Hotfix Mortal Editor Fix Age when you switch RacesRestart the game and steam to pick it up!
Noble Fates 0.28.10.6 Released!
Hotfix Crash Fix Fix for crash when closing the Mortal Editor
Working Fix bug that caused Esteem to cause too much laziness
Drinking Fix bug that occasionally prevented Dwarves from Drinking Fix bug that could cause Dwarves to try to Drink FoodRestart the game and steam to pick it up!
Noble Fates 0.28.10.5 Released!
Hotfix Crash Fix Fix for crash when capturing Icons Fix for a crash when the player Kingdom all dies
Tannery Fix bug that caused repeated evaluation of Tan Hides Commands
Experience Customization Fix bug that could prevent Settings Customization from being savedRestart the game and steam to pick it up!
Kingdom Crier #29: Starting Mortal Customization!
It's time for Kingdom Crier #29!
Starting Mortal Customization
We've expanded the Appearance Editor to include full editing of your Starting Mortals.
Editing a Mortal
Click Edit to Customize a Mortal
Mortal Editor: General
The General Tab lets you edit a Mortal's Race (and Variant), Alignment, Kingdom Size Preference, Sexuality, and their Lexicon.
Evil: Check! Sexuality Options respect the Settings you chose when starting your game.
Mortal Editor: Skills
On the Skills tab, you edit the Mortal's Skills.
Skills are edited using 3 point pools - one for current Skill, one for Potential, and another for Opinions.
You must take away from something to add to something else.
I've got to do something about this Guarding Skill! Beyond the Skill Point Pool, Skills are capped at the Mortal's current Level.
Mortal Editor: Opinions
The Opinions Tab gives you the ability to edit their Opinions of all Subjects.
I need to make some changes if we're going to make things out of Orcs!
Bonus Points
There are options to grant Bonus Points to each of the Pools when you Customize your Difficulty.
Easy defaults to 5 Bonus Points in each of the pools while all other Difficulties default to none.
Intro: Mortal Compatibility
We've expanded the information available when choosing your Ruler to include detailed Compatibility breakdowns for the two Mortals who will join your Kingdom and for the Mortal who will not (the Outcast).
Use this to make a more informed decision and to drive your editing!
Mortal Visuals
We've added a new Option to tone down the extremes of Mortal Visuals.
This defaults to 50% - reigning in some of the more crazy Mortal faces a bit.
I like my Orcs crazy... But maybe just like... A little less crazy.
In addition, we've tweaked the Eyes - most notably for the Orcs.
Patch Notes
Noble Fates 0.28.10.4 Released! Choose Your Fate Content Update #2
Add Mortal Editor Used to Edit Mortals during Intro Make Race/Variant Editable Make Alignment Editable Make Kingdom Size Preference Editable Make Skills Editable Make Opinions Editable Make Sexuality Editable Make Lexicon Editable Introduce a Point Based system for Editing Add Bonus Point Options Add Bonus Points to Easy Preset
Intro UI Iteration Add Compatibility Details Remove Rename Button (Edit Character to Rename)
Character Visuals Add Visual Range Option to reign in Extremes 0 = All parts Averaged 1 = Previous Extremes Default to 0.5 Tweak Iris Sizes for Orcs Tweak Eye Reflectivity
UI Tweak Good/Bad UI Colors
Chimneys Fix bug that caused Chimneys to output Smoke before top Fix bug that broke Pipe connections when a Chimney is upgraded
Hearths Fix bug that broke Pipe connections when a Hearth is upgraded
Doors Fix bug that could cause Doors to become invisible
Selection Fix bug that prevented clicking Pipes inside of Fine Stone HearthsRestart the game and steam to make sure you're up to date!
Experimental Branch
Minor Updates like those above arrive on the Experimental Branch first.
If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.
v0.28 Saves will remain compatible until we launch the Beta for Feature Update #6 - some time from now.
Expect occasional issues - but know that we appreciate you helping us make the game better!
Community Corner
cypr' is always making stuff that looks cool.. especially this Epic Forge!
Discord
Join the Official Discord to participate in Development!
Reviews
If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.
