complete

  • Tutorial renewal
  • Edit Merchant's Study
  • Dream Merchant design renewal
  • Various bug fixes
    <*>Achievement system - (In progress -> Complete)
    <*>UI design modifying - (In progress -> Complete)
    <*>Translation- (In progress -> Complete)


*expected

  • Additional weapons
  • Traces of Nightmare Renewal
  • Overload Renewal
  • Enchant Corruption
  • Continue Play
  • Pad Vibration
    <*>Stage 3, 4 SFX - (New)
    <*>Stage 4 BGM - (New)


This is the current progress.
We shared most of the images in my development journal.
Still, we will share the newly added images!

1. Achievements



Currently, the internal achievement system has been developed. Now we're going to use it to unlock weapons and totems. And, of course, we plan to link it with Steam Achievements!

2. Translation



Additional translations have been completed! However, we're not sure about the translation quality because we can't inspect it. We ask for continuous feedback after the update.

3. Additional Totems



Additional totems are in development. As much as you've waited for a long time, We're making a lot at once.

4. Stage 5



We are working hard for the official release! Stage 5 is the last stage, so we plan to update it with the official release. Now is the resource planning and production stage.

We want to deliver as much news as possible, but the term keeps getting longer as we focus on development.
We just feel sorry for the users.
We will make sure that the next update is made by the end of February at the earliest or the beginning of March at the latest!
After the next update, we plan to tighten the update schedule again.
Please wait a little longer!

Thank you!

Nightmare: The Lunatic Discord
https://discord.gg/6hw6TTyvBg

New Year greetings and development progress sharing

Hello everyone!

The new year has dawned.

In 2023, We hope you achieve everything you wish and have a happy year.

Happy new year, everyone!


Development progress sharing


All the parts under development were shared in the previous devlog,

Currently, we are developing hard without any new progress.

So we can't upload the development log because we don't have anything to share...

We will summarize the contents currently in development.

*In progress

  • Stage 4 boss and level design
  • Achievement system
  • UI design modifying
  • Translations
    - Chinese - Traditional, Russian, Spanish, Portuguese - Brazil will be added


*Complete

  • Tutorial renewal
  • Edit Merchant's Study
  • Dream Merchant design renewal
  • Various bug fixes


*Scheduled

  • Additional totems
  • Additional weapons
  • Traces of Nightmare renewal
  • Overload renewal
  • Enchant Corruption
  • Player room in Merchant's Study
  • Continue play
  • Pad vibration
  • Stage 5


We can updated completed part now, but in a situation where we are supporting multiple languages,

it is difficult to provide the modified tutorial in Korean only.

So we are waiting for a translation.

As soon as the translation is finished, we will update!



We haven't been able to tell you the news for too long, so we're using the New Year as an excuse to greet you.

Even if there is no news, we are working hard on development, so don't worry too much.

We never give up on our game!

We will continue to work hard with the goal of an official release in this year.

Happy New Year and wish you a happy year once again.

And please love our game too!

Thank you!

Devlog #3

Hello! It's Maetdol Games.

Devlog is back!

The tutorial renewal is currently in progress.
It is likely that the update will be possible after the renewal is finished and all the modified parts are translated into the currently provided language.
If it's another event, I'll just update it, but since it's a tutorial...
Translations are outsourced, so the next update will likely take a while.
sorry. ;(

Instead, the next update will try to contain a lot!

1. In Development


1-1. Stage 4 Boss



Stage 4 boss pattern work in progress. I want to fight soon too!

1-2. Change Dream Merchant Design



Dream Merchant has become cuter! Existing sprites are the result of work in the past, so there are some parts that are a little different from the current design concept. We are developing the Dream Merchant's design to be more refined and add various actions to make the conversation feel more colorful.

1-3. Tutorial Renewal



The tutorial is being edited to make it more intuitive. Even if you can't use all the features when you finish the tutorial, you'll remember what features are there! The directing and story will also be slightly modified..

1-4. Edit Study



Previously, the Unlock Shop, Weapons Room, Training Room, and Entrance all consisted of individual rooms, but now they are all connected to one room. You can move a bit faster. Maybe.

1-5. Player's Room



A player's room will be added to the Study. Now you can have some personal time. In the player room, we plan to make it possible to check various statistics and achievements.

1-6. UI Renewal



The existing UI doesn't even fit the story and each UI feels individual. We're redesigning it so that it looks like the UI of Nightmare: The Lunatic, even if it looks like it.

1-7. Achievements



We are developing a system to provide achievements. We need to complete it soon so we can add more totems, so we have to work hard to develop it.

Because there are many things in progress at the same time, the update cycle is getting longer and longer, so we will work hard to apply many fixes in one update.

Thank you!

Nightmare: The Lunatic Discord
https://discord.gg/6hw6TTyvBg

v0.1.9.1 Hotfixes

Hello.

We did hotfix to fix bugs.

v0.1.9 Update
https://store.steampowered.com/news/app/1842730/view/3396302964518495570

About v0.1.9.1 update.

* Hotfixes

  • Totem: Dragon and Phoenix Soup has been fixed.
    - Recover 30 HP every time you enter the boss room -> Recover 30 HP when you enter the boss room first time every stage
  • The size of the stage minimap and icons have been increased.
  • Weapon: Spear's the special attack's the duration of continuous use has been increased.



Thank you.

Nightmare: The Lunatic Discord
https://discord.gg/6hw6TTyvBg