[Patch Note] 0.15 - Improved Controller and Cooking Judgement.
Controller
We improved the overall controller input system in the game, so you can now use Xbox wireless controllers properly on Mac OS.
Content
We have improved the accuracy of the cooking mini-game judgment, and added feedback for miss judgments.
We added an effect that shows which key to tap when Baby Ogo's movement is restricted.
We added emphasis to the tutorial for the first Shungshung Express ride.
The field of view during the 'Hero's Guard' battle has been slightly widened.
The merchant in the Jungle Outskirt now sells Antidotes.
[Patch Note] 0.144 - Steam Deck Support & Bug Fixes
Hi, all! ːsteamhappyː
We are currently working on Steam Deck compatibility and addressing controller issues that have been reported on Mac OS. Also, we have fixed some bugs that were reported while working on the upcoming content in the Harbor Town.
Please see below for more details.
(*The following information has been updated on Windows first and will be updated on Mac OS within 2-3 days from the upload of this patch note.)
Steam Deck Compatibility
Fixed UI cut-off issues on 16:10 resolutions.
Fixed cutscene video output on Linux environments.
Controller
Improving the overall controller input system in-game to address issues with using the Xbox wireless controller on Mac OS.
Content
Reduced the sound of the waterfall object in the hero's house decoration.
Added dialogue after completing Gordon's quest.
Bugs
Fixed a bug that occurred when using the fast move function with the mouse.
Fixed a bug where the sound effect of the jelly bomb hat was not connected to the audio settings.
Fixed a bug where players could exit the map outside of the ruins entrance.
Starting next week, we will introduce one by one the new content that will be added to the upcoming update area, the Harbor Town, which we hope you will find interesting.
Thank you!
[Patch Note] 0.143 - Quick Travel & System Improvements
Hi, all! ːsteamhappyː Thank you to everyone who plays Ogu and the Secret Forest.
Based on feedback received through Discord and the Steam community, we have added various convenience features and fixed several bugs.
Please refer to the details below for more information!
Content & System
If you have visited the Hero's House and the Museum, you can now use the Soongsoong Balloon and Soongsoong Express to travel directly to those locations.
The invincibility time after being hit has been increased from 0.1 seconds of knockback and 0.3 seconds of invincibility to 0.15 seconds of knockback and 0.35 seconds of invincibility, and the visual effects have been adjusted accordingly.
The judgment timing for the cooking mini-game has been changed from when the key is released to when it is pressed, and visual effects have been added to each note.
The graphics of the Flower Hat+ have been changed.
Added the instruction of jelly bomb in the light laboratory.
Shortcuts at the following locations now remain fixed after moving through them.
Fixed an issue where data becomes unrecoverable when the game forcibly shuts down.
With the exception of some hats, hat special abilities are now triggered when the button is pressed, rather than when it's released.
The visual effects of critical hits have been reduced.
Bugs
Fixed an issue where players could move to the hot spring cliff area of the Adventurer's Camp.
Fixed an issue where players could move to certain cliff areas at the Bat's mountain.
Fixed an issue where players could move to the Eastern Canyon dungeon gate even when it was closed.
Fixed an issue that occurred when upgrading the flower hat before becoming friends with the Orang.
Fixed an issue where players could use dance abnormally when moving between maps.
Fixed an issue regarding the resolution that is higher than QHD.
Fixed an issue that a system message appears when clicking the fishing button after using all the fish baits.
Game Play & Fan Art
Hi, all!ːsteamhappyː
While preparing for the next update content, we are also incorporating the bugs and feedback received through our Discord and Steam communities into the game.
Today, we would like to showcase some impressive gameplay and fan art created by other users that have been uploaded during the first week since our release.
1. No damage boss clear video
This is a no damage boss clear video by @CrankyTemplar. It is truly impressive to watch him defeat all the bosses without taking any damage at all.
No damage Boss clear 1
No damage Boss clear 2
2. A complete summary of collectible items
These are summary videos of collectible items by @준디, who has been showing great interest in 'Ogu and the Secret Forest' since our development last year. In addition to the collection items, there are also many summary videos about hidden contents such as heart apples and quests, so if you're struggling with gameplay, you may find this channel helpful to refer to.
Fishes
Bugs
3. Fan Arts
These are fan arts posted on the our Discord channel.
Fan art of @liambeale's 5 years old son
@nicketh
@Mochi
@뇨툐룡
@다한증 걸린 담비
@뎅강
We appreciate to everyone who has created gameplay videos and fan art for the game!
[Fixed] Game Freeze
Sorry for the inconvenience.
In today's updated version 0.142, we found the game freezes in many situations.
We just finished updating to version 0.142a after fixing the problem, After closing the Steam launcher, launch it again and the update will proceed automatically.
We apologize once again for any inconvenience you may have experienced while playing, and we will take care not to repeat the same issue.
Thank you
[Patch Note] 0.142 - Map Changed & Sector Name Display
Hi, all! ːsteamhappyː
'Heart of the World' map has been reworked, roll can be used without moving, and sector names are displayed when moving to another sector.
Please check out below for the detailed updates!
Contents & System
The 'Heart of the World' map has been changed.
Sector names are displayed when moving through sectors.
