Noble Fates cover
Noble Fates screenshot
Genre: Simulator, Strategy, Tactical, Indie

Noble Fates

Noble Fates 0.28.7.4 Released!

Hotfix
Rival Ruler Death Notification
Fix rare bug where player would be notified repeatedly
Restart the game and steam to pick it up!

Noble Fates 0.28.7.3 Released!

Hotfix
Crash Fix
Fix for crash after spending a LONG time in the same save
Restart the game and steam to pick it up!

Noble Fates 0.28.7.2 Released!

Needs QOL Update
Items QOL Update
Crash Fix
Fix for Rare Crash when Saving

Needs
Rebalance Esteem Effects
Decrease lasting effects of an Unmet Need
Esteem Effects ramp up over time
Unmet Need Esteem Effects expire when a Need becomes Critical
Prior Need Esteem Effects no longer return as Memories
People react to an Unmet Need at the strength it was Unmet when they learn about it

Rebalanced Gear Buffs
Increased Rate of Buffs on high-quality Gear
Increase Wooden Hammer Buff Level
Increase Bronze Weapon Buff Levels
+2 Buffs - slightly less common than before on early game Gear
+3 Buffs - more common than before on high-quality mid game Gear
+4 Buffs - much more common than before on high-quality mid/late game Gear
+5 Buffs - can now happen on high-quality end game Gear once again

Rebalanced Gear Crafting Times
Leather Gear is Crafted slightly slower than before
Bronze Gear is Crafted 3x faster than before
Steel Gear is Crafted 2.5x faster than before
Silver Crowns are Crafted 2x faster than before
Gold Crowns are crafted 3x Faster than before

Rebalanced Stack Sizes
Fix Copper Stack Size
Fix Hide Stack Sizes
Double Resource Stack Sizes across the board
Double Seed Stack Sizes
Coin Stack Size is now 250
Note: Expect an extra batch of Store Jobs as your people consolidate Stacks

Portrait Esteem Bar
Added Compatibility to Tooltip
Show Largest Positive and Negative Esteem Effects to Tooltip
Tooltip Now updates live
Fix bug that prevented Character Switching on Belongings Screen

Trading
Add Buffs Column and Filtering
Remove Trade Button and Lodging Icon when on Trading Screen
Add Trade Info to Visitor Tooltip when Trading
Click on a Visitor to switch who you're trading with

Loot
Raiders, Bandits, and Rebels now carry Coins
Decrease the number of Stacks that Raiders, Bandits, and Rebels carry

Packed Gear
Packing Gear no longer removes Skill Buffs
Packing Gear no longer adds entries to the Learning Log

Hypothermia
Decrease Hypothermia Health Drain Rate

Corpses
Fix bug that caused certain Corpses to drop with new Gear

Animals
Fix Bug preventing Animal Icons when on the Trade Screen

Recruits
Tweak Recruit Race Selection

Seeds
Decrease the number of non-Pumpkin non-Corn seeds traders carry

Esteem
Decrease Benefit of sharing Dislike of Enemies

Crime
Fix bug that prevented Crimes from Petitions from Expiring
Restart the game and steam to pick it up!

Noble Fates 0.28.6.2 Released!

Hotfix
Crash Fix
Fix for Crash when Reporting an Issue and including Pathing
Restart the game and steam to pick it up!

Noble Fates 0.28.6.1 Released!

Minor Update
Crash Fixes
Fix for crash when crating Catapults
Potential Fix for occasional Icon capture crash

Performance
Increase performance when Checking for Reachability
Increase performance when Building Large Roofs
Increase performance when Upgrading Large Buildings

Adventures
Keep Inventory on Corpses when you are returning from an Adventure

Roofs
Prevent Roof Blueprints from placing over an existing Roof of same type

Raids
Fire Arrows are more likely to be used when carried

Fire Fighting
Increase range of "Fight Fire At" Order

Building
Fix bug that prevented returning to 1x1 after dragging

Shelves
Multiple Shelves can now be Placed by clicking and dragging

Weather
Prevent Weather Events from Ending when you Travel
Increase chance for Precipitation when there is a large Fire

Breacher
Improve Breacher Behavior around Structures
Improve Breacher Ranged/Melee Logic

Imps
Fix bug that prevented Imps from pursuing indoors

Carbuncles
No longer spawn underground

Carpets
Can no longer be placed over Ramps/Stairs
Can no longer be placed in mid-air

Rain
Disable Motion Blur on Splashes

Underground Lighting
Disable when not layered
Improve transition

Edge Fog
Pull back a bit when Layered
Improve Fallback appearance

Rabid Animals
Can be Right-Click targeted without confirmation when appropriate
Restart the game and steam to pick it up!

Noble Fates 0.28.5.3 Released!

Hotfix
Crash Fix
Fix for crash when placing certain Props

Weapon Shelves/Racks
Opt out of settings inheritance
Restart the game and steam to pick it up!