Thanks for reading and thanks for playing! The Noble Fates Team
Noble Fates 0.28.9.7 Released!
Hotfix Crash Fix Prevent crash when an Animal is ordered to give a Bouquet
Props Fix bug that prevented returning contents of a Prop when Dismantled
Crafting/Cooking Fix rare bug that caused too many ingredients to be brought Fix rare bug that caused too many ingredients to be depositedRestart the game and steam to pick it up!
Noble Fates 0.28.9.6 Released!
Hotfix Pathing Fix for bug causing stuck Mortals when a door is covered with Stairs
Attraction Fix bug that can cause AI Rulers to have multiple Attraction TraitsRestart the game and steam to pick it up!
Noble Fates 0.28.9.5 Released!
Hotfix Crash Fix Fix for crash related to Envoy changes
New Game Fix bug causing Skip Intro Prompt to show up earlyRestart the game and steam to pick it up!
Kingdom Crier #28: Introducing Choose Your Fate...
Welcome to Kingdom Crier #28!
Introducing...
Choose Your Fate
Choose Your Fate is an initiative that will span multiple Updates for Noble Fates, starting with this Content Update and continuing through Feature Update #6.
At its core, we believe Noble Fates should enable as many players as possible to have the Experience they want to have with it - reacting to and challenging them in the ways they'd like along the way.
To better deliver on this promise, we’ll be introducing a Customizable Starting Scenario, expanding Mortal Customization, adding Map Rerolls, exposing more Settings, and revisiting a few systems - starting with Sexuality.
Experience Presets
With this Content Update, we've introduced the Choose Your Fate step when you begin a New Game which allows you to choose from and customize a few different Experience Presets before you begin.
This includes a Peaceful Preset if you'd like to play in a world where others do not attack unprovoked.
Intro
Feature Update #6 will introduce a Custom Starting Scenario that will allow you to customize your Mortals, loadout, and choose your starting area before you begin play. In the meantime, we've done a quality of life pass on the existing Intro.
We've made it Skippable - [L Click] + Hold to skip straight to Choose Your Ruler.
Hovering over the buttons below a potential ruler will show their information - you no longer need to move away from the Reroll button to see their information.
In addition, the Strong Opinion list will now contain Job Opinions.
Sexuality
We've reworked Sexuality. Gender has been replaced by Sex and Traits. Sex represents a Mortal’s reproductive organs. Traits have been introduced to represent the nuance of the Mortal’s Sexuality. A Mortal may only have 1 Sex, but can have multiple Traits.
Settings
Sexes (Male, Female), Traits (Straight, Gay, Bisexual, Asexual, Non-Binary), Attraction Modifiers (Race, Age, Prestige), and Titles (Masculine, Feminine) are all optional courtesy of a bunch of new Settings.
A Mortal’s Sex and Sexuality (Traits, Attraction, Titles) are determined at time of Creation. The potential exists that Gods and Magic could optionally influence these in the future.
These Settings enable new Experiences that weren't possible before - including one where Mortals don’t have reproductive organs, everyone is compatible, and only Opinion drives Attraction - for example.
Defaults
We’ve chosen a Simplified set of these Settings to streamline the default Experiences - Male and Female Mortals, attracted to the Opposite Sex, modified by their Opinion of that Mortal - but you can customize this as you see fit before you begin.
Reproduction
Beyond new Experiences, these changes open the door to Reproduction.
When added, a Male and Female Mortal will be able to Procreate when sharing a Bed. Pregnant Female Mortals will give birth to Offspring. The Offspring’s Sex will be determined at Birth, while their Sexuality (Traits, Attraction, Titles) will be established (using the current Settings) when they become an Adult.
Existing Races will follow this model, but future Races may Reproduce differently. It’s possible that Magic and the Gods could optionally intervene as well.
Reproduction will land before 1.0.
Existing Saves
Existing saves will migrate from Gender to Sex and Traits and continue with their previous Experience (including relevant Mods), though you can change the new Settings mid-game.
Keep in mind that mid-game changes only apply to new Mortals that enter your World.
Mods
Existing Race Mods are compatible with this new setup.
