On Monday (May 9th), the top 3 reported scores will win a key for the full game!
Here's what the mission looks like:
Now, show me your tacticool skills!
NB: I've changed the scoring system a bit on the demo to be less about speed and more about team preservation and objectives.
Test Branch Update! (Beta 5.0.0)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content and features
Added multiple storeys buildings to the map generator
Added multiple storeys skirmish missions for each faction
Improvements
Reduced the static FoV of the enemies (180° -> 120°)
Made sniping spots compatible with the exfiltration missions
Improved camera controls to give more movement freedom
Disabled obstacles hiding in execution phase by default (can be changed in the settings)
Improved the challenge mission list UI
Added the asset name in the left mission editor inspector panel
Capped objective count in infiltration and domination missions
Tweaked clouds material
Tweaked windows marker color
Optimized performances
Updated translations
Fixes
Fixed assets selection in the mission editor
Fixed big interior pillar planning version
Fixed loading of the settings of the lights in the mission editor
Fixed objective props for the "Destroy all their supplies" scenario
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Beta 4 Hotfix (Beta 4.1.0)
Here's another hotfix for the recent Beta 3 content update.
New content/features
Added weekly challenge missions to the demo/prologue (more on that soon...)
Improvements
Added the asset name in the left mission editor inspector panel
Tweaked clouds material
Tweaked windows marker color
Updated translations
Fixes
Fixed missing assets to the map editor
Fixed assets selection in the mission editor
Fixed big interior pillar planning version
Fixed loading of the settings of the lights in the mission editor
Fixed objective props for the "Destroy all their supplies" scenario
No Plan B Content Update (Beta 4)
Character Customization
This one has been one of the most requested feature and it's finally here! A picture is worth a thousand words, right? Then a video should be worth even more. Check out the possibilities:
Obviously, the SWAT is the faction that offers the most combinations with all their fancy camos, pouches and patches.
It's just visual customization and doesn't have any impact on the gameplay. Also you'll have access to all the items, colors, etc from the get go, no need to unlock them.
Planning View
You can now decide if you want to plan your mission in your cosy killhouse or directly on the live field.
Your choice will be saved between missions and can also be changed directly in the settings menu.
UI Scaling
Not all of you are found of the size of the UI, sometimes even judging it too "mobile like". You can now reduce the size of the UI in the settings menu.
Full changelog
Here's a recap of all the changes contained in this update: https://store.steampowered.com/news/app/1269020/view/3227400227398765305 https://store.steampowered.com/news/app/1269020/view/3227400227416649731 https://store.steampowered.com/news/app/1269020/view/3227400856566308699 https://store.steampowered.com/news/app/1269020/view/3222897891239751983 https://store.steampowered.com/news/app/1269020/view/3222898523438298903 https://store.steampowered.com/news/app/1269020/view/3222898523442726907 https://store.steampowered.com/news/app/1269020/view/3222898523445154559
Test Branch Update! (Beta 4.0.7)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
Improvements
Improved the field of view visuals
Moved grenades to the belt on SWAT skins
Removed FBI scenarios where player has to exfiltrate from Robbers
Improved camera obstacles transparency when tilt angle is low (close to the ground)
Ignore sniping characters in the camera obstacles computation
Tweaked setup scene
Updated translations
Fixes
Fixed character tooltips remaining after rotating (right-click dragging) the camera
Fixed the characters field of view not being rendered when not selected Improved the field of view visuals
Fixed HVT animation
Fixed double window sniping positions
Fixed unlit VFXs
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 4.0.6)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content/features
Added more SWAT customization options
Added the UI scaling option
Improvements
Changed the visual of the execute/retry/report buttons (label instead of icons)
Updated translations
Fixes
Fixed character running with a shield if the run was planned before equipping the shield
Fixed skirmish mission spawn orientation
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 4.0.5)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
Improvements
Changed the default ambient light color to full white
Changed the color of the spawn spots to match the color of the door/window markers
Improved support of multiple storeys buildings
Made the SWAT uniform black by default
Tweaked the possible pouches on the different SWAT skin spots
Tweaked the setup and customization scenes
Optimized planning view generation
Updated translations
Fixes
Fixed map generation blocking path in some buildings
Fixed skirmish missions rest spot orientation
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Beta 3 Hotfix (Beta 3.3.0)
Here's another hotfix for the recent Beta 3 content update.
Fixes
Fixed map generation sometimes placing props that block path in small spaces