No Plan B cover
No Plan B screenshot
Genre: Simulator, Strategy, Tactical, Indie

No Plan B

No Plan B "'SPLOSIONS" Update (Beta 8)

This one's gonna blow!

New Grenades



We'll never have enough grenades, right?
So here are new ways to mess up with your foes...

Shock Grenades



Derived from the Stun Grenade, the Shock Grenade will shock (really? shocking!) agents in the area of effect.
When shocked, agents have reduced speed and accuracy.



Thunderbolt Grenades



The Thunderbold Grenade is a more accurate and deadly variant of the Frag Grenade.
Useful when you want to be 100% sure that a certain area of the map is empty.



Storm Grenades



The Storm Grenade, on the contrary, has a large area of effect but deals less damage.
Your new tool of choice for weakening hostiles in large rooms.



Decoy Grenades



The Decoy Grenade will make a lot of noise, pulling enemies towards it.
Placed correctly, it will give you the upper hand when you walk into the room and everyone turns their backs on you.



Stinger Grenades



The Stinger Grenade will have the opposite effect and knock them away from the area by casting painful rubber balls.
Ideal for clearing a path or moving any threat from a specific area.



Skills



Skills can now be unlocked using credits (previously called "weapon points") instead of skill points.
From now on, the campaign missions will instantly reward you with credits.
This should give you an earlier opportunity to forge your squad's specialties.



New Skills



The level 3 of the Designated Marksman skill has been added, providing a wider field of view and allowing you to monitor more windows.

Shield lovers will also benefit from the new Tank skill which improves their speed.

Merged Skills



The following skills have been merged into a single one:

  • The Grenadier and Quarterback skills
  • The Door Smasher and Lock Picker skills
  • The Runner and Agile skills


Perks



Perks can also be purchased using credits!
The other big difference is that most of them can now be used in any mission (Skirmish, Random, Challenge, Custom and obviously Campaign).



Also, new perks are finally here!
They'll give you a big advantage, sometimes with a few drawbacks, giving you the opportunity to play the game a bit differently.
Be careful though, each perk will only apply for one try and are pretty expensive (prices subject to change depending on your feedback). So make it count!

Squad Heal, Squad Rest and Arsenal Resupply will remain campaign specific, as they don't make much sense outside of that context.

Deafening Strike Perk



Deafens enemies, preventing them from reacting to sounds during the mission.
This perk will allow you to sneak around without attracting surrounding hostiles. It should prove useful in escort missions ;)

Night Raid Perk



Attack in the dark of night after cutting off the electricity to the building.
Enemies will have very limited vision range, unlike you and your tacticool night vision goggles 8)
They will, however, slightly limit your field of view. Be extra careful when checking your corners!



Tear Gas Perk



Spray tear gas into the ventilation to disorient the hostiles inside the building.
Their field of view and accuracy will be significantly reduced.
Your gas masks will protect you from these effects, but breathing through them will impact your speed.



Map Scan Perk



This one is not new but has been reworked a bit.
You can now use it a maximum of 3 times on each mission. Each time you use it, it will improve the accuracy of the approximate position of hostiles and civilians.
Note that civilian positions will no longer be predicted by default and if you want to use lethal grenades you will probably have to scan beforehand to avoid collateral damage...



UX Improvements



2 long-requested features are finally coming to the game...

Locking the timeline



You can now lock the timeline using a toggle, replacing the (good old) Control key you had to hold down until now.



Note that you can still use this toggle with the Control key shortcut.

Isolating the selected character



Isolate the selected character with this new toggle, replacing the Alt key.



Note that you can also use the Alt key shortcut to toggle it.

