This update brings another set of bug fixes and small improvements!
Bug fixes:
* Fixed technologies and progress not loading correctly * Fixed tech tree being locked again after loading a save * Fixed a bug that caused savegames to not be loadable directly after saving them without restarting the game * Fixed bots being overly aggressive for no reason * Fixed an issue that caused items to be offset * Fixed an issue that caused the chat message sound to play inconsistently * Fixed bots ignoring some research conditions * Fixed broken tile cutouts for mine ruins (DirectX 12 only) * Fixed a potential crash that could occure after a player left a multiplayer game * Fixed several DX12 crashes * Fixed a Vulkan related crash when using older hardware * Fixed several modding API related issues and crashes * Fixed planet limit not being enforced during world gen which could cause game instability * Fixed resources not being generated if a planet has only a single biome * Fixed technology effects stacking incorrectly
Enjoy! TeamJA
Planet S Version 1.1.1
Hey everyone!
We are back with a new patch for Planet S fixing a few problems with yesterdays Modding Update!
Quality of Life:
Warning in the console when trying to generate a world with an unknown planet type to allow better debugging when testing mods
Bug fixes:
Fixed several issues with multiplayer games (shadow-dropped last night)
Fixed several initial issues with Planet S Tools (shadow-dropped too)
Fixed easy bot being the most aggressive bot over time, normal and hard bots now also behave correctly
Fixed broken population type icons shown in unlock condition popup
Fixed typo in english translation
Fixed crash when loading linux savegames on windows
Fixed colonization warning appearing even if the planet has all important resources
Fixed item slot offset in logistic menu caused by mods
Fixed crash when destroying a building
Fixed the game not starting on Steam Deck
Fixed a bug that caused a crash when generating modded resources onto modded tile types
Fixed a bug that caused research progress to not restore correctly after loading a savegame
Fixed a bug that prevent savegames from being loaded sometimes
We hope this patch fixes most of the problems and you can now fully enjoy the Modding Update!
Enjoy! TeamJA
Planet S Version 1.1.0 - Modding Update
Hey everyone!
The Modding Update is here adding the modding API and support for the Steam Workshop!
NEW Steam Workshop support:
You can create mods using the now available editor "Planet S Tools". It enables you to create assets for Planet S including:
World types
Planet types
Items
Population types
Resources
Ambient objects (such as trees & rocks)
Rockets
Buildings
Spaceships
Technologies
and some other things like building menu entries or tile types
For now there is one example mod available in the Workshop. It primary serves as an example for people creating mods but it also adds a bit of content to explore, as this update doesn't add content to the base game.
We will expand the documentation and add more examples in the future but if you have any questions or if you need help with mods or modding then check out our new Discord section!
DirectX 12:
The game now supports DirectX 12 which should improve compatibility across the board. You can now choose between DirectX 12 and Vulkan on Windows when starting the game.
Linux:
The game now also ships with a native linux version for both the game and the new tools. This has been a long time in the making and should provide a better experience and performance on Linux devices and the Steam Deck. There might be some bugs that slipped through testing so please let us know if you find any!
Quality of life:
+ Item categories in spaceports, warehouses & depots + Items now have "tiers" like population types, shown by individual color accents ~ Bot aggression is now less dependent on the diplomatic opinion ~ Faster world generation (exspecially on CPUs with many threads) ~ Updated the city center UI to contains only the relevant citizen types
Bug fixes:
* Fixed a crash when hitting pirates with an interplanetary laser * Fixed bots colonizing gas planets
Localization:
+ Added Ukrainian localization by klimuxel
Engine:
~ Implemented various performance optimizations
We are looking forward to what you all think and what you will create!
Enjoy!
TeamJA
Planet S Modding Update Announcement
Hey everyone!
We are back with good news regarding the next big update for Planet S! The Modding Update will release next week on the 31st of May. The update won't bring any new content additions but a hand full of small changes, technical upgrades and of course modding support with Steam Workshop integration! Here is a quick overview:
Modding Support: You will be able to add your own new content to the game or easily download mods that other players created via the Steam Workshop! The following types of content will be officially supported by our modding API:
World types
Planet types
Buildings
Spaceships
Population types
Resources
Items
"Ambient objects" (like trees, rocks...)
Rocket types
Technologies
Turret types
Tile types
Building menu entries
We will also start shipping a basic editor to create things like buildings or spaceships which will also help you to easily upload your mod to the Workshop. We will also increase the limits for building types and planets per world to make room for more player content. There are still a couple of limitations by the nature of the game like polygon limitations for models but we are open to increase these in the future as needed. Oh and Workshop mods that only use the official API should also work no problem in multiplayer matches! We will release an example mod and some guidance on how to get started on release day and then go from there!
DirectX 12: Another huge technical addition will be support for DirectX 12. After the update you will be able to choose if you want to use DX12 or Vulkan on Windows. Our hopes is that this will improve compatibility, especially with older drivers and Intel iGPUs.
Native Linux Support: This has also been in the works for quite a while now and our plans is to have a fully native Linux port ready when the update releases. This should bring better performance and stability for anyone who is using Linux or their Steam Deck to play Planet S, no more translation layer required!