Kingdom Crier #26: Advanced Coolers and Quality of Life

Cheers! Welcome to Kingdom Crier #26!

Advanced Frostcap Coolers


The latest invention in Dwarven technology is here!

Advanced Frostcap Coolers use a fan driven by the reaction to increase strength and efficiency!

My ruler likes it cooler!

Quality of Life Improvements (cont.)


We've continued our work Quality of Life Improvements - here are the highlights!

Ranged Combat


Ranged Combatants will now approach nearby ledges if it gives them an angle on an Enemy they want to target below. All Mortals will use improved logic to decide when to use their Ranged weapon.

Defenders confirm before Jumping from the Walls!


Ranged Defenders will no longer switch to their Melee weapon and Jump down to defend. "Go To" or "Attack" orders that will cause a Defending (or Holding) Mortal to Traverse (Climb Up, Mantle, Jump Down, etc.) will now pop up a Context menu for confirmation.

Overzealous Wall Jumpers had plagued many a Kontra.

Auto Junk v2


Auto Junk will automatically Junk Gear below a certain value threshold. Junked gear is only stored on Stockpiles or Shelves that allow Junk. Use this to lower the priority of storing that scuffed Raider Gear or prevent your people from storing it altogether. It's also easy to filter Junk in or out when Trading or giving out Belongings.

Now, the Auto Junk system will now respect any Manual Junking you do. Use this to opt out of Auto Junking for that low value item with great buffs or use it to get those garbage Steel Pauldrons out of your sight!

Tailgating through Locked Doors


Friendlies will now respect the Rules you put in place on your Door Locks. Nobles, Serfs, Prisoners and Visitors (and their Tames) will no longer Tailgate through an open door that doesn't allow them.

NOTE: Visitors will still Tailgate (and Bash) doors that are blocking them from leaving.

The Tool Button


We added a Tool button that will activate the appropriate Tool when you have a Prop, Digging Command, or Terraforming Command selected.

It's tool time!


Food Balance


We resolved a number of Food related issues that the more difficult Survival mechanics exposed.

We fixed a bug that caused Raw Meat to start at half Durability. Your Kingdom now bring a few Drinks with them to bridge the gap until they can Trade. You start with more Corn Seeds. Farming now produces more consistent results and higher Nutritional Yields.

Inherited Storage, Temperature, and Lighting Settings


Shelves, Lights, and Temperature Props will now inherit the settings of an appropriate Prop that they're replacing. In addition, the Storage Copy and Paste function now includes the Priority and Junk flags.

Raids


Raids now end when the Enemies disengage.

Patch Notes


Noble Fates 0.28.5.1 Released!
Cooling Content Update
Combat QOL Update

Cooler
Renamed Basic Frostcap Cooler
Increase Frostcaps Per Hour to .2
Decrease Cooling Range by 33%

Add Advanced Frostcap Cooler
Building lvl 6
Consumes 25% less Frostcaps Per Hour over Cooler
Provides 50% increase in Cooling over Cooler
Provides 33% increase in Cooling Range over Cooler

Jumping from Walls
Confirm Go To Orders that requires Traversal (Jumping, Climbing, etc)
Confirm Attack Orders that requires Traversal (Jumping, Climbing, etc)
Prevents Jumping from Walls without confirmation when Enlisted and not Pushing

Ranged Combat
Combatants are more likely to use their Bows than before
Approach Nearby Ledges to Fire down on Targets
Improve Line of Sight Detection
Do not switch to Melee if target requires Traversal

Raids
Raids now end when Enemies disengage
Improve Raider behavior when fired upon by a Catapult

Attack Orders
Tweaks to Attack Rate

Frostcaps
Decrease glow when immature

Kin
Increase Kin Damage by 50%
Increase Bigkin Damage by 50%

Mortal Attacks
Hitbox and Hud now follows Mortals when swing their weapons

Storage
Copy/Paste now include Priority and Junk Settings

Lighting Props
Inherit Settings from Lighting they are replacing

Temperature Props
Inherit Settings from Temperature Props they are replacing

Shelves
Inherit Settings from Shelves they are replacing

In addition, several other notable Quality of Life patches have dropped recently
Noble Fates 0.28.2.2 Released!
Hotfix

Mycologist
Visits 33% more frequently

Cooler
Decrease cost to .1 Frostcap per Hour

Props
Add "Tool" button that activates the Build Tool with that Type selected

Digging
Add "Tool" button that activates the Build Tool
Add Progress to details

Terraforming
Add "Tool" button that activates the Build Tool

Fuel Burners
Add Temperature Output to Type Tooltip
Add Temperature Range to Type Tooltip
Add Fuel cost to Type Tooltip

Skill Progression
Rename Talents to Skills on Character Job Tab
Correct errors in calculation of At Lvl 20 on Job Skill Tooltip
Add (?) Tooltip that explains Skill Progression

