No Man's Sky cover
No Man's Sky screenshot
PC PS4 XONE PS5 Series X Steam Gog
Genre: Role-playing (RPG), Simulator, Adventure, Indie

No Man's Sky

Seven years in. One of our biggest yet!

Hello,

2023 is No Man's Sky's seventh anniversary year and continues to be enjoyed in significant numbers by veteran and new players alike:



We have released 3 major (free) updates in 2023:

FEBRUARY 2023 - FRACTAL UPDATE



Completely immerse yourself in an infinite universe with No Man’s Sky update 4.1, FRACTAL! Introducing a catalogue of your most incredible discoveries, a huge number of quality of life and accessibility improvements, gyroscopic control support, full support for PlayStation®VR2, and much more!




APRIL 2023 - INTERCEPTOR UPDATE



Venture to forsaken Sentinel worlds in update 4.2, INTERCEPTOR! Explore corrupted planets, fight a legion of challenging new robotic guardians, hijack their technology, steal their ships, harvest their resources, destroy their freighters, and much, much more!



AUGUST 2023 - ECHOES UPDATE



Meet a secret society of robotic aliens in update 4.4, ECHOES! Furthering the narrative introduced in INTERCEPTOR, explore the mysteries of the Autophage, perform their rituals, learn their language, and assemble your own ceremonial staff. In deep space, confront huge outlaw dreadnoughts, sweep through their trenches and destroy vulnerable components in new tactical space combat – and much more!



The patch notes pages for every update are always lengthy and crammed full of new features and content for players.

Moreover each update is accompanied by a substantial community expedition, a timed event filled with unique challenges and rewards.

Sometimes an expedition gets so big that we spin it out into a update, as seen in May's SINGULARITY expedition.



On top of supporting the game on existing platforms (PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, GoG, PCVR and PSVR), we also released the game on two more platforms in 2023:

FEBRUARY 2023 - PSVR2 RELEASE




JUNE 2023 - MacOS RELEASE




It continues to be a Labor of Love for our tiny team. If you could find a moment to vote for us in this year's Steam Awards, that would be amazing.

Our journey continues.

Sean

Echoes Patch 4.45

Hello everyone,

Thank you to everyone playing the No Man’s Sky Echoes update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.45, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug fixes

  • Fixed a very rare issue that caused the A Leap in the Dark mission to fail to advance after opening the portal.
  • Fixed a rare issue that could prevent the Artemis path from correctly starting up after converting a save from Expedition mode.
  • Fixed a rare issue where the story catalogue for Under a Rebel Star would not display the final entry.
  • The rewards given by the Autophage when practising language skills have been improved.
  • Fixed an issue that caused some Autophage text to fail to display correctly in the story catalogue.
  • Expanded the list of completed objectives shown in the mission log.
  • Fixed an issue that could cause some missions to direct players to the Station Core while in an abandoned system, where no station core is present.
  • Fixed an issue in They Who Returned where, after resetting the mission, the Autophage at the initial harmonic camp could give the wrong dialogue, blocking mission process. Players already affected by this issue may need to reset the mission again in order to proceed.
  • Fixed an issue that could cause missions to send players to crash sites that do not have a ship.
  • Fixed an issue that allowed players to destroy cargo pods and turrets on their own freighters.
  • The Outlaw faction milestone for killing traders has been replaced with a milestone for raiding freighters.
  • The behaviour of small AI fighters around large vessels has been improved.
  • Fixed an issue that allowed players to destroy salvageable scrap while their inventory was full, and thus not receive the scrap.
  • Fixed a rare issue that could cause players to slowly run out of oxygen and die despite being on a planet surface.
  • Fixed an issue which caused the ship inventory to be out of range.
  • Fixed an issue that was preventing all creatures from pooping.
  • Fixed an issue which caused incorrect multitools to be available at Sentinel Pillars.
  • Fixed an issue that could cause player capes to behave erratically while placing base parts.
  • Fixed a rare issue that could allow the player to fall through the floor upon loading.
  • Fixed an issue that could cause players to fall through the floor when using a very specific freighter base part.
  • Fixed an issue that could cause all players in the system to lose standing when another player destroyed civilian freighters.
  • Fixed an issue that prevented usage of the gyro options page on the Switch under specific circumstances.
  • Fixed an issue that caused the wrong icons to be used for the Returner’s Drape and Wanderer’s Cloak.
  • Added new Dreadnaught warp effect.
  • Introduced a performance optimisation for instance rendering.
  • Introduced a slight optimisation to light rendering.
  • Fixed a rendering issue that could cause a brief visual glitch.
  • Fixed an issue that could cause visual glitches in some particle effects.
  • Fixed a visual issue with particles when using HDR.
  • Introduced an optimisation to sky and star rendering.
  • Improved the visual quality of star rendering.
  • Fixed a Xbox-only rendering corruption issue.
  • FSR2 visuals on Nintendo Switch have been further refined and improved.
  • Introduced a number of rendering optimisations for Nintendo Switch.
  • Introduced a number of texture optimisations and improvements for Nintendo Switch.
  • Introduced a significant memory optimisation for Switch.
  • Fixed a crash related to procedural texture generation.
  • Fixed a memory-related crash that could occur when returning to the mode or save select screen during a storm.
  • Fixed a number of crashes related to memory management.
  • Fixed a graphics memory-related crash on PC.
  • Fixed a crash that could affect PC users with specific AMD video cards.
  • Fixed a PC-only crash that could occur when playing No Man’s Sky at the same time as other applications are using video memory.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Echoes Patch 4.44

