No Plan B cover
No Plan B screenshot
Genre: Simulator, Strategy, Tactical, Indie

No Plan B

Weekly Challenge Contest Results

Here's the final leaderboard for last week's contest:


  1. 🥇 CHino 4398
  2. 🥈 Gubernaut 4388
  3. 🥉 Henry 4287
  4. Fly in the Sky 4183
  5. Tactical Taco 4132
  6. ellis gaming 4051
  7. LiquidPoppin 4046
  8. irondarkev 3849
  9. HorsemanWAR 3462
  10. Stebsis 3260
  11. Bruno_Capt 2988
  12. Ariane 2862
  13. Amado Carrillo Fuentes / Nzkxo 1428
  14. 6VER9SACI 1315
  15. Mrtrubshaw 1044
  16. [CPC]HappyPoussin 388
  17. Chunkie 314
  18. LittleVader -71
  19. Migrant -164
  20. gonka151 -238
  21. acacolino634 -448


Congratulations to CHino, Gubernaut and Henry that will receive their keys for the full game soon.

Beta 4 Patch (Beta 4.3.0)

Here's another patch for the recent Beta content update.

New content/features



  • Added the motion blur post effect (ultra global quality)


Improvements



  • Optimized mission generation and execution phase resolution
  • Tweaked the scoring computation (mainly lowered impact of time)
  • Improved the game over screen score details UI
  • Increased the ambiant occlusion effect intensity


Fixes



  • Fixed the mission editor not loading properly
  • Fixed some NPC spawn zones not generating any NPC
  • Fixed some double doors being passable by walking between them
  • Fixed replay shots not being saved if all the shots have been removed
  • Fixed grenade explosion not emitting any light if the lighting setting is off


NB: this patch has also been applied to the demo and the prologue versions ;)

Weekly Challenge Contest

How about trying a free demo and getting a chance to win the full game?
Nice way to neutralize 2 tangos with 1 bullet, right?

Here's how to participate:



  1. Download the free demo from the store page (NOT THE PROLOGUE)
  2. Play the weekly challenge mission of the SWAT faction (select SWAT / Missions / Challenges / Weekly 19/2022)
  3. Take a screenshot of the mission report showing the details of your score (or even better, record and share a cool replay!)
  4. Post it in the discussion below


On Monday (May 9th), the top 3 reported scores will win a key for the full game!



Here's what the mission looks like:



Now, show me your tacticool skills!

NB: I've changed the scoring system a bit on the demo to be less about speed and more about team preservation and objectives.

Test Branch Update! (Beta 5.0.0)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added multiple storeys buildings to the map generator
  • Added multiple storeys skirmish missions for each faction


Improvements



  • Reduced the static FoV of the enemies (180° -> 120°)
  • Made sniping spots compatible with the exfiltration missions
  • Improved camera controls to give more movement freedom
  • Disabled obstacles hiding in execution phase by default (can be changed in the settings)
  • Improved the challenge mission list UI
  • Added the asset name in the left mission editor inspector panel
  • Capped objective count in infiltration and domination missions
  • Tweaked clouds material
  • Tweaked windows marker color
  • Optimized performances
  • Updated translations


Fixes



  • Fixed assets selection in the mission editor
  • Fixed big interior pillar planning version
  • Fixed loading of the settings of the lights in the mission editor
  • Fixed objective props for the "Destroy all their supplies" scenario


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Beta 4 Hotfix (Beta 4.1.0)

Here's another hotfix for the recent Beta 3 content update.

New content/features



  • Added weekly challenge missions to the demo/prologue (more on that soon...)


Improvements



  • Added the asset name in the left mission editor inspector panel
  • Tweaked clouds material
  • Tweaked windows marker color
  • Updated translations


Fixes



  • Fixed missing assets to the map editor
  • Fixed assets selection in the mission editor
  • Fixed big interior pillar planning version
  • Fixed loading of the settings of the lights in the mission editor
  • Fixed objective props for the "Destroy all their supplies" scenario

No Plan B Content Update (Beta 4)

Character Customization



This one has been one of the most requested feature and it's finally here!
A picture is worth a thousand words, right? Then a video should be worth even more.
Check out the possibilities:



Obviously, the SWAT is the faction that offers the most combinations with all their fancy camos, pouches and patches.

It's just visual customization and doesn't have any impact on the gameplay. Also you'll have access to all the items, colors, etc from the get go, no need to unlock them.

Planning View



You can now decide if you want to plan your mission in your cosy killhouse or directly on the live field.




Your choice will be saved between missions and can also be changed directly in the settings menu.

UI Scaling



Not all of you are found of the size of the UI, sometimes even judging it too "mobile like".
You can now reduce the size of the UI in the settings menu.



Full changelog



Here's a recap of all the changes contained in this update:
https://store.steampowered.com/news/app/1269020/view/3227400227398765305
https://store.steampowered.com/news/app/1269020/view/3227400227416649731
https://store.steampowered.com/news/app/1269020/view/3227400856566308699
https://store.steampowered.com/news/app/1269020/view/3222897891239751983
https://store.steampowered.com/news/app/1269020/view/3222898523438298903
https://store.steampowered.com/news/app/1269020/view/3222898523442726907
https://store.steampowered.com/news/app/1269020/view/3222898523445154559

Test Branch Update! (Beta 4.0.7)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements



  • Improved the field of view visuals
  • Moved grenades to the belt on SWAT skins
  • Removed FBI scenarios where player has to exfiltrate from Robbers
  • Improved camera obstacles transparency when tilt angle is low (close to the ground)
  • Ignore sniping characters in the camera obstacles computation
  • Tweaked setup scene
  • Updated translations


Fixes



  • Fixed character tooltips remaining after rotating (right-click dragging) the camera
  • Fixed the characters field of view not being rendered when not selected Improved the field of view visuals
  • Fixed HVT animation
  • Fixed double window sniping positions
  • Fixed unlit VFXs


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 4.0.6)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content/features



  • Added more SWAT customization options
  • Added the UI scaling option


Improvements



  • Changed the visual of the execute/retry/report buttons (label instead of icons)
  • Updated translations


Fixes



  • Fixed character running with a shield if the run was planned before equipping the shield
  • Fixed skirmish mission spawn orientation


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 4.0.5)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements



  • Changed the default ambient light color to full white
  • Changed the color of the spawn spots to match the color of the door/window markers
  • Improved support of multiple storeys buildings
  • Made the SWAT uniform black by default
  • Tweaked the possible pouches on the different SWAT skin spots
  • Tweaked the setup and customization scenes
  • Optimized planning view generation
  • Updated translations


Fixes



  • Fixed map generation blocking path in some buildings
  • Fixed skirmish missions rest spot orientation


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Beta 3 Hotfix (Beta 3.3.0)

Here's another hotfix for the recent Beta 3 content update.

Fixes



  • Fixed map generation sometimes placing props that block path in small spaces