Ogu and the Secret Forest cover
Ogu and the Secret Forest screenshot
Genre: Puzzle, Adventure

Ogu and the Secret Forest

Chinese Support (beta) & 0.13 update

Hello! ːsteamhappyː

Thanks to a lot of interest and demand for the Chinese(Simplified / Traditional) support, it has now been added in its beta state.
The completed version will be added after thural inspection in early April.

Also thanks to the reports you guys provided us, we’ve to update some quality of life changes.

More information below.
Thank you!

Contents



  • ‘Light Laboratory’ and ‘Quarry’ passage has been improved
  • Additional Soongsoong Express has been added to ‘Light Laboratory’



  • Desert region camera view has been widened. Camera changes to other areas may occur accordingly to the area in the future if needed.



  • Visual effect has been added to the furnace
  • Glowing reeds now have more chance of drop
  • Level 1~2 fish now has less amount of button input needed to catch


System



  • Tooltips now takes long press of a button to close


  • Continuing now restores used items, HP, map, quest progress
  • Chinese language support have been added (Simplified / Traditional)


Bugs



  • Being able to do other actions than moving during raft puzzle have been fixed
  • Alt+tabbing during game over screen freezing the game have been fixed
  • Quick slots assigning items you didn’t assigned have been fixed

[Patch Note] 4th Patch History

Hello! ːsteamhappyː
Thank you for all the kind reports and input while playing the early access version of our game!

This weekend, we gathered all the reports from our discord and steam community and updated the game with 4 minor patches.

The newest version of the game is 0.122. These are the update history.

[v0.11]



Bugs



  • Early demo save data crashing the current build has been fixed
  • Game crashing at game over whilst Baby Ogu is lifting an object has been fixed
  • At the ‘Eastern Jungle’, there was an unintended progress point to the ‘Eastern Canyon’. This now has been fixed
  • Fixed arriving at wrong place when moving from ‘Landfill’ to ‘Western Forest’
  • ‘Quarry Office’ Puzzle has been fixed
  • Legendary Fisherman quest line has been fixed


Text



  • ‘Map’ and ‘Help’ menu key mixup has been corrected


[v0.12]



Bugs



  • Fixed the instants where you could enter the unfinished areas
  • You can not walk into the Intermediate Track at the ‘Fire Village’ anymore

Contents



  • Map image for ‘Shrew Village’ has been changed

Systems and UI



  • Housing problem where you could access the editing mode interface while using the construction mode has now been fixed and functions correctly
  • All shops that have an item price number above 4 digits showing 2 rows of text have now been corrected to show 1 row

Text



  • Chafer catcher quest NPCs having the same name have now been fixed



[v0.121]



Bugs



  • Cooked dishes appearing instead of tree beetles on the tree at the ‘Remains of Memory’ have now been fixed
  • Fixed the ‘Nursery School’ quest not being cleared
  • Fruits displayed at the ‘Museum’ not being saved have been fixed
  • Unintended way of getting to the cliffside near Strong Beetle using the physics engine have been fixed

Text



  • Information on Volcano Hat is updated



[v0.122]



Bugs



  • Bat’s Hat causing issue after using have been fixed
  • Bypassing ‘Moon Forest Entrance’ puzzle have been fixed
  • Meeting Archeologist Shrew without going through the ‘Under Cavern’ have been fixed

Contents



  • Shortcut to ‘Quarry’ from ‘Light Laboratory’ have been rearranged



  • Additional Soongsoong Express has been added to Adventurer’s Camp



We'll carry on updating for better player experience. Thank you!
Thank you!

[Patch Note] Version 0.11 Update

Hello! ːsteamhappyː

Thank you for enjoying the game everyone!
Right after the launch of the early access build 0.1, we found a few bugs and are now fixed.

Bugs



  • Early demo save data crashing the current build has been fixed
  • Game crashing at game over whilst Baby Ogu is lifting an object has been fixed
  • At the ‘Eastern Jungle’, there was an unintended progress point to the ‘Eastern Canyon’. This now has been fixed
  • Fixed arriving at wrong place when moving from ‘Landfill’ to ‘Western Forest’
  • ‘Quarry Office’ Puzzle has been fixed
  • Legendary Fisherman quest line has been fixed


Text



  • ‘Map’ and ‘Help’ menu key mixup has been corrected.

Early Access Launch!



