No Plan B cover
No Plan B screenshot
Genre: Simulator, Strategy, Tactical, Indie

No Plan B

Test Branch Update! (Beta 5.1.0)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added the "Breach and Clear" practice mission
  • Added the "Shooting Range" practice mission to the demo/prologue builds


Improvements



  • Banned cheaters from the leaderboards
  • Floor tiles don't reveal characters in lower storeys anymore
  • Improved the bullet case visuals
  • Reworked the targeting system of all the agents


Fixes



  • Fixed dead enemies still blocking vision
  • Fixed shield FoVs appearing when the agent is in a lower storey
  • Fixed the camera obstacle hiding option not being saved when using the shortcut


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

No Plan B "Verticality" Update (Beta 5)

Multi-Storey Buildings



Time to add some verticality in your tactical gaming, folks!
NPB now plays in 3D for good with the addition of 2-3 storey buildings.
Obviously, along with them will come the deadly stair cases! The map generator uses several types of them, offering more or less concealment and view angles.
You'll love to hate them XD






As you can see, I also added some roof top entries to a few of the buildings to offer new ways to approach your missions.

The map editor was improved for the occasion to make it easier to work on several floors.

New Replay Cameras



You can now use 5 different replay cameras to make your successful missions even more tacticool:

  • The "Free" camera is the one you're already used to: you can move freely around the map with any focus on a specific position.
  • The "Position" camera, which is anchored to the position of the selected agent. It will keep the camera angle you've defined. It's place over the head by default but you can adjust it.
  • The "3rd person" camera, which is anchored to the position AND the orientation of the selected agent. It's placed behind the right shoulder by default but you can adjust it.
  • The "1rd person" camera, which is also anchored to the position and the orientation of the selected agent. It's pre-placed and oriented to mimic the view in a FPS game but as usual, you can adjust it.
  • The "Weapon" camera is pretty straight forward as it will stick to your weapon. Position and angle can also be changed.


Here's a demo using each of them:


Note that you still blend and cut between the different views you will configure.

Balancing



Weapons



Most of the weapons have undergone significant changes to their stats in order to make battles more dynamic.
Assault rifles in particular, have now faster aiming but slow down your agent's rotation.

Enemies



The reaction time of the enemies has been reduced and their number increased.
The goal here is to make it easier to surprise them, while maintaining the importance of bringing enough agents to the party and checking every corner.

Weapon point rewards



I heard your feedback, weapons are too expensive.
That's why I added weapon point rewards to the random and community missions.
I also increased the rewards of the skirmish and challenge ones.

Free tip: don't forget to buy more grenades to help you during the campaign ;)

Full changelog



I couldn't mention them all in one post, so here is the exhaustive list of all the changes contained in this update:
https://store.steampowered.com/news/app/1269020/view/3222899175379890636
https://store.steampowered.com/news/app/1269020/view/3222899858143773467
https://store.steampowered.com/news/app/1269020/view/3227404186659795545
https://store.steampowered.com/news/app/1269020/view/3335492321471396076
https://store.steampowered.com/news/app/1269020/view/5966721145568643963
https://store.steampowered.com/news/app/1269020/view/5966721145587713165
https://store.steampowered.com/news/app/1269020/view/3329864090471490990
https://store.steampowered.com/news/app/1269020/view/3329864090471789439

Test Branch Update! (Beta 5.0.8)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added the version label in the bottom right corner of the screen


Fixes



  • Fixed the weapon camera smoothing (too high)


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 5.0.7)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added the lower/upper storey buttons in the map editor


Improvements



  • Tweaked the mission rewards and possible paths inside the campaign chapters
  • Improved the stunned markers
  • Randomized the ambient light intensity


Fixes



  • Fixed the campaign map sizes
  • Fixed the stun animation in certain cases


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 5.0.6)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added support for bigger buildings (final missions in campaign chapters)
  • Added new multi-storey building templates
  • Added roof top entries to some building templates
  • Added shortcuts for the lower/upper storey buttons (keypad 0/1)
  • Added lights to the police cars


