Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content/features
Added the copy/paste buttons to the character customization screen
Added a new skins, items and colors to the character customization
Added new civilian skins
Improvements
Updated translations
Fixes
Fixed map generation sometimes placing props that block path in tight corridors
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 4.0.3)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content/features
Character skin customization!!!
Improvements
Updated translations
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 4.0.2)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content/features
Added an option to toggle planning assets randomization (disabled by default on lower quality levels)
Improvements
Optimized map generation
Changed the default texture quality from low to normal in low global quality level
Changed the shop button color in the setup screen
Updated translations
Fixes
Fixed mission loading when one of the characters has a deprecated skill equipped
Fixed the selected language not being applied properly
Fixed weapons, grenades, shields overlapping each other on the equipment rack
Fixed the "Vigilance" skill close vision range modifiers
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 4.0.1)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content/features
Added the "Toggle game view" button
Added the first draft of the character customization UI (only the character name can be changed for now)
Added the lighting, shadows and ambient shadows settings
Improvements
Optimized the lighting performances for lower quality levels
Improved the agents field of view visual to highlight the 50% hit chance threshold
Regrouped the vision angle related skills in a single one
Regrouped the cover related skills in a single one
Regrouped the grenade toss related skills in a single one
Set Steam language the first time the game is launched
Tweaked the map generator templates (less doors, more complex paths, bigger rooms and corridors, more asymetrical building shapes)
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Beta 3 Hotfix (Beta 3.2.0)
Here's another hotfix for the recent Beta 3 content update.
Fixes
Fixed map generation sometimes placing props between rooms making it impossible to reach
Fixed corner help videos not closable from the start
Beta 3 Hotfix (Beta 3.1.0)
Here's a hotfix for the recent Beta 3 content update.
Fixes
Fixed loading of the Robbers exfiltration missions (fixed the NPC arsenals)
Fixed map generation sometimes placing pillars in the middle of a doorway
Fixed the level 2 of the weapon specific skills not having the level 1 effects
No Plan B Content Update (Beta 3) + Discount
Are you ready for this second major update on the early access? I think you're not.
Difficulty Tweaks
This game, its campaign in particular, is a beast, I know. It's actually how I wanted it to be in the first place! But, thanks to your feedback, I realize it can be frustrating for a lot of you, that's why I decided to tweak the difficulty down a bit.
Here is a list of the most important changes:
Characters incapacitated during the campaign missions don't die anymore and are still available when starting a new chapter
Skills points are now wons by each participating character (still available after completing a chapter)
Characters now start the campaign with 3 skill points
Reduced the overall difficulty (+10% aiming duration for enemies)
Tweaked the faction modifiers (less maluses on the bad guys)
Civilians are now be present in the "High Threat" difficulty missions (SWAT and FBI factions will fail the mission if any civilian is killed. The other ones will get away with just a score malus)
The 4 new ballistic shields will protect you and your teammates from frontal incoming fire.
Each shield has it's own authorized weapon types, some can only be used with handguns, others support SMGs...
...and the heavy one (more suited for team protection) will require your agent to forget about attacking!
Every faction doesn't have access to those shinny babies so they have to make up their own. Cheap but still effective!
The counterpart for most of the shields is obviously slower movements and rotation, making it difficult to defend against lateral or rear threats. Be sure someone covers your 6!
Sniping Spots
The snipers received some well deserved love in this update: they can now be deployed on specific spots where they won't be reachable by enemies and have a good angle on the external windows of the building.
Agents on sniping spots are their to support the rest of the team and can't move from their position. Obviously, only sniper rifles are authorized on these spawns.
New Shops
In order to differentiate the 4 factions of the game even more, each of them now has its own shop with a specific set of weapons, grenades and shields.
The shop UI also received an important usability update: the ability to easily compare weapons. Right-click on a specific weapon to select it then place your pointer over another one to compare their stats.
As you can see, the weapon tooltips now show their detailed stats.
New weapons
In those new shops, you'll find 5 brand new weapons:
The "Light50", aka "tank killer". Fortunately, there's no tank in the game...
Another long distance killing machine for the bad guys, the "W40".
The "Twins" won't give you much choice, run or die.
The "Blaaka47" is the most precise AR so far, be sure to keep your distance though...
Fan of the old mob movies? You should like the "Chicagun" ;)
I've also tweaked the stats of all the weapons to better highlight their differences.
Special Discount
To celebrate this new major update, the game will get a 10% DISCOUNT FOR 2 DAYS. Get it while it's hot and tell your tactical savvy friends about it!
Note that this discount cumulates with the soundtrack bundle, so you can get the bundle for almost the regular price of the game alone.
Full changelog
If you want to know the details of what's coming with this update, please check my previous posts on the test branch: https://store.steampowered.com/news/app/1269020/view/3138451598572288001 https://store.steampowered.com/news/app/1269020/view/3138451598575658994 https://store.steampowered.com/news/app/1269020/view/3138452228605930340 https://store.steampowered.com/news/app/1269020/view/3138452228614077993 https://store.steampowered.com/news/app/1269020/view/3132823362679007105 https://store.steampowered.com/news/app/1269020/view/3221770088620850462
Test Branch Update! (Beta 3.0.5)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content/features
Added the new "Light" shield
Added the new "Heavy" shield
Added the new "Barrel" shield
Added the new "Iron" shield
Added the new "Blaaka47" assault rifle
Added the new "Chicagun" submachine gun
Added the new "Light50" sniper rifle
Added the new "W40" sniper rifle
Added the new "Twins" shotgun
Added the new "Bla47" SMG
Improvements
Weapon balancing
Improved the readability of the weapon stat bars (split them in 5 sections)
Improved weapon/grenade/shield tooltip placement in setup/shop scenes to avoid overlapping with the stats UI
Improved the weapon comparison UI in the setup and shop screens
Added the detailed stats in the weapon tooltips
Tweaked the default arsenal of each faction
Unified the agent/target move speed accuracy modifiers
Unified the weapon accuracy curve
Updated the shooting range arsenal with the new weapons
Disabled equipment move/rotate on the rack in the shooting range mission
Updated translations
Fixes
Fixed the cover indicators when equipped with a shield
Fixed shield being equippable on sniping spots
Fixed the max shield count limit check when already equipped with a shield
Fixed the shield price tags not updating when purchasing an item
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 3.0.4)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content/features
Added new shield animations
Added faction specific weapon shops
Added sniping spots: can only be spawned on with
Added weapon type specific skills
Added a new "Seeker" enemy archetype that chases events even at long distances (only used in hard difficulty)
Added new map layouts
Improvements
Only handguns can be used while equipped with a shield
Only 2 shields can be used for each mission
Tweaked the shield modifiers (move speed 50->60%, rotation speed 50->40%)
Forbid run when equipped with a shield
Display a shield icon as the weapon icon when equipped with a shield
Tweaked the "Edgy" skill modifiers (-20/40/60% reaction delay -> -25/50/75%)
Changed the "DEA" label to "FBI" on the FBI skins
Increased the tolerance on the position of the agents on the objective zones
Now wait for the agent to be oriented toward the target to toss a grenade or open/kick a door
Updated translations
Fixes
Fixed HVT/VIP/Hostages not always being guarded
Fixed the shield price tag not showing in the shop scene
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 3.0.3)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content/features
Implemented ballistic shields (animations are temporary)
Added the Riot Shield to the shop of all the factions
Improvements
Separated the grenades and the weapons on the rack
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.