Out of Reach cover
Out of Reach screenshot
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Genre: Role-playing (RPG), Simulator, Adventure, Indie

Out of Reach

Changelog 0.14.0


- New forests
* reworked and remapped old trees
* several new trees
* new shader and textures
* wind effect on almost all vegetation (can be turned off in options)
You may experience less FPS due to more advanced tree system, the new effects can be turned off by changing the main graphic options (Fastest/Fast/Simple/Good etc.) as well as main menu (in-game) options.

- New items
* Crossbow

- requires Crossbow Parts and Steel Bolts from the furnace, can be assembled on the Smithy
- Left mouse click to load, second click to fire
- Right mouse click to aim
Right now crossbow fires with doubled initial speed (in comparison to the Bone bow) which means long-range and precise shots. Let us know what do you think about the crossbow, is it good enough or requires upgrades?

* Steel pickaxe
- better durability and damage
- additional bonus to gathering

- New animals
* replaced, reskinned and reanimated crocodile, hippo, rhino and zebra
* one new animal: Elephant
New African animals are still waiting to be a part of OoR world, just like the new AI which is still under acceptance tests and will be released as soon as possible.

- Bugfixes
* Quickslots don't interfere with a workshop window
* Quickslots can't be used while swimming or flying
* Fixed cursor and dragged item freeze when changing UI tabs
* Fixed character rotation issues in TPP mode
* Fixed possibility to regain more than 2 Glider parts when landing
* Autofire (hold LMB) works also on dead animals
* Easier gathering from carcasses with a short weapon
* Better placement of dropped bags
* Fixed disappearing arrows when trying to equip them together with a melee weapon
* Blocked possibility to claim a building with a builder's desk in a specific places inside caves
* Blocked possibility to place a chest under builder's desk
* Blocked possibility to place a builder's desk or a bed inside rocks

Players automatically flagged by the Anticheat will get frozen for a minute and a notification will be sent to all the other players on a server. Please let us know of any false positive notifications. When the upgraded anticheat system is ready we will change 1 minute freeze to kick and/or ban. Please don't hesitate to email us when you see someone cheating - feedback@spaceboatstudios.com

- Translations
* new versions of BR, CZ, DE, DK, ES, FR, HU, IT, RO, RU
* added TR language
* if you'd like to help us translate Out of Reach, please join the project on https://crowdin.com/project/out-of-reach

EA-Blog #13: Long acceptance tests

Another big pack of the new content is on the way, this time it contains so much new scripts, models and improved algorithms that we need a couple more days to test everything out on Win/Lin/Mac!

Here's what you can expect by the end of a week:
- The new look of the very first weapons, a steel pickaxe to improve gathering and the long-awaited crossbow!


- Rebuilt, reworked and improved forests containing many completely new trees, new version of the old ones and improved shaders for better and optimized light. Also the wind effect will be available as an option and full LoD/Billboard support to let us create bigger and thicker forests at a low performance cost.


- In order to prepare animals for the new patches, we had to change a lot the way they work. When we were there, we've decided also to release a new iteration of the meshes and textures they are made of. It should make our animals ready for the 1.0 version release.


- Another long-awaited improvement to the game - completely new artificial intelligence for the wild life! With the new tools and gear implemented to the game, we will be able to make animals act in Out of Reach like they usually could in decent and only single-player titles.

Changelog 0.13.0


This week we've prepared several new features to improve the 'survival' aspect of the game. Let us know what you think about them and thanks for sharing ideas on the forum, your posts help us a lot!


- Drinking water
* Rain catcher: Build using Building panel (F5) on the floor outside of your base, wait for rain to fill the tank
* Waterskin: Craft using Craft menu (F3) and fill with water from the Rain catcher
* Drink water from waterskin to regain 10 stamina
* Use water from waterskin to get antidote and mushroom soup


- Herbalism
* Gather 3 types of herbs from the main islands
* Make poison from 2 of them and craft poison arrows
* Shoot your opponent with a poison arrow to deal damage, reduce his visibility and burn 2% stamina per second for 15sec
* Brew antidote using herbs and water to recover from poison faster
* Higher levels of bandages also require herbs now


- Quick slots
* First iteration of the quick slots before the next patch with improved HUD
* Drag&drop up to 4 eatable and usable items to the quick slots
* Press [1], [2], [3], [4] to use previously assigned item
* Items to assign: Food, Soups, Water skins, Bandages, Antidote
* Quick slots don't work when using Building panel


- New items
* Bronze spear - cast the Bronze spear head in your furnace and forge it on an anvil to craft the spear
* Steel trident - requires iron, craft and use it like the bronze spear
* Bronze shield

Others:
- Fixed salvage on a stone pickaxe
- Fixed possibility to build walls by Smithy table

Final removal of the old islands


As previously announced, after 2 weeks, the remains of the old islands have been removed from all of the official servers. Nevertheless, if you happen to see some weird constructions on the ocean far to the east, please let us known.
Admins of the private, unofficial servers should salvage the constructions of the old, removed islands themselves.

