Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content and features
Added the changelog button to the main menu
Improvements
Characters who were killed during the campaign are now unavailable in single missions and hidden in the squad management screen
Improved the character and weapon type skill tooltips to include the effects of the next levels
Improved the order in which rewards are displayed
Hide the whole weapon XP UI when no weapon is assigned to the character
Moved the character skills UI up in the setup screen
Regrouped the skirmish, challenge and generated missions under the single missions menu
Removed the sniping spots from the missions of the first 3 campaign chapters
Tweaked the main menu layout
Reduced the size of the Mega90 in the customization scene
Updated the community translations
Fixes
Fixed characters killed during the current mission not showing in the replay
Fixed right-click on equipment deleting it from the setup screen
Fixed the lack of equipment when starting a new squad with the full squad option
Fixed the perk button animation
Fixed the way unlocks are displayed in the campaign screens
Opening the game menu or leaving the game hides the help panel
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
[NEW CAMPAIGN] Test Branch Update! (Beta 15.0.0)
DISCLAIMER: This update will reset your progress! But don't panic, the save files are now placed in a different location, so you can go back to the main branch and get back where you were.
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New Roguelike Campaign
Your squad now starts with 2 members
The credits system has been removed; weapons, grenades and shields are now gained by completing specific campaign missions
Weapon attachments are now free once unlocked
Removed the campaign fatigue mechanic
Characters now automatically heal between campaign missions (20% by default, the Medic skill can improve it)
All progress, including the gained equipment and the XP earned, is now reset when restarting a campaign chapter
Skills now use character XP earned in campaign missions instead of credits (character XP bonus = score / team size)
Changed the weapon/type XP formula (weapon XP = score x accuracy x bursts fired / total bursts)
Permadeath is now unlocked and on by default
The armory (previously called "shop") is now only available for squads with the "Guns, Lots of Guns" option
Improvements
Improved the score formulas to avoid negative scores and increase the average score
Added more detailed character stats in the game over panel (damage taken, xp bonuses)
The muzzle flash is now hidden on silenced weapons
Updated translations
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 15.0.0)
DISCLAIMER: This update will reset your progress! But don't panic, the save files are now placed in a different location, so you can go back to the main branch and get back where you were.
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New Roguelike Campaign
Your squad now starts with 2 members
The credits system has been removed; weapons, grenades and shields are now gained by completing specific campaign missions
Weapon attachments are now free once unlocked
Removed the campaign fatigue mechanic
Characters now automatically heal between campaign missions (20% by default, the Medic skill can improve it)
All progress, including the gained equipment and the XP earned, is now reset when restarting a campaign chapter
Skills now use character XP earned in campaign missions instead of credits (character XP bonus = score / team size)
Changed the weapon/type XP formula (weapon XP = score x accuracy x bursts fired / total bursts)
Permadeath is now unlocked and on by default
The armory (previously called "shop") is now only available for squads with the "Guns, Lots of Guns" option
Improvements
Improved the score formulas to avoid negative scores and increase the average score
Added more detailed character stats in the game over panel (damage taken, xp bonuses)
The muzzle flash is now hidden on silenced weapons
Updated translations
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Beta 14 "Mod Support" Patch (Beta 14.9.0)
New content/features
Added previous/next character buttons in the setup screen
Improvements
Increased the size and opacity of the weapon and grenade icons above characters
Changed the default keyboard shortcuts of undo/redo to Z/Y
Tweaked some tutorial missions
Updated translations
Fixes
Fixed window spawns placed inside buildings
Beta 14 "Mod Support" Patch (Beta 14.8.1)
New content/features
Added support for character/enemy animation modding
Added an option in the settings to disable the timeline dynamic scaling
Added a help video explaining out to change a character's equipment
Improvements
Now updates the timeline when selecting a character by default (can be changed in the settings)
Moved the timeline clock to the right
Moved the generation seeds in the bottom left corner of the game screen
Improved the icon of the timeline reset button
Changed the way help videos are displayed (blinking notification instead of side auto display)
Updated translations
Fixes
Fixed bomb squad characters spawned inside the building
Fixed character vision blocked by invisible colliders
Fixed shotguns only spawning 1 bullet
Fixed the mission info UI blocking interactions with the game world
Fixed the mod installation message overlapping buttons
Beta 14 "Mod Support" Patch (Beta 14.7.0)
Improvements
Reduced the aiming speed of the cops and guards factions (easier for Robbers)
Tweaked the score formulas to scale with the map size and increased the average score/rewards
Removed credit rewards from the random missions
Updated translations
Fixes
Fixed props blocking the path to the objective in some generated maps
Beta 14 "Mod Support" Patch (Beta 14.6.1)
New content and features
Added the "Full Team" profile option to start with 8 characters (no leaderboard / achievement)
Enemies now react and prepare when they see a door opening
Improvements
Unlock all the single mission modes when completing the first chapter of the campaign
Removed melee enemies from the 2 first chapters of the SWAT campaign
Reduced the effect of the deafening strike perk on enemies
Tweaked the perk modifiers and score maluses
Improved the way perks modifiers are displayed
Improved some room layouts
Tweaked the visual of the light weapon attachments
Fixes
Fixed blocked path in some generated maps
Fixed east upper floor sniping spots having blocked vision
Fixed weird glitches happening when unequipping a grenade from a character that planned to toss it
Edit: Beta 14.6.2 unlocks all game modes for players who already completed the first chapter of the campaign
Beta 14 "Mod Support" Patch (Beta 14.5.0)
New content and features
Added a third level to the Paparazzi skill (can see through smoke)
Added new room layouts to the map generator
Improvements
Split the previous "sandbox" option into 2 separated "unlocked" and "no credits" options
Improved some building and room layouts
Added more potential sniping spots in generated maps
Updated translations
Fixes
Fixed the 4th grenade button in the character and door menus triggering the 3rd grenade
Fixed grenades being throwable inside walls
Fixed missing walls in some generated maps
Fixed sniping towers overlapping rest spots in generated maps
Beta 14 "Mod Support" Patch (Beta 14.4.0)
Improvements
A character won't toss a grenade anymroe if a door that should be open isn't during execution (opener killed)
Improved the dragging of grenades while in stairs
Reduced the accuracy malus on a running target (makes melee enemies easier to kill)
Reduced the damages of the stun, shock and stinger grenades
The shock grenade explosion isn't blocked by furniture anymore
Fixes
Fixed the game getting stuck during mission loading when using crouch on escort characters
Fixed some of the robbers mask customizations not getting properly saved
Fixed missing walls on the side of some stairs in generated maps
Beta 14 "Mod Support" Patch (Beta 14.3.0)
New content/features
Added new room templates
Added roof cameras in generated maps
Improvements
Once the whole campaign is completed, you can now play any not-completed (failed or skipped) campaign mission and unlock the missing items
Challenge missions will now always spawn the enemies the same way, even after re-planning
Improved the reactivity of the melee enemies
Improved map size categorization
Hide the death VFX in cinematic mode
Updated translations
Fixes
Fixed campaign unlocks sometimes not triggering
Fixed parallel unlocks being possible in campaign
Fixed some escort out missions generated without the HVT
Fixed hair overlapping helmets in some skins (may mess with some parts of your existing skins, sorry)
Fixed tooltips going out of screen in the shop screen
Fixed NPC/civilian spawn zones in some room templates
Fixed the default mission settings in the mission editor
Removed the (deprecated) persistent grenades help section and loading text