Walls
Fix cases where walls are incorrectly shortened
Noble Fates 0.28.3.1 Released!
Minor Version

Starting Inventory
Increase Consistency
Start with more Corn Seeds (+200%)
Start with less Drybars (-10%)
Start with Octogin (~8)
Fix Octoberberry Durability

Fruiting Foliage
Increase Yield Consistency

Octoberberry Bushes
Yield +33%

Mealbean Stalk
Yield +33%

Pumpkins
Nutrition +100%

Drybars
Decrease Lifetime by 33%
Add Description

Travel Meals
Add Description

Bouquets
Add Description

Drinks
Rename to Alcoholic Drinks
Add Description to Items

Visitors
Fix Octoberberry Durability

Junk
Remember when an Item has been Manually Junked or Unjunked
Items Manually Junked or Unjunked opt-out of Auto Junk
Re-junk or Unjunk the item to opt back into Auto Junk
Unjunk Auto Junked Items when Auto Junk settings no longer include them
Hide Junk Checkbox on Items where it isn't relevant

Performance
Greatly decrease the cost of calculating Food Remaining
Noble Fates 0.28.3.2 Released!
Hotfix

Butchering
Fix bug that caused resulting Meat and Hide to have half Durability

Salvaging
Fix bug that caused resulting Items to have half Durability

Dismantling
Fix bug that caused resulting Items to have half Durability
Noble Fates 0.28.4.1 Released!
Minor Version

Crash Fix
Fix for crash related to Melee Attacks

Doors
Tames will no longer Tailgate through open doors.
Visitors will no longer take on tasks that they can only complete by tailgating
Visitors (and their tames) no longer Tailgate through open doors...
Unless they're trying to leave

Prisoners
Prisoners can now leave their cell when Escaping
Prisoners can now Tailgate through Doors when Escaping
Prisoners can now Unbarricade Doors when Escaping
Prisoners can now Bash Doors when Escaping

Lodging
Visitors will no longer rent Lodging that they cannot reach

Relaxation
Properly account for "Always" burners when evaluating potential Relax spots
Resolves issues where people liked to sit by burners that cause them harm

Breacher
Fix bug that allowed a Fireball to hit the same victim multiple times
Tune Fireball damage
Improve Pathing

Catapult
Fix bug that allowed a Boulder to hit the same victim multiple times
Tune Boulder damage

Time Limits
Fix bug where Time Limits would cause cycling on tasks covered by multiple jobs

Green Thumb
Lower Cooldown to 3d from 5d

Performance
Improve performance of calculating Days of Food
Improve performance of checking controllable Temperature
Improve performance of reachability check

Restart the game and steam to make sure you're up to date!

Experimental Branch


Minor Updates like those above arrive on the Experimental Branch first.

If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.

v0.28 Saves will remain compatible until we launch the Beta for Feature Update #6 - some time from now.

Expect occasional issues - but know that we appreciate you helping us make the game better!

Community Corner


KSGvsHead planned this build out in dev mode


Then built it for real


Plum released Gremlins!



Discord


Join the Official Discord to participate in Development!


Reviews


If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.


Thanks for reading and thanks for playing!
The Noble Fates Team

Noble Fates 0.28.4.3 Released!

Hotfix
Embark
Fix for meals not showing up on the Embark screen
Restart the game and steam to pick it up!

Noble Fates 0.28.4.2 Released!

Hotfix
Crash Fix
Fix for crash caused by a Catapult Raid

Mod Fix
Fix for bug causing no Conversations via the Baku Mod
Restart the game and steam to pick it up!

Noble Fates 0.28.4.1 Released!

Minor Version
Crash Fix
Fix for crash related to Melee Attacks

Doors
Tames will no longer Tailgate through open doors.
Visitors will no longer take on tasks that they can only complete by tailgating
Visitors (and their tames) no longer Tailgate through open doors...
Unless they're trying to leave

Prisoners
Prisoners can now leave their cell when Escaping
Prisoners can now Tailgate through Doors when Escaping
Prisoners can now Unbarricade Doors when Escaping
Prisoners can now Bash Doors when Escaping

Lodging
Visitors will no longer rent Lodging that they cannot reach

Relaxation
Properly account for "Always" burners when evaluating potential Relax spots
Resolves issues where people liked to sit by burners that cause them harm

Breacher
Fix bug that allowed a Fireball to hit the same victim multiple times
Tune Fireball damage
Improve Pathing

Catapult
Fix bug that allowed a Boulder to hit the same victim multiple times
Tune Boulder damage

Time Limits
Fix bug where Time Limits would cause cycling on tasks covered by multiple jobs

Green Thumb
Lower Cooldown to 3d from 5d

Performance
Improve performance of calculating Days of Food
Improve performance of checking controllable Temperature
Improve performance of reachability check
Restart the game and steam to pick it up!