Hotfix Crash Fix Speculative fix for Crash during Intro
Soft Lock Fix for potential soft lock when splitting up large rooms (caves for example)
Corn Double drop rate of Corn SeedsRestart the game and steam to pick it up!
Noble Fates 0.28.11.16 Released!
Hotfix Raids Make Unannounced Raids Optional ... enabled by default in the Hard Experience War Declarations remain Unannounced for now
Lodging Rebalance the logic behind Renting Lodging Visitors will now Rent the most expensive Lodging ... with the best value ... that they can afford Should better leave those discounted Beds/Rooms open for poorer Visitors
Mods Fix crash with the Thoughts Text Size ModRestart the game and steam to pick it up!
Noble Fates 0.28.11.15 Released!
Hotfix Raids Fix bug that reduced number of raidsRestart the game and steam to pick it up!
Noble Fates 0.28.11.14 Released!
Balance Hotfix AI Kingdoms Fix bug that prevented them from enforcing their Beliefs after Load Increase likelihood of Raiding other AI Kingdoms Kick Nobles that don't fit out earlier Prevent more Mortals that don't fit from Joining
Preaching Retire reactions to out of date Opinions when they have changed You can now Cancel a reaction to a Ruler Opinion by changing that Ruler Opinion
Raids Warn of Incoming Raid even if the Petitioner is Sleeping Lower chance of Raiding the Player if the AI Kingdom needs to Recruit
Difficulty Lower Range of Difficult Moment Frequency Variance
Inspired Don't recall later
Compatibility Show Race if it factors into Compatibility
Bandits Drop chance of Bandits by 33%
Wanderers Increase likelihood that Wanderers will ask to Join if they Like your Kingdom
Intro Update Reactions to Opinions changed by Beliefs
Portrait Don't show Wars on Portrait Tooltips
Nobles Talk about Ruler 13% more often Remember things about Ruler 8% more often
Clothing Need Lower Power (o) of EffectRestart the game and steam to pick it up!
Noble Fates 0.28.11.13 Released!
Balance Hotfix Preaching Fix bug that caused UI to incorrectly reflect Preachings Required
Needs +100% Peak Power (o) of unmet needs -75% Power (o) Ramp speed -50% Power (o) Decay speed
Dwarf Drink Need Ramp Effect on Comfort Cap at -96 Comfort Per Day Teetotaler Dwarves should now be viable, albeit difficult
Sleeping Fix Circadian Rhythms (prefer to sleep at night when not scheduled)
New Beginning -50% Power (o) Esteem Boost
Experience Settings Add Negative Need Esteem Setting Defaults to 1x on Medium ... .5x on Easy ... 2x on Hard Add Desertion Warning Setting Defaults to 1x (12h) on Medium ... 2x (24h) on Easy ... .5x (6h) on Hard
Feast Drop Preach About modifier by 25%
Food -33% Positive Power (o) of Eating Liked Food +33% Negative Power (o) of Eating Disliked Food
Pathing Fix Pathing when Stairs are blocked by Terrain (ty for report!)
Drybars +100% Negative Power (o) of Eating Drybars
Alignment Information Halve Memory Duration
AI Rulers +100% Esteem Hit and duration of Other Ruler Opinions
Mods Fix bug that caused legacy Mod Armor to not give Armor
Ranching Add ButcheringRestart the game and steam to pick it up!
Noble Fates 0.28.11.12 Released!
Hotfix Crash Fix Fix for Crash when AI Kingdoms are Preaching Fix for multiple Crashes during Load Fix for Debug Crash
Speech Improve the Preaching reaction UXRestart the game and steam to pick it up if you're having problems!
Noble Fates 0.28.11.11 Released!
Hotfix Crash Fix Fix for crash when adding Mortals to the WorldRestart the game and steam to pick it up!
Kingdom Crier #30: Introducing Beliefs!
Kingdom Crier #30 time! Wow, time flies!
Beliefs
We've introduced a Beliefs system that allows you to refine your Kingdom's Alignment and Opinions.