Full changelog



Here is the exhaustive list of changes contained in this update:
https://steamcommunity.com/games/1269020/announcements/detail/3642878850603368016
https://steamcommunity.com/games/1269020/announcements/detail/3602347088139558529
https://steamcommunity.com/games/1269020/announcements/detail/3602347155559851667
https://steamcommunity.com/games/1269020/announcements/detail/3602347155578439770
https://steamcommunity.com/games/1269020/announcements/detail/3651887318932262892
https://steamcommunity.com/games/1269020/announcements/detail/5536643852922406001
https://steamcommunity.com/games/1269020/announcements/detail/5536643852932958091
https://steamcommunity.com/games/1269020/announcements/detail/5536643852936751762

Test Branch Update! (Beta 8.0.7)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added more FBI skins
  • Added more Gangsters skins


Improvements



  • Updated translations


Fixes



  • Fixed the grenade tooltips Grenade markers are now colored according to the agent tossing them
  • Removed the gas mask from the Robbers masks


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 8.0.6)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements



  • Changed the tear gas and night raid effects on squad members and hostiles
  • Tweaked the smoke/gas VFX transparency to improve in-game readability
  • Improved the blood VFX
  • Tweaked the objective icons
  • Updated translations


Fixes



  • Fixed the AI of melee enemies
  • Fixed the impact VFX on shields
  • Fixed the close vision field of view when smoked


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 8.0.5)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added the "Isolate Selected Character" toggle
  • Added the "Lock Timeline" toggle


Improvements



  • Hide the camera menu during tutorial missions
  • Replaced the Swaga47's by Blaka47's in the default arsenal of the Gangsters faction
  • Updated translations


Fixes



  • Fixed perks panel staying displayed when switching to the execution phase
  • Fixed some skin props appearing during the planning phase in tutorial missions


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 8.0.4)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added tear gas particles


Improvements



  • Updated translations


Fixes



  • Fixed Robbers missing hair when gas mask or NVGs are equipped
  • Fixed perk usage not properly saved in campaign missions


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 8.0.3)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added the Deafening Strike perk: Deafens enemies, preventing them from reacting to sounds during the mission
  • Added the Night Raid perk: Attack in the dark of night after cutting off the electricity to the building
  • Added the Tear Gas perk: Sprays tear gas into the building's ventilation


Improvements



  • Changed the way the scan perk accumulates: the spot radiuses are now reduced instead of stacking spots
  • Merged the Door Smasher and Lock Picker skills
  • Merged the Runner and Agile skills
  • Tweaked the price of the grenades
  • Added the new objective icons
  • Added skills icons
  • Improved the grenade target tooltips
  • Updated translations


Fixes



  • Fixed the perk purchase button displayed during the execution phase


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 8.0.2)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added the stinger grenade


Improvements



  • Renamed "weapon points" to "credits"
  • Skills are now unlocked using credits
  • Perks are now unlocked using credits and can be used in all missions
  • Updated translations


Fixes



  • Removed objective tips from the loading screen


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 8.0.1)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added the decoy grenade


Improvements



  • Merged the Grenadier and Quarterback skills
  • The timeline marker for smoke grenades now point to the moment when the smoke is fully spread
  • Removed useless grenades (blinding and 2 new smokes)
  • Reworked the grenade icons
  • Added initial spin to the bullet cases
  • Updated translations


Fixes



  • Fixed the melee attack animation


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 8.0.0)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added 2 new frag grenades, 2 new stun grenades and 2 new smoke grenades
  • Added more details about the effects and timings of the grenades in their tooltips
  • Added the "apply to all" button in the character customization screen
  • Added a second level for the "Paparazzi" skill making agent become immune to the shock effect of grenades
  • Added the Designated Marksman level 3 skill
  • Added the Tank skills (shield only)


Improvements



  • Implemented the shock effect (reduced move speed, rotation speed and accuracy)
  • Added more space to the weapon rack
  • Implemented shield rotation on the weapon rack
  • Added help texts to the loading panel
  • Updated translations


Fixes



  • Fixed enemies visible from lower storeys in replays
  • Fixed player being able to rotate shop items
  • Fixed the deployable character count on custom missions
  • Fixed the detailed stats panel layout
  • Fixed the fatigue bar displaying the wrong value (+1)


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Beta 7 "All Hands On Deck" Patch (Beta 7.5.0)

Quick patch to fix the invalid map objective placements in some challenge missions.