Minor Version Crash Fixes Fix for Crash related to Equipping Items Fix for Crash related to Torches Fix for Crash related to Multiselect Fix for Crash related to Delegated Adventures
Hang Fix Fix for Hang when Loading a Game with a Game Loaded
Adventure Babies Babies Born on Adventures are now properly added to Parties Babies Born on Adventures now return home Properly Babies who are Stillborn on Adventures are now counted as Casualties Prevent Babies from carrying things when Embarking Drop things that Babies are Carrying
Pregnancies Pause player Pregnancy Progress when less than 1d left and not on Current Map Progress non-player Pregnancies off map Disable Notifications for Births that take place elsewhere
Optimization Greatly Improve performance when numerous Shelves are Selected
Graphical Options Add Motion Blur Option (default to On) Add Film Grain Option (default to On)
Children Take Innate effects on Potential into account when displaying Potential Progress Fix bugs that bypassed Min and Max for Potential
Any Schedule Take Relaxation into account more when deciding whether to Work or not
Arrows Fix bug that caused improper Arrow Resupplying behavior
Mortals Fix removal of Aging Skill Malus when De-aging a character during Editing Fix out of whack Aging Maluses on existing Characters
Book Sets Show the number of Placed and Crated Book Sets of that Type on Tooltips Show the number of Owned Book Sets of that Type when Adding a Task
Camera Fix bug that allowed Camera to dip below the Ground when Layered
Status Effects Time Based Status Effects now progress while Away/Traveling
Effects Disable Attached Effects when a Character leaves the Map
Family Tree Fix Cycling in certain scenarios
Crash Reporting Automatically Include a prior save if Crashing while LoadingRestart the game and steam to pick it up!
Noble Fates 0.29.1.5 Released!
Hotfix Ascending Fix Crash when Ascending with Queued Salvage CommandsRestart the game and steam to pick it up!
Noble Fates 0.29.1.4 Released!
Hotfix Crash Fix Fix for Crash related to Maturity Food RulesRestart the game and steam to pick it up!
Noble Fates 0.28.12.10 Released!
Hotfix Fire Fighting Fight Fires from the nearest reachable position Fight Fire Zones now include Slopes Fix Bug preventing Fighting Fires on Slopes Fix Bug preventing Fighting some Fires on Terrain
Camera Improve Camera behavior on Slopes
Home Don't show undiscovered Caves as part of Home Don't choose undiscovered Caves as a spot near Home Prevents Spawning/Camping in Caves
Mod Support Add RightCtrl and RightAlt Input Chords Add "partyPetChance" to control the chance an animal type shows up with parties when they can afford itRestart the game and steam to pick it up!
Noble Fates 0.28.12.8 Released!
Hotfix Crash Fix Fix for Crash related to status effects (thanks Sato!)
Hang Fix Fix for Hang related to Visitors Arriving (thanks Sato!) Fix for Hang related to Rabid Animals
Debug Fix Debug -> Flow -> Wanderers after you've Moved HomeRestart the game and steam to pick it up!
Welcome to the Steam Winter Sale!
Year in Review
As the game has stabilized, we've been able to focus more of our attention on addressing feedback - adding in-depth starting customization, revisiting and expanding on key systems, and growing the mid and end game. Oh and we added Dwarves, Caves, and new Monsters!
Noble Fates received 10 Key Updates this Year!
Choose Your Home: 2 New Biomes, Seeded Maps, Resettle at any time https://store.steampowered.com/news/app/1769420/view/3873722747074465460 Beliefs: Influence your Kingdom's Alignment, Preferences, and Opinions https://store.steampowered.com/news/app/1769420/view/3799410012382386859 Deep Starting Mortal Customization! Retuned Mortal Visuals! https://store.steampowered.com/news/app/1769420/view/3731852844364882332 Choose Your Fate: 4 Difficulty Presets (incl. Peaceful) with full Customization! Simplified Sexuality! https://store.steampowered.com/news/app/1769420/view/3705955877832190995 Fine Stone Furniture and Dwarven Decorations https://store.steampowered.com/news/app/1769420/view/3672177705988621420 Ranged Combat Improvements, Building QOL, Advanced Coolers https://store.steampowered.com/news/app/1769420/view/3677803305959786405 Mining QOL, Trading QOL, Closeable Vents https://store.steampowered.com/news/app/1769420/view/3649653272224346657 Dwarven Domain: Dwarves! Caves! Temperature Sim with Vents, Coolers, and Exhausts! New Monsters! https://store.steampowered.com/news/app/1769420/view/3657533936655804682 Proper Door Locks https://store.steampowered.com/news/app/1769420/view/3674412925840803511 Mortal Appearance Editor https://store.steampowered.com/news/app/1769420/view/3683415686324899351
Join the Official Discord to participate in Development
Reviews
If you like the game, please consider leaving a Review.