Early access has been launched! ːsteamhappyː

First of all, thank you so much to everyone who participated in three closed betas and visitors came all the way to game shows to cheer us up. Also all the kind words you guys sent us via email is what drove us to come to today.


Notes for those who played the demo



Existing play files may conflict with the current build.
Be sure to play with 'New Game'!



Introducing the Early Access Version





In this early access version, we include 3 main regions out of 6 regions(Jungle, Moon Forest, Desert) and a few other areas to explore.

Main Region (Main questline areas where you obtain the Sigils)

  • Jungle
  • Moon Forest
  • Desert

Extra areas (Storylines and collectables are in this area)

  • Jungle Outskirt
  • Northern Central Forest
  • Museum



Difference To Demo Build



You can find a lot of contents added to the early access build unlike the demo version.

1. Adventure Journal





Through ‘Adventure Journal’, you can see the progress of your gameplay and also see the collected items such as hats, cooked dishes, bugs, fish and etcetera.


2. Housing





Basement of Hero’s House located in the Village of the Sun is now decoratable to your liking.
The additional furniture and decorating pieces can be obtained through completing a quest or making new friends.

3. Vast Environmental Changes





There are some visual additions to vegetation of the world. Some react to Baby Ogu’s interaction. Not only that, there are random encounters like natural birds and packed venders. Explore the Secret Forest and observe the world as it responds to you!

Plans for the Future



There will be weekly development news and every 2~3 months we’ll have major updates, mainly the 3 other main regions of the game.

Please check out the Early Access Roadmap below! This is also on the main page of our steam store page!



The order of the main updates are as follows.


  1. Harbor Town and Southern Central Forest
  2. Snow Town and Southwest Central Forest
  3. Sea Region
  4. Center of the Central Forest (All area name is pending)



Other than these planned areas, we also plan to add more areas to the existing regions. We are open to ideas from you as well. If you enjoy a certain content and it is received well, we’ll focus on enhancing the experience by building more on it. We wish to have a flexible development path.

We’re always open to listen to you. Share your bug reports or ideas for the game through the steam community page and our discord!

'Ogu and the Secret Forest' Steam Community(Link)

'Ogu and the Secret Forest' Discord(Link)



If you are interested in content creation or press releases regarding our game launch, please check our ‘presskit’ Down below!
'Ogu and the Secret Forest’ Presskit(Link)


Thank you everyone for waiting. We’ll carry on creating what we love and until the full release, we’re not stopping.

Thank you again!

Game launch ahead!

Hello! ːsteamhappyː

After two days from today, 10am 24th March KST(6 pm 23rd of March PST) our game goes early access!

We’re checking every little inconvenience that might be present in the current build to make sure we deliver the best experience to you.

After the launch, we’ll carry on stabilising the game build and after that we’ll add the additional regions as the early access road map suggests.

The early access road map is as follows!




Also since we’re launching our game, the store page information and screenshots have been updated accordingly to the current build.




















If you still haven’t checked our game trailer, please check the youtube video below!




It is all thanks to your interest and support that we could carry on creating what we love.
Sincerely, we are grateful for the kind words.
Thank you so much for waiting! ːsteamhappyː

Q&A Answers!

Hello!ːsteamhappyː
We’ve assembled questions that you guys asked last week!


Q. How long is the playtime of the game?



In this current build, we have three main regions to play and the playtime will be around 5 hours to clear.

Single region contains about 1.5 hours of playtime, thus all six regions after the full release will have an estimate of 10 hours of game playtime.

However, this is only if you play the main storyline and not the additional contents such as sub quests, housing and collecting various collectibles. That’s going to take a lot longer than the main storyline.


Q. What’s the cost of the game?



The early access of the ‘Ogu and the Secret Forest’ will be 17.99 USD. The cost will increase when the game is fully released.


Q.Will there be any hidden hats ... ?!





Yeah! There are many hidden hats throughout the game. Some are sold in shops however, some may only be acquirable through secret discovery. There will be more hats to come!

Q. What is the origin of ‘Baby Ogu’? Is Ogu from the stars?






Q. Is multiplayer going to be featured in the game?



‘Ogu and the Secret Forest’ is a single player adventure game.
Multiplayer is not available in the game.

Q. How old is ‘Baby Ogu’? lol



59000 years old.





Q. Can we hear the characters' voices?



Our main character ‘Baby Ogu’ is a silent protagonist. We wanted the players to imagine what the characters might sound like.