Multiple performance and QoL improvements
Release time zones: Central European Time (CET): 8 pm Eastern Time (ET): 2 pm Pacific Time (PT): 11 am
Planet S Version 1.0.9
Hey everyone!
We are back with a new patch for Planet S!
General:
+ Added a couple of bot flag presets by the community that the bots will randomly select when creating a new world (you can submit flag presets on the official Planet S Discord server) ~ Optimized a few areas of the game for better CPU performance
Quality of Life:
+ The energy cost or production will now be displayed next to the energy balance of the colony while trying to build something (similar to the construction costs) + The Spaceport / Warehouse UI will now show a small symbol next to each item to indicate the production balance for that item type in the colony (A small green triangle if the colony produces more than it consumes and a red triangle if the consumption is higher than the production) + Added a tooltip to items in the Spaceport / Warehouse UI that will show you the exact production and consumption rates of that item type + Added a tooltip in the spaceship UI with a hint that you can discard items by shift + right clicking them ~ Tweaked the trade routes UI so that you can no longer create invalid trade routes by enforcing the item slot awareness when selecting which items to pick up or drop off
Bug fixes:
* Fixed the interplanetary laser not working against pirates * Fixed the mouse cursor staying invisible when exiting the interplanetary laser while shooting the laser * Fixed the achievement "Ultimate knowledge (Science)" unlocking before unlocking the exo spaceship * Fixed a rendering related crash on higher graphics settings * Fixed a crash that could occure when starting or resizing the game * Fixed an issue that could cause the game to display "GLFW window creation failed" on startup on certain systems
We also have been hard at work on the Modding & Workshop Update and we hope to announce more details very soon!
Thats it for now! Enjoy! TeamJA
Planet S Version 1.0.8
Hey everyone!
This patch just fixes a couple of small bugs!
Bug fixes:
* Fixed an issue that could cause the game screen to get stuck when switching the planet shadow quality from medium to high * Fixed an issue that caused the bot opinion to reset after loading a savegame * Fixed an issue that caused spaceships that were in construction to be finished instantly after loading a savegame * Fixed an issue that could cause item reservations for drones to become invalid causing a bunch of weird issues like a lower actual production than expected (We couldn't fix this retroactively in existing savegames so you might have to destroy and rebuild your colony if you are affected, sorry!)
This will be the last patch for this year. Merry Christmas and see you next year!
TeamJA
Planet S Version 1.0.7
Hey everyone!
Here is another set of bug fixes:
Bug fixes:
* Fixed a rare crash when a new spaceship spawns * Fixed an issue that caused decolonization of a planet to be very slow * Fixed an issue that caused the war timer to underflow after loading a savegame * Fixed a bot related crash after a player leaves a game * Fixed a diplomacy UI related crash * Fixed a crash when taking over a colony * Fixed an issue that could cause pirates to get stuck * Implemented a potential fix for the credits desync in multiplayer games
Enjoy! TeamJA
Planet S Version 1.0.6
Hi everyone!
This patch addresses many of the random crashes that happened throughout the game.
Balancing:
~ Drastically increased the buget of the neutral trader especially for tier 4 ~ Increased the cost per share
Quality of Life:
~ Added numbers behind spaceship names when a newly constructed spaceship automatically gets a name assigned after construction that is already in use
Bug fixes:
* Fixed a savegame loading bug that caused the war state of a colony to not be restored correctly * Fixed random crashes caused by lasers * Fixed random crashes caused by bots * Fixed a UI memory corruption * Fixed a lobby savegame transfer issue that caused the transfer to never start * Fixed a lobby bug that caused faction colors to get messed up when kicking a bot in a savegame lobby * Fixed a random diplomacy related crash
Chat filter:
~ Switched to Steamworks chat filter to improve compatibility with more languages
Enjoy! TeamJA
Planet S Version 1.0.5
Hi everyone!
This is just a small hotfix patch for a critical bug related to depots and storage capacity that affected multiplayer games especially!
Bug fixes:
* Fixed an issue causing buildings to randomly grant additional storage capacity for the planet. This also caused a bunch of multiplayer desync issues, sorry! * Fixed being stuck in war if two alliances declare war on each other * Fixed a missing translation key in the polish translation
Enjoy and sorry for the inconveniences! TeamJA
Planet S Version 1.0.4
Hey everyone!
Here is the next set of improvements for the game!
Buildings:
+ NEW Added the "Floating Depot" which allows you to increase the storage limit on gas planets
Quality of life:
+ Added the auto placement function to solar power plants + Added a "Jump to planet" button in the statistics menu + Added a notification sound for when you receive a chat message ~ The colonize button for spaceships will now also be visible when you are not directly on the planet. Pressing the button will instantly take you onto the planet and start the spaceport placement process
Bug fixes:
* Fixed a crash that could occure when a bot owned a gas planet * Fixed a diplomacy menu display issue * Fixed a crash when moving a building * Fixed a desync related to terraformers
Localization:
+ Added Polish localization by artls ~ Updated Traditional Chinese localization ~ Updated Japanese localization