Operation Lone Wolf cover
Operation Lone Wolf screenshot
Genre: Shooter, Indie

Operation Lone Wolf

Operation Lone Wolf Update #20





Details



  • Added some gore effects when getting a sniper or shotgun headshot kill, or a kill with an explosive (grenade, panzershreck)
  • Added a new weapon skin: Chrome
  • Updated the Gold and Blue steel skin to look more realistic
  • Weapon skins now apply to your secondary as well
  • Increased shotgun headshot damage
  • Changed the Panzershreck firing sound
  • Slightly ajusted the FG-42's aim position for better visibility
  • Fixed a bug where weapon skins did not show in the killcam

Operation Lone Wolf Update #19

Details

  • Gun Game is now available in PvE. Bots will not progress weapons like the player does (yet), but they will spawn with a random weapon similar to free for all.
  • Fixed a bug where strafe speed was to fast in Gun Game (faster than normal walking)
  • Fixed a Panzershreck damage bug
  • Slightly ajusted ADS times for all weapons
  • Reduced horizontal recoil for the STG-44 to make it easier to use in medium to long range gun fights

Operation Lone Wolf Update #18

Details

  • You can now select the amount of health your player and bots will have in PvE (30, 100, 150 or 200)
  • Changed the PPSH-41 iron sight
  • Changed hitmarker sound
  • Slightly increased character sizes
  • Fixed a bug where the game could crash if you lost connection to Steam and you got a Steam achievement
  • Fixed a bug where hitmarkers, damage numbers and enemy health bar did not appear in multiplayer
  • Fixed a bug where audio was too loud by default
  • Fixed a bug where muzzleflashes were enabled when using a silencer

Operation Lone Wolf Update #17

Details

  • Added a health bar when shooting enemies, so you have an indicator of how much health your enemy has left
  • Added an option to disable hitmarkers, damage numbers and the new health bar in the settings
  • Disabled damage numbers and enemy health bar in hardcore and in the gamemode Realistic
  • Fixed a bug where the headshot sound did not play when using a shotgun
  • Improved blood particles a little bit

Operation Lone Wolf Update #16

Details

  • Headshot multipliers are now different for each weapon type
  • Increased damage for the sawn off shotgun
  • Added some spark effects to shotguns when firing
  • Changed the MP 40 firing sound
  • Added small fade animations to hitmarkers, changed the kill hitmarker color slightly
  • Optimized and improved AI
  • Fixed a bug where the M1 Carbine damage upgrades did not work
  • Fixed a small hitbox issue
  • Fixed a bug where hitting the weapon of an enemy would apply damage
  • Fixed a bug where upgrading your weapon would also change your secondary weapon stats

Operation Lone Wolf Update #15

Details



  • Added a weapon stats field to the weapon upgrade menu, so you can see your rate of fire, damage, and accuracy, and which effect upgrades and perks have on these stats
  • Fixed a bug where damage number colors did not show the right color
  • Fixed a bug where AI in single player could not hit you since the last update
  • Fixed a bug where the Dual Revolvers had 100 upgrade points when you unlocked them

Update #14, new map


Details

  • A new map has been added called Village. It is set in Japan, with a mix of long ranged combat possibilities, as well as close quarters combat options.
  • Optimized the way frequently shown objects are loaded (hitmarkers, damage numbers, weapon tracers, blood particles)
  • Fixed a bug in the map filtering system

Operation Lone Wolf Update #13

Details
Improvements to the new kill and damage UI:

  • Damage numbers now appear red when getting a headshot
  • When you shoot an enemy with spawn protection or the +30% health perk, damage numbers appear grey
  • Changed damage number positions so they won't overlap as much
  • Added an animation to the kill UI
  • Fixed a bug where snipers sometimes applied twice as much damage, which also showed two damage numbers instead of one
  • Fixed a grass shader bug which occurred since the last update

Operation Lone Wolf Update #12


Details:

  • Damage feedback UI has been changed to make it easier to see how much damage you did to your enemy
  • UI when getting a kill has been improved
  • Aim down sight time has been reduced by 50% for all weapons, to make them feel snappier.
  • Damage and health scripts have been improved to optimize performance
  • Fixed a bug where you could get stuck in the map Capital

Operation Lone Wolf Update #11

The first few Steam Achievements have been added. Right now they are all easy to complete because that makes it easy to see if they are all working, but harder achievements will be added over time.
This are all the achievements:

  • Getting Started: Eliminate 10 enemies in PvE
  • Finisher: Complete a match
  • Destroyer: Call in a bomb
  • Waster: Buy a weapon attachment
  • Sharpshooter: Get a sniper kill while holding your breath
  • Stealth mode: Get a melee kill
  • Professional: Finish a match with a kill/death ratio of at least 3