Existing Sexuality Mods that enabled Experiences covered by these new Settings will be retired from the Workshop.
More to come!
We're excited about this initiative - increasing the replayability and breadth of Experiences available for everyone while streamlining the default Experience.
Please bear with us while we stand it all up!
Patch Notes
Noble Fates 0.28.9.4 Released! Choose Your Fate Content Update
Choose Your Fate Add the Choose Your Fate step when starting a New Game Use this to Customize Settings before beginning Add Peaceful Experience Preset Add Easy Experience Preset Add Medium Experience Preset [Default] Add Hard Experience Preset Add Experience Customization Add Heavy Is the Crown Scenario (the existing Intro) [Default] Add Custom Scenario (coming soon!) Save choices as Defaults for next time
Sexuality Replace Gender with Sex and Traits Add Sexes and Options (Male, Female) Add Sexuality Traits and Options (Straight, Gay, Bisexual, Asexual, Non-Binary) Add Attraction Modifier Options (Race, Age, Prestige) Add Title Options (Masculine, Feminine) Add Simplified Sexuality Option (Males & Females, Attracted to opposite Sex) Existing games will migrate to Sex and Traits and retain previous settings Make Simplified Sexuality the default to streamline New Games
Intro Make Intro Skippable - [L Click] + Hold to skip to Choose your Ruler Move Your Ruler Information to the left by Your Kingdom Highlight Ruler and Name when Hovered/Selected Show Names during Choice Confirmation Show Ruler Information when Hovering over Rename, Edit, and Reroll Show Strong Job Opinions in Ruler's Strong Opinions list Add [L Click] + Hold: Skip prompt Iterate on [L Click] Continue prompt Fix Bug that caused stale Your Kingdom after canceling Ruler selection
Difficulty Add Difficulty Ramp Setting Add Difficult Moment Frequency Setting Add Difficult Moment Frequency Variance Setting Add Difficult Moment Scale Setting
Rabid Animal Moment Tames will no longer become Rabid at the start of the Moment They can still become Rabid via Bite from a Rabid Animal
Settings Add Categories to Game Settings
Columns Fix bug that made Columns Unreachable when inside of walls
Right-Click Orders Break out Crafting commands so you can pick which one to Assign when Right Clicking
Population Control Rework Population Control to prioritize Kingdoms
AI Kingdoms Increase information shared to AI Rulers when Envoys return Decrease frequency of AI <> AI wars and raids
Rulers Tweak to Race and Alignment memory length
Petitions Limit Petitions to known Kingdoms
Mods Existing Race Mods do not require an update to support the Sexuality changes Existing Sexuality Mods covered by new settings will be retiredRestart the game and steam to pick it up!
Experimental Branch
Minor Updates like those above arrive on the Experimental Branch first.
If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.
v0.28 Saves will remain compatible until we launch the Beta for Feature Update #6 - some time from now.
Expect occasional issues - but know that we appreciate you helping us make the game better!
Discord
Join the Official Discord to participate in Development!
Reviews
If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.
Thanks for reading and thanks for playing! The Noble Fates Team
Noble Fates 0.28.8.3 Released!
Hotfix Performance Decrease cost of updating Storage when there are many items (saves up to 17.5ms) Decrease cost of prioritizing work when there are many commands (saves up to 7.5ms)
Fine Stone Throne Add more color variationsRestart the game and steam to pick it up!
The Dwarves have been around long enough to share their cherished Furniture Plans - use these new sets to decorate your Underground Keeps or High End Noble Lodging!
Stone Furniture
Enjoy the new set of Stone Furniture - better than Ramshackle, not quite as good as Wood.
Fine Stone Furniture + Dwarven Decorations
Keep your Nobles Happy with Top-tier Fine Stone Furniture - including lots of Colorization options.
Fine Stone Hearth and Chimney
Keep them warm using the new Fine Stone Hearth and Chimney!
Quality of Life
We continue to burn through our Quality of Life Backlog. Here are the latest improvements!
Crafting (in 0.28.7)
We took buffs on higher end gear up to the next level - moving to a ceiling of +5 for top-end gear.
We rebalanced crafting times for mid and high level gear.
