Nightmare: The Lunatic cover
Nightmare: The Lunatic screenshot
Genre: Platform, Indie

Nightmare: The Lunatic

v0.1.9 Update

Hello.

Changed map creation rules.
The English translation is smoother, and Chinese (Simplified) and Japanese are added to the language.

About v0.1.9 update.

* Bug fixes

  • Fixed an issue where enemies above one tile would never hit.
  • Fixed an issue where the text that should appear in the next play appeared when the Totem: Donation Box was discarded after use.
  • Fixed Totem: Golden Solar helm parrying attacks that could not be parried.
  • Fixed the issue where the Back Attack was applied differently from the Orb's direction when hitting an enemy with an Orb while holding a Totem: Dagger.
  • Fixed Totem: Cannon Dog not firing cannons towards enemies.
  • Fixed an issue where weapon Corrupted effects were displayed rounded off.
  • Fixed a mini chest remaining in the room after giving up the control room.
  • Fixed an issue where it was possible to hold multiple identical weapons using the Weapon Tree in the training room.


* Gameplay

  • Fixed the sensitivity of the pad stick.
  • Special rooms that were displayed with a question mark icon are displayed as individual icons.
  • The installation method of teleporters in the stage has been changed. You need to run a little more!
  • A secret room appears on every stage.
    - It is indicated by a question mark icon.
    - Please check the room carefully!
  • The control room is changed.
    - Limit number of hit -> Time limit
    - Differential reward according to the number of hits -> Fixed reward when cleared within time
    - At the end of the time limit, the challenge ends and the reward disappears.
    - Each control room has a different time limit.
  • Contract: Healing Fountain has been changed.
    - Healing Fountain of appears in the shop -> A room with the Healing Fountain is added to all stages
  • Items are displayed on the stage map. Check out the forgetten items!
  • An option to double the drop chance of healing orbs has been added to Easy difficulty.
  • The health recovered by opening the boss chest has been modified from 60 to 30% of the Max HP


* Weapons

  • Six types of corrupted effects have been added.
  • Corrupted weapons are now marked with an corrupted weapon icon.
  • The weapon's basic abilities are now displayed in the inventory.


* Bosses

  • Lupus's HP has been reduced.
  • Statue of the Sun Goddess, Sol Dea's HP has been slightly increased.
  • Don Sagnan, Permanent Generator's HP has been greatly increased.


* Totems

  • Totem: Faded golden shuriken will only teleport to the center shuriken even if affected by Totem: Kaleidoscope.
  • Totem: Golden Sun Helm's auto-parrying now triggers regardless of the direction it's hit.


* Objects

  • You can now select another Teleporter with the mouse when using the Teleporter.
  • The collision range of trap spike has been reduced.
  • Statue: Heart effect has been changed.
    - Consumes Max HP to drop a Trace of Nightmare -> Increases Max HP by 30
  • The design of the room door has been changed.
  • The use price of the Item Re-Roller has been increased.
  • The sale price of the Health Shelf has been increased.


* UI

  • When the special attack gauge is insufficient, it is displayed in gray.
  • The English translation has been made smoother.
  • Chinese(Simplified) and Japanese have been added to the language.
  • Discord and Steam community move buttons have been added to the main screen.


Nightmare: The Lunatic Discord is running, so please join us!

Nightmare: The Lunatic Discord
https://discord.gg/6hw6TTyvBg

Thank you.

Devlog #2

Hello! It's Maetdol Games.

We wanted to do an update this week, but it took a long time due to a lot of interconnected systems...
We will try our best to update next week at the earliest or the week after next at the latest.

1. In Development


1-1. Stage 4



We have completed the implementation of all enemy patterns in Stage 4 and are currently working on level design and sound effects. Without a sound designer, sound work is always difficult and time consuming.

1-1. Stage 4 Boss



We are creating a boss resource. It was designed with the concept of a test subject and a butcher. It looks like it will take quite some time to finish working on the resource.

1-3. Stage Map Structure



The Healing Fountain appears as a separate room instead of the shop. Each question mark room type is identified by an icon. These rooms now appear in locations other than the end of the map. We are currently modifying the map structure to make it more natural. Hope your map exploration is a little more fun!


2. Improvement Plan


2-1. Tutorial


We've been constantly tweaking Tutorial before and after the early access release, but making Tutorial intuitive and effective is still a long way off. Nevertheless, we believe that we are continuing to improve and would like to improve once again. We hope this will be the last time...