Also creating more than 100 unique characters’ voices might cause some difficulties to the creation process. This is why we decided not to include voices for the characters.

Q. Will there be more language supports?



Currently, ‘Ogu and the Secret Forest’ is supporting Korean, English, Japanese, Chinese (Traditional and Simplified). During the 1 year period of early access, we’ll try our best to include language support for more countries.

Q. What do you want the players to feel playing this game?



We want the players to feel nostalgic. The feeling of the joy and pure curiosity we felt when we played video games when we were younger. But most of all, we want everyone to enjoy it!

Q&A for Early Access


Hello! ːsteamhappyː

Early access for ‘Ogu and the Secret Forest’ is near us!

Before the release, we’d like to know if you have any questions about the game.
We want to know what you are curious about on this early access build.


Any question can be asked freely like the examples below.

ex) What sort of collectables are there in the game?

ex) How long of a playtime can I expect with the early access build?

ex) How old is Baby Ogu?




Early next week, we’ll collect all the questions and will answer them in the next post.
So please leave your questions below!

Thank you so much for your patience. We’re super excited to hear your questions!

[Dev Journal 4] Conceptualizing and Planning of the Desert Region

[Dev Journal 3] Conceptualizing and Planning of the Desert Region

Early look at how we created the Desert region.

Hello! ːsteamhappyː

Today, we’ll have a look at the conceptualization and the art of the dangerous and barren Desert area.







Atmosphere



Unlike the Jungle and the Moon Forest, the Desert area has much less puzzle element but has it’s main focus towards combat and pathfinding scenarios.

To represent its barren theme, the object design is much bigger than our main protagonist Baby Ogu.

Also unlike the other regions where the main route is guided with roads, the Desert region is big and has no road for guidance.

▼Concept Art







▼In-Game Representation







Caves



The Desert region is the homeland for the intelligent ancient Shrews.
However, one day when the piece of the God fell to the ground, it corrupted the native organisms. This caused the feral animals and the cacti monsters to emerge and became a threat to the native Shrews.

The Shrews then had to escape underground so that they could hide from the Cactus monsters that were keen to devour them.




* These scenes are blurred to avoid spoilers.





You, the player, need to utilise your sense of direction with the help of the ancient Shrew technology to find your way to your destination.

Mecha Shrew DDAT-G 5000



To design the Desert region as a more dynamic and interesting blood-boiling area, we wanted to include something that is unique to this region.

This is why we included the giant monsters that are dozens of times bigger than our Baby Ogu. To combat this, we introduced the ‘Mecha Shrew DDAT-G 5000’





The ‘Mecha Shrew DDAT-G 5000’ is under construction within the ‘Shrew Village’ underground. To finish it’s construction they need the help of our hero Baby Ogu.

They say they need some key materials to finish its construction and Baby Ogu can help them find these materials through fighting the cactus monsters above the ground.



Play the game to find out more about what’s going on in the Desert region!
Thank you!

Release Date Announcement



Hi, all! ːsteamhappyː
The release date of 'Ogu and the Secret Forest' has been confirmed.


23 March 6:00 p.m(PST)




We continue to develop our build based on your feedback and opinions gathered through demos, gameshows, and CBT. Your anticipation and encouraging cheers give us the massive power to carry on.

Please stay tuned until the release date!

[Dev Journal 3] Conceptualizing and Planning of the Moon Forest Region

Hello! ːsteamhappyː

Today, we’ll have a look at the early concept art at the dark, mysterious and beautiful ‘Moon Forest’








The ‘Moon Forest’ is located in the northern area of the world. There are various puzzles in this region and you can also collect a variety of ores using the smelter.


Strange Vegetations



Unlike the ‘Jungle’ region where the ever shining Sun is its main motif, The ‘Moon Forest’ has a main motif of the subtle glow of the Moon.
This led us to create a dark and calm atmosphere throughout this region. This is why the vegetation in this area has a colorfully glowing nature.

Concept Art













Ethnic Traditions



The ‘Moon Forest’ is home to a variety of bug villagers. We did not want the bug people to live in naturalistic simple architecture. We wanted it to represent some culture they might have.

This is the reason why we chose to have the traditional building architecture of Korea. We hoped that this would give the bug people some backstory of their culture. These styles of buildings are rarely found in adventure games and we hoped that it would be a unique feature of our world.













Next, we’ll have a look at the ‘Desert’ region.
Thank you!