Outback cover
Outback screenshot
Genre: Indie

Outback

50% Sale

Outback Survival will be 50% off until the 27th.
This means for the next two week you will be able to buy and play a copy for just $1.

Mini Patch

--Patch Notes--
Crocodile return bug fixed.
Fish hit-boxes enlarged.
All Ai move faster.
Zombies health increased.
Zombies sight range increased.
Ai sound bugs fixed.
Axe description changed.
Axe moved to equipment panel in crafting.
More health to crafted structures.
Crafted Structures cost more to craft.
Apples no longer drop from trees.
More health to place-ables.
Lighting brightness increased.

Patch 10/05/2019


--Patch Notes—
Fixed a bug with jumping.
Backpacks and backpack equipment slot removed.
Lighting bug fixed.
Lighting adjusted.
Snakes hit-box enlarged.
Pistol ammo count bug fixed.
Animals dying bugs fixed.
Larger animals’ health increase.
Animal behaviour scripts adjusted; return to spawn location, check if in water, aggression check, check if stuck on player crafted building.
Weapon spread adjusted for all guns.
Equipment model viewer is now clearly visible.
Death Loot bag now creates a marker on the map showing the location a player died.
Plot poles now allow fast travel if placed outside.
Fixed Re-spawn camera bug
GUI changes to; HUD, Hot-bar, Inventory, Crafting, Loot bags, Death bags, Storage containers, Equipment Screen.
Placeholder models for planned points of interests.
Zombies added back in to the game at points of interest.

Mini Patch

--Patch Notes--
A new button has been added to the main Menu of the game. This button uses a link to Youtube. By clicking this button you will be able to view Tutorial videos for the game.

Patch 3/05/2019

--PATCH NOTES--

--Bug Fixes--
Fixed a bug with punching that double spawned items when using a melee weapon.
Fixed a sound bug with the ambient player not looping.

--Changes to existing content--
Zombies removed from game. Zombies will return with each new POI added.
Cardboard Armour is no longer craft-able.
Cardboard backpacks are no longer craft-able.
Player inventory slot count increased.
Eating now restores health.

--New Stuff--
Delete save button added to main menu (So you don't need to search for save location anymore)
Compass, Map and Waypoint systems added.
11 new species of animals added;
Boar, Dingo, Goat, Rabbit, Brown Snake, Great White Shark, Kangaroo, Grouper, Mackerel, Perch.

Mini Patch

--Patch Notes--
Starting Items removed
Unarmed Attack Added (This uses collision. So if your trying to attack a rock underneath you and the hand doesn't actually collide it won't give stone)
Fixed the confirm Screen Not exiting to menu.
Made some changes to the save system.
Changed the Inventory button back to I.

Weekly Patch 18/04/2019

--Patch Notes--
Confirm Exit screen added when in game (Not Menu)
Save game on Exit
Raytrace disabled
Inventory weight bugs (Game no longer uses weight but instead relies on number of bag slots left)
Items stack better
Audio options added to adjust volume settings
Inventory button changed to Capslock
AI spawn area are now marked with smoking skulls (you can spot the smoke from a fair way off)
Craft-able light source (free standing Lamp) added

Weekly Patch 11/04/2019

--Patch Notes--
Item descriptions changed to make functions more clear
Craft Que transparency adjusted
Lighting adjusted to improve visibility inside structures and fix bugs
Increased Range of All guns.
Extended AI spawn trigger (you will now be able to spot enemies from further away)
Apples drop more often
Increased loot chance of enemies
All player stats excluding health now reduce at a slower rate
All food now restores more of its appropriate stat
Iron now requires 5 stone
Torch is no longer a held item but will instead be a fixed light on the player
Torch now requires T key pressed (to not interfere with other items requiring F)
Zombies will now attack player built items while still staying focused on the player.
First person view disabled (Its too buggy right now and will return once the bugs are fixed)
Ai will no longer try to attack the dead player drop bag.
Ai will now only deal damage to the player and built items.
Ai will now do height, distance and health checks to make sure target is inside of attack range and still valid.

Mini Patch

Patch Notes
Just a small patch to fix loot spawners. They will now spawn from a larger portion of the item list. So you will no see increased variety.

Patch 6/04/19

--Patch Notes--
Map/ terrain size increased
Foliage models and textures changed
Water model changed
New Day and night System
Shadows changed to Fully Dynamic
Grass plugged into foliage setting in menu
Culling Distances tweaked for increased performance
Ambient volume increased
lighting adjusted
Enemies now roam around.
Enemies now spawn further from the player
AI damage delay fixed. (Ai now uses hand overlap)
Ai taking damage fixed.
Melee range for axe and pick-axe increased