3. Etc.


3-1. Totems, Weapons and Achievements


We're introducing a system where achievements unlock totems and weapons. As such, new totems and weapons will be updated after the achievement system is implemented. Some of the totems that exist in the current build may be modified to be unlocked through achievements. Of course, for those who have already unlocked it, the unlock will be maintained even if you do not complete the achievement. We will develop achievements ASAP for new totem and weapon updates!



We will work hard to make the game more fun.
Thank you!

Nightmare: The Lunatic Discord
https://discord.gg/6hw6TTyvBg

Devlog #1

Hello! It's Maetdol Games.

The development and update of previously planned content is over, and the recent update cycle is gradually increasing due to new content planning and stage 4 development.

As a result, users waiting for the official release were also tired, and we, who used to only communicate through updates, felt the need for improvement, so we wrote a Devlog!

In the past, we showed the development stage in progress through the update preview, but we will visit the Devlog more frequently.

And to strengthen communication with users, we have prepared Discord Server. This enables real-time feedback delivery and response. We look forward to your participation!

Nightmare: The Lunatic Discord
https://discord.gg/6hw6TTyvBg

As this is the first Devlog, we tried to include as many contents as possible.

1. In Development


1-1. Stage 4



It's been 4 months since the last update preview. Since our game is currently in early access, we prioritized making the planned system work properly, and as a result, the schedule for adding content was delayed a lot. Nevertheless, we have been developing it from time to time, and now we are spending quite a bit of time on Stage 4, so we would like to carefully tell you whether it will be possible to update before the end of November. As we said before, the concept is a living laboratory + panopticon, and subjects appear as enemies!

1-2. Added Corrupted Options and Increased Corrupted Chance



Some of you may or may not have seen these weapons while playing the game. It is a Corrupted weapon that is currently dropped with a low chance. unlike normal weapons, it has additional effects. The effect currently added is a simple stat increase such as increased attack power, but special options for each weapon will be added. For example, as an option for the Corrupted hammer, an effect such as 'Increases damage by 3x when only one enemy is attacked with the hammer's Spattack' is applied. We are also developing an object that uses Dream Shards to increase the drop chance of Corrupted weapons.

1-3. Totems



Totems are a key growth factor for Nightmare: The Lunatic, so we think we need a lot of them. Resources for the planned totems are produced and will be added slowly!


2. Improvement Plan


2-1. Stage Map Structure



When playing the game, with the exception of the room located at the end of the stage map, all of them consist of a normal room where you have to fight, so we think it makes players feel tired. And, because the only definitive means of recovery before you find the store is to clear the room, and the fountain's role is duplicated because you can purchase health recovery items in the shop, so we'll remove the fountain from the shop and assign it to on one of the rooms that composes the stage. In addition to that, to reduce fatigue, we want to add a non-combat room in a non-end room location.

2-2. Totem Drop Chance and Growth value



Totems, as mentioned above, are a key element of growth. However, with the exception of totems (boss chests, treasure chests) that can be definitely acquired in the current game, most of them are acquired from shops. We believe this reduces the fun of earning rewards in the game, increases reliance on gold, and tends to make it too easy for players to get stronger by choosing the totems they get. Also, the basic effect of totems is strong, so the difficulty of the game is reduced too much when many totems are acquired. To improve this, we would like to apply the following modifications.

  1. Increase the total number of totems
  2. Modification of the ratio between totem types
    (the ratio of the number of attack type, health type, and special type, currently about 2 : 1 : 1)
  3. Modification of growth values through totems
  4. Increase drop chance and add ways of acquisition (event room, etc.)

Details will be decided through additional planning, and if there is an opportunity, we will disclose it in the Devlog. We hope the game becomes more fun!

2-3. Traces of Nightmare



Traces of Nightmare is a high-risk and high-return item that we wanted to work as a factor that makes players contemplate whether to acquire it or not. But now we're not sure... we don't think it's working very well, so we need other opinions. First of all, we plan to improve in the direction of greater risk and return. Please feedback on the current Traces of Nightmare system!

2-4. Overload



Overload is an ability you use to instantly increase your dps. It's good to use in boss fights, but in the end it feels like it's only used once in boss fights. We want to improve the ability to use overload at a certain gauge or higher so that you can choose to use it once for a long time or use it frequently for a short time. Depending on this, the overload of weapons may be renewed!


3. To Be Added


3-1 Additional Weapons



It will be developed after stage 4 development.

