No Plan B cover
No Plan B screenshot
Genre: Simulator, Strategy, Tactical, Indie

No Plan B

Beta 7 "All Hands On Deck" Patch (Beta 7.4.0)

Another day, another patch! ^^'

Improvements



  • Improve the UI layout for other resolution ratios than 16/9
  • Increased the accuracy malus while running (-50% -> -70%)
  • Removed the player faction from the mission settings in the editor (deprecated)


Fixes



  • Fixed the main menu headers spacing
  • Fixed the incorrect timeline length when the plan is paused
  • Fixed the melee attack animation on certain enemies
  • Fixed custom missions using old scenarios not loading properly
  • Fixed the missing post effects when changing the playback speed
  • Fixed NPCs not casting shadows in the training missions

Beta 7 "All Hands On Deck" Patch (Beta 7.3.0)

I've fixed some campaign missions getting stuck during resolution.
Don't hesitate to use the in-game bug report button ;)

Beta 7 "All Hands On Deck" Patch (Beta 7.2.0)

I've fixed several bugs that were reported since the Beta 7 update.
Let me know if it works for you!

Fixes



  • Fixed some campaign missions not launching properly
  • Fixed escort characters having persistent health throughout the campaign
  • Fixed escort characters tooltip

Test Branch Update! (Beta 7.1.0)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Implemented escort missions (VIP, HVT and hostages)
  • Added the knife attack SFX
  • Added the 2nd skirmish mission of each faction to the demo/prologue builds




Improvements



  • Improved the scoring formula for the Infiltration, Domination and Exfiltration missions (resetting their leaderboards)
  • Reduced mission resolution duration
  • Improved the timeline sizing to allow more space for planning
  • Enemies max investigation distance now depend on the mission objective
  • Improved the Home menu, adding a link to the replay videos playlist
  • Added the Extras menu
  • Updated translations


Fixes



  • Fixed the cinematic setups not being saved properly
  • Fixed enemies attacking snipers
  • Fixed enemies sometimes spawning between props making it impossible to attack them
  • Fixed enemies spawning with the head inside the stairs
  • Fixed enemies stopping when close to a character behind a wall
  • Fixed halloween plans and replays overriding the default ones
  • Fixed the camera zooming in when starting a replay
  • Fixed the replay camera having weird behavior when blending certain shots


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 7.0.5)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements



  • Integrated zombie SFXs
  • Reduced the zombie AI reactivity
  • Tweaked the knife and zombie animations


Fixes



  • Fixed enemies not taking the storey difference when reacting to events
  • Fixed animation bugs for characters using a shield
  • Fixed weapons sometimes being visible from a different storey


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 7.0.4)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features




Improvements



  • Lowered the burst cooldown of every shotguns (-25%)


Fixes



  • Fixed the timeline freeze not working when used at the very beginning of the mission
  • Fixed the agents stuck in walking animation after game over
  • Fixed the Bla47 hover material


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

The game is infested with ZOMBIES!

Disturbing news has been circulating in all the media since this morning:

"The police department is receiving an increasing number of reports of aggressive behavior from “enraged” individuals. Some of them use their fingernails as claws and others spit unidentified fluids toward their victims. They seem to act in groups growing larger and larger and spreading in the different neighborhoods.
The authorities strongly advise to avoid going to crowded places or using the public transport. If possible, stay home."


Will it prevent you from completing your mission? Absolutely not.
Should you rethink your plan? Most likely.

This event will run from October 25th to November 1st and the game will be on sale!

https://store.steampowered.com/app/1269020/No_Plan_B/

Prepare for the upcoming Halloween game event!

Disturbing news has been circulating in all the media since this morning:

"The police department is receiving an increasing number of reports of aggressive behavior from “enraged” individuals. Some of them use their fingernails as claws and others spit unidentified fluids toward their victims. They seem to act in groups growing larger and larger and spreading in the different neighborhoods.
The authorities strongly advise to avoid going to crowded places or using the public transport. If possible, stay home."


Will it prevent you from completing your mission? Absolutely not.
Should you rethink your plan? Most likely.

This game event will run from October 25th to November 1st and will come with a discount!

PS: You can already try the event on the test branch ;)

Steam Scream Fest Event

Disturbing news has been circulating in all the media since this morning:

"The police department is receiving an increasing number of reports of aggressive behavior from “enraged” individuals. Some of them use their fingernails as claws and others spit unidentified fluids toward their victims. They seem to act in groups growing larger and larger and spreading in the different neighborhoods.
The authorities strongly advise to avoid going to crowded places or using the public transport. If possible, stay home."


Will it prevent you from completing your mission? Absolutely not.
Should you rethink your plan? Most likely.

This game event will run from October 25th to November 1st and will come with a discount!

PS: I've uploaded a preview of the event on the test branch ;)

Test Branch Update! (Beta 7.0.3)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added melee (knife) enemies in Terrorist and Gangsters factions
  • Added the "Execute" shortcut (Return by default)


Improvements



  • Changed the way attacks work: continue the current burst even if the target is dead or not visible anymore
  • Don't show enemies before they are discovered or game is over
  • Improved the Steam Deck controls



  • Moved the plan, cinematic replay and camera menus to the bottom of the screen
  • Reduced the average size of the maps
  • Tweaked the GAL12 weapon stats (shorter shot cooldown, longer burst cooldown)
  • Tweaked the amount of enemies spawned for each threat level
  • Tweaked the different NPC archetypes
  • Reduced the run speed of the more aggressive enemies
  • Changed the default input settings (Confirm = Space instead of Return, Lower/Upper storey = F/R instead of Keypad 0/1)
  • Improved the camera blend/cut button icons
  • Optimized save file sizes
  • Updated translations


Fixes



  • Fixed the "replan" button not generating new enemy spawns
  • Fixed the crash occuring when completing the campaign
  • Fixed the memory leak occuring with multi-storey maps
  • Fixed campaign mission replay inconsistencies (unfortunately invalidates the previously saved replays)
  • Fixed door kicking stunning enemies on the same side of the door as the opener
  • Fixed map assets hierarchy
  • Fixed storey walls/windows sizes
  • Fixed the death animation when carrying a shield
  • Fixed the metallic hit VFX
  • Fixed the mission save files not being deleted when restarting a campaign chapter
  • Fixed the tooltips of campaign missions with perk rewards


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.