These can help players decide that Noble Fates is worthy of their interest.
Happy Holidays!
Noble Fates wouldn't be possible without your support, feedback, and encouragement.
Thank you, The Noble Fates Team
Noble Fates 0.28.12.7 Released!
Hotfix Crash Fix Fix for crash related to Grappling Hooks
Hang Fix Fix for rare hang when a Raid is Discovered
Biome Load the correct Biome Backdrop when loading a SaveRestart the game and steam to pick it up!
Noble Fates 0.28.12.6 Released!
Hotfix Crash Fix Fix for crash on World MapRestart the game and steam to pick it up!
Kingdom Crier #31: Choose Your Home! Roadmap Update!
Thanks for a fantastic first 2 Years!
Noble Fates continues to grow and mature thanks to your continued support, encouragement, and feedback. The path to 1.0 is clear, and we're armed to tackle it thanks to you.
To celebrate, Choose Your Fate Content Update #4 - Choose Your Home has been released!
Choose Your Home!
Now that you can create that perfect starting group, it's time to find them the perfect home!
To help we've added a Map step to the Choose Your Fate screen, moved to a Seeded Map system, added 2 new Home Map Biomes, and added Resettling!
New Home Map Biome: Mountain
The Mountain Biome offer a more difficult, but interesting alternative to the existing Forest Home Biome.
Expect more verticality, better choke points, and a harsher Winter!
My Orcs rock ramshackle shanties, walls, and towers!
New Home Map Biome: Arid
The Arid Biome offers the hardest Home experience.
Expect nothing to Forage, limited Logging, few Hunting options, and a harsher Summer.
It's the perfect place to employ the new Terraforming improvements!
Seeded Maps
Maps are now seeded and produce consistent results for a given Map Seed.
A Map Seed is a bit of text that we key off of when deciding what to put where. Any text is supported, but supplying a biome prefix (forest-, mountain-, arid-) ensures a consistent biome as new ones are added to the game.
The fine print: Expect occasional differences from as we continue through Early Access. We'll signal these and keep them subtle. We'll do everything we can to maintain consistency here post 1.0. In addition, adding or removing mods may change the Map for a given Seed.
Resettling
You can pack up and move your Home any time you'd like.
Currently, there's no limit to what you can bring along, but keep in mind that it'll all be sitting on the ground when you arrive at your destination.
I want to go to there!
This is unlocked from the start outside of the Guided Experience, so find that perfect home before you start building up!
Anything you leave behind is gone forever, so choose what you bring wisely.
Quality of LIfe Improvements
In addition to Choose Your Home, this update brings a fresh batch of Quality of Life changes to Raids, Terraforming, Wounds, Preaching, and more!
Patch Notes
Noble Fates 0.28.12.5 Released! Choose Your Fate Content Update #4
Choose Your Home! Options Include Mountain and Arid Biomes There are always 3 Potential Homes present on the Map You can Replace or Edit them before you move You can now Resettle on a new Map at any time No cost, but anything left behind is abandoned Choose what you bring (including Animals!)
