No Plan B cover
No Plan B screenshot
Genre: Simulator, Strategy, Tactical, Indie

No Plan B

Beta 6 "Play It Your Way" Patch (Beta 6.2.0)

I've fixed the crash occurring when completing the campaign, sorry about that!
Let me know if you're stuck on the last mission, I'll work on your save to fix it and allow you to get the achievement.

Beta 6 "Play It Your Way" Patch (Beta 6.1.0)

I've fixed several important issues with Beta 6. Let me know if it works for you!

Improvements



  • Improved the mission generation system to always have the same amount of enemies per mission
  • Show the top storey when no agent is selected and no agent has been deployed
  • Reduced the intensity of the ambiant occlusion post effect
  • Updated translations


Fixes



  • Fixed the memory leak causing crashes while playing on multi-storey maps
  • Fixed character selection getting cancelled during the execution phase
  • Fixed door kicking stunning enemies on the same side of the door as the opener
  • Fixed the default "toggle wall hiding" shortcut
  • Fixed the presence of character spawns linked to upper storey windows in some generated maps


NB: this patch has also been applied to the demo and the prologue versions ;)

Test Branch Update! (Beta 7.0.2)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added the official Steam Deck input layout
  • Added support for long clicks (left-click more than 0.5 second = right-click)
  • Double (left) click now sets the move destination of the selected agent (same as Shift + Left-click)
  • Camera can now be moved using the left mouse button


Improvements



  • The more defensive enemies open doors silently instead of kicking them
  • Improved the mission generation system to always have the same amount of enemies per mission
  • Improved some help videos and texts
  • Excluded the graphics settings from the Steam cloud to allow different settings for each installation
  • Reduced the intensity of the ambiant occlusion post effect
  • Reduced the size of the weapon/grenade/shield moving steps
  • Show the top storey when no agent is selected and no agent has been deployed
  • Updated translations


Fixes



  • Fixed character selection getting cancelled during the execution phase
  • Fixed door kicking stunning enemies on the same side of the door as the opener
  • Fixed the default "toggle wall hiding" shortcut
  • Fixed the presence of character spawns linked to upper storey windows in some generated maps
  • Fixed the weapon burst duration computation (will make the burst cooldowns shorter)


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

No Plan B "Play It Your Way" Update (Beta 6)

The New Profile/Squad System


Ever wanted to try another approach on the campaign or reset your squad skills but didn't want to lose your progress? It's now possible with the new profile/squad system!
You can have as many squads as you want, each with its own faction and difficulty level (more on that in the next chapter).

Your progress from Beta 5 should be automatically imported into squads with the default "normal" difficulty.



Important note: weapon and skill points are specific to each squad.

New Difficulty Levels



When creating a new squad, you get to choose its name, the faction and the difficulty level you want to play.
The game now has 5 difficulty levels:

  • Chill: Enemies are more defensive, do not master their weapons well, and are slow to react
  • Normal: Enemies are quite defensive and you have the edge on weapon handling and reaction times (this is the difficulty level you're used to play)
  • Sandbox: Same setting as the "Normal" difficulty with infinite weapon and skill points
  • Hardcore: Enemies are more aggressive, shoot as well as you, and react almost as fast
  • Permadeath: Same setting as the "Hardcore" difficulty with permadeath during the campaign

Note: leaderboards are now split between difficulties.

Other Important Changes



Weapon Points


The initial weapon points for each squad has been increased from 1500 to 5000 points, allowing you to buy additional weapons, grenades or shields from the beginning.



Aiming Improvement


The aiming system has been reworked to prevent agents from stopping in place to adjust their orientation. They now anticipate direction changes in advance so they'll be facing the right direction when you planned it.



Grenades In Stairs


It is now possible to toss grenades from one floor to the other! The angles are still pretty tight but it will allow you a safer approach of these deadly stairs.




Unequip Skills


You can unequip skills from your agents in the setup screen and replace them with new ones. However, the skill points you've spent won't be refunded.
The goal is to make you think twice about the specialization of your agents while allowing some late-game tweaks.



Civilians


Planning to use a frag in the next room? What if there are civilians in there?
The approximate position of civilians is now shown on the map to help you prepare for this eventuality. A bit like the "scan" perk reveals the approximate position of your enemies.
Their position won't change when replanning a mission so as not to mess up your existing plan.



Better Team Size Limit Enforcement


You can now select the agents you want to deploy from your full squad, even in missions with a team size limit. The number of occupied/available places is displayed in the top left corner of the screen.



Contextual Help


The loading screen has been improved to have a progress bar and a scenario related background instead of the help videos that could be laggy because of the loading process.

These help videos will now be displayed in context and will only use a part of the game screen.
For instance, the first time you launch a skirmish mission, you will get the video explaining how to deploy your agents. When 2 of your agents will be very close to each other, you will be explained how to display only the plan of the selected agent.