Double down on what makes your Kingdom unique or make them believe whatever you want, it's your call!
New Job: Preaching
Mortals assigned to Preaching spend their time walking amongst your Nobles and Preaching to ensure adoption of your chosen Beliefs.
The changes are permanent, but take time. You can reverse them by Preaching back in the other direction.
The rate of adoption is controlled by their number of Preaching Skill Points and the 'Preaching Rate' Experience setting.
Other nearby Mortals (including visitors) can be affected by Preaching, but your people (including Serfs and Prisoners) will only be affected by what you've chosen for them.
Beliefs Tool
The new Beliefs Tool allows you to see your Kingdom's Opinions about all Subjects (including Alignment and Kingdom Size) all up in one place.
We've got some work to do...
Use this to make informed decisions about your Kingdom's Beliefs or for an idea of where you should be focusing your efforts!
Preachings
Click and Drag on any of the Bars to define the range of Opinions you Desire for your Kingdom or an individual - these are called Preachings.
Click and drag...
Time estimates are provided based on the skill of your Preachers, the number assigned to Preaching, and the relevant settings.
Keep in mind that the actual times can vary based on Job Priorities and the number of people that overhear a Preacher.
Principles
Principles are preset groups of Preachings - use these to quickly choose sets of Preachings you'd like your people to adhere to.
What next...
Ruler Interest shows you how interested your Ruler is in choosing a given Principle.
You can override a Principles Preachings for the Kingdom or individual.
You can revisit them and change them anytime you'd like.
Autonomous
The Beliefs System has an Autonomous Mode if you'd like your Ruler to decide for you.
Keep in mind that their chosen Principles may change whenever you get a new Ruler!
Preachings Required
Not sure whether someone's a good fit?
Evil... But not a fit.
We've added a 'Preachings Required' field to the Compatibility Tab of the Mortal Sheet.
Use this to understand how long it'll take for your Preachers to bring them in line with your Kingdom's Beliefs.
Preach About
The Feast Speech has been updated to include a Preach About step.
In addition to speeding up the adoption of your Preachings, this moment can push existing believers deeper into their Beliefs - so it's worth it to Preach About things your people already believe!
Who are they?
We've added a step to the existing Intro that seeds your group with a set of Principles of your choosing.
This refines the options presented during the Choose your Ruler step and seeds their starting Opinions based on the 'Intro: Principle Adoption' Experience Setting.
Let the Gods decide the theme of your playthrough or Choose Your Fate!
Patch Notes
Noble Fates 0.28.11.10 Released! Choose Your Fate Content Update #3
Introducing Beliefs! New Tool - Beliefs! Opinions See your Kingdom's Opinions about all subjects Preachings Set desired Opinion/Alignment/Kingdom Size Preference Choose for the Whole Kingdom or per individual Principles Preset Groups of Preachings Can be overridden for the Kingdom or per individual Autonomous Mode - let your Ruler choose for you New Job - Preaching! Preaches your Preachings to your Kingdom Skill Level influences speed of Adoption Nearby Mortals (including visitors) are affected by Preaching Your people adhere to the Preachings you've chosen for them Existing Saves - adds Preaching Opinion, Potential, and Skill New List - Beliefs! Shows result of Preaching to your people Marks changes in Opinion, Alignment, and Kingdom Size Pref Shows changes to Principles Add Preaching Rate Setting Defaults to 2x for Easy Experiences ... 1x for Medium Experiences ... and .5x for Hard Experiences Add Intro: Principle Adoption Setting Controls how aligned Starters are with chosen Principles Defaults to 75% for Easy Experiences ... 50% for Medium Experiences ... and 25% for Hard Experiences