Map Seeds A given Map Seed will reproduce the same Map Save these to replay on a Map you liked or share with others Any text is supported Include explicit Biome prefix support (forest-, mountain-, arid-) Derive Biome if not supplied NOTE: this can result in a different map as more Biomes are added
Biomes Mountain Now Available as a Medium-Hard Home Map Biome! Decrease Temperature Tweak Appearance Tweak Minerals Tweak Foliage Limit Animals Arid Now Available as a Hard Home Map Biome! Greatly decrease Saguaro Cactus Wood yield Decrease Olive Tree Wood yield Limit Animals Forest More Grass on Slopes Add Overview Add Description Add Icons
Map Generation Increase initial Foliage amount
New Game Add Map Customization Iterate on Heavy is The Crown Flavor text
Terrain Lower Generation Ceiling to +14 Increase base Mining Speed (should help at the start) Dirt Decrease Mining difficulty Increase Mining speed Increase Dirt yield when Mining Sand Decrease Dirty yield when Mining Decrease Mining difficulty Increase Mining speed
Terraforming Allow Blocks to be placed over Ramps, Ridges, and Nooks Auto-Dig out the existing Block before Terraforming Cut costs by 25% for all Block types Hollow Block Blueprints Hidden on current layer when layered Allow Stockpiles below Allow Props below Turns into a "Leave Ceiling" Dig when placed on a Ramp, Ridge, or Nook Fix rendering bug
Raids Increase logic behind Target finding Increase detection radius of Surprise Raids Rename Unannounced Raids Option to Surprise Raids Warn about incoming Declarations of War Raids Detect Warned Raids if they reach the Home area Detect Warned Raids when they begin their attack Increase Range for Detecting Warned Raids (x2) Increase Range for Detecting Warned Raids when Enlisted (x4) Increase Range for Detecting Warned Raids from above Fix bug that allows Duplicate Declarations of War Raids Fix bug that can cause first Raid to have more than 1 Attacker Improve handling of Raids edge cases
Characters Prevent redundant Ambushed Esteem entries Prevent redundant Allowed Death of Esteem entries Scale back Power (o) of Esteem effects of Moral Interactions... when Neutral and you don't Like or Love the Pawn involved Fix bugs related to positioning Fix bugs related to Aggro Fix bugs related to Escaping
Wounds Decrease Treatment Difficulty Increase Treatment Rate Treatment is ~2x faster on average
Adventures Add Load Screen when destination is reached Add ability to bring Animals back
Performance Fix Performance hitches when Building in Layered View
Animals Only Aggro against Monsters when Attacked or Enlisted Only Aggro against Rabid Animals when Attacked or Enlisted Do not auto-finish downed enemies unless Enlisted or Rabid Animals will no longer Hunt characters they can't reach
Rabid Animals Fix bug that prevented them from attacking Doors without Locks Fix bug that prevented names from turning Red when an Animal becomes Rabid Rabid Animal Corpses are no longer Ignored by default
Escapee Moment Prevent Relocating Home Prevent Ruler Adventures
Grappling Hooks Improve Pathing around Grappling Hooks Cutting Hooks down is now much easier Fix bugs related to loading with deployed Hooks Fix bug when Hooks Break the Prop they land on Fix bugs with targeting in third person
Preachings Add ability to Prioritize Preachings
Mage Improve Projectile AOE range Fix bug that prevented leaving Mage Control when Downed or Dead
Places Add more Place name variations Iterate on Place name generation
Stone Cutting Table Now uses Iron Rods (16) to Build
Battles Fix bug that caused premature Battle end
World Map Show Party Leader's Title on Parties Hide Kingdom Home from traveling Party Tooltip Iteration on Map Seed details on Ruler Tooltip Add "Copy Map Seed" when your Ruler is selected Fix bugs related to dragging
Items Ensure Items on ground are reachable after Starting or Resettling
UI Iterate on visuals of unticked Rush buttons Expand Rename Field size
"Add Barricade" Command Fix Status Text
Modding Add Animal support to Biomes Add -mapstats cmdline to write out map stats after generation Add -mapgen cmdline to write map details after generationRestart the game and steam to make sure you're up to date!
Roadmap Update!
2 Years of Early Access is the perfect time to update the Roadmap!
As a reminder - there are 3 types of updates for Noble Fates - Hotfix Updates that address bugs and issues (including those that are listed on the Backlog and those that you Report in-game); Content Updates that focus on expanding existing systems and filling them with additional content; and Feature Updates that add new features to the game expanding the overall breadth of what the game has to offer.
Priority Fixes
Progress against the Priority Fixes that we outlined on 3/14
We've continued to move out of the Crash fixing phase and into the improvement phase as the game matures! There were a high number of Quality of Life improvements this year, including the Choose Your Fate initiative.
Notable Changes Crashes Fixed 40+ additional crashes, bringing the total to 200+!
