Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
Improvements
Made the spawn position of the civilians persistent between retries
Increased the minimum amount of civilians spawned in the different scenarios
Improved the loading screens (scenario related background instead of help videos)
Implemented more contextual help videos
Improved the idle and door kicking animations for the SMGs
Updated translations
Fixes
Fixed characters sometimes kicking doors without being ordered to after changing their loadout
Fixed the arsenal not being saved properly
Fixed the weapon points reward label on the random mission buttons
Fixed the custom mission browser layout
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 6.0.1)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content and features
Added the approximative position markers for civilians
Improvements
You can now pick your agents from your full squad in missions with a team size limit
Improved the main menu UI to include footer in squad selection and edition screens
Optimized build size
Updated translations
Fixes
Fixed the missing faction modifiers to the faction toggle tooltips
Fixed the flow of the first session
Fixed the character field of view remaining after undeploying them
Fixed the custom mission button tooltips
Fixed the profile button click SFX
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 6.0.0)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content and features
Implemented profile selection (should auto import progress to faction profiles)
Implemented 2 new difficulty levels
Improvements
Increased the initial weapon points (1500 -> 5000)
Improved the bullet case effect for handguns and SMGs
Updated translations
Fixes
Fixed objectives being generated without any hostages in some hostage rescue missions
Fixed small some props being walkable
Fixed some building templates generating rooms without any door
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Beta 5 "Verticality" Patch (Beta 5.5.0)
Another patch fixing and improving the game PLUS a little nugget for our discord members ;D
New content/features
Added the "riot" helmet to the SWAT faction customization items
Added a new helmet (headphones + short hairs) for the SWAT faction
Improvements
Improved performances and timeline shortcuts placement after using undo/redo (resets the timeline to 0 though)
Reduced the amount of shotguns used by Cops and Guards enemy factions
Removed light sources from skirmish mission maps (for performance reasons)
Removed the weekly challenge missions from the demo/prologue builds
Fixes
Fixed cover indicators in upper storeys
Fixed entry points in some generated Gangster "Disable all alarms" missions
Fixed inaccessible rooms in some building templates
Fixed the scale of the objective in some room templates
Fixed the "Van_03" asset doors material
Fixed the balaclava and ski mask items materials
Fixed the position difference between the planning and execution visual of the ground level bad guys sniping spot (truck)
NB: this patch has also been applied to the demo and the prologue versions ;)
Hotfixing the latest Patch! (Beta 5.4.1)
This fixes the unintended campaign progress reset introduced by the Beta 5.4.0 patch (it should only have reset your character visual customization). Unfortunately, it won't restore your progress if you already launched 5.4.0, I'm very sorry about that.
Removed the other entries around the player's score in leaderboards
Fixes
Fixed the character customization not always being saved correctly (sorry, this will reset your current customization)
Fixed some props blocking path in some room templates
Fixed the camera obstacle hiding option not being saved when toggling it while the replay is not paused
Fixed tilt angle of the agents when reacting to an enemy on their side
NB: this patch has also been applied to the demo and the prologue versions ;)
Beta 5 "Verticality" Patch (Beta 5.3.0)
Thanks to the players who reported those bugs, here's another patch!
New content/features
Added the "Face" and "Side" cameras Fixed the camera button tooltips
Implemented character tilting when aiming at an enemy which is on a different storey
Improvements
Made the sticky cameras work even when not saving any shot
Improved agent state markers (stunned, smoked, etc) visibility through smoke
Tweaked the muzzle flash VFX
Updated translations
Fixes
Fixed enemies sometimes shooting through smoke
Fixed characters with a shield losing sight of up/downstairs enemies
Fixed NPCs spawning on stair rails
Fixed grenade markers visible from different storeys
Fixed the camera toggle states when selecting a character
Fixed the Swaga47 emitting light
NB: this patch has also been applied to the demo and the prologue versions ;)
Beta 5 "Verticality" Patch (Beta 5.2.0)
Another patch on the "Verticality" update, fixing and improving more stuff!
New content/features
Added the screen material selectors to the computer and TV screens
Added the possibility to configure the rotation of helicopters and their blades in the map editor
Improvements
Forced the first mission of each campaign chapter to have only 1 storey
Replay shots now save the camera obstacle hiding option
Ignore map elements placed too far under the floor in custom missions
Increased the range of the police lights
Made computer and TV screens brighter
Changed the color of the character customization button
Updated translations
Fixes
Fixed some multi-storey building templates with stairs blocking entry
Fixed some of the customization getting lost when changing the "type" of skin
Fixed some transparent doors not being so transparent
Fixed the police/ambulance lights staying on when watching the mission in realtime
NB: this patch has also been applied to the demo and the prologue versions ;)
Beta 5 "Verticality" Patch (Beta 5.1.1)
Here's a patch on Beta 5 "Verticality" update, fixing several issues you've reported me and improving a few things along the way.
New content/features
Added the "Breach and Clear" practice mission
Added the "Shooting Range" practice mission to the demo/prologue builds
Added new room templates to the map generator
Improvements
Banned cheaters from the leaderboards
Floor tiles don't reveal characters in lower storeys anymore
Improved the bullet case visuals
Reworked the targeting system of all the agents
Replay shots now save the selected storey
Selecting a resting character now selects the highest floor that has spawns
Shooting enemies are now considered as discovered (visible by player during the execution phase)
Changed the planning version of the sniping spot cars
Updated translations
Fixes
Fixed dead enemies still blocking vision
Fixed shield FoVs appearing when the agent is in a lower storey
Fixed the camera obstacle hiding option not being saved when using the shortcut
Fixed the duration of the campaign missions
Fixed the help video displayed during loading when retrying a tutorial mission
NB: this patch has also been applied to the demo and the prologue versions ;)
Test Branch Update! (Beta 5.1.1)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content and features
Added new room templates to the map generator
Improvements
Replay shots now save the selected storey
Selecting a resting character now selects the highest floor that has spawns
Shooting enemies are now considered as discovered (visible by player during the execution phase)
Changed the planning version of the sniping spot cars
Updated translations
Fixes
Fixed the duration of the campaign missions
Fixed the help video displayed during loading when retrying a tutorial mission
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.