Even when Baby Ogu is not moving, Baby Ogu can roll in the direction.
Bugs
Fixed the issue that you could use the mouse during the Soongsoong Express tutorial.
Fixed an issue where Critical Quest's progress increases whenever you talk to the related NPC.
The name NPCs related with the beetle quest has been corrected.
Hello! ːsteamhappyː There has been some quality of life improvements towards some of the mini games and boss battles. Also the reward for various quests have been significantly improved so it can be more rewarding.
More detailed info below!
Contents
Mecha Shrew DDAT-G 5000’s Shield ability cooldown have been decreased from 2 seconds to 1.5 second, laser ability cooldown have been decreased from 0.5 second to 0.33 second
Heart Apple now have progress bar(on how many collected) in the adventure journal
Corrupted Golem now summons less monsters
Quests now generally gives more gold as a reward
Bugs
Smaller ‘Sand of Evil God’ damaging each other have been fixed and does not harm it self anymore
‘Sand of Evil God’ dying in an awkward position have been fixed
Catapult at the ‘Remains of Memory’ causing camera error when loaded have been fixed
Catapult animation occasionally malfunctioning have been fixed
Cooked dish quests not changing color to yellow even when you have the item now have been corrected
‘Appear area’ In the adventure Journal not matching the size of the UI have been fixed
System
When you go to the main menu, the game saves automatically now
Chinese Support (beta) & 0.13 update
Hello! ːsteamhappyː
Thanks to a lot of interest and demand for the Chinese(Simplified / Traditional) support, it has now been added in its beta state. The completed version will be added after thural inspection in early April.
Also thanks to the reports you guys provided us, we’ve to update some quality of life changes.
More information below. Thank you!
Contents
‘Light Laboratory’ and ‘Quarry’ passage has been improved
Additional Soongsoong Express has been added to ‘Light Laboratory’
Desert region camera view has been widened. Camera changes to other areas may occur accordingly to the area in the future if needed.
Visual effect has been added to the furnace
Glowing reeds now have more chance of drop
Level 1~2 fish now has less amount of button input needed to catch
System
Tooltips now takes long press of a button to close
Continuing now restores used items, HP, map, quest progress
Chinese language support have been added (Simplified / Traditional)
Bugs
Being able to do other actions than moving during raft puzzle have been fixed
Alt+tabbing during game over screen freezing the game have been fixed
Quick slots assigning items you didn’t assigned have been fixed
[Patch Note] 4th Patch History
Hello! ːsteamhappyː Thank you for all the kind reports and input while playing the early access version of our game!
This weekend, we gathered all the reports from our discord and steam community and updated the game with 4 minor patches.
The newest version of the game is 0.122. These are the update history.
[v0.11]
Bugs
Early demo save data crashing the current build has been fixed
Game crashing at game over whilst Baby Ogu is lifting an object has been fixed
At the ‘Eastern Jungle’, there was an unintended progress point to the ‘Eastern Canyon’. This now has been fixed
Fixed arriving at wrong place when moving from ‘Landfill’ to ‘Western Forest’
‘Quarry Office’ Puzzle has been fixed
Legendary Fisherman quest line has been fixed
Text
‘Map’ and ‘Help’ menu key mixup has been corrected
[v0.12]
Bugs
Fixed the instants where you could enter the unfinished areas
You can not walk into the Intermediate Track at the ‘Fire Village’ anymore
Contents
Map image for ‘Shrew Village’ has been changed
Systems and UI
Housing problem where you could access the editing mode interface while using the construction mode has now been fixed and functions correctly
All shops that have an item price number above 4 digits showing 2 rows of text have now been corrected to show 1 row
Text
Chafer catcher quest NPCs having the same name have now been fixed
[v0.121]
Bugs
Cooked dishes appearing instead of tree beetles on the tree at the ‘Remains of Memory’ have now been fixed
Fixed the ‘Nursery School’ quest not being cleared
Fruits displayed at the ‘Museum’ not being saved have been fixed
Unintended way of getting to the cliffside near Strong Beetle using the physics engine have been fixed
Text
Information on Volcano Hat is updated
[v0.122]
Bugs
Bat’s Hat causing issue after using have been fixed
Bypassing ‘Moon Forest Entrance’ puzzle have been fixed
Meeting Archeologist Shrew without going through the ‘Under Cavern’ have been fixed
Contents
Shortcut to ‘Quarry’ from ‘Light Laboratory’ have been rearranged
Additional Soongsoong Express has been added to Adventurer’s Camp
We'll carry on updating for better player experience. Thank you! Thank you!
[Patch Note] Version 0.11 Update
Hello! ːsteamhappyː
Thank you for enjoying the game everyone! Right after the launch of the early access build 0.1, we found a few bugs and are now fixed.
Bugs
Early demo save data crashing the current build has been fixed
Game crashing at game over whilst Baby Ogu is lifting an object has been fixed
At the ‘Eastern Jungle’, there was an unintended progress point to the ‘Eastern Canyon’. This now has been fixed
Fixed arriving at wrong place when moving from ‘Landfill’ to ‘Western Forest’
‘Quarry Office’ Puzzle has been fixed
Legendary Fisherman quest line has been fixed
Text
‘Map’ and ‘Help’ menu key mixup has been corrected.