Changelog 0.12.0

Warning 1:
Patch 0.12.0 contains completely rebuilt main archipelago islands. If you were playing the previous versions of Out of Reach, please refer to the in-game map [M] and move to the new, western islands (travel to the left). The old island (marked black and red) will submerge into the ocean on the 3rd April 2016.

Warning 2:
Patch 0.12.0 contains higher quality textures, which may cause crash when loading on low-end machines. Choose "Simple", "Fast" or "Fastest" graphics quality when starting the game if you have only 4GB of RAM and slow GPU.

Changelog 0.12.0


- Map layout
* Old islands are moved to the east of the ocean
* New islands are placed between Volcano and Iron island

- Players migration
* Old islands (marked black and red) are in the no-build zone
* Old islands have no more resources to gather
* Salvaging buildings on the old islands gives x2 resources back
* Islands marked black and red on the in-game map [M] will be removed on the 3rd of April

- Main islands changes
* 2 times bigger area of the main archipelago islands
* Sandy beaches, accessible mountains and grassy meadows ready for the next patches containing greatly improved animal AI, herbalism features and more
* Improved memory and GPU management by new Levels of Detail groups and billboards
* relocation of biom areas to improve hidden surface determination and area clusters
* improved textures and erosion effects for more realistic and generally improved look
* different bioms for beaches, meadows and hill areas including trees and rocks
* Significantly bigger cave tunnels to explore
* More cave entrances from different parts of the island
* Better resource management and layout
* Effects: wind-ready nature (coming soon)
* Effects: ambient occlusion / SSAO ready models (coming soon)

EA-Blog #12: The Migration Period


Hi guys! While we write these words, the new 0.12.0 patch is on its way to final acceptance tests and should be released before Monday, 28.03. As it involves big changes to the OoR world, we've decided to inform you in advance so that you can prepare to migrate.

The new main island



After over a year of developing Out of Reach on the well-known and well-worn island, we came to the point where it can't handle any more changes and improvements. That's why we would like to present you with a new main island, that is sculpted for our needs and designed considering your feedback.

What to expect



Ground
- 2 times bigger area of the main archipelago islands
- sandy beaches, accessible mountains and grassy meadows ready for the next patches containing greatly improved animal AI, herbalism features and more
- improved memory and GPU management by new Levels of Detail groups and billboards
- relocation of biom areas to improve hidden surface determination and area clusters
- improved textures and erosion effects for more realistic and generally improved look
- different bioms for beach, meadows and hill areas including trees and rocks
Caves
- significantly bigger tunnels to explore
- more entrances from different parts of the island
- better resource layout
Effects
- wind-ready nature (coming soon)
- ambient occlusion / SSAO ready models (coming soon)

The no-wipe policy



Lack of wipes is something that become very important for us since the very beginning. We want to continue it even though the old island has to join Atlantis and submerge into the ocean.
Here's the deal:
- The old main islands floats to the far east of the ocean together with your belongings and characters
- The old main islands are covered by the no-build zone and lose gatherable resources
- All the players get one week from the release to salvage their structures and move to the new lands before the old ones vanish
- All the players have possibility to make use of the Easter Gathering event, which means 200% resources gain when salvaging building components on the old main islands

Beta tests


If you want to help us test the new island, you can download the 0.12.0beta today!:) To do so:
- right-click Out of Reach in your Steam library
- choose Properties
- choose Betas tab
- select 0.12.0-beta from the drop down list
- restart Steam if necessary
- join Out of Reach[Alpha-1] server
If the game crashes on loading screen, please reduce graphics quality to 'Simple', 'Fast' or 'Fastest'

As always, we wait for your feedback in the steam discussions or email: feedback@spaceboatstudios.com

Changelog 0.11.3:

Changelog 0.11.3:


- New tiger model and animation
- Ability to pick up ballista projectiles
* only while having permissions to open containers
- Increase of wood and stone gathering distance
- Ability to edit clan emblem
- Ability to change Builder’s Desk decay time on private servers
- Ability to change day and night duration on private servers
- Fixed: hitting Q + E while being on the ladder, glider, ballista gave ability to equip weapon / shield and use them
- Fixed: Removal of treasure marker for players that did not pick up the treasure itself

Changelog 0.11.2:

Changelog 0.11.2:



Private servers:
- New admin commands on private servers (please check Wiki for additional info)
- Game rules on private servers. Admins can write rules using web console, players can read server rules by typing /rules in the chat window
- Fixed weapon set changing in the spectator mode
- Blocked possibility to enter spectator mode when flying the glider