Choose Your Fate Made Intro Skippable Added Peaceful Experience Added Easy/Medium/Hard Experiences Added Experience Customization Added Sexuality Customization Added Starter Customization Editable Alignment Editable Kingdom Size Preference Editable Skills Editable Opinions Editable Sexuality Added Beliefs System Influence Alignment Influence Kingdom Size Preference Influence Opinions Leverage Principle presets to simplify Includes Autonomous Mode Add Principle Selection step to Intro Added Resettling
Maps Introduced Seeded Maps Added Mountain Home Biome Added Arid Home Biome
Performance Improved Reachability Performance Improved Room Calculation Performance Improved Temperature Sim Performance Improve Work List Performance Improve Need Performance Improve Building Performance
Sexuality Replace Gender with Sex and Traits Add Sexes and Options (Male, Female) Add Sexuality Traits and Options (Straight, Gay, Bisexual, Asexual, Non-Binary) Add Attraction Modifier Options (Race, Age, Prestige) Add Title Options (Masculine, Feminine) Add Simplified Sexuality Option (Males & Females, Attracted to opposite Sex) Make Simplified Sexuality the default to streamline New Games
Character Visuals Add Visual Extremes Option Reign in Visual Extremes by 50% by Default Tweak Iris Sizes for Orcs Tweak Eye Reflectivity
Combat Improved Ranged Combat near Ledges Prevented Jumping from Ledges without confirmation Improved Raid Detection Logic Improved Raider Behavior Improved Grappling Hooks
Door Locks Visitors and Animals respect Lock Permissions
Building Improve Building Reachability Dismantle from anywhere nearby that is Reachable
Junk Auto Junk v2 Ability to Override Auto Junk
Races Added Dwarves
Characters Reworked Skill Leveling
Monsters Added Kin
Temperature Introduced Advanced Temperature Simulation Added Fine Stone Hearth/Chimney Added Vents Added Exhaust Pipes Added Coolers Added Frostcaps
Trading Added Buffs Column and Filtering Added Click and Drag Support Current Priorities
A number of systems have gotten a second pass and that will continue as we move through the remainder of Early Access.
Localization is underway, but is paused while we tackled the Choose Your Fate initiative. Work will resume once Feature Update #6 is released, and it will likely land between Feature Update #6 and Feature Update #7 (mid 2024 by current estimation).
Content Updates
We've released 22 Content Updates so far! Wow!
There have been 6 Content Updates since the last Roadmap Update! Content Update #17: Advanced Frostcap Coolers Content Update #18: Dwarven Furniture Choose Your Fate Content Update #1: Choose Your Fate Choose Your Fate Content Update #2: Mortal Editor Choose Your Fate Content Update #3: Beliefs Choose Your Fate Content Update #4: Choose Your Home We'll continue to work on these and release them as they're ready,
Feature Updates
Finally, we have the Feature Updates. As a reminder, 8 of these will arrive during Early Access. 5 have landed so far.
This Content Update marks the transition into the Feature Update portion of the Choose Your Fate initiative.
We're hard at work on the remaining features of the Feature Update and are targeting an early 2024 release.
As always, thanks for your patience!
Early Access Status
We're around 70% of the way through what we aim to accomplish with Early Access.
We continue to raise the bar as we work through the remaining bits so the last 30% could take as long as the first 70%.
That puts us 18 months or so from 1.0 with at least 3 Major Updates landing before 1.0. We've had enough success that we're in good shape for landing 1.0 thanks to your support!
Experimental Branch
If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.
v0.28 Saves will remain compatible until we launch the Beta for Feature Update #6 - some time from now.
Expect occasional issues - but know that we appreciate you helping us make the game better!
Community Corner
Kideya captured this stunning Mountain Winter scene!
cypr' always finds creative new ways to build...
CheeseCake with the cozy starter base!
Discord
Join the Official Discord to participate in Development!
Reviews
If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.
Thanks for reading and thanks for playing! The Noble Fates Team
Noble Fates 0.28.11.18 Released!
Hotfix Crash Fix Fix for Intro Crash
Intro Improve UI Placement during Ruler confirmation
Carpet Reduce Cotton cost by 28%
Stone Blocks Double Batch Size when Cutting (24 from 12)Restart the game and steam to pick it up!