Player's choice of character will now persist after death
Animals now only grant experience if the player kills them
Fixed animals not attacking each other (Predators hunting prey)
Predator animals will now attack rednecks
Rednecks will now hunt animals
Redneck death achievements fixed
Rednecks will now only grant cash and experience when killed by the player
Cash gained from rednecks increased
When towns unload, they will now also remove rednecks spawned inside that town
120 new spawn locations for AI added (This was mainly to make looting towns more difficult)
Player melee swing animation changed
Looting containers now only have 1 loot component (You can no longer loot each individual drawer and door, this was to balance players getting too much loot)
Dehydration and Starvation warnings added (So the player knows what is killing them)
Update 1.5.3
Patch Notes
Custom Key-binds (players can now decide which button to bind to the action they want)
Pine Tree collision fixed
Fixed a bug with the levelling up system that resulted in players levelling up too quickly
Stamina Regeneration rate now fixed to increase with the other stats when levelling up
Night time lighting and auto eye adjustment tweaked
There is now separate ambient sound for night time to day time
Fixed a bug that was killing the trader
Mini Patch 11/10/2019
Patch Notes
Store trader screen now allows the player to set the amount they want to buy and sell in one transaction (No more click spamming)
Fixed the collision on one of the trees to fix the player stuck bug
Changed the hand positions of the axe and pick-axe ( Resource harvesting will now work at a longer range)
Update 1.5.2
PATCH NOTES
Main Menu reworked
Behind the scenes tweaks to improve graphical quality overall
Terrain Textures Replaced
Ground Animals reworked to be a lot more advanced and realistic behaved
Water Animals reworked and no longer exit the water
Water reworked to have a more realistic look
Underwater Post Process improved
Trader Now stays at his house
Map Code modified
Lighting adjusted
Shadows adjusted
LODs for foliage adjusted
Day and night cycle adjusted for a more accurate night time
Item added to crafting list (Painting)
Building preview grid material changed (To make it easier to see which side the object is facing)
Footstep sounds added to the player
Swimming sounds added for the player
Fixed spawners and mobile spawner improved
90% Sale
Outback Survival is now 90% off. Buy it cheap while you can.
Mini Patch
--Patch Notes-- Added a new quality setting (Epic) Fixed Invisible tree bug. Added Building Keybind to blueprint and hammer item descriptions. Player stat reduction adjusted. Items that increase stats on use now the number they show to give is a percentage of the max value for that stat. Torch Slightly tweaked.
Mini Patch FPS Fix
Just a small mini patch for you guys. This one adds a higher tree density and more variety of trees. It also fixed some behind the scenes stuff to improve FPS performance. (on my end FPS on high settings improved by 40 fps, This will vary though depending on your PC)
Alpha Patch 1.5.1
Hello beautiful people. This patch focused heavily on performance and small improvements across the entire game. As usual leave any feedback and suggestions in the steam forums and let’s jump right into the patch notes.
--Patch Notes--
• Main Menu Screen Changed • Settings Screen Changed • Character selection improved • Exp system expanded (can now get xp from all forms of crafting and building, as well as from resource gathering) • Level Up sound and notification added • Passive Skill System introduced (Stats increase based off player level) • Roads and Bridges fixed • Road textures changed • Game quality Settings (low, medium, High) highly adjusted and changed • Oxygen bar added • Running to swimming transitions fixed • Unarmed animation replaced • Lighting adjusted for lamps • Day and night cycle adjusted to adjust light intensity based of sun angle (now constantly changes intensity instead of at set times) • Player torch fixed (Brighter, and now moves with camera not player) • Trader (Bikey Mike) can now buy items from the player • Head-shot sound effect added • Rednecks fixed to randomly walk around • Towns now spawn rednecks • Keybind screen updated to show item quick move shortcut • Large Gum trees adjusted to prevent them from floating above the ground • Fixed some bugs on Towns loading and unloading • Beds now have two functions (Spawn point and you can sleep in them to advance the clock)
Alpha Patch 1.5
Hello beautiful people. Alpha patch 1.5 is now live. There are a lot of changes that came with this one. The main focus of this patch was to remove the zombies and push the game back towards the original format of having Rednecks as the main Human Enemies. As usual I look forward to any feedback from you guys in the Forums or Discord.
--Patch Notes--
1. Water Animals are back 2. Zombies are completely gone 3. Rednecks are back (this time they have guns) 4. Store Trader introduced (Wandering trader) 5. Character Selection introduced (Players can now pick who they want to play as) 6. All clothing except for backpacks removed 7. Weapon damage rebalanced 8. Headshot damage multiplier introduced 9. Weapons now work underwater 10. Ai Spawning System further improved 11. Levelling up introduced 12. Human enemies scale to player level (the higher your level the harder the game) 13. Animals now spawn loot directly to inventory 14. Death bags will now sink in water (making it so you can loot them) 15. Rivers and mountains have been reshaped 16. Roads and bridges introduced 17. Walking trails introduced 18. The Day feature will now persist after death 19. Terrain textures tweaked 20. Foliage textures tweaked 21. Water textures tweaked 22. Loading Screens introduced
Achievements Patch 15/08/19
Hello Beautiful people.
This patch primarily focused on; Steam Achievements, a revamp of the in-game GUI and further integrating the Steam SDK. So, with that being said let’s jump straight into the patch notes. As usual stay beautiful people and I look forward to any feedback or suggestions in the Steam Forums.
--Patch Notes—
14 new Steam achievements added.
In Game GUI revamp.
Split stack weight bug fixed.
Steam SDK further integrated.
Player Steam Name now added to the character window.