Well guys this is the first update of the year. A lot of small fixes and corrections on the AI. Overall this patch should give a more fluent flow to the towns as a whole.
We would like to ask for your guys feedback on what should be implemented in the future patches. If you think you could have an awesome idea for the game leave your suggestion on the comment section.
UPDATE 0.63:
Bug fixed: Typos in the tooltip where fixed.
Bug fixed: Fixed some more depths glitches.
Bug fixed: Some trees where spawning in ocupied squaremeters.
Bug fixed: Mana will be able to get to 100 % again.
Bug Fixed: Graphical glitch on male villagers.
Bug Fixed: Graves and cottonfields phantom structures stacking.
Smoothed out the arrow key movement.
Replaced the christmas outfits with the normal ones.
Chickens will be carried to the chicken pens if the coops have enough capacity instead of being butchered in the wild.
Female villagers will only be able to give birth to a child once a day.
We wish you a Merry Christmas, and a very happy New Year!
The Patagoniart Team
UPDATE 0.61.2 - GAME DIFFICULTY
Well guys, it has been a while since the last update, but we've worked hard on getting the AI patched.
We still got plenty of work left to do. Interactions with single villagers, soldiers and structures. But without more rambling here it is:
0.61
Three new types of gamemodes: Easy, Normal and Hard. For the time being is does not affect playability, but gives more or less initial resources to the player to get going.
AI: Major improvements on the tasks management. (As requested the closest available villager will collect the resources as fast as posible)
Fixed typo in Wheat description.
Fixed the Aura creation.
Fixed small graphical glitches.
0.61.2
Fixed: Task management error.
Fixed: Soldiers not getting new clothes.
Hope you guys enjoy it.
And if you find any bugs, leave them in the "Bug Report" Section in the Community Hub!
To read the update history, go to:
http://steamcommunity.com/app/342970/discussions/4/[url/]
AND THE WINNERS ARE...
Well guys since we did not reached the 30 screenshots for the contest, we've decided to make it happen despite the goal was not reached. These are the winners:
To request your prize, send an e-mail to: patagoniartgs@gmail.com, or provide a mailing adress on the comment section bellow!
CONGRATULATIONS TO THE WINNERS!
The Patagoniart team.
STEAM GIFT CARDS GIVEAWAY!
Well guys, as a way to apreciate all your support during this months, we've decided to make a giveaway. All you have to do, is post a screenshot of your best looking village and ask your friends to rate it for you. The screenshots with the best rates will get picked and win one of these Prizes:
We will need at least 30 or more new screenshots (One per User) to make the contest. The looks of the village in the screenshot will help decide ties, so try to make them as nice as you can, and win one of the 10 PRIZES!
Dates: Starting: 11/23/2015 - Ending: 11/30/2015
UPDATE 0.60 - NEW SOUNDS.
Well guys, today we are releasing the 0.60 Update.
Plenty of minor bugs were fixed, as well as localized sounds and new sound fx.
0.60
Sounds are now played depending on the location the player is viewing.
Four structures have new sound effects:
Boats
Windmills
Forges
Armories
Added button to turn on and off the rain/snow effect.
Fixed several small graphical glitches.
Hope you guys enjoy it.
And if you find any bugs, leave them in the "Bug Report" Section in the Community Hub!
To read the update history, go to:
http://steamcommunity.com/app/342970/discussions/4/[url/]
UPDATE 0.59 - MORE AI IMPROVEMENTS
Well guys, today we are releasing the 0.59 Update.
Focusing on fixing bugs and improving the current AI.
0.59
Villagers were not working during night periods. [Fixed]
Trees glitching out of several buildings. [Fixed]
The build order of the barn was corrected. [Fixed]
The closest villager available will go to the construction sites and work there until the building is complete.
Improved the performance. Long games should run smoothly now.
We will keep on working in the AI during this weeks, due it seems like the more requested feature to improve.
Hope you guys enjoy it.
And if you find any bugs, leave them in the "Bug Report" Section in the Community Hub!
To read the update history, go to:
http://steamcommunity.com/app/342970/discussions/4/[url/]
UPDATE 0.58.3 (Patch) - IN THEM OL' COTTONFIELDS...
Well guys, today we are presenting the 0.58 Update.
Most of it is balancing the game, fixing and patching bugs and typos, so here we go again:
0.58
Fixed typos in the UI.
Villagers will only seek for shelter inside they'r homes, if they are being chased by undeads.
Fixed graphical glitch in the water texture.
ADDED: New type of crop: COTTON. By request of many of you, this new type of field was added. It will produce fabric over time, but it will consume seeds in exchange.
0.58.3
Fixed: Help interface, now displaying properly.
Fixed: Game speeds not working.
Fixed: Sound effects on clicking.
Hope you guys enjoy it.
And if you find any bugs, leave them in the "Bug Report" Section in the Community Hub!
To read the update history, go to:
http://steamcommunity.com/app/342970/discussions/4/[url/]
UPDATE 0.57.4 - BUILD AND DESTROY! (Patch)
Well guys, it has been a good working week.
This update is about the structures, and how villagers and the enviroment interact with them. So here we go again with the improvements:
Adjusted the heatlh stat on top of the citizens
Buildings will be now constructed by stages and need villager interaction, each stage taking a certain amount of time.
Houses will now host villagers during the night. (Only workers, the soldiers will stay patrolling in the fields.)
If your city has undeads, they might catch the roaming villagers at dusk.
Else, they'll try to destroy the villagers houses and get them.
Houses will be repaired in the morning, if the village has enough resources to do it.
If you hover your mouse on top of each house, it will display the integrity of the building.
If you upgrade your houses, they will resist better the night sieges.
Patch 0.57.3
Reduced the time the zombies can survive the daytime (Will die at break of down, will need feedback on how that affect the very late game - 300-400 undeads)
Villagers will sleep at night, not EAT!
Patched the AI, to keep the task organized. Food first. Cloth second. Other task third.
Patch 0.57.4
Recoded the pathfinding AI, now, villagers should not get stuck anymore..
Added randomness to the job assigments.
Removed the hide at night feature, until I can find a better elegant solution for it.
Hope that fixed most of the reported bugs of this build.
Hope you guys enjoy it.
And if you find any bugs, leave them in the "Bug Report" Section in the Community Hub!
To read the update history, go to:
http://steamcommunity.com/app/342970/discussions/4/[url/]
UPDATE 0.56 - PATHFINDING!
Well guys, today we are releasing the 0.56 Update. Plenty of bugs where fixed, as well as new additions.
Adjusted collision masks of several buildings.
Added the posibility to asignate tasks to the villagers by mid-clicking (Wheel Button) )the resources in the field. And also remove tasks by left-clicking (Left Button)
Fixed growth ratio of some trees.
Villagers will now take notice and calculate paths of the ever-changing enviroment they are in, to get to the destination they need to reach.
Hope you guys enjoy it.
And if you find any bugs, leave them in the "Bug Report" Section in the Community Hub!
To read the update history, go to:
http://steamcommunity.com/app/342970/discussions/4/[url/]