Needs (in 0.28.7)
We rebalanced the Esteem effects of Unmet Needs. They now ramp up over time.
In addition, we revisited the lasting effects, and the importance of unmet needs to other Mortals including the Ruler.
Trading (in 0.28.7)
We added Buff filtering to the trading screen.
Building
You can now Randomize Props that can be Randomized while placing them using the [R] Key.
Randomizing a placed Prop will now Randomize and Color slots that support it.
Opinions
We dropped the records of No Opinion and decreased the likelihood that Mortals would talk about not having one.
In addition, we switched from Mortals having explicit opinions about all the Meal types to deriving their Opinions of Meals from the ingredients.
These should greatly reduce the Noise in the Opinion System.
Memory Improvements
We found and released ~200mb in redundant Memory!
Saving Improvements
The game will no longer crash when you run out of Disk Space or receive a File System Error. It will warn you and give you a chance to correct the issue before trying to save again.
In addition, it will no longer leave you with corrupt partial save files when this happens.
Performance Improvements (in 0.28.7)
We improved background performance when rebuilding pathing and greatly improved performance in a few scenarios related to building.
Patch Notes
Noble Fates 0.28.8.2 Released! Dwarven Furniture Content Update QOL Update
Crash Fix Potential fix for Icon Capture Crash
Beds Add Stone Beds (BLD 2) Add Fine Stone Beds (BLD 10) Wooden Beds now requires BLD 3 Tweak Bed Quality Scales Tweak Bed Max Values Fix Double Bed Research Bug Fix Fancy Double Bed Research Bug Remove Sleep Quality Cap
Chairs Add Stone Stools (BLD 2) Add Stone Chairs (BLD 4) Add Fine Stone Chairs (BLD 8) Add Fine Stone Thrones (BLD 10) Tweak Wooden Throne Quality Difficulty
Tables Add Stone Small Tables (BLD 2) Add Stone Tables (BLD 5) Add Fine Stone Small Tables (BLD 8) Add Fine Stone Tables (BLD 10) Add Fine Stone Modular Tables (BLD 12) Disable Modular Tables Prefab choice
Temperature Add Fine Stone Chimneys (BLD 9) Add Fine Stone Beds (BLD 10) Add Coolers Category Add Chimneys Category Add Hearths Category
Tabletop Decorations Add Stone Drinking Statues (BLD 4) Add Bronze Drinking Statues (BLD 5) Add Iron Drinking Statues (BLD 8) Add Silver Drinking Statues (BLD 12) Add Gold Drinking Statues (BLD 14) Golden Skull now requires BLD 13 Tweak Scroll Quality Difficulty Tweak Skull Quality Difficulty Add Games Category
Wall Decorations Add Wall Dwarf Statues (BLD 7) Add Fine Fur Drapes (BLD 10) Boar Statue now requires BLD 6 Add Art category Rename Fine Drapes to Fine Cloth Drapes
Brazier Add Color Randomization
Props Randomize Button now Randomizes Random Colors Add [R] Randomize when placing props (when appropriate) Show Tooltips for Categories with few options when hovering
Saving Better handling of running out of Disk Space (and other file system errors)
UI Choice Popups now have scrollbars when they contain more than 16 entries
Learning Hide Researchers when zoomed out Only calculate/show them for Visible Entries Greatly reduces CPU and Memory overhead on this screen
Opinions Automatically reveal when a Mortal has "No Opinion" about a Job Don't Share or Store "No Opinion" entries long term Remove Opinions of Mortals and Kingdoms when they are empty Greatly reduces the number of Opinions and Information in long games
Meal Opinions New Meal Type Opinions are based on Ingredients Will greatly reduce the number of Subjects and Opinions in new long games
Memory Free ~200mb of redundant Texture Memory
Attraction Rename "Age: Young Adult" to "Age: New Adult" Rename "Age: Middle-Aged" to "Age: Mid Adult" Rename "Age: Old" to "Age: Old Adult" Add Life Stage to Age field on Attraction Profile
No Attacks Fix for scenario where you are not attacked
Guided Experience Add more variants for Crafting petition In addition, several other notable patches have dropped recently Noble Fates 0.28.7.4 Released! Needs QOL Update Items QOL Update
Crash Fix Fix for Rare Crash when Saving