Hello everyone,

Thank you to everyone playing the No Man’s Sky Echoes update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.44, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug fixes

  • Sentinel capital ships are now equipped with shield generators that must be destroyed before their hull can be damaged.
  • Improved the VFX for Sentinel capital ship weapons.
  • Fixed a number of multiplayer syncing issues with Sentinel capital ships.
  • Fixed an issue that prevented the warp-out effects from correctly playing on the Pirate Dreadnought.
  • Added new pirate freighter warp effects.
  • Fixed some minor collision issues on the pirate freighter.
  • Fixed an issue causing some low priority missions to appear on the galaxy map.
  • Fixed an issue causing pirate titles to not unlock.
  • Fixed an issue that could cause the the organic frigate quests not to work as expected in multiplayer.
  • Salvaging the Atlantid Multitool now awards Void Motes.
  • Fixed an issue that prevented barrel rolling during warp.
  • Fixed some untranslated pirate name in empty systems.
  • Fixed an issue that caused Vy’keen pirates to act as if they were Gek in very specific circumstances.
  • Fixed an issue that caused Autophage missions to repair lost heads to become blocked if the head in question had already been repaired.
  • Fixed an issue that could cause floating drone heads to be loaded as freighter workers in place of Korvax entities when warping your freighter to an empty system.
  • Fixed an issue that could prevent progress in the Voyager’s Expedition milestone to find a creature with corrosive blood.
  • When crafting items, players are now alerted if they have the right ingredients but those items are in an inaccessible inventory.
  • Fixed an issue that could cause Autophage staff assembly to choose an incorrect seed for subsequent creations after cancelling out of the preview of the assembled staff.
  • Fixed an issue that could cause the players to do damage to themselves when using the multitool.
  • Fixed a performance regression related to mesh rendering.
  • Fixed a hang related to loading missions.
  • Fixed a rare hang that could occur when loading a save on Xbox.
  • Fixed a crashed related to the HUD.
  • Fixed a crash related to procedural textures.
  • Fixed a crash related to loading player bases.
  • Fixed a crash related to the shop interface.
  • Fixed a crash related to the aerial scan camera.
  • Fixed a number of crashes related to memory management.
  • Fixed an Xbox-specific hang.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Expedition 11 - Voyagers - Now Live!

Hello Everyone!

One week ago, we released ECHOES, our largest update of 2023. The team has put a lot of love into this release, and the community response has been incredible – it has been so exciting to see players meeting the Autophage, building their own Voltaic Staff, engaging in space combat with the new outlaw Dreadnought ships, and utilising the Wonder Projector in entertaining and unexpected ways!

Today, we are launching Voyagers, our eleventh community expedition for No Man’s Sky. Voyagers is a relaxing journey of exploration, encouraging Travellers to seek out remarkable worlds, reach planetary summits and oceanbeds, and catalogue their findings.