Improvements



  • Removed the possibility to use grenades and open doors silently when carrying a shield
  • Tweaked the mission rewards and possible paths inside the campaign chapters
  • Changed the way entries are blocked by the map generator
  • Updated translations


Fixes



  • Fixed the incorrect storey being displayed when selecting a resting character
  • Fixed window spawn points getting hidden by some floor tiles in the planning view


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 5.0.5)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added weapon point rewards to the random and community missions
  • Added roof tops to some building templates
  • Added sniping spots in front of transparent entry doors
  • Added tutorial and campaign disclaimers


Improvements



  • Increased the weapon point rewards of the skirmish and challenge missions
  • Dragging a character through a door will kick it
  • Changed the color of the shield protection angle FoV
  • Changed the order of the cancel/confirm buttons in the customization screen
  • Improved the auto storey switch when dragging a character
  • Improved the bullet case model
  • Improved the golden weapons material
  • Improved the tutorial missions (focus on shift+click move)
  • Made the helicopter blades rotate
  • Reduced the field of view angle when sniping (60° -> 30°)
  • Spaced the sniping spots
  • Spaced the spawn points from the entry doors
  • Updated translations


Fixes



  • Fixed doors being clickable through floors
  • Fixed agents shooting after game over
  • Fixed grenades dragging zone
  • Fixed monitors blocking vision
  • Fixed the depth of field effect and camera controls bugging when moving too far from the play area
  • Fixed the flickering buttons in the character/door/grenade menus
  • Fixed the game getting stuck in the loading screen after changing a character's skin
  • Fixed the grenade explosion area visual bugging when the grenade explodes near the tosser
  • Fixed the help panel fullscreen layout
  • Fixed the main menu mission names not updating after changing the language
  • Fixed the planning version of some map assets
  • Fixed the planning ground opacity when viewed from below


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 5.0.4)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added more map generation content
  • Added the "fit to screen" button
  • Added the missing roofs to the skirmish mission maps
  • Added the weapon type in the weapon tooltip title


Improvements



  • Weapon balancing (important change: faster aiming, slower rotation for ARs)
  • Increased the amount of enemies in normal (60% -> 65%) and hard difficulties (70% -> 80%)
  • Nerfed the enemies reaction delays
  • Split move and rotation speed in weapon stats UI
  • Changed the default keyboard shortcut for the camera obstacle hiding toggle (F7 -> F5)
  • Changed the way the map size is displayed in the mission tooltips
  • Disable the motion blur post effect while dragging a character
  • Hide characters aiming target in cinematic mode
  • Ignore map elements placed out of range in custom maps (fixes the initial view being off)
  • Ignore map elements with a zero scale in custom maps
  • Ignore the selected character in the depth of field focus distance computation when using the head or weapon cameras
  • Improved map generation path clearing
  • Improved map props randomization
  • Improved the game camera auto focus system
  • Improved the map editor layout
  • Improved the map generation (increased props density, tweaked room layouts, etc)
  • Improved transition between storeys when moving a character
  • Made roof map assets walkable (fixed multi-storey custom maps)
  • Optimized memory usage (non alloc raycast, sorting, game option feature filters)
  • Reduced the amount of open doorways in maps
  • Removed confirmation when exiting current mission after game over
  • Removed room lights (optimization)
  • Removed useless material selectors on the map assets
  • Replaced the loading videos by random the help ones
  • Tweaked the post effects
  • Updated translations