Needs Rebalance Esteem Effects Decrease lasting effects of an Unmet Need Esteem Effects ramp up over time Unmet Need Esteem Effects expire when a Need becomes Critical Prior Need Esteem Effects no longer return as Memories People react to an Unmet Need at the strength it was Unmet when learned
Rebalanced Gear Buffs Increased Rate of Buffs on high-quality Gear Increase Wooden Hammer Buff Level Increase Bronze Weapon Buff Levels +2 Buffs - slightly less common than before on early game Gear +3 Buffs - more common than before on high-quality mid game Gear +4 Buffs - much more common than before on high-quality mid/late game Gear +5 Buffs - can now happen on high-quality end game Gear once again
Rebalanced Gear Crafting Times Leather Gear is Crafted slightly slower than before Bronze Gear is Crafted 3x faster than before Steel Gear is Crafted 2.5x faster than before Silver Crowns are Crafted 2x faster than before Gold Crowns are crafted 3x Faster than before
Rebalanced Stack Sizes Fix Copper Stack Size Fix Hide Stack Sizes Double Resource Stack Sizes across the board Double Seed Stack Sizes Coin Stack Size is now 250 Note: Expect an extra batch of Store Jobs as your people consolidate Stacks
Portrait Esteem Bar Added Compatibility to Tooltip Show Largest Positive and Negative Esteem Effects to Tooltip Tooltip Now updates live Fix bug that prevented Character Switching on Belongings Screen
Trading Add Buffs Column and Filtering Remove Trade Button and Lodging Icon when on Trading Screen Add Trade Info to Visitor Tooltip when Trading Click on a Visitor to switch who you're trading with
Loot Raiders, Bandits, and Rebels now carry Coins Decrease the number of Stacks that Raiders, Bandits, and Rebels carry
Packed Gear Packing Gear no longer removes Skill Buffs Packing Gear no longer adds entries to the Learning Log
Hypothermia Decrease Hypothermia Health Drain Rate
Corpses Fix bug that caused certain Corpses to drop with new Gear
Animals Fix Bug preventing Animal Icons when on the Trade Screen
Recruits Tweak Recruit Race Selection
Seeds Decrease the number of non-Pumpkin non-Corn seeds traders carry
Esteem Decrease Benefit of sharing Dislike of Enemies
Crime Fix bug that prevented Crimes from Petitions from ExpiringNoble Fates 0.28.6.2 Released! Minor Update
Crash Fixes Fix for crash when crating Catapults Potential Fix for occasional Icon capture crash
Performance Increase performance when Checking for Reachability Increase performance when Building Large Roofs Increase performance when Upgrading Large Buildings
Adventures Keep Inventory on Corpses when you are returning from an Adventure
Roofs Prevent Roof Blueprints from placing over an existing Roof of same type
Raids Fire Arrows are more likely to be used when carried
Fire Fighting Increase range of "Fight Fire At" Order
Building Fix bug that prevented returning to 1x1 after dragging
Shelves Multiple Shelves can now be Placed by clicking and dragging
Weather Prevent Weather Events from Ending when you Travel Increase chance for Precipitation when there is a large Fire
Breacher Improve Breacher Behavior around Structures Improve Breacher Ranged/Melee Logic
Imps Fix bug that prevented Imps from pursuing indoors
Carbuncles No longer spawn underground
Carpets Can no longer be placed over Ramps/Stairs Can no longer be placed in mid-air
Rain Disable Motion Blur on Splashes
Underground Lighting Disable when not layered Improve transition
Edge Fog Pull back a bit when Layered Improve Fallback appearance
Rabid Animals Can be Right-Click targeted without confirmation when appropriateRestart the game and steam to make sure you're up to date!
Experimental Branch
Minor Updates like those above arrive on the Experimental Branch first.
If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.
v0.28 Saves will remain compatible until we launch the Beta for Feature Update #6 - some time from now.
Expect occasional issues - but know that we appreciate you helping us make the game better!
Community Corner
Theus built this sick Keep both Above Ground... and Below!