Intro Add `Who are they?` Step (replaces introduction to the Group) Add Randomized Starting Principles loosely based on Initial Group Chosen Principles refine options presented when Rerolling Mortals Add Principles to `Your Kingdom` Info 'Not this Group' is now 'Back...' Update Images to include Irises Fix bug when Edit and Reroll buttons are covered by Your Ruler Window
AI Kingdoms Migrate AI Kingdoms from Ruler Principles to Beliefs AI Rulers now better Align with their Beliefs AI Kingdoms now Preach to their Nobles Restrict Gear to those allowed by Beliefs Fall back to basic Gear when not Prestigious Enough Gather more Intel about other AI Rulers Lower thresholds for Desertion and Kicking Out for AI Kingdoms Decrease chance of declaring war on other AI Kingdoms
Opinions Remove Opinions of Raiding and Visiting in New Games Remove Opinions of Travel Meals and Drybars in New Games Add Crowns as a Subject Opinion Changes will cause Re-evaluation of relevant Esteem Entries
UI Iteration on Enemy Color Fix bug that prevented new Job Icons from showing up in existing games
Alignment Widen Range of Alignments when introducing new Recruits Raise Power (o) of Good to Evil Alignment Opinion Interactions Revisit Power (o) of Moral Interactions when Alignment Changes
Feast Replace Sway Opinion... with Preach About... Preaching About a Teaching will Strengthen it for existing Believers Iterate on Reaction UI
Mortal Sheet - Esteem Show the Power (o) of Esteem effects
Mortal Sheet - Compatibility Iterate on Others Text Show 'Preachings Remaining' or 'Preachings Required'
Guided Experience Wait to start Preaching until Jobs are Unlocked Add Beliefs Objective
Esteem Halve the Power (o) of reactions to relearned Ruler info
Wants Fix bug that caused Wants to be Satisfied in the wrong order Fix bug that caused Wants to cancel Satisfaction incorrectly
Subject Groups Fix bug in Subject groupings when a game is loaded
Ability Selection Drop Index from Relevant Assigned Jobs
Innate Abilities Give the new Innate Ability when you change a Mortal's Race Update Dwarf Innate Ability Icon
Mortal Meat, Hide, Leather Lower Esteem Power (o) of similar Opinions Raise Esteem Power (o) of mismatched Opinions
Adventures Properly reflect the status of the Objective when you Load while on an adventure
Hygiene Improve Hygiene Detection
Debris Improve Debris Collision
Doors Fix bug that could prevent Doors from Working on Terrain Ramps
Petitions Take Sustenance Beliefs into account when suggesting Food sources
Rejected Visitors Decrease Opinion Impact of Rejecting Visitors
Excited for a New Beginning Is no longer a long term memory
Options Add In-game Mod options Menu Rename a few Character Options for Clarity Add Tooltips to Character OptionsRestart the game and steam to make sure you're up to date!
Experimental Branch
Minor Updates like this arrive on the Experimental Branch first.
If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.
v0.28 Saves will remain compatible until we launch the Beta for Feature Update #6 - some time from now.
Expect occasional issues - but know that we appreciate you helping us make the game better!
Community Corner
JimG is running a cozy water side kingdom
cypr' builds... cypr' builds... cypr' builds...
plum released the Ancient Sentinels Mod! https://steamcommunity.com/sharedfiles/filedetails/?id=3065629441
Discord
Join the Official Discord to participate in Development!
Reviews
If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.
Thanks for reading and thanks for playing! The Noble Fates Team
Noble Fates 0.28.10.9 Released!
Hotfix Doors Fix Bug that prevented Doors from working on Floors above Ramps/Stairs NOTE: You may have to Rebuild Affected Doors to Fix the issueRestart the game and steam to pick it up!
Noble Fates 0.28.10.8 Released!
Hotfix Temperature Need Improve Logic behind lighting As Needed Temperature Props Should fix cases where Fine Stone Hearths went unused Make Visitors more relaxed about their Temperature Need Fix bug that caused permanent Esteem entries when Traveling Fix bug that caused multiple Perfect Temp Esteem entries
Insulation Add Insulation to Prop Type Tooltip Add Insulation provided to Prop Properties when Selected
Enlisted Only Attack Enemy Props when EnlistedRestart the game and steam to pick it up!