3-2 Dream Corruption - Nightmare Piece, Enchant Corruption


It's a new system. Manage the Corrution rate to play stably, or clear Corrupted rooms for additional rewards. You can obtain a new money, Nightmare Pieces, by it. The Nightmare Pieces will be used to enchant a weapon with Corruption. Of course, there will also be a way to enchant Corruption to weapons.

3-3 Achievements


We plan to proceed with development at the same time as Stage 4 development has progressed to a certain extent. It will also be linked with the unlocking of totems and weapons.

We will continue to work hard in the future, so please give us a lot of interest and feedback.
Thank you!

Nightmare: The Lunatic Discord
https://discord.gg/6hw6TTyvBg

v0.1.8 Update

Hello.

Cloud saving has been applied, and the Permanent Generator has been added again.

About v0.1.8 update.

* Bug fixes

  • Fixed the issue where the Active Totem was charged one when entering an event room that doesn't need to clear.
  • Fixed the issue where it was possible to change weapons through the Weapon Tree while overloading the training room.
  • Fixed the issue that back attack was applied to enemies that were not able to back attack (ex. Sun Goddess Statue).
  • Fixed the issue where the Traces of Nightmare - Predator Bless stack was accumulated when entering the elite boss event room.


* Weapons

  • The percentage of each Corrupted effect has been changed.


* Bosses

  • All bosses' Max Hp has been reduced.
    - If it is too easy, please give feedback.
  • The Permanent Generator is back!
    - Please give feedback on fun and difficulty.


* Totems

  • Some effects of the Apple Box Totem have been modified.
    - Random item free: 2 -> 1
    - Gold gain reduction: 30% -> 10%


* Etc

  • Cloud saving has been applied.


Due to the developer's COVID-19 infection, the update has been delayed and the content is sparse.
We'll see you in the next update with more content...

Thank you.

v0.1.7.3 Minor Updates

Hello.

We did a small update

About v0.1.7.3 update.

* Updates

  • A small amount of general and event rooms have been added.
  • Some event rooms have been modified.
  • Sets have been added: Aegis, Mammonism
  • The effect of the Alarm Clock Totem has been changed.
    - Charge 1 gem when entering a room that has not been cleared -> 15% chance to charge an additional active totem cooldown when clearing a room
  • The effect of the Call the Eagle Totem has been changed.
    - Flies the eagle forward. -> Marks all enemies within sight, removes marks when hitting marked enemies, and changes the hit to a Crit Hit
  • Fixed Thorn Armor Totem cooldown when dashing through a dead enemy while acquiring the Thorn Armor Totem.
  • Claw of the Plague Wolf Totem's chance has been reduced.
    - 20% -> 10%
  • Ominous Root Totem's chance has been reduced.
    - 10% -> 5%
  • Fixed some inventory and interaction UI colors.
  • Fixed an issue where pressing a key in 'Press Any Key' after death did not proceed.
  • Fixed low jump height when frame is low.
  • Fixed dash's distance changing intermittently.
  • Fixed an issue where the frame limit settings were reset when exiting the game.



Thank you.

v0.1.7.2 Hotfixes

Hello.

We did hotfix to fix bugs.

About v0.1.7.2 update.

* Hotfixes

  • Probably fixed the issue where 'Press Any Key' after death does not proceed by pressing the key.
    - It didn't occur again in internal testing.
    -If the issue occurs, Please! Please report!

  • Fixed the Orb not unlocking after defeating Don Sagnan.
  • The description of the Ancient Coin Totem has been corrected.
  • The description of Traces of Nightmare Midas' Fist Bless has been corrected.
  • Fixed an issue that caused the Wheat Sack to keep triggering if you take a ground attack with Iron Boots and Wheat Sack acquired.
  • Modified so that the cooldown of the Thorn Armor proceeds if it is blocked by the Shieldman while dashing while acquiring thorn armor.
  • Fixed an issue where the Orbs would stop retrieving when using SpAttack while retrieving them.
  • Fixed the Orbs sometimes hovering around players without being retrieved.
  • Fixed an issue where the Shield gauge would go beyond the box when charging the Shield when at low HP.



Thank you.

v0.1.7.1 Hotfixes

Hello.

We did hotfix to fix bugs.

About v0.1.7.1 update.

* Hotfixes

  • Tried to fix an issue where 'Press Any Key' after death does not proceed by pressing a key....
    - It cannot be reproduced on the developer's computer, so it is not possible to check whether it has been fixed.
    -If a bug occurs, Please! Please report!