NEW! radial UI for Ballista ammo and Field/Flowerpot seeds chooser
* Hold E when loading ballista or sowing
* Move mouse to choose an option
* Release E

NEW! Maps in the chests
* Find a wreckage with a treasure map
* Read it to put a landmark on your personal map
* Look for a treasure chests

NEW! Event notifications
- Text lines showing game events. In this version: joining/leaving server, kills, treasure hunting

Other:
- Trebuchet: 50% faster loading time
- Optimized destroy animation for Smithy
- Added destroy animation for wooden poles and triangle ceiling/roof frames
- Increased maximal distance to grab a ballista (now possible from the TPP view)
- Level up notification

Changelog 0.11.1:

Changelog 0.11.1:


- Fix on game freeze after the player’s death in specific situations
- Fix on receiving damage right after the respawn in specific situations
- Fix on 'killed' - player statistics
- Fix on damage animation of roofs and wooden/stone triangle foundations
- Added possibility of transforming platforms into foundation (full cost at the moment)
- Added possibility of destroying the ladder by siege weapons (the frame stays)
- Added possibility of repairing the ladder remains (to ladder or roof)
- Added possibility of repairing the full roof remains (to ladder with any kind of rotation)
- Added possibility of assigning the admin rights on private servers (all the info concerning admin rights are on wiki)
- Added gradual ocean sound level on the height axis
- Added possibility of placing the trebuchets on the buildings!
* 4 floor units required
* can be burned by a torch, but the flame doesn’t propagate to the rest of the building
* trebuchets built in this way can be destroyed from “Destroy panel”
* trebuchet is surrounded by the no-build zone big enough to shoot without touching the other elements in the building
* trebuchet can be destroyed by siege weapons (ballista, trebuchet, glider)
* burning trebuchet explodes with the remainings and burns down after 8s

- Added languages:
* Danish
* simplified Chinese
* traditional Chinese
* Japanese

Changelog 0.11.0:

Changelog 0.11.0:


- Private servers
* link from the main menu
* list of the official providers on the website
* Wiki to help hosting on Linux

- Partial controller support
* Movement, Gather, Fight, Build including upgrading and destroying
* UI is currently not supported (we will get back to it as soon as all the windows are upgraded to the 'book UI')

- Movement dynamic increased:
* Walking speed: +50%
* Strafing speed: +50%
* Walking back speed: +25%

- Steam stats and achievements
* first iteration, icons coming soon
* 35 to achieve
* Statistics accumulated on Steam from every game server

- Fixed weapon freeze after changing the set [Q] while using ballista
- Updated TPP camera movement [K]
- Fixed player recognition on boats when upgrading to steam boat
- Siege ammunition ignores building component 'Wooden pole'
* Other ignored components: Wooden Support Pole, Wooden Ceiling Frame, Wooden Triangle Ceiling Frame
- Fixed rare issue of animals' spawns
- Ballista aim angle (vertical) increased from 20 to 40 degree
- Glider can drop rocks every 2sec instead of 3.5sec
- Fixed refresh issue of the Building density in the main menu
- Fixed issue with using/opening/building rights in the Builder's desk for players on Macs
- Fixed character that had space or enter at the end of the name

Changelog 0.10.12:


NEW! Third Person Perspective
* press K to switch between views
* use mouse scroll to zoom in and out
- Wooden triangle foundation
* Option to upgrade from wooden to stone foundations
- Workshop tooltips show and hide properly
- Quests tooltips show whole sentences again
- Fixed rare graphic artefacts when using split context window or map landmarks
- 'Building density' in a main menu column and option to sort by it (shows number of building elements built by players)
- Fixed issues of Destroy panel in certain situations
- Amount of map landmarks increased from 10 to 50
- Fixed rare landmark initialization issue
- Fixed issue that could cause loud buzzing when using voice chat
- Fixed issue that could cause sound disturbance when using voice chat
- Fixed issue with blocked or ineffective attack when trying to destroy a Builder's desk that was surrounded by 4 walls
- Fixed shields that couldn't block every attack they should
- Renamed map tiles for better understanding
- Fixed temporary disappearance of arrows in the inventory in specific situations
- Increased chance to recover an arrow from 50% to 75%
- Fixed labels positioning in main menu
NEW! Builder's desk window
* Now included in the "book menu"
* Option to choose what rights should guests have: open doors and set traps / open chests and unmoor boats / build and destroy
* Possibility to change the name of the shelter

Changelog 0.10.12-1


- Fixed furnace - it's not possible to complete craft queue without fire
- Fixed player's stance when sailing in TPP mode
- Holding RMB with equipped shield will make it go up in the nearest possible moment (before, player had to click RMB in the right moment to parry)
- Fixed animation for attack from the left side
- Decreased weapon freeze from 1s to 0.75s when switching using Q-key
- Sparks and splinters are now visible also in TPP mode