Pregnancy QOL Characters Rename Attraction Tab to Sexuality Add Fertility (and tooltip) Add Pregnancy Chance to Attraction Tooltip Add Chance of Pregnancy option for Couples Minimize - .25x Pregnancy Chance Maximize - 4x Pregnancy Chance Defaults to Minimize for Unmarried Couples Defaults to Normal for Married Couples Choose for Married Couples from Sexuality Tab
Yodeling Reduce cases where Mortals are unable to line up to YodelRestart the game and steam to pick it up!
Noble Fates 0.29.4.2 Released!
Hotfix Props Fix Moving PropsRestart the game and steam to pick it up!
Noble Fates 0.29.4.1 Released!
Hotfix Crash Fix Fix for Crash from background sim
Props Cancel Uncrate and Move Commands for Props that have been Traded Prevent Trading Props that are queued to be Uncrated Fix bug with Crating a Prop on one Map and Uncrating on another Fix Reachability bug with Moving a Prop
Delivering Resources Add Animation to show that work is being done
Shelves Dragging over existing shelves doesn't replace them just to rotate them
Braces Disable Projectile Collision Disable LOS Collision Walls now Replace Braces as expected
Tutorial Increase Pacing Add the word Tools to the relevant Tips
Expanded Building Fix Research when Expanded Building is Disabled
Research Entry Improve UX when Locked
Sleeping Single Beds our Partner owns are less preferable than our own
Raids Improve Difficulty Calculation
Autonomous Jobs Lower Priority of TrainingRestart the game and steam to pick it up!
Noble Fates 0.29.4.0 Released!
Trading QOL Crash Fixes Fix for crash with Crafting Mods
Trading QOL Add Offer Filters Any Poor or better Average or better Good or better Great Keep Trade Window open after Deal Interface -> "Close Trade Window after Deal" for prior functionality Prevent Abuse Round up for Trader Round down for Player
Lactating Don't wait to produce more milk after feeding
Chimneys Fix bug that prevented Dismantling Chimneys attached to Hearths
Pathing Improve a number of cases that caused back and forth pathingRestart the game and steam to pick it up!
Noble Fates 0.29.3.11 Released!
Hotfix Crash Fixes Fix for crash when a Wall Decoration is above a Wall Accent
Indoors Fix for bug with coolers that could cause them to mark a room Outdoors Thanks for the Report!
Facades Remove unnecessary FacadesRestart the game and steam to pick it up!
Noble Fates 0.29.3.10 Released!
Hotfix Crash Fixes Fix for Crash related to Animations
New Game Fix for Animation issue after starting new Game
Visitors Fix for Visitors not Arriving properlyRestart the game and steam to pick it up!
Noble Fates 0.29.3.9 Released!
Hotfix Crash Fixes Fix for Crash related to Commands
Footstep Decals Fixed a bug that prevented Footsteps from rendering after load
Weather Fix for bug that caused permanent Temperature effects... if a Weather Event expired while away from homeRestart the game and steam to pick it up!
Kingdom Crier #34: Fantastical Architecture!
Kingdom Crier #34 is here. Introducing Fantastical Architecture, a Content Update that dropped today!
Fantastical Architecture
Hey, let's make it easier to build awe inspiring structures!
All Reachable without scaffolding!
Expanded Reachability
All Props that are touching one-another are now considered part of the same Structure under the hood. Operating (Building, Repairing, Rebuilding, Refueling, Depositing, Cleaning, Researching, Uncrating, and Fire Fighting) on any exterior Prop that is part of that Structure can be done if any part of the exterior of the Structure can be reached. Operating on any interior Prop that is part of the Structure can be done from any space in the same Room (or Rooms in the case of Walls and Floors).
Dismantling and Crating use a special, cached, version of their Structure and Rooms that maintain reachability for the duration of the Command even if the intervening pieces have already been removed.
This means that they can build a giant wall as long as they can reach the base of it! They can attach awesome decorative pieces to the highest point on your Castle from the closest point they can get to. They can repair that tattered Flag on the roof from below! You throw down the Blueprints and your people make it happen.
Attacking and Using a Prop still require direct access using the previous System.
Stepping back, the aim is to take the guesswork and logistical headache out of Building (and maintaining!) awesome Buildings. We're intentionally hand waving over the fine details of how (I like to think they're adept climbers :P) to save us a great deal of development time and maximize your creativity and freedom of expression.
if you'd prefer to stick with the old system, there's a set of Options for Building, Repairing, and Rebuilding that you can disable to return to the prior mechanisms for any of them. You could make Building require scaffolding, while maintaining the benefits for Repairing and Rebuilding, for example.
From our perspective, this fits right in with our Fantasy driven Kingdom Builder - right along with the intentional decision to not include a stability system. We want to enable you to lean into the Fantastical Architecture when it comes to building - preferring cool looking buildings and maximizing expression to absolute realism.