  • Fixed Sol Dea remaining invincible after Thrust.
  • Fixed an issue where Power Bank totem was not working properly.



Thank you.

v0.1.7 Update

Hello.

Added Totem Sets and Corrupted Weapon.

About v0.1.7 update.

* The demo is updated.

* Gameplay

  • The tutorial has been improved. I hope you learn more easily!
  • Terminology has changed.
    -Weapon Change counter -> Gem
    -Weapon Change Cooldown Spd -> Gem Charge Spd
  • You can now use unlimited Gems and SpAttack Gauge in the preparation room.
  • Fixed an issue in which an Energy Battery appears when signing an Overheat Core contract and a Overheat Core appears when signing an Energy Battery contract.
  • The Energy Battery contract has been changed to the Juicy Apple contract.
  • Active totems no longer drop from Totem Vending Machine.
  • The weapon will now drop when unlocking a weapon.
  • A weapon potted plant has been added to the training room. Now you don't have to keep moving!
  • Now you have to hold down key in the control room to give up.
  • The battle room among the event rooms has been renewed. Enjoy more variety of battles.
  • A small amount of general rooms for each stage have been added.
  • A small amount of control room for each stage has been added.
  • 4 mini statues have been added.
  • Fixed the Dream Merchant and the Player not showing in the Early Access event after defeating Don Sagnan.
  • 'Set' has been added. Collect 3 totems included in the set to activate the set!
  • 'Corrupted' has been added. Some weapons dropped during play now have additional effects.
    - Currently, only stat increase is available, but we plan to make various effect.
  • The algorithm for triggering and applying effects such as hitting, hit, and attack has been changed.


* Player

  • Now get Super Armor by default when use Overload.


* Totems

  • Some totems have been renewed.
  • Fixed the balance of some totems.


* UI

  • Fixed some UI design.
  • Weapons now also have an interaction window.
  • Gem Charge Spd and Gain Gold are displayed in the stat window.



Thank you.

v0.1.6.1 Update - Hotfix

Hello.

We did hotfix to fix bugs.

About v0.1.6.1 update.

* Hotfixes

  • Dash duration and distance slightly reduced.
  • Fixed an issue where parrying tutorial could not proceed when the tutorial was progressing with the language set to English.
  • Fixed an issue where unset keys would work when setting pad keys.
    - If you have had the same issue, Please initialize the keyboard mouse/pad keys and bind it again.
  • Fixed an issue where the description and confirmation text were incorrectly positioned when using the teleporter.
  • Permanent Generator is being renewed. If you defeat Don sagnan, Early Access will end!


Thank you.

v0.1.6 Update

Hello.

Weapon Change Type has been added.
Now, you can change the weapon with the slot key fixed just like the weapon change in FPS games!

Supports DualShock 4 (DualSense), Switch Procon input and UI.

We apologize for the lack of updates after the event as we have been work about various things.
Now that most of the work is done, let's start working hard again!

About v0.1.6 update.

* Gameplay

  • You can set the Weapon Change Type.
    - You can set between Fixed type and Rotary type to use.
    - The existing type is Rotary type.
    - In the Fixed type, a key is bound to each weapon slot.
    - You can change this in the Gameplay tab of Settings.
  • The default key setting has been changed and the setting key has been reset.
    - All keys have been reset to default due to a changing input system. Please set it up again!
  • The 'Weapon Change 2' key has been added to the input settings.
    - The names of 'Weapon Change(Left)' and 'Weapon Change(Right)' keys have been changed to 'Weapon Change 1(Left)' and 'Weapon Change 3(Right)'.
  • The Pause key can now also be changed in the input settings.
  • Supports DualShock 4 (Dual Sense), Switch Procon input and UI.
    - Works without steam controller settings!
  • You can now select borderless fullscreen.
    - You can set it in the Graphics tab of Settings.


* UI

  • The overall UI size has been changed.
  • The player UI (health, weapons, etc.) has been modified.
  • The Reset All button in Settings has been deleted, and a Reset button has been added to each tab.
  • The 'Key input' tab and the 'Pad input' tab in Settings have been merged into the 'Input' tab.
    - The input settings are automatically changed according to the current control device.
  • UI control has been changed.
    - Even if the key is not bound to the up/down/left/right, it can be operated if it corresponds to the up/down/left/right key.



Thank you.