Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
Improvements
Tweaked the camera obstacles transparency
Updated translations
Fixes
Fixed grenades being consumed in campaign missions even if they weren't used
Fixed the setup screen button shortcuts
Fixed map generation placing obstacles in front of doors
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 8.3.6)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
Improvements
Don't reset the FoV when switching to the "Free" replay camera
Hide obstacles between the camera and dead characters
Improved the UI
Updated translations
Fixes
Fixed exfiltration and escort out mission generation
Fixed setup items being interactable when the skill panel is displayed
Fixed the displayed grenade names
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 8.3.5)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content and features
Added a confirmation message when deleting the replay camera shots
Added exterior enemies for Escort Out and Exfiltrate missions
Improvements
Increased the number of entry doors in infiltration/domination generated missions
Updated translations
Fixes
Fixed the recruitment message appearing after creating a new squad
Fixed snipers not resetting their orientation after shooting a target
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 8.3.4)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content and features
Added the "Tiny" map size to the random mission options
Improvements
Instantly show camera obstacles when disabling the hiding option
Tweaked the building size categorization
Tweaked the new UI
Fixes
Fixed the "hide camera obstacles" toggle not being updated when blending shots
Fixed double doors with different doors
Fixed the planning version of the transparent doors
Fixed the selected toggles not animating
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 8.3.3)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content and features
Added the Field of View customization to the replay system
Added the shoot house (planning phase) assets to the map editor ones
Added the "hide camera obstacles" toggle
Improvements
Reworked the game UI
Updated translations
Fixes
Fixed agent still being dragged after releasing the mouse button above a UI element
Fixed the item purchase confirmation messages localization
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 8.3.2)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
Improvements
Don't hide windows and door markers during planning phase
Hide the mouse pointer in cinematic mode
Improved the position of the fatigue marker
Increased the visibility change cooldown of the camera obstacles
Made the warehouse map asset playable
Reduced the amount of open doors in map generation
Tweaked the "Facing" cam default position
Tweaked weapon prices
Updated translations
Fixes
Fixed map generation sometimes leaving obstacles in front of some doors
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 8.3.1)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
Improvements
Improved map assets hierarchy
Fixes
Fixed pathfinding on certain custom maps
Fixed "fit to screen" taking roads and unplayable buildings into account
Fixed some map assets colliders
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 8.3.0)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content and features
Added lifted NVGs skin props
Added the map size and threat options for the randomly generated missions
Improvements
Reduced skill costs
Tweaked the map generator to favor bigger rooms, furnitures, upper storey windows, higher storey sniping spots and minimize interior transparent doors
Moved the timeline lock toggle to the side of the timeline (was interfering with the action shortcuts)
Improved the default rack position of items bought in the shop
Made the smoke grenade target marker visible above smoke
Recruit new characters to replace the killed ones in permadeath mode when restarting the campaign or a chapter
Improved generated squad names
Improved the placement and FoV of the FPS and TPS cameras
Updated translations
Fixes
Fixed map generation sometimes leaving obstacles in front of some doors
Fixed the deployed character count not being updated in certain cases
Fixed escorted characters appearing in the detailed stats panel
Fixed the target killing bullets displayed as misses
Fixed tooltips appearing under the message panel
Fixed overlapping props in some skirmish missions
Fixed the Blaaka47 highlight material
Fixed the safe deposit model (floating button)
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Beta 8 "'SPLOSIONS" Patch (Beta 8.2.0)
Another patch before logging off. Happy holidays everyone!
Improved game performances
Fixed the credit rewards given twice in the campaign missions ^^'
Reduced vertical oscillation on walking animations
Reduced flickering on the field of view during the planning phase
Disabled the campaign perk buttons if they won't have any effect
Added missing colliders on some map assets
Updated translations
Beta 8 "'SPLOSIONS" Patch (Beta 8.1.0)
Improvements
I made some adjustments from your feedback and additional testing.
Changed the Shield Specialist skill effects (now reduces shield impact on performances)
Restarting the campaign doesn't reset your characters skills anymore
Clicking on a waypoint unlocks the timeline
Tweaked campaign mission credit rewards and perk costs
Fixes
Also, why do these nasty bugs always appear after the update goes public?!
Fixed the Restless skill effects computation
Fixed the credit rewards displayed in the campaign mission trees