No Plan B cover
No Plan B screenshot
Genre: Simulator, Strategy, Tactical, Indie

No Plan B

Beta 12 "Progression" Patch (Beta 12.6.0)

Improvements



  • Merged the 2 sides of the walls used in the generated maps to simplify map edition
  • Removed the campaign restart button
  • Only show the chapter restart button when available


Fixes



  • Fixed some transparent doors not blocking path

Beta 12 "Progression" Patch (Beta 12.5.0)

Improvements



  • Weapon XP is now also earned during skirmish, challenge, random and community missions (not only campaign missions)


Fixes



  • Fixed the heavy SWAT skins missing some customization options (no helmet and more)
  • Fixed initial damages counting in the campaign mission score

Test Branch Update! (Beta 13.0.1)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content/features



  • Implemented crouching


Fixes



  • Fixed some replay loading
  • Fixed pool balls random position range


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Beta 12 "Progression" Patch (Beta 12.4.0)

Fixes



  • Fixed character recruitment not getting unlocked after completing the campaign with a squad of the same faction
  • Fixed the knife attack animation

Test Branch Update! (Beta 13.0.0)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content/features



  • Implemented replay saving


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Beta 12 "Progression" Patch (Beta 12.3.0)

New content/features



  • Added the best score leaderboards (will start empty)
  • Added the bald customization option to the SWAT skins
  • Added the helmet-less customization option to the SWAT skins


Improvements



  • Campaign chapters cannot be restarted anymore once completed (unlocking all the weapons, grenades and shields of a faction will require to complete the campaign with another squad)
  • Unlock all the game modes in sandbox mode
  • Disabled mission score submission and achievements in sandbox mode
  • Removed the sandbox option from the demo/prologue builds
  • Implemented custom storey height for custom maps
  • Updated translations


Fixes



  • Fixed some generated squad names with plural mistakes
  • Fixed the Frag and ScaraM tooltips (and unlock mission)
  • Fixed unwalkable stairs in custom missions
  • Removed god mode (fixed water being walkable)

Beta 12 "Progression" Patch (Beta 12.2.0)

Fixes



  • Fixed inaccessible levels in some generated maps
  • Fixed the Shooting Range mission not loading
  • Fixed the SWAT chapter 3 button background image
  • Fixed the layout of the initial arsenal of the FBI
  • Fixed the storey buttons state at the beginning of the mission

Beta 12 "Progression" Patch (Beta 12.1.0)

Improvements



  • Increased the default health recovery when not deployed in a campaign mission or when using heal from 10% to 20%
  • Reduced map size and complexity in the first chapter of the campaign
  • Tweaked the skill modifiers and prices
  • Tweaked the main menu layout
  • Improved the skill modifier descriptions
  • Updated translations


Fixes



  • Fixed double click changing storey if another character is in an upper level
  • Fixed storey visibility on some custom missions
  • Fixed long left clicks triggering right clicks
  • Fixed the community mission list not updating after closing the download panel
  • Fixed the game over report not showing up when the cinematic mode is enabled
  • Fixed the initial skills sometimes containing an empty skill
  • Fixed the message UI in the mission editor

No Plan B "Progression" Update (Beta 12)

DISCLAIMER: This update will reset your progress!
But don't panic, the save files are now placed in a different location, so you can go back to the "legacy" branch and get back were you were.
Please note that this branch will remain on the Beta 11 build, won't be updated and will ultimately be removed to switch everyone on the latest build.


New Progression System



Game Modes and Equipment



Game modes, weapons, grenades and shields are now unlocked by completing campaign missions.
Once you've unlock something, it will remain unlocked for all your squads, independently of their faction.

The campaign now has 5 chapters for each faction (instead of 3) with increasing threat levels. The different map features (windows, transparent doors, exterior maps and storeys) are progressively introduced during the first chapters.

Please note that you can't unlock features from 2 campaign missions of the same level in a single chapter. This will become possible once you complete the whole campaign.

Weapon related Skills and Attachments



Weapon specialist skills are now unlocked by using the type of weapon in campaign missions.

Weapon attachments are unlocked by using the weapon in campaign missions. Their unlock order is randomized.

Squad Members



The initial team size has been changed from 8 to 4 members. Additional members can now be recruited during the campaign.

Each character now has a predefined set of 3 skills they can be leveled up using credits.
Players can manually choose each recruit amongst 3 candidates (or reroll, using credits) when creating a new profile or unlocking a new recruit in the campaign.

Scoring



The score of the first try on each mission now determines the credit rewards and the leaderboard rank.
The score computation formulas of the different mission objectives have been unified and the cost of pretty much everything has been increased to match this new reward system.

Other Important Updates



  • Permadeath and Sandbox are now options of your squad (profile) instead of a separated difficulties
  • Sandbox unlocks all weapons, attachments, grenades and shields
  • Reworked the main menu UI
  • Changed the initial arsenal for each faction
  • Grenades are not consumed anymore in campaign missions
  • Characters cannot shoot while running anymore


Full changelog



This update also comes with a lot of improvements and fixes detailed in the following posts:
https://store.steampowered.com/news/app/1269020/view/3658663641149517554
https://store.steampowered.com/news/app/1269020/view/3646281279376358152
https://store.steampowered.com/news/app/1269020/view/3646281279387111556

Test Branch Update! (Beta 12.0.2)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements



  • Introduce map features progressively during the campaign (windows, transparent doors, exterior maps, storeys)
  • A new squad now starts with 3000 credits (allows a few initial recruitment rerolls)
  • Tweaked campaign objectives
  • Updated translations


Fixes



  • Fixed some stairs not being walkable
  • Fixed some stairs showing as covers


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.