Travellers will begin the expedition aboard their freighter in the Oishida system, ready to deploy their ship into space. Plot a route through the stars to discover exotic creatures, venture to extreme worlds, excavate ancient treasures, dive through a black hole, and much more!



After completing Voyagers, or when the expedition concludes, you will have the option to convert your progress to a Normal Mode save.

The exclusive rewards detailed below are registered at the Space Anomaly’s Quicksilver Synthesis Companion, and any earnt rewards may be redeemed across all save games.

The Voyagers expedition begins today, and will run for approximately two months.

Voyagers Rewards



Electric Jetpack Trail


An exclusive Exosuit Appearance Override for the Jetpack. Humidifiers discharge a highly salinated mist from the rocket nozzles, conducting a dramatic streak of electricity during Jetpack operation.



Voyage-Themed Posters


Adorn your base with these Navigators, Anomalous Wonder and Open Horizons posters – celebrating those who push at the boundaries of reality, those in search of the next unknown sky, and the sheer anomaly of existence…



Mechanical Paw


An exclusive Companion Appearance Enhancement. This biomechanical remnant is a constant reminder of the many and diverse forms that existence can take.



Construct Base Ornaments


This set of exclusive buildable base ornaments includes a makeshift planetary shelter, a detailed replica of an Autophage facial cage, and a partially assembled robotic hand. Please note that the units contain no trace of Autophage entity inhabitation…



HoverDroid Companion


This Robotic Spawn Capsule will hatch a mechanical HoverDroid companion. A low hum resonates from deep within the capsule, its dissonant frequency turning the air around it a faint purple.



Thank you for playing Voyagers, and we look forward to sharing more news with you soon.

Our journey continues.

Sean

Echoes Patch 4.43

Hello everyone,

Thank you to everyone playing the No Man’s Sky Echoes update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.43, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug fixes

  • Fixed an issue that prevented the Dream Arial from functioning correctly.
  • Removed a pink cube attached to some dropship variants.
  • Fixed a VR camera issue with Autophage customisations.
  • Fixed an issue which could result in multitools changing colour.
  • Fixed an issue that caused the Sentinel Interceptor generated at each crash site to have changed appearance.
  • Fixed a crash when salvaging certain Multitools.
  • Fixed a Vulkan crash on PC.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Echoes Patch 4.42

Hello everyone,

Thank you to everyone playing the No Man’s Sky Echoes update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.42, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug fixes

  • Fixed an issue that incorrectly stopped the Autophage from awarding Void Motes if players had unlocked every piece of Autophage armour.
  • Fixed an issue that blocked most Autophage presets from appearing in the Appearance Modifier UI.
  • Fixed an issue that caused the Autophage heads earned during the Singularity expedition to incorrectly appear as locked in the Appearance Modifier UI.
  • Fixed an issue that could prevent the Autophage from navigating correctly around their camps.
  • Fixed a text issue with some hover tips in the Appearance Modifier UI.
  • Fixed an issue that caused some Autophage-related entries in the Catalogue to appear too early.
  • Fixed an issue that caused the custom staff assembly UI to be inaccessible at Harmonic Camps.
  • Improved the visuals when previewing custom-assembled staffs.
  • Fixed a number of visual issues with some custom-assembled staffs.
  • The preview image show when assembling a custom staff can now be rotated.
  • Fixed a number of visual issues with holding Multi-Tools.
  • Fixed a number of animation issues with the Voltaic Staff.
  • Fixed an issue with the position of the player torch when using a staff.
  • Fixed a number of networking issues when syncing elements of the Dreadnought battle in multiplayer.
  • Salvaged freighter technology upgrades earned by destroying the pirate Dreadnought are now always S-Class.
  • Fixed an issue that prevented the anti-freighter torpedo from playing the correct effect when it impacted on shield rather than the hull.
  • Fixed an issue that caused some player freighters to have changed appearance.
  • Fixed an issue that allowed players to destroy their own freighter.
  • Pirate frigates now have a teleporter aboard, allowing quick return to your freighter after boarding.
  • Fixed an issue that could cause errors in mission text at the moment torpedoes are launched at the civilian fleet in multiplayer Dreadnought battles.
  • During the first phase of the battle against a pirate capital ship, the Dreadnought will now more aggressively target smaller ships in the civilian fleet.
  • The destruction effects for the pirate Dreadnought have been improved.
  • Fixed an issue that could cause some players to lose the marker for the Portal during The Purge mission.
  • Fixed an issue that prevented access to the quick menu in the ship if swap build/quick menu was enabled.
  • Fixed a number of audio issues.
  • Fixed an issue that could prevent some camera shake effects from working correctly.
  • Fixed a number of issues that prevented Twitch drops from being successfully redeemed.
  • Fixed an issue that made it difficult to read the Analysis Visor data when using a staff in VR.
  • Fixed an issue that could trap players in a loop in the UI where pressing back would cycle between the same three pages.
  • Fixed a hang that could occur when players were targeted by security systems on derelict freighters.
  • Fixed a rare issue that could allow players to have their last ship weapon destroyed during combat.
  • Fixed a crash related to the mission system.
  • Fixed a crash that could occur when reloading the game shortly after the initial load.
  • Fixed a crash related to networking.
  • Fixed a hang on Xbox consoles.
  • Fixed a crash on PS5.
  • Fixed a crash related to frigates in multiplayer.
  • Fixed a UI crash.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Echoes Patch 4.41

Hello everyone,

Thank you to everyone playing the No Man’s Sky Echoes update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.41, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug fixes

  • Fixed an issue with Twitch Rewards.
  • Fixed an issue with the Personal Refiner.
  • Fixed a crash related to networking.
  • Fixed a crash related to the Automated Feeder.
  • Fixed a crash that could occur when joining a multiplayer game.
  • Fixed a crash related to buildings.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Introducing...No Man's Sky Echoes

Hello,

It’s unbelievable to me that it has been SEVEN years since No Man’s Sky was released, and to celebrate today we are releasing our largest update of the year - No Man’s Sky ECHOES. Full patch notes can be found here.



Our aim with ECHOES has been to breathe new life into the universe, with a new robotic race, our first race introduced since launch in 2016.



We have also overhauled space combat with a focus on creating truly epic space battles, introducing freighter to freighter battles for the first time.



In ECHOES Travellers will discover a never seen before, long-hidden race of robots with rich new story content. Engage in robot assignments and rituals to earn a huge array of mechanical parts to create your own robotic avatar.



New Pirate freighters bring huge space battles to the universe. Defend fleets from pirates. Fly through enemy trenches to sabotage their shields, and destroy them!



Players can search out and assemble their own sci-fi ceremonial staff. Level this up with unique new technology to mine and battle your way through the universe.



Travellers can now search for, trade and scrap weapons, allowing players to become Multi-tool scrap merchants. Travellers can also choose from a wider array of weapons and tools, including the staff and also a new powerful Atlantid weapon.



This year we introduced the ability to store a catalogue of player’s most wondrous discoveries. A new Holographic museum allows you to decorate and display your favourite weird and wonderful discoveries in your base for others to visit and see.

An exploration focused expedition - VOYAGERS - starts soon for explorers and adventurers to explore the universe and catalogue its marvels. Together with a Twitch drops campaign this brings a host of new content and rewards for players.

These are just a few of the things that players can look forward to when they dive into the Echoes update from today.

It has already been a pretty busy year for the small No Man’s Sky team with players enjoying the launch of the FRACTAL and INTERCEPTOR updates and the major SINGULARITY expedition. Fittingly ECHOES marks our anniversary by making our universe more exciting, dangerous and interesting to explore.

Our journey continues.

Sean

Celebrating 7 years of No Man's Sky

We can't quite believe that seven years have passed since launch. What a crazy journey!


Our journey continues with ECHOES - coming soon!

Sean

Singularity Patch 4.38

Hello everyone,

Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.38, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug fixes

  • Fixed a memory issue in the renderer.
  • Fixed a number of memory issues which could lead to crashes in rare circumstances.
  • Fixed an issue which could cause players textures to appear metallic.
  • Improved shader usage on PC.
  • Improved load times on PC.
  • Introduced a significant optimisation for Nintendo Switch to reduce hitching.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games