Planning
As you may surmise, calculating the fine details of this can require some horsepower - but we put a lot of work into ensuring it's even faster than the prior system.
The plan for any given Prop is refined over time. This may mean that they choose a suboptimal point if they go to work on it right away in favor of Reachability, but the access point will be refined over time. The longer the plan is outstanding, the better the plan.
Cyan - usable points on the Structure
In addition, you may rarely see a Prop marked as Planning - this means they haven't surmised a workable position yet - but they're working on it! Check back in a bit.
Angled Walls
Oh hey, new toys!
Logistically, they work like Parapets, meaning they can be hopped (well at least the are now after we fixed Mantling...).
They can overlap with true Short Walls as well as Portcullises...? Portcullisese...? Portcullisi...? Portculi... pines...? Portcullises.
Arches Braces
We expanded on the Arches category and added options for Wood.
In addition, we made these no longer block Movement.
Also, they're now allowed to overlap with Short Walls.
Water
Previously, it was impossible to build below the surface of Water.
Now, leveraging Expanded Reachability, they can operate on Props below the surface as long as they can reach something above the waterline.
Use this to make cool Bridges!
Quality of Life
Finally, we resolved a number of issues related to Building - improving Cursor placement, Exhaust Building, Multilayer Roofs, and more.
Oh and we fixed the Blueprint Sorting issue with Particles.
Bulk Work Tools
Next, we expanded the Work Menu and added the long asked for Bulk Work Tools.
Get to Work!
Cancel
Use this to Cancel individual Commands (including Constructs) by clicking on them, or Marquee Select to Choose what to Cancel!
Cut
Use this to Cut Trees, Grass, Bushes, whatever.
Hint: Use Sustainable Trees option to select a subset of the Mature Trees, leaving room for others to fill in the gaps
Hint x2: Sustainable is also great for 'caps!
Dismantle
Use this to bulk Dismantle a structure.
Forage
Use this to Forage those yummy Octoberberries.
Gather
This one will Gather Wood, Stone, or Metal from things laying about.
Other Stuff
Temperature
We increased the accuracy of the interior Temperature Sim - especially for large Kingdoms and at high speeds.
Any Schedule Slots
Any Schedule slots were always choosing Work over Relaxation. oops!
Beware the completely unrelated increase in casual Yodeling!
Marquee Selection
Marquee Selection now includes a Search Box that is highlighted by default, start typing and it'll filter the options.
Active Abilities
We greatly decreased the frequency of Active Ability audio Pings.
Animal List
We made the Animal List always include animals you've seen before.
Conquests
Conquests are now a little more fair.
Opinion Tooltips
Opinion Tooltips now have width limits and support multiple lines for those of you with big Kingdoms and long names.
Camera
The Camera will now behave better over Water.
Performance
A good deal of performance work was tackled while we worked on this update. You should see gains in most scenarios.
Patch Notes
Noble Fates 0.29.3.7 Released! Content Update
Crash Fixes Fix rare crash when Loading Fix for crash with Mod Props that Modify Move Speed
Building Add Expanded Reachability Optional (on by Default) for Building, Rebuilding, and Repairing Always on for Researching, Uncrating, Refueling, Cleaning, Fighting Fire When on, a Prop is Reachable From any tile within any room it's touching By reaching any Prop it is touching Examples The top of large wall... A Flag attached to a wall 10 levels up... A Chimney poking through the center of the roof... A Pipe poking out ten stories up... A Chest sitting on an inaccessible, decorative only Balcony... can all be worked on from the base of the external of the building A Roof can be worked on from... the floor below, no matter how far below if it's in the same room or any touching prop outside An exterior Wall can be worked on from... any tile in any adjacent room or any touching prop outside Basically, a Prop can be worked on if they can reach something connected to it. Reasoning Building scaffolding for reachability is not a terribly interesting interaction... and mostly serves to limit creativity in favor of realism Rebuilding scaffolding for Rebuild or Repair is an awful experience We want to see more cool buildings... and to minimize the fiddling with pathing to get them! This also means you can build cool things like bridges... without waiting for reachability to update at each step along the way Optional so you can disable it to retain prior functionality if you'd prefer NOTE: this does not affect Using, Resupplying, Storing, or Attacking Reachability
Add Cached Reachability Persistent version of Expanded Reachability for Crating and Dismantling Caches all available interaction points when the Command is queued Allows for all pieces of a building to be reached for the duration of a Dismantle Job
Structure -> Add-ons Renamed to Accents
Add Angled Walls Block characters but can be Mantled [Q] and [E] cycle orientations Variants Wooden Hollow Stone Fine Wood Fine Stone
Add Braces Do not Block characters [Q] and [E] cycle orientations Types Wooden Hollow Fine Wood
Fine Stone Arches Now under the Accents -> Braces category No longer Block characters [Q] and [E] cycle options
QOL Doorways can now intersect with the Terrain Props can now be placed under Water Use this (and Expanded Reachability) to add Posts and Arches to your Bridges! Exhaust Pipes can continue on to the next Layer up when Building Roofs can be placed on top of other roofs Improve selection of Column Positions Improve selection of Doorways Build the thing we're researching after we research if no one else is Detect when someone else is Delivering Resources Take over and deliver them yourself when Ordered to Build Refund Resources when you Cancel a Supplied Prop Add Dismantle Button Expand Expanded Reachability options Prefer Neighboring tiles when working on Roofs or Floors Fix Sorting issue with VFX
Crating The Crate is Dropped next to the Crater... The Mortal who crated it.
