No Plan B cover
No Plan B screenshot
Genre: Simulator, Strategy, Tactical, Indie

No Plan B

Test Branch Update! (Beta 8.3.7)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements



  • Tweaked the camera obstacles transparency
  • Updated translations


Fixes



  • Fixed grenades being consumed in campaign missions even if they weren't used
  • Fixed the setup screen button shortcuts
  • Fixed map generation placing obstacles in front of doors


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 8.3.6)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements



  • Don't reset the FoV when switching to the "Free" replay camera
  • Hide obstacles between the camera and dead characters
  • Improved the UI
  • Updated translations


Fixes



  • Fixed exfiltration and escort out mission generation
  • Fixed setup items being interactable when the skill panel is displayed
  • Fixed the displayed grenade names


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 8.3.5)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added a confirmation message when deleting the replay camera shots
  • Added exterior enemies for Escort Out and Exfiltrate missions


Improvements



  • Increased the number of entry doors in infiltration/domination generated missions
  • Updated translations


Fixes



  • Fixed the recruitment message appearing after creating a new squad
  • Fixed snipers not resetting their orientation after shooting a target


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 8.3.4)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added the "Tiny" map size to the random mission options


Improvements



  • Instantly show camera obstacles when disabling the hiding option
  • Tweaked the building size categorization
  • Tweaked the new UI


Fixes



  • Fixed the "hide camera obstacles" toggle not being updated when blending shots
  • Fixed double doors with different doors
  • Fixed the planning version of the transparent doors
  • Fixed the selected toggles not animating


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 8.3.3)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added the Field of View customization to the replay system
  • Added the shoot house (planning phase) assets to the map editor ones
  • Added the "hide camera obstacles" toggle


Improvements



  • Reworked the game UI
  • Updated translations


Fixes



  • Fixed agent still being dragged after releasing the mouse button above a UI element
  • Fixed the item purchase confirmation messages localization


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 8.3.2)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements



  • Don't hide windows and door markers during planning phase
  • Hide the mouse pointer in cinematic mode
  • Improved the position of the fatigue marker
  • Increased the visibility change cooldown of the camera obstacles
  • Made the warehouse map asset playable
  • Reduced the amount of open doors in map generation
  • Tweaked the "Facing" cam default position
  • Tweaked weapon prices
  • Updated translations


Fixes



  • Fixed map generation sometimes leaving obstacles in front of some doors


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 8.3.1)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements



  • Improved map assets hierarchy


Fixes



  • Fixed pathfinding on certain custom maps
  • Fixed "fit to screen" taking roads and unplayable buildings into account
  • Fixed some map assets colliders


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 8.3.0)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added lifted NVGs skin props
  • Added the map size and threat options for the randomly generated missions


Improvements



  • Reduced skill costs
  • Tweaked the map generator to favor bigger rooms, furnitures, upper storey windows, higher storey sniping spots and minimize interior transparent doors
  • Moved the timeline lock toggle to the side of the timeline (was interfering with the action shortcuts)
  • Assert inside entry points (exfiltrate, escort out) are behind opaque doors
  • Improved the default rack position of items bought in the shop
  • Made the smoke grenade target marker visible above smoke
  • Recruit new characters to replace the killed ones in permadeath mode when restarting the campaign or a chapter
  • Improved generated squad names
  • Improved the placement and FoV of the FPS and TPS cameras
  • Updated translations


Fixes



  • Fixed map generation sometimes leaving obstacles in front of some doors
  • Fixed the deployed character count not being updated in certain cases
  • Fixed escorted characters appearing in the detailed stats panel
  • Fixed the target killing bullets displayed as misses
  • Fixed tooltips appearing under the message panel
  • Fixed overlapping props in some skirmish missions
  • Fixed the Blaaka47 highlight material
  • Fixed the safe deposit model (floating button)


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Beta 8 "'SPLOSIONS" Patch (Beta 8.2.0)

Another patch before logging off.
Happy holidays everyone!


  • Improved game performances
  • Fixed the credit rewards given twice in the campaign missions ^^'
  • Reduced vertical oscillation on walking animations
  • Reduced flickering on the field of view during the planning phase
  • Disabled the campaign perk buttons if they won't have any effect
  • Added missing colliders on some map assets
  • Updated translations

Beta 8 "'SPLOSIONS" Patch (Beta 8.1.0)

Improvements



I made some adjustments from your feedback and additional testing.


  • Changed the Shield Specialist skill effects (now reduces shield impact on performances)
  • Restarting the campaign doesn't reset your characters skills anymore
  • Clicking on a waypoint unlocks the timeline
  • Tweaked campaign mission credit rewards and perk costs


Fixes



Also, why do these nasty bugs always appear after the update goes public?!




  • Fixed the Restless skill effects computation
  • Fixed the credit rewards displayed in the campaign mission trees
  • Fixed the campaign mission reports
  • Fixed the campaign/chapter complete messages
  • Fixed the perk marker tooltips