Added new props and room templates to the map generator
Added new assets to the map editor
Improvements
Reduced the cost of the weapons, attachments, grenades and shields
Reduced the size of the maps in the campaign first chapter
Reduced the max amount of enemies in a single room for low and medium threat levels
Increased the zoom out limit for bigger custom maps
Reduced the amount of doors in generated maps
Hide the leaderboard buttons for squads with the unlocked option active or gameplay mods are installed
Updated translations
Fixes
Fixed applying character customization to all leading to weird bugs
Fixed character standing up when crouched and changing their aiming target
Beta 14 "Mod Support" Patch (Beta 14.1.0)
Campaign First Chapter Balancing
Limited interior objective count to 1
Reduced the amount of open doors
Disabled the 5x15 rooms
Improvements
Added 1 more grenade (from a different type) to the initial arsenal of all factions
Added more skin options to the SWAT faction (no beard, gaz mask)
Added small damages on the Stun, Shock and Stinger grenade explosions
Improved the size categorization of the generated maps
Added a message explaning how to unlock items when clicking on them
Added the available credits in the setup screen
Updated translations
Fixes
Fixed the planning version of some walls
No Plan B "Mod Support" Update (Beta 14)
Big News! The game just received an update with new modding capabilities. Custom missions were a great start, but now you can also change the visuals AND the gameplay! Details below.
Visual Modding
The game now supports modding of the 3D models used by:
your characters (add more selectable skins)
the enemies (override the skins used by the game)
the weapons (change their look)
Here's a guide that will help you do just that: https://mod.io/g/noplanb/r/modding-3d-models
And I've published a quick and dirty visual mod example that adds a new skin for your characters, changes the look of the enemies and the BDD7 SMG: https://mod.io/g/noplanb/m/model-mod-example
Gameplay Modding
You can also change the way the game works by modding these elements:
your character stats (move speed, accuracy, etc)
the enemy stats (same)
the enemy AIs (their prirorities and reaction ranges)
the faction modifiers (how they affect your team)
the weapon stats (best range, aiming time, etc)
the grenade stats (are of effect, damages, etc)
the shield stats (protection angle, impact on your movements, etc)
This guide on how to achieve this: https://mod.io/g/noplanb/r/gameplay-modding-guide
And here's another mod example that makes anyone die on the first hit (quite interesting to play actually, tell me what you think): https://mod.io/g/noplanb/m/one-tap-mod-config-mod-example
Custom Missions
Let's not forget the custom missions which have been possible for quite a while. There are already 67 missions currently available! Discover them here: https://mod.io/g/noplanb?tags-in=Custom+Mission
I've merged and simplified the guides for the map editor and the publishing of your custom missions here: https://mod.io/g/noplanb/r/map-editor-help
I can't wait to see what you'll do with it. Feel free to join us on Discord if you need help with these tools.
Full changelog
This update also comes with a lot of improvements and fixes detailed in the following posts: https://steamcommunity.com/games/1269020/announcements/detail/3705956511788505893 https://steamcommunity.com/games/1269020/announcements/detail/3705957146489828747
Test Branch Update! (Beta 14.0.1)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content/features
Added the body replay camera
Improvements
Initial recruitment reroll doesn't cost any credits
Improved the character customization UI
Hide the perk buttons in tutorial missions
Updated translations
Fixes
Fixed the game getting stuck in the setup scene after clicking the "undeploy" button
Fixed the missing left arm patch on the heavy armor male SWAT skin
Fixed the health circle not updating properly when healing a character during the campaign
Fixed tossed grenades not visible in the setup scene
Fixed character animation when resting with a weapon equipped
Fixed some NPC spawn being blocked by the presence of character spawns in custom missions
Fixed some UI bugs in the character/weapon customization screens
Fixed the roofs not being visible from below in multi storey buildings
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 14.0.0)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
Fixed crouched characters sometimes standing when interacting with doors or throwing grenades
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Beta 13 "Special Operations" Patch (Beta 13.1.0)
Improvements
Updated translations
Improved the tutorial texts
Fixes
Fixed roof not blocking vision in exterior maps with buildings of different heights
No Plan B "Special Operations" Update (Beta 13)
Crouching
You can now crouch, greatly reducing your move and rotation speeds, but making your movement silent, improving your accuracy and making you much harder to hit.
But the real benefits are numerous. You can line up 2 characters in the same direction and double your firepower. Protect your crouching teammate while they interact with doors or use grenades.
You can also hide while crouching to sneak around enemies, reducing your engagement range and surprising them.
Last but not least, you will increase your coverage when behind objects.
Perks Accessibility
The feedback on the perks was pretty clear on Discord: perks are too expensive to be used in the early game. Activating perks will no longer cost credits but will instead reduce your mission score.
Each Map Scan (still limited to 3) will remove 10% of your final score, Deafening Strike 15%, Tear Gas 20% and Night Raid 25%. These penalties are cumulative. For instance, if you use 1 Map Scan and Night Raid, your score will be reduced by 35% (10 + 25).
New Scoring System
The scoring formulas have been changed once again to accommodate different map sizes. Instead of having a fixed number of points for each objective completed, the score will take into account the ratio of objectives completed. For instance, instead of having 1000 points for each objective, you will receive 3000 points x ration of completed objectives (objective completed / total objectives).
Overall scores should be higher (as well as the credit reward on your first try!). Therefore, all rankings have been reset.
Squad Management
Now, a highly anticipated quality of life improvement: managing your squad from the main menu without having to launch a mission.
Another cool feature is that the game now saves the last equipment used by your characters and automatically loads it the next time they are deployed in a mission.
Saving Replays
Tacticool replays take time to craft. The good news is you can now save them locally and improve them later, share them with your friends and other players on Discord or simply cherish them :D
Full changelog
This update also comes with a lot of improvements and fixes detailed in the following posts: https://steamcommunity.com/games/1269020/announcements/detail/3646282008141446379 https://steamcommunity.com/games/1269020/announcements/detail/5368909498003870401 https://steamcommunity.com/games/1269020/announcements/detail/3740858774961630793 https://steamcommunity.com/games/1269020/announcements/detail/3740858774965845487 https://steamcommunity.com/games/1269020/announcements/detail/3740858774966292418
Test Branch Update! (Beta 13.0.4)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
Improvements
Updated translations
Fixes
Fixed the animation of the undeployed characters
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 13.0.3)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
Improvements
Undeployed characters are now carrying their last equipped loadout
Changed the scoring formulas to accommodate different map sizes (resets all leaderboards)
Fixes
Fixed perk buttons being clickable several times
Fixed the perk name staying displayed on perk buttons when used
Fixed replays not saving the activated perks
Don't apply perks malus when the score is negative
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 13.0.2)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content/features
Save the last equipment of characters and use it the next time they are deployed
Implemented squad management from the main menu
Added a keyboard shortcut to pause/resume the plan of the selected character (P by default)
Improvements
Changed the cost of activating perks: they now reduce your mission score instead of costing credits
Tweaked the vision and visibility offsets of the agents
Updated translations
Fixes
Fixed crouched characters sometimes standing when interacting with doors or throwing grenades
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.