Bulk Tools Add Work -> Cancel Tool Click to Cancel Click and Drag to choose what to Cancel Add Work -> Cut Tool Click to Cut Click and Drag to choose what to Cut Separate things by Maturity, Wild Status, and Type Sustainable Option to leave enough for the Foliage to fill back in Add Work -> Dismantle Tool Click to Dismantle Click and Drag to choose what to Dismantle Add Work -> Forage Tool Click to Forage Click and Drag to choose what to Forage Add Work -> Gather Tool Click to Gather Click and Drag to choose what to Gather
Selection Add Filtering to Marquee Selection Dialog
Tools Update Work Icon Update Stockpile Icon Add Icon to Work -> Dig Tool Add Icon to Work -> Farm Tool Add Icon to Work -> Pasture Tool
Dig Tool Fix bug that prevented the tool from Canceling when you chose another Tool
Opinions Limit the width of a line of Opinions on a Tooltip Fixes the Plant Meal Bean Tooltip in Large Kingdoms, for example
Babies Fix bug with Babies who think they are in Bed but are not Prevent Baby Party Leaders Babies are included in Helpless Abandoned when Abandoning an Adventure
Temperature Sim Improve accuracy of Temperature Sim on large maps Improve accuracy of Temperature Sim on high speeds
Abilities Only ping for a given Active Ability once per Minute unless enlisted
Commands Path Failed is now a Soft Block Decrease delay before trying again when a Path fails
Autonomous Schedule Fix bugs that prevented Relaxation
Animal List Always list Animals that have been Discovered
Mantling Fix bug that prevented Mantling (hopping over short walls)
Performance Lower frequency of updating aspects of Character Simulation Especially improved at 2x, 3x, 4x speed! Improve performance of Temperature Sim Improve performance of evaluating Building Commands Improve Background Kingdom Simulation Performance Improve Physics Performance Improve performance of Portrait capture
Raids Prevent unfair Conquests Fix bug that caused Raids to continue to rally point after being Discovered
Breach Improve Mage Arrival Behavior
Sitting Fix bug when Sitting down from a different spot in the Tile
Coolers Now Block access to the Tile they are in
Water Fix camera Jitter when centered over Water
Workbenches Don't Cancel associated commands when a Workbench is Crated
Pathing Fix bug that caused Characters to be Unreachable when Jumping
Hauling Don't mix Rushed and Unrushed Hauling commands
Mortals Update Portrait when Name is Randomized
New Game Iterate on Heavy is the Crown text Restart the game and steam to make sure you're up to date!
Experimental Branch
Minor Updates like this arrive on the Experimental Branch first.
If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.
Expect occasional issues - but know that we appreciate you helping us make the game better!
Community Corner
cypr' building intensifies...
Discord
Join the Official Discord to participate in Development!
Reviews
If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.
Thanks for reading and thanks for playing! The Noble Fates Team
Noble Fates 0.29.2.3 Released!
Hotfix Crash Fix Fix for Rare Crash when leaving a Game
Visual Effects Fix bug that could cause stale VFX when moving between Layers or Maps
Bonus Opinion Pts Fix Bonus Opinion Pts when editing a Character's Opinions
Babies Fix multiple issues with Transporting Party Babies Babies can no longer resist Capture
Soothe Fix bug that retained Soothe Commands for Dead CharactersRestart the game and steam to pick it up!
Noble Fates 0.29.2.2 Released!
Hotfix Crash Fix Fix for crash with Delegated Adventures
Babies Mothers will now properly Prioritize Feeding Babies (Thanks for the report!) Babies no longer get Packs when part of parties
Carpet Improve reachability of Carpet (Thanks for the report!)
Repairing Improve Depositing of Materials (Thanks for the report!) Repair Props even if we can't fully repair them
Allowed ... Improve nuance in determining Ruler Responsibility (Thanks for the report!)
Standing Skull Light Halve Cotton Use
Enlisted Right-Clicking on a Dead Character will now go to their position instead of Targeting themRestart the game and steam to pick it up!