Fixes



  • Fixed keyboard shortcuts not working when pointer is above a UI element
  • Fixed discontinued path across storeys
  • Fixed exiting setup without any weapon locking the game during tutorial missions
  • Fixed exterior ground models
  • Fixed visible fields of view from character at different storeys
  • Fixed lighting issues in the setup and shop scenes
  • Fixed paths disappearing when characters are in different storeys
  • Fixed roofs being selectable in the map editor when the camera is facing down (preventing from selecting anything else)
  • Fixed roofs not hiding when between the camera and the characters
  • Fixed sniping spot placed inside buildings
  • Fixed some characters, enemies and civilians appearing above the selected storey
  • Fixed some plants blocking vision too high
  • Fixed the agent animations bugging when showing/hiding them with the storey selection buttons
  • Fixed the ceiling borders showing when tilting the camera
  • Fixed the depth of field effect
  • Fixed the exfiltration spawn spots being visible even when viewing a lower storey
  • Fixed the light shield material when hovered
  • Fixed the map editor now showing roofs
  • Fixed the motion blur setting changing the bloom effect
  • Fixed the planning version of some props not matching the real size or shape
  • Fixed the roofs not appearing in replays
  • Fixed the top of some planning walls hiding parts of the doorway markers
  • Fixed the transparent doors allowing to see behind the adjacent wall when opened
  • Fixed timeline glitches when clicking on a waypoint after the death of the agent
  • Fixed tooltips appearing on top of the timeline


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 5.0.3)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added the storey navigation UI
  • Implemented the sticky replay cameras (position, TPS, FPS, weapon)


Improvements



  • Hide waypoints above the currently displayed storey
  • Display discovered NPCs during the execution phase (avoids them popping in and out of the view)
  • Improved the accuracy stats display (added decimals)
  • Improved the camera keyboard controls (ZQSD to move/zoom, arrows to rotate/tilt)
  • Improved the camera shots timeline UI
  • Increased the door kicking default stun duration (1 -> 1.5s)
  • Widened the objective area so that a character placed on a border is considered inside
  • Tweaked the default quality settings
  • Added the selection keyboard shortcut to the character tooltips
  • Improved the healer skill description
  • Updated translation


Fixes



  • Fixed the missing character spawn spots in certain generated missions
  • Fixed waypoints being clickable through floors


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 5.0.2)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added the accuracy to the score computation
  • Added detailed character stats to the game over screen
  • Added new props to the map generator


Improvements



  • Lowered the time left impact in the score computation
  • Increased the default door kicking stun range (1 -> 1.5m)
  • Improved the depth of field effect: now focuses on the closes agent in frame
  • Reduced the amount of transparent doors generated
  • Updated translations


Fixes



  • Fixed the infinite door kicking bug (?)
  • Fixed collisions with lower storeys getting detected when tossing a grenade
  • Fixed the way the door kicking stun effect is computated
  • Fixed planning version of transparent doors
  • Fixed some props colliders
  • Fixed the last skirmish mission of the Robbers spawn positions


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 5.0.1)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added transparent doors
  • Added the "delete all camera shots" button
  • Added the motion blur post effect (ultra global quality)
  • Added more rug and floor types to the map generator


Improvements



  • Optimized mission generation
  • Optimized execution phase resolution
  • Increased the default door kicking stun range (1 -> 1.5m)
  • In-game menus can now be closed using the "Cancel" key (Escape by default, see input settings)
  • Tweaked the ambiant occlusion post effect settings
  • Nerfed the NPC burst cooldown modifier (75% -> 90%)
  • Only ask for execution confirmation during campaign missions
  • Tweaked the scoring computation (mainly lowered impact of time)
  • Improved the game over screen score details UI
  • Updated translations


Fixes



  • Fixed door opening when another one needs to be crossed on the way
  • Fixed grenade explosion not emitting any light if the lighting setting is off
  • Fixed grenades in upper storeys
  • Fixed player's agents stunned animation
  • Fixed replay shots not being saved if all the shots have been removed
  • Fixed some NPC spawn zones not generating any NPC
  • Fixed some double doors being passable by walking between them
  • Fixed the small glass coffee table being walkable
  • Fixed the way the door kicking stun effect is computated


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.