Game Menu


The game screen now has a menu you can access by hitting the escape key or using the top right corner button. It frees some space for the game UI.



Leaderboards Reset


The security of the leaderboards has been improved to prevent cheaters from pushing fake scores and stealing the top ranks.
Unfortunately, the leaderboards had to be reset in the process.

Undesired Door Kicking


The bug that caused your agents to kick doors without being ordered to do so has been fixed!
Many thanks to the testers who helped find the cause of this very frustrating bug.

Full changelog



Here is the exhaustive list of changes contained in this update:
https://steamcommunity.com/games/1269020/announcements/detail/3408680254211885901
https://steamcommunity.com/games/1269020/announcements/detail/3408680254233981789
https://steamcommunity.com/games/1269020/announcements/detail/3367022592366387469
https://steamcommunity.com/games/1269020/announcements/detail/3261189903691159816
https://steamcommunity.com/games/1269020/announcements/detail/3344507206081123376
https://store.steampowered.com/news/app/1269020/view/3314108467190441480
https://store.steampowered.com/news/app/1269020/view/3314108467197597722
https://store.steampowered.com/news/app/1269020/view/3314108467208477989
https://store.steampowered.com/news/app/1269020/view/3314108467212713814

Test Branch Update! (Beta 6.0.8)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements



  • Updated translations


Fixes



  • Fixed the timing of the door grenade tossing actions getting altered when the door has already been opened by an enemy
  • Fixed visible enemies sometimes delaying door opening and grenade tossing actions


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 6.0.7)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content/features



  • Added the "Sandbox" and "Permadeath" difficulties
  • Added difficulty specific campaign achievements


Improvements



  • Resetting campaign doesn't change the agent names and skins anymore (but still resets the skills)
  • Improved the perk buttons


Fixes



  • Fixed invisible character in the setup scene when they are in an upper storey
  • Fixed visual glitches sometimes happening after changing the skin and/or loadout of a character


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 6.0.6)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements



  • Improved the tooltip of the window spawns and sniping spots
  • Lowered the agent orientation anticipation distance
  • Reduced the height of the loading progress bar
  • Tweaked the targeting heuristic to increase priority on close enemies
  • Undo/redo plan keeps the timeline at the same moment
  • Updated translations
  • Reduced build size


Fixes



  • Fixed characters sometimes not shooting visible enemies
  • Fixed the Breaching mission spawn orientation
  • Fixed the loading screen background in practice missions
  • Fixed the lower/upper storey setting labels
  • Fixed the rendering of the fields of view


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 6.0.5)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements



  • Improved orientation smoothing of the agents
  • Improved the lighting of the setup, shop and customization scenes
  • Improved the squad name format in the squad selection screen
  • Improved the squad selection screen layout
  • Improved the way grenade explosion hits are computed to allow to toss them more safely in stairs
  • Made the aiming and grenade menus possible to open when a door or an agent menu is already opened
  • Tweaked the position of the tooltip of the heavy shield
  • Memory usage optimization
  • Updated translations


Fixes



  • Fixed agents orientation when on a pause waypoint
  • Fixed game visuals not getting refreshed properly when undeploying an agent
  • Fixed actions of dead characters disappearing from the timeline
  • Fixed the material of the heavy shield when hovered


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 6.0.4)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added the game menu, freeing some space in the game screen
  • Added the progress bar to the loading screen
  • Added more enemies guarding infiltration/domination objectives


Improvements



  • Agents don't stop anymore when their aiming target is too far
  • Improved the smoothing of the aiming of the agents to better anticipate target changes
  • Made it possible to toss grenades from one floor to the other
  • Improved the objective assets
  • Made doors blockable in the map editor
  • Changed the color of the civilian spots from blue to green
  • Changed the way the tutorial videos are shown (during mission instead of the loading screen)
  • Tweaked the 3rd person camera position
  • Tweaked the UI
  • Updated translations


Fixes



  • Fixed the tooltip of some weapons overlapping the comparison UI


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 6.0.3)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Restored the possibility to unequip skills (still no point refund :D)
  • Made doors blockable in the map editor
  • Added @deathscreens_dadbods' patch


Improvements



  • Improved game performances while dragging grenades
  • Improved map generation templates
  • Improved mission leaderboards security (reset required)
  • Increased opacity of the button backgrounds
  • Reduced the amount of transparent doors generated
  • Updated translations


Fixes



  • Fixed agents able to shoot while opening a door
  • Fixed grenade throws through door windows
  • Fixed grenades hitting agents when deploying a new one
  • Fixed grenades hitting teammates at different floors during the planning phase
  • Fixed map generation blocking path in certain missions
  • Fixed the "homebody" skill effect
  • Fixed the help